Better scenario variable editing

Some users have gotten confused by the scenario variable editing interface. This change makes the interface easier to understand.
This commit is contained in:
Kyle Corbitt
2023-08-10 12:08:17 -07:00
parent b8e0f392ab
commit 5ed7adadf9
27 changed files with 549 additions and 260 deletions

View File

@@ -12,6 +12,7 @@ import {
Select,
FormHelperText,
Code,
IconButton,
} from "@chakra-ui/react";
import { type Evaluation, EvalType } from "@prisma/client";
import { useCallback, useState } from "react";
@@ -183,46 +184,37 @@ export default function EditEvaluations() {
<Text flex={1}>
{evaluation.evalType}: &quot;{evaluation.value}&quot;
</Text>
<Button
<IconButton
aria-label="Edit"
variant="unstyled"
color="gray.400"
height="unset"
width="unset"
minW="unset"
color="gray.400"
onClick={() => setEditingId(evaluation.id)}
_hover={{
color: "gray.800",
cursor: "pointer",
}}
>
<Icon as={BsPencil} boxSize={4} />
</Button>
<Button
_hover={{ color: "gray.800", cursor: "pointer" }}
icon={<Icon as={BsPencil} />}
/>
<IconButton
aria-label="Delete"
variant="unstyled"
color="gray.400"
height="unset"
width="unset"
minW="unset"
color="gray.400"
onClick={() => onDelete(evaluation.id)}
_hover={{
color: "gray.800",
cursor: "pointer",
}}
>
<Icon as={BsX} boxSize={6} />
</Button>
_hover={{ color: "gray.800", cursor: "pointer" }}
icon={<Icon as={BsX} boxSize={6} />}
/>
</HStack>
),
)}
{editingId == null && (
<Button
onClick={() => setEditingId("new")}
alignSelf="flex-start"
alignSelf="end"
size="sm"
mt={4}
colorScheme="blue"
>
Add Evaluation
New Evaluation
</Button>
)}
{editingId == "new" && (

View File

@@ -1,103 +1,185 @@
import { Text, Button, HStack, Heading, Icon, Input, Stack } from "@chakra-ui/react";
import { useState } from "react";
import { BsCheck, BsX } from "react-icons/bs";
import { Text, Button, HStack, Heading, Icon, IconButton, Stack, VStack } from "@chakra-ui/react";
import { type TemplateVariable } from "@prisma/client";
import { useEffect, useState } from "react";
import { BsPencil, BsX } from "react-icons/bs";
import { api } from "~/utils/api";
import { useExperiment, useHandledAsyncCallback } from "~/utils/hooks";
import { useExperiment, useHandledAsyncCallback, useScenarioVars } from "~/utils/hooks";
import { maybeReportError } from "~/utils/standardResponses";
import { FloatingLabelInput } from "./FloatingLabelInput";
export const ScenarioVar = ({
variable,
isEditing,
setIsEditing,
}: {
variable: Pick<TemplateVariable, "id" | "label">;
isEditing: boolean;
setIsEditing: (isEditing: boolean) => void;
}) => {
const utils = api.useContext();
const [label, setLabel] = useState(variable.label);
useEffect(() => {
setLabel(variable.label);
}, [variable.label]);
const renameVarMutation = api.scenarioVars.rename.useMutation();
const [onRename] = useHandledAsyncCallback(async () => {
const resp = await renameVarMutation.mutateAsync({ id: variable.id, label });
if (maybeReportError(resp)) return;
setIsEditing(false);
await utils.scenarioVars.list.invalidate();
await utils.scenarios.list.invalidate();
}, [label, variable.id]);
const deleteMutation = api.scenarioVars.delete.useMutation();
const [onDeleteVar] = useHandledAsyncCallback(async () => {
await deleteMutation.mutateAsync({ id: variable.id });
await utils.scenarioVars.list.invalidate();
}, [variable.id]);
if (isEditing) {
return (
<HStack w="full">
<FloatingLabelInput
flex={1}
label="Renamed Variable"
value={label}
onChange={(e) => setLabel(e.target.value)}
onKeyDown={(e) => {
if (e.key === "Enter") {
e.preventDefault();
onRename();
}
// If the user types a space, replace it with an underscore
if (e.key === " ") {
e.preventDefault();
setLabel((label) => label && `${label}_`);
}
}}
/>
<Button size="sm" onClick={() => setIsEditing(false)}>
Cancel
</Button>
<Button size="sm" colorScheme="blue" onClick={onRename}>
Save
</Button>
</HStack>
);
} else {
return (
<HStack w="full" borderTopWidth={1} borderColor="gray.200">
<Text flex={1}>{variable.label}</Text>
<IconButton
aria-label="Edit"
variant="unstyled"
minW="unset"
color="gray.400"
onClick={() => setIsEditing(true)}
_hover={{ color: "gray.800", cursor: "pointer" }}
icon={<Icon as={BsPencil} />}
/>
<IconButton
aria-label="Delete"
variant="unstyled"
minW="unset"
color="gray.400"
onClick={onDeleteVar}
_hover={{ color: "gray.800", cursor: "pointer" }}
icon={<Icon as={BsX} boxSize={6} />}
/>
</HStack>
);
}
};
export default function EditScenarioVars() {
const experiment = useExperiment();
const vars =
api.templateVars.list.useQuery({ experimentId: experiment.data?.id ?? "" }).data ?? [];
const vars = useScenarioVars();
const [currentlyEditingId, setCurrentlyEditingId] = useState<string | null>(null);
const [newVariable, setNewVariable] = useState<string>("");
const newVarIsValid = newVariable.length > 0 && !vars.map((v) => v.label).includes(newVariable);
const newVarIsValid = newVariable?.length ?? 0 > 0;
const utils = api.useContext();
const addVarMutation = api.templateVars.create.useMutation();
const addVarMutation = api.scenarioVars.create.useMutation();
const [onAddVar] = useHandledAsyncCallback(async () => {
if (!experiment.data?.id) return;
if (!newVarIsValid) return;
await addVarMutation.mutateAsync({
if (!newVariable) return;
const resp = await addVarMutation.mutateAsync({
experimentId: experiment.data.id,
label: newVariable,
});
await utils.templateVars.list.invalidate();
if (maybeReportError(resp)) return;
await utils.scenarioVars.list.invalidate();
setNewVariable("");
}, [addVarMutation, experiment.data?.id, newVarIsValid, newVariable]);
const deleteMutation = api.templateVars.delete.useMutation();
const [onDeleteVar] = useHandledAsyncCallback(async (id: string) => {
await deleteMutation.mutateAsync({ id });
await utils.templateVars.list.invalidate();
}, []);
return (
<Stack>
<Heading size="sm">Scenario Variables</Heading>
<Stack spacing={2}>
<VStack spacing={4}>
<Text fontSize="sm">
Scenario variables can be used in your prompt variants as well as evaluations.
</Text>
<HStack spacing={0}>
<Input
placeholder="Add Scenario Variable"
size="sm"
borderTopRadius={0}
borderRightRadius={0}
value={newVariable}
onChange={(e) => setNewVariable(e.target.value)}
onKeyDown={(e) => {
if (e.key === "Enter") {
e.preventDefault();
onAddVar();
}
// If the user types a space, replace it with an underscore
if (e.key === " ") {
e.preventDefault();
setNewVariable((v) => v + "_");
}
}}
/>
<Button
size="xs"
height="100%"
borderLeftRadius={0}
isDisabled={!newVarIsValid}
onClick={onAddVar}
>
<Icon as={BsCheck} boxSize={8} />
</Button>
</HStack>
<HStack spacing={2} py={4} wrap="wrap">
{vars.map((variable) => (
<HStack
<VStack spacing={0} w="full">
{vars.data?.map((variable) => (
<ScenarioVar
variable={variable}
key={variable.id}
spacing={0}
bgColor="blue.100"
color="blue.600"
pl={2}
pr={0}
fontWeight="bold"
>
<Text fontSize="sm" flex={1}>
{variable.label}
</Text>
<Button
size="xs"
variant="ghost"
colorScheme="blue"
p="unset"
minW="unset"
px="unset"
onClick={() => onDeleteVar(variable.id)}
>
<Icon as={BsX} boxSize={6} color="blue.800" />
</Button>
</HStack>
isEditing={currentlyEditingId === variable.id}
setIsEditing={(isEditing) => {
if (isEditing) {
setCurrentlyEditingId(variable.id);
} else {
setCurrentlyEditingId(null);
}
}}
/>
))}
</HStack>
</Stack>
</VStack>
{currentlyEditingId !== "new" && (
<Button
colorScheme="blue"
size="sm"
onClick={() => setCurrentlyEditingId("new")}
alignSelf="end"
>
New Variable
</Button>
)}
{currentlyEditingId === "new" && (
<HStack w="full">
<FloatingLabelInput
flex={1}
label="New Variable"
value={newVariable}
onChange={(e) => setNewVariable(e.target.value)}
onKeyDown={(e) => {
if (e.key === "Enter") {
e.preventDefault();
onAddVar();
}
// If the user types a space, replace it with an underscore
if (e.key === " ") {
e.preventDefault();
setNewVariable((v) => v && `${v}_`);
}
}}
/>
<Button size="sm" onClick={() => setCurrentlyEditingId(null)}>
Cancel
</Button>
<Button size="sm" colorScheme="blue" onClick={onAddVar}>
Save
</Button>
</HStack>
)}
</VStack>
</Stack>
);
}

View File

@@ -1,7 +1,7 @@
import { api } from "~/utils/api";
import { type PromptVariant, type Scenario } from "../types";
import { type StackProps, Text, VStack } from "@chakra-ui/react";
import { useExperiment, useHandledAsyncCallback } from "~/utils/hooks";
import { useScenarioVars, useHandledAsyncCallback } from "~/utils/hooks";
import SyntaxHighlighter from "react-syntax-highlighter";
import { docco } from "react-syntax-highlighter/dist/cjs/styles/hljs";
import stringify from "json-stringify-pretty-compact";
@@ -23,10 +23,7 @@ export default function OutputCell({
variant: PromptVariant;
}): ReactElement | null {
const utils = api.useContext();
const experiment = useExperiment();
const vars = api.templateVars.list.useQuery({
experimentId: experiment.data?.id ?? "",
}).data;
const vars = useScenarioVars().data;
const scenarioVariables = scenario.variableValues as Record<string, string>;
const templateHasVariables =

View File

@@ -1,7 +1,7 @@
import { isEqual } from "lodash-es";
import { useEffect, useState, type DragEvent } from "react";
import { api } from "~/utils/api";
import { useExperiment, useExperimentAccess, useHandledAsyncCallback } from "~/utils/hooks";
import { useExperimentAccess, useHandledAsyncCallback, useScenarioVars } from "~/utils/hooks";
import { type Scenario } from "./types";
import {
@@ -41,8 +41,7 @@ export default function ScenarioEditor({
if (savedValues) setValues(savedValues);
}, [savedValues]);
const experiment = useExperiment();
const vars = api.templateVars.list.useQuery({ experimentId: experiment.data?.id ?? "" });
const vars = useScenarioVars();
const variableLabels = vars.data?.map((v) => v.label) ?? [];

View File

@@ -58,7 +58,7 @@ export const ScenarioEditorModal = ({
await utils.scenarios.list.invalidate();
}, [mutation, values]);
const vars = api.templateVars.list.useQuery({ experimentId: experiment.data?.id ?? "" });
const vars = api.scenarioVars.list.useQuery({ experimentId: experiment.data?.id ?? "" });
const variableLabels = vars.data?.map((v) => v.label) ?? [];
return (

View File

@@ -72,7 +72,7 @@ export const ScenariosHeader = () => {
Autogenerate Scenario
</MenuItem>
<MenuItem icon={<BsPencil />} onClick={openDrawer}>
Edit Vars
Add or Remove Variables
</MenuItem>
</MenuList>
</Menu>