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https://github.com/fnproject/fn.git
synced 2022-10-28 21:29:17 +03:00
Update global stats charts to show bteakdown by function
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@@ -173,7 +173,7 @@ func (a *agent) Submit(callI Call) error {
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default:
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}
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a.stats.Enqueue()
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a.stats.Enqueue(callI.Model().Path)
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call := callI.(*call)
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ctx := call.req.Context()
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@@ -188,6 +188,7 @@ func (a *agent) Submit(callI Call) error {
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slot, err := a.getSlot(ctx, call) // find ram available / running
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if err != nil {
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a.stats.Dequeue(callI.Model().Path)
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return err
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}
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// TODO if the call times out & container is created, we need
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@@ -197,16 +198,17 @@ func (a *agent) Submit(callI Call) error {
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// TODO Start is checking the timer now, we could do it here, too.
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err = call.Start(ctx)
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if err != nil {
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a.stats.Dequeue(callI.Model().Path)
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return err
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}
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a.stats.Start()
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a.stats.Start(callI.Model().Path)
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err = slot.exec(ctx, call)
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// pass this error (nil or otherwise) to end directly, to store status, etc
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// End may rewrite the error or elect to return it
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a.stats.Complete()
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a.stats.Complete(callI.Model().Path)
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// TODO: we need to allocate more time to store the call + logs in case the call timed out,
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// but this could put us over the timeout if the call did not reply yet (need better policy).
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@@ -6,36 +6,83 @@ import "sync"
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// * hot containers active
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// * memory used / available
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// global statistics
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type stats struct {
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mu sync.Mutex
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// statistics for all functions combined
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queue uint64
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running uint64
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complete uint64
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// statistics for individual functions, keyed by function path
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functionStatsMap map[string]*functionStats
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}
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// statistics for an individual function
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type functionStats struct {
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queue uint64
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running uint64
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complete uint64
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}
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type Stats struct {
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// statistics for all functions combined
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Queue uint64
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Running uint64
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Complete uint64
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// statistics for individual functions, keyed by function path
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FunctionStatsMap map[string]*FunctionStats
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}
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// statistics for an individual function
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type FunctionStats struct {
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Queue uint64
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Running uint64
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Complete uint64
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}
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func (s *stats) Enqueue() {
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func (s *stats) getStatsForFunction(path string) *functionStats {
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if s.functionStatsMap == nil {
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s.functionStatsMap = make(map[string]*functionStats)
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}
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thisFunctionStats, found := s.functionStatsMap[path]
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if !found {
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thisFunctionStats = &functionStats{}
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s.functionStatsMap[path] = thisFunctionStats
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}
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return thisFunctionStats
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}
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func (s *stats) Enqueue(path string) {
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s.mu.Lock()
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s.queue++
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s.getStatsForFunction(path).queue++
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s.mu.Unlock()
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}
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func (s *stats) Start() {
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// Call when a function has been queued but cannot be started because of an error
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func (s *stats) Dequeue(path string) {
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s.mu.Lock()
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s.queue--
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s.running++
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s.getStatsForFunction(path).queue--
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s.mu.Unlock()
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}
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func (s *stats) Complete() {
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func (s *stats) Start(path string) {
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s.mu.Lock()
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s.queue--
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s.getStatsForFunction(path).queue--
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s.running++
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s.getStatsForFunction(path).running++
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s.mu.Unlock()
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}
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func (s *stats) Complete(path string) {
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s.mu.Lock()
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s.running--
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s.getStatsForFunction(path).running--
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s.complete++
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s.getStatsForFunction(path).complete++
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s.mu.Unlock()
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}
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@@ -45,6 +92,11 @@ func (s *stats) Stats() Stats {
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stats.Running = s.running
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stats.Complete = s.complete
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stats.Queue = s.queue
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stats.FunctionStatsMap = make(map[string]*FunctionStats)
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for key, value := range s.functionStatsMap {
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thisFunctionStats := &FunctionStats{Queue: value.queue, Running: value.running, Complete: value.complete}
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stats.FunctionStatsMap[key] = thisFunctionStats
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}
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s.mu.Unlock()
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return stats
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}
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