* fn: for async hot requests ensure/fix content-length/type
* fn: added tests for FromModel for content type/length
* fn: restrict the content-length fix to async in FromModel()
* fix configuration of agent and server to be future proof and plumb in the hybrid client agent
* fixes up the tests, turns off /r/ on api nodes
* fix up defaults for runner nodes
* shove the runner async push code down into agent land to use client
* plumb up async-age
* return full call from async dequeue endpoint, since we're storing a whole
call in the MQ we don't need to worry about caching of app/route [for now]
* fast safe shutdown of dequeue looper in runner / tidying of agent
* nice errors for path not found against /r/, /v1/ or other path not found
* removed some stale TODO in agent
* mq backends are only loud mouths in debug mode now
* update tests
* Add caching to hybrid client
* Fix HTTP error handling in hybrid client.
The type switch was on the value rather than a pointer.
* Gofmt.
* Better caching with a nice caching wrapper
* Remove datastore cache which is now unused
* Don't need to manually wrap interface methods
* Go fmt
* so it begins
* add clarification to /dequeue, change response to list to future proof
* Specify that runner endpoints are also under /v1
* Add a flag to choose operation mode (node type).
This is specified using the `FN_NODE_TYPE` environment variable. The
default is the existing behaviour, where the server supports all
operations (full API plus asynchronous and synchronous runners).
The additional modes are:
* API - the full API is available, but no functions are executed by the
node. Async calls are placed into a message queue, and synchronous
calls are not supported (invoking them results in an API error).
* Runner - only the invocation/route API is present. Asynchronous and
synchronous invocation requests are supported, but asynchronous
requests are placed onto the message queue, so might be handled by
another runner.
* Add agent type and checks on Submit
* Sketch of a factored out data access abstraction for api/runner agents
* Fix tests, adding node/agent types to constructors
* Add tests for full, API, and runner server modes.
* Added atomic UpdateCall to datastore
* adds in server side endpoints
* Made ServerNodeType public because tests use it
* Made ServerNodeType public because tests use it
* fix test build
* add hybrid runner client
pretty simple go api client that covers surface area needed for hybrid,
returning structs from models that the agent can use directly. not exactly
sure where to put this, so put it in `/clients/hybrid` but maybe we should
make `/api/runner/client` or something and shove it in there. want to get
integration tests set up and use the real endpoints next and then wrap this up
in the DataAccessLayer stuff.
* gracefully handles errors from fn
* handles backoff & retry on 500s
* will add to existing spans for debuggo action
* minor fixes
* meh
* add error to call model
closes#331
previously, for async this error was being masked completely even if it was
something useful like the image not existing. for sync, the error was returned
in the http request but now it's also being stored. this error itself can
cover a lot of landscape, it could be an error in getting a slot, pulling an
image, running a container, among other things. anyway, no longer being
masked. we can likely improve it in certain cases we run into in the future,
but it's open ended at the moment and not being masked like some errors in
sync http request returns (503 non-models.APIError) for now.
* tucks in callTrigger stuff to keep api clean
* adds swagger
* adds migration
* adds tests for datastore and agent to ensure behavior
* pull images before tests are ran
* gofmt migrations file
* add per call stats field as histogram
this will add a histogram of up to 240 data points of call data, produced
every second, stored at the end of a call invocation in the db. the same
metrics are also still shipped to prometheus (prometheus has the
not-potentially-reduced version). for the API reference, see the updates to
the swagger spec, this is just added onto the get call endpoint.
this does not add any extra db calls and the field for stats in call is a json
blob, which is easily modified to add / omit future fields. this is just
tacked on to the call we're making to InsertCall, and expect this to add very
little overhead; we are bounding the set to be relatively small, planning to
clean out the db of calls periodically, functions will generally be short, and
the same code used at a previous firm did not cause a notable db size increase
with production workload that is worse, wrt histogram size (I checked). the
code changes are really small aside from changing to strfmt.DateTime,
adding a migration and implementing sql.Valuer; needed to slightly modify the
swap function so that we can safely read `call.Stats` field to upload at end.
with the full histogram in hand, we can compute max/min/average/median/growth
rate/bernoulli distributions/whatever very easily in a UI or tooling. in
particular, this data is easily chartable [for a UI], which is beneficial.
* adds swagger spec of api update to calls endpoint
* adds migration for call.stats field
* adds call.stats field to sql queries
* change swapping of hot logger to exec, so we know that call.Stats is no
longer being modified after `exec` [in call.End]
* throws out docker stats between function invocations in hot functions (no
call to store them on, we could change this later for debug; they're in prom)
* tested in tests and API
closes#19
* add format of ints to swag
* add minio-go dep, update deps
* add minio s3 client
minio has an s3 compatible api and is an open source project and, notably, is
not amazon, so it seems best to use their client (fwiw the aws-sdk-go is a
giant hair ball of things we don't need, too). it was pretty easy and seems
to work, so rolling with it. also, minio is a totally feasible option for fn
installs in prod / for demos / for local.
* adds 's3' package for s3 compatible log storage api, for use with storing
logs from calls and retrieving them.
* removes DELETE /v1/apps/:app/calls/:call/log endpoint
* removes internal log deletion api
* changes the GetLog API to use an io.Reader, which is a backwards step atm
due to the json api for logs, I have another branch lined up to make a plain
text log API and this will be much more efficient (also want to gzip)
* hooked up minio to the test suite and fixed up the test suite
* add how to run minio docs and point fn at it docs
some notes: notably we aren't cleaning up these logs. there is a ticket
already to make a Mr. Clean who wakes up periodically and nukes old stuff, so
am punting any api design around some kind of TTL deletion of logs. there are
a lot of options really for Mr. Clean, we can notably defer to him when apps
are deleted, too, so that app deletion is fast and then Mr. Clean will just
clean them up later (seems like a good option).
have not tested against BMC object store, which has an s3 compatible API. but
in theory it 'just works' (the reason for doing this). in any event, that's
part of the service land to figure out.
closes#481closes#473
* add log not found error to minio land
* idle_timeout max of 1h
* timeout max of 120s for sync, 1h for async
* max memory of 8GB
* do full route validation before call invocation
* ensure that idle_timeout >= timeout
we are now doing validation of updating route inside of the database
transaction, which is what we should have been doing all along really.
we need this behavior to ensure that the idle timeout is longer than the
timeout, among other benefits (like not updating the most recent version of
the existing struct and overwriting previous updates, yay). since we have
this, we can get rid of the weird skipZero behavior on validate too and
validate the real deal holyfield.
validating the route before making the call is handy so that we don't do weird
things like run a func that wants to use 300GB of RAM and run for 3 weeks.
closes#192closes#344closes#162
something still feels off with this, but i tinkered with it for a day-ish and
didn't come up with anything a whole lot better. doing a lot of the
maneuvering in the caller seemed better but it was just bloating up GetCall so
went back to having it basically like it was, but returning the limited
underlying buffer to read from so we can ship to the db.
some small changes to the LogStore interface, swapped it to take an
io.Reader instead of a string for more flexibility in the future while
essentially maintaining the same level of performance that we have now.
i'm guessing in the not so distant future we'll ship these to some s3 like
service and it would be better to stream them in than carry around a giant
string anyway. also, carrying around up to 1MB buffers in memory isn't great,
we may want to switch to file backed logs for calls, too. using io.Reader for
logs should make #279 more reasonable if/once we move to some s3-like thing,
we can stream from the log storage service direct to clients.
this fixes the span being out of whack and allows the 'right' context to be
used to upload logs (next to inserting the call). deletes the dbWriter we had,
and we just do this in call.End now (which makes sense to me at least).
removes the dupe code for making an stderr for hot / cold and simplifies the
way to get a func logger (no more 7 param methods yay).
closes#298
this adds `FN_` in front of env vars that we are injecting into calls, for
namespacing reasons. this will break code relying on the current variables but
if we want to do this, the chance is now really. alternatively, we could
maintain both the old and new for a short period of time to ease the
adjustment (speak now...). updated the docs, as well.
this also adds tests for the notoriously finicky configuration of the env vars
and headers when setting up a call. this won't test the container / request
for the call is actually receiving them, but it's a decent start and will yell
loudly enough upon formatting breakage.
added back FXLB_WAIT to a couple places so the lb can ride again
one thing for feedback:
headers are a bit confusing at the moment (not from this change, but that
behavior is kept here for now), we've a chance to fix them. currently, headers
in the request __are not__ prefixed with `FN_HEADER_`, i.e. 'hot'+sync containers
will receive `Content-Length` in the http request headers, yet a 'cold'
container from the same request would receive `FN_HEADER_Content-Length` in
its environment. This is additionally confusing because if this function were
hot+async, it would receive `FN_HEADER_Content-Length` in the headers, where
just changing it to sync goes back to `Content-Length`. If that was confusing,
then point made ;)
I propose to remove the `FN_HEADER_` prefix for request headers in the
environment, so that the request headers and env will match, as request
headers already are of this format (not prefixed). please lmk thoughts here
Would be fine with going back to the 'plain' vars too, then this patch will
mostly just be adding tests and changing `FN_FORMAT` to `FORMAT`. obviously,
from the examples, it's a bit ingrained now. anyway, entirely up to y'all.
cache now implements models.Datastore by just embedding one and then changing
GetApp and GetRoute to have the cache inside. this makes it really flexible
for things like testing, so now the agent doesn't automagically do caching,
now it must be passed a datastore that was wrapped with a cache datastore.
the datastore in the server can remain separate and not use the cache still,
and then now the agent when running fn 'for real' is configured with the cache
baked in. this seems a lot cleaner than what we had and gets the cache out of
the way and it's easier to swap in / out / extend.
* fix docker build
this is trivially incorrect since glide doesn't actually provide reproducible
builds. the idea is to build with the deps that we have checked into git, so
that we actually know what code is executing so that we might debug it...
all for multi stage build instead of what we had, but adding the glide step is
wrong. i added a loud warning so as to discourage this behavior in the future.
* hang the runner, agent=new sheriff
tl;dr agent is now runner, with a hopefully saner api
the general idea is get rid of all the various 'task' structs now, change our
terminology to only be 'calls' now, push a lot of the http construction of a
call into the agent, allow calls to mutate their state around their execution
easily and to simplify the number of code paths, channels and context timeouts
in something [hopefully] easy to understand.
this introduces the idea of 'slots' which are either hot or cold and are
separate from reserving memory (memory is denominated in 'tokens' now).
a 'slot' is essentially a container that is ready for execution of a call, be
it hot or cold (it just means different things based on hotness). taking a
look into Submit should make these relatively easy to grok.
sorry, things were pretty broken especially wrt timings. I tried to keep good
notes (maybe too good), to highlight stuff so that we don't make the same
mistakes again (history repeating itself blah blah quote). even now, there is
lots of work to do :)
I encourage just reading the agent.go code, Submit is really simple and
there's a description of how the whole thing works at the head of the file
(after TODOs). call.go contains code for constructing calls, as well as Start
/ End (small atm). I did some amount of code massaging to try to make things
simple / straightforward / fit reasonable mental model, but as always am open
to critique (the more negative the better) as I'm just one guy and wth do i
know...
-----------------------------------------------------------------------------
below enumerates a number of changes as briefly as possible (heh..):
models.Call all the things
removes models.Task as models.Call is now what it previously was.
models.FnCall is now rid of in favor of models.Call, despite the datastore
only storing a few fields of it [for now]. we should probably store entire
calls in the db, since app & route configurations can change at any given
moment, it would be nice to see the parameters of each call (costs db space,
obviously).
this removes the endpoints for getting & deleting messages, we were just
looping back to localhost to call the MQ (wtf? this was for iron integration i
think) and just calls the MQ.
changes the name of the FnLog to LogStore, confusing cause there's also a
`FuncLogger` which uses the Logstore (punting). removes other `Fn` prefixed
structs (redundant naming convention).
removes some unused and/or weird structs (IDStatus, CompleteTime)
updates the swagger
makes the db methods consistent to use 'Call' nomenclature.
remove runner nuisances:
* push down registry stuff to docker driver
* remove Environment / Stats stuff of yore
* remove unused writers (now in FuncLogger)
* remove 2 of the task types, old hot stuff, runner, etc
fixes ram available calculation on startup to not always be 300GB (helps a lot
on a laptop!)
format for DOCKER_AUTH env now is not a list but a map (there are no docs,
would prefer to get rid of this altogether anyway). the ~/.docker/cfg expected
format is unchanged.
removes arbitrary task queue, if a machine is out of ram we can probably just
time out without queueing... (can open separate discussion) in any case the
old one didn't really account well for hot tasks, it just lined everyone up in
the task queue if there wasn't a place to run hot and then timed them out
[even if a slot became free].
removes HEADER_ prefixing on any headers in the request to a invoke a call.
(this was inconsistent with cli for test anyway)
removes TASK_ID header sent in to hot only (this is a dupe of FN_CALL_ID,
which has not been removed)
now user functions can reply directly to the client. this means that for
cold containers if they write to stdout it will send a 200 + headers. for
hot containers, the user can reply directly to the client from the container,
i.e. with its preferred status code / headers (vs. always getting a 200).
the dispatch itself is a little http specific atm, i think we can add an
interchange format but the current version is easily extended to add json for
now, separate discussion. this eliminates a lot of the request/response
rewriting and buffering we were doing (yey). now Dispatch ONLY does input and
output, vs. managing the call timeout and having access to a call's fields.
cache is pushed down into agent now instead of in the front end, would like to
push it down to the datastore actually but it's here for now anyway. cache
delete functions removed (b/c fn is distributed anyway?). added app caching,
should help with latency.
in general, a lot of server/runner.go got pushed down into the agent. i think
it will be useful in testing to be able to construct calls without having to
invoke http handlers + async also needs to construct calls without a handler.
safe shutdown actually works now for everything (leaked / didn't wait on
certain things before)
now we're waiting for hot slots to open up while we're attempting to get ram
to launch a container if we didn't find any hot slots to run the call in
immediately. we can change this policy really easily now (no more channel
jungle; still some channels). also looking for somewhere else to go while the
container is launching now. slots now get sent _out_ of a container, vs.
a container receiving calls, which makes this kind of policy easier to
implement. this fixes a number of bugs around things like trying to execute
calls against containers that have not and may never start and trying to
launch a bazillion containers when there are no free containers. the driver api
underwent some changes to make this possible (relatively minimal, added Wait).
the easiest way to think about this is that allocating ram has moved 'up'
instead of just wrapping launching containers, so that we can select on a
channel trying to find ram.
not dispatching hot calls to containers that died anymore either...
the timeout is now started at the beginning of Submit, rather than Dispatch or
the container itself having to manage the call timeout, which was an
inaccurate way of doing things since finding a slot / allocating ram / pulling
image can all take a non-trivial (timeout amount, even!) amount of time. this
makes for much more reasonable response times from fn under load, there's
still a little TODO about handling cold+timeout container removal response
times but it's much improved.
if call.Start is called with < call.timeout/2 time left, then the call will
not be executed and return a timeout. we can discuss. this makes async play
_a lot_ nicer, specifically. for large timeouts / 2 makes less sense.
env is no longer getting upper cased (admittedly, this can look a little weird
now). our whole route.Config/app.Config/env/headers stuff probably deserves a
whole discussion...
sync output no longer has the call id in json if there's an error / timeout.
we could add this back to signify that it's _us_ writing these but this was
out of place. FN_CALL_ID is still shipped out to get the id for sync calls,
and async [server] output remains unchanged.
async logs are now an entire raw http request (so that a user can write a 400
or something from their hot async container)
async hot now 'just works'
cold sync calls can now reply to the client before container removal, which
shaves a lot of latency off of those (still eat start). still need to figure
out async removal if timeout or something.
-----------------------------------------------------------------------------
i've located a number of bugs that were generally inherited, and also added
a number of TODOs in the head of the agent.go file according to robustness we
probably need to add. this is at least at parity with the previous
implementation, to my knowledge (hopefully/likely a good bit ahead). I can
memorialize these to github quickly enough, not that anybody searches before
adding bugs anyway (sigh).
the big thing to work on next imo is async being a lot more robust,
specifically to survive fn server failures / network issues.
thanks for review (gulp)