* fn: user friendly timeout handling changes
Timeout setting in routes now means "maximum amount
of time a function can run in a container".
Total wait time for a given http request is now expected
to be handled by the client. As long as the client waits,
the LB, runner or agents will search for resources to
schedule it.
* fn: lb and pure-runner with non-blocking agent
*) Removed pure-runner capacity tracking code. This did
not play well with internal agent resource tracker.
*) In LB and runner gRPC comm, removed ACK. Now,
upon TryCall, pure-runner quickly proceeds to call
Submit. This is good since at this stage pure-runner
already has all relevant data to initiate the call.
*) Unless pure-runner emits a NACK, LB immediately
streams http body to runners.
*) For retriable requests added a CachedReader for
http.Request Body.
*) Idempotenty/retry is similar to previous code.
After initial success in Engament, after attempting
a TryCall, unless we receive NACK, we cannot retry
that call.
*) ch and naive places now wraps each TryExec with
a cancellable context to clean up gRPC contexts
quicker.
* fn: err for simpler one-time read GetBody approach
This allows for a more flexible approach since we let
users to define GetBody() to allow repetitive http body
read. In default LB case, LB executes a one-time io.ReadAll
and sets of GetBody, which is detected by RunnerCall.RequestBody().
* fn: additional check for non-nil req.body
* fn: attempt to override IO errors with ctx for TryExec
* fn: system-tests log dest
* fn: LB: EOF send handling
* fn: logging for partial IO
* fn: use buffer pool for IO storage in lb agent
* fn: pure runner should use chunks for data msgs
* fn: required config validations and pass APIErrors
* fn: additional tests and gRPC proto simplification
*) remove ACK/NACK messages as Finish message type works
OK for this purpose.
*) return resp in api tests for check for status code
*) empty body json test in api tests for lb & pure-runner
* fn: buffer adjustments
*) setRequestBody result handling correction
*) switch to bytes.Reader for read-only safety
*) io.EOF can be returned for non-nil Body in request.
* fn: clarify detection of 503 / Server Too Busy
* fn: mutex while waiting I/O considered harmful
*) Removed hold mutex while wait I/O cases these
included possible disk I/O and network I/O.
*) Error/Context Close/Shutdown semantics changed since
the context timeout and comments were misleading. Close
always waits for pending gRPC session to complete.
Context usage here was merely 'wait up to x secs to
report an error' which only logs the error anyway.
Instead, the runner can log the error. And context
still can be passed around perhaps for future opencensus
instrumentation.
*) removed unused cancel in api-test harness/server
*) removed hard coded port in getServerWithCancel along
with faulty health check code.
*) in SetupHarness() fixed code that skipped server start.
* Initial stab at the protocol
* initial protocol sketch for node pool manager
* Added http header frame as a message
* Force the use of WithAgent variants when creating a server
* adds grpc models for node pool manager plus go deps
* Naming things is really hard
* Merge (and optionally purge) details received by the NPM
* WIP: starting to add the runner-side functionality of the new data plane
* WIP: Basic startup of grpc server for pure runner. Needs proper certs.
* Go fmt
* Initial agent for LB nodes.
* Agent implementation for LB nodes.
* Pass keys and certs to LB node agent.
* Remove accidentally left reference to env var.
* Add env variables for certificate files
* stub out the capacity and group membership server channels
* implement server-side runner manager service
* removes unused variable
* fixes build error
* splits up GetCall and GetLBGroupId
* Change LB node agent to use TLS connection.
* Encode call model as JSON to send to runner node.
* Use hybrid client in LB node agent.
This should provide access to get app and route information for the call
from an API node.
* More error handling on the pure runner side
* Tentative fix for GetCall problem: set deadlines correctly when reserving slot
* Connect loop for LB agent to runner nodes.
* Extract runner connection function in LB agent.
* drops committed capacity counts
* Bugfix - end state tracker only in submit
* Do logs properly
* adds first pass of tracking capacity metrics in agent
* maked memory capacity metric uint64
* maked memory capacity metric uint64
* removes use of old capacity field
* adds remove capacity call
* merges overwritten reconnect logic
* First pass of a NPM
Provide a service that talks to a (simulated) CP.
- Receive incoming capacity assertions from LBs for LBGs
- expire LB requests after a short period
- ask the CP to add runners to a LBG
- note runner set changes and readvertise
- scale down by marking runners as "draining"
- shut off draining runners after some cool-down period
* add capacity update on schedule
* Send periodic capcacity metrics
Sending capcacity metrics to node pool manager
* splits grpc and api interfaces for capacity manager
* failure to advertise capacity shouldn't panic
* Add some instructions for starting DP/CP parts.
* Create the poolmanager server with TLS
* Use logrus
* Get npm compiling with cert fixups.
* Fix: pure runner should not start async processing
* brings runner, nulb and npm together
* Add field to acknowledgment to record slot allocation latency; fix a bug too
* iterating on pool manager locking issue
* raises timeout of placement retry loop
* Fix up NPM
Improve logging
Ensure that channels etc. are actually initialised in the structure
creation!
* Update the docs - runners GRPC port is 9120
* Bugfix: return runner pool accurately.
* Double locking
* Note purges as LBs stop talking to us
* Get the purging of old LBs working.
* Tweak: on restart, load runner set before making scaling decisions.
* more agent synchronization improvements
* Deal with teh CP pulling out active hosts from under us.
* lock at lbgroup level
* Send request and receive response from runner.
* Add capacity check right before slot reservation
* Pass the full Call into the receive loop.
* Wait for the data from the runner before finishing
* force runner list refresh every time
* Don't init db and mq for pure runners
* adds shutdown of npm
* fixes broken log line
* Extract an interface for the Predictor used by the NPM
* purge drained connections from npm
* Refactor of the LB agent into the agent package
* removes capacitytest wip
* Fix undefined err issue
* updating README for poolmanager set up
* ues retrying dial for lb to npm connections
* Rename lb_calls to lb_agent now that all functionality is there
* Use the right deadline and errors in LBAgent
* Make stream error flag per-call rather than global otherwise the whole runner is damaged by one call dropping
* abstracting gRPCNodePool
* Make stream error flag per-call rather than global otherwise the whole runner is damaged by one call dropping
* Add some init checks for LB and pure runner nodes
* adding some useful debug
* Fix default db and mq for lb node
* removes unreachable code, fixes typo
* Use datastore as logstore in API nodes.
This fixes a bug caused by trying to insert logs into a nil logstore. It
was nil because it wasn't being set for API nodes.
* creates placement abstraction and moves capacity APIs to NodePool
* removed TODO, added logging
* Dial reconnections for LB <-> runners
LB grpc connections to runners are established using a backoff stategy
in event of reconnections, this allows to let the LB up even in case one
of the runners go away and reconnect to it as soon as it is back.
* Add a status call to the Runner protocol
Stub at the moment. To be used for things like draindown, health checks.
* Remove comment.
* makes assign/release capacity lockless
* Fix hanging issue in lb agent when connections drop
* Add the CH hash from fnlb
Select this with FN_PLACER=ch when launching the LB.
* small improvement for locking on reloadLBGmembership
* Stabilise the list of Runenrs returned by NodePool
The NodePoolManager makes some attempt to keep the list of runner nodes advertised as
stable as possible. Let's preserve this effort in the client side. The main point of this
is to attempt to keep the same runner at the same inxed in the []Runner returned by
NodePool.Runners(lbgid); the ch algorithm likes it when this is the case.
* Factor out a generator function for the Runners so that mocks can be injected
* temporarily allow lbgroup to be specified in HTTP header, while we sort out changes to the model
* fixes bug with nil runners
* Initial work for mocking things in tests
* fix for anonymouse go routine error
* fixing lb_test to compile
* Refactor: internal objects for gRPCNodePool are now injectable, with defaults for the real world case
* Make GRPC port configurable, fix weird handling of web port too
* unit test reload Members
* check on runner creation failure
* adding nullRunner in case of failure during runner creation
* Refactored capacity advertisements/aggregations. Made grpc advertisement post asynchronous and non-blocking.
* make capacityEntry private
* Change the runner gRPC bind address.
This uses the existing `whoAmI` function, so that the gRPC server works
when the runner is running on a different host.
* Add support for multiple fixed runners to pool mgr
* Added harness for dataplane system tests, minor refactors
* Add Dockerfiles for components, along with docs.
* Doc fix: second runner needs a different name.
* Let us have three runners in system tests, why not
* The first system test running a function in API/LB/PureRunner mode
* Add unit test for Advertiser logic
* Fix issue with Pure Runner not sending the last data frame
* use config in models.Call as a temporary mechanism to override lb group ID
* make gofmt happy
* Updates documentation for how to configure lb groups for an app/route
* small refactor unit test
* Factor NodePool into its own package
* Lots of fixes to Pure Runner - concurrency woes with errors and cancellations
* New dataplane with static runnerpool (#813)
Added static node pool as default implementation
* moved nullRunner to grpc package
* remove duplication in README
* fix go vet issues
* Fix server initialisation in api tests
* Tiny logging changes in pool manager.
Using `WithError` instead of `Errorf` when appropriate.
* Change some log levels in the pure runner
* fixing readme
* moves multitenant compute documentation
* adds introduction to multitenant readme
* Proper triggering of system tests in makefile
* Fix insructions about starting up the components
* Change db file for system tests to avoid contention in parallel tests
* fixes revisions from merge
* Fix merge issue with handling of reserved slot
* renaming nulb to lb in the doc and images folder
* better TryExec sleep logic clean shutdown
In this change we implement a better way to deal with the sleep inside
the for loop during the attempt for placing a call.
Plus we added a clean way to shutdown the connections with external
component when we shut down the server.
* System_test mysql port
set mysql port for system test to a different value to the one set for
the api tests to avoid conflicts as they can run in parallel.
* change the container name for system-test
* removes flaky test TestRouteRunnerExecution pending resolution by issue #796
* amend remove_containers to remove new added containers
* Rework capacity reservation logic at a higher level for now
* LB agent implements Submit rather than delegating.
* Fix go vet linting errors
* Changed a couple of error levels
* Fix formatting
* removes commmented out test
* adds snappy to vendor directory
* updates Gopkg and vendor directories, removing snappy and addhing siphash
* wait for db containers to come up before starting the tests
* make system tests start API node on 8085 to avoid port conflict with api_tests
* avoid port conflicts with api_test.sh which are run in parallel
* fixes postgres port conflict and issue with removal of old containers
* Remove spurious println
a lot of the logging tests use async calls which was flaky with timings. there
are a couple left that use async, that we need to test, but this reduces the
probability of the flaky tests flaking to 2/5 instead of 5/5.
the behaviors we are testing here we should not be testing through the api,
for this exact reason, we can test a ton of this in the agent itself and not
have to rely on timings. not taking that here, but this fixes circle ci
flaking out for a few days.
* Adjust API tests internal API
* Refactor API tests to take less time
- sqlite: tests 15s, overall time: 1m
- mysql: tests 15s, overall time: 59s
* Use retry func to survive in faulty places
* Use retry func while trying to ping SQL datastore
- implements retry func specifically for SQL datastore ping
- fmt fixes
- using sqlx.Db.PingContext instead of sqlx.Db.Ping
- propogate context to SQL datastore
* Simplify TestCanCauseTimeout retry loop
* Call retry with sane timeout
* Fix TestOversizedLog, use retry func
* Increase number of attempts
2 test cases are really faulty in CI, so they need a lot more time to finish.
* Increase TestCanCauseTimeout timeout
* Use retry at TestMultiLog to speed it up
* Use retry at TestCanWriteLogs to speed it up
* Use retry at TestGetCallsSuccess to speed it up
* Use retry at TestCanGetAsyncState to speed it up
* Use retry at TestListCallsSuccess to speed it up
* Remove sleep calls
* Remove dup test case
* Cleaup Calls API test
* Build API tests binary once
This patch lets CI to build API tests binary once and reuse that whenever it needs it
* Swap API tests checks
* Build API test binary by default
dirty fix for CircleCI
* Use retry func to determine if datastore is alive in tests
* go install should also reduce build time
* Fix rebase issues
* fix configuration of agent and server to be future proof and plumb in the hybrid client agent
* fixes up the tests, turns off /r/ on api nodes
* fix up defaults for runner nodes
* shove the runner async push code down into agent land to use client
* plumb up async-age
* return full call from async dequeue endpoint, since we're storing a whole
call in the MQ we don't need to worry about caching of app/route [for now]
* fast safe shutdown of dequeue looper in runner / tidying of agent
* nice errors for path not found against /r/, /v1/ or other path not found
* removed some stale TODO in agent
* mq backends are only loud mouths in debug mode now
* update tests
* Add caching to hybrid client
* Fix HTTP error handling in hybrid client.
The type switch was on the value rather than a pointer.
* Gofmt.
* Better caching with a nice caching wrapper
* Remove datastore cache which is now unused
* Don't need to manually wrap interface methods
* Go fmt
* so it begins
* add clarification to /dequeue, change response to list to future proof
* Specify that runner endpoints are also under /v1
* Add a flag to choose operation mode (node type).
This is specified using the `FN_NODE_TYPE` environment variable. The
default is the existing behaviour, where the server supports all
operations (full API plus asynchronous and synchronous runners).
The additional modes are:
* API - the full API is available, but no functions are executed by the
node. Async calls are placed into a message queue, and synchronous
calls are not supported (invoking them results in an API error).
* Runner - only the invocation/route API is present. Asynchronous and
synchronous invocation requests are supported, but asynchronous
requests are placed onto the message queue, so might be handled by
another runner.
* Add agent type and checks on Submit
* Sketch of a factored out data access abstraction for api/runner agents
* Fix tests, adding node/agent types to constructors
* Add tests for full, API, and runner server modes.
* Added atomic UpdateCall to datastore
* adds in server side endpoints
* Made ServerNodeType public because tests use it
* Made ServerNodeType public because tests use it
* fix test build
* add hybrid runner client
pretty simple go api client that covers surface area needed for hybrid,
returning structs from models that the agent can use directly. not exactly
sure where to put this, so put it in `/clients/hybrid` but maybe we should
make `/api/runner/client` or something and shove it in there. want to get
integration tests set up and use the real endpoints next and then wrap this up
in the DataAccessLayer stuff.
* gracefully handles errors from fn
* handles backoff & retry on 500s
* will add to existing spans for debuggo action
* minor fixes
* meh
* fix docker build
this is trivially incorrect since glide doesn't actually provide reproducible
builds. the idea is to build with the deps that we have checked into git, so
that we actually know what code is executing so that we might debug it...
all for multi stage build instead of what we had, but adding the glide step is
wrong. i added a loud warning so as to discourage this behavior in the future.
* hang the runner, agent=new sheriff
tl;dr agent is now runner, with a hopefully saner api
the general idea is get rid of all the various 'task' structs now, change our
terminology to only be 'calls' now, push a lot of the http construction of a
call into the agent, allow calls to mutate their state around their execution
easily and to simplify the number of code paths, channels and context timeouts
in something [hopefully] easy to understand.
this introduces the idea of 'slots' which are either hot or cold and are
separate from reserving memory (memory is denominated in 'tokens' now).
a 'slot' is essentially a container that is ready for execution of a call, be
it hot or cold (it just means different things based on hotness). taking a
look into Submit should make these relatively easy to grok.
sorry, things were pretty broken especially wrt timings. I tried to keep good
notes (maybe too good), to highlight stuff so that we don't make the same
mistakes again (history repeating itself blah blah quote). even now, there is
lots of work to do :)
I encourage just reading the agent.go code, Submit is really simple and
there's a description of how the whole thing works at the head of the file
(after TODOs). call.go contains code for constructing calls, as well as Start
/ End (small atm). I did some amount of code massaging to try to make things
simple / straightforward / fit reasonable mental model, but as always am open
to critique (the more negative the better) as I'm just one guy and wth do i
know...
-----------------------------------------------------------------------------
below enumerates a number of changes as briefly as possible (heh..):
models.Call all the things
removes models.Task as models.Call is now what it previously was.
models.FnCall is now rid of in favor of models.Call, despite the datastore
only storing a few fields of it [for now]. we should probably store entire
calls in the db, since app & route configurations can change at any given
moment, it would be nice to see the parameters of each call (costs db space,
obviously).
this removes the endpoints for getting & deleting messages, we were just
looping back to localhost to call the MQ (wtf? this was for iron integration i
think) and just calls the MQ.
changes the name of the FnLog to LogStore, confusing cause there's also a
`FuncLogger` which uses the Logstore (punting). removes other `Fn` prefixed
structs (redundant naming convention).
removes some unused and/or weird structs (IDStatus, CompleteTime)
updates the swagger
makes the db methods consistent to use 'Call' nomenclature.
remove runner nuisances:
* push down registry stuff to docker driver
* remove Environment / Stats stuff of yore
* remove unused writers (now in FuncLogger)
* remove 2 of the task types, old hot stuff, runner, etc
fixes ram available calculation on startup to not always be 300GB (helps a lot
on a laptop!)
format for DOCKER_AUTH env now is not a list but a map (there are no docs,
would prefer to get rid of this altogether anyway). the ~/.docker/cfg expected
format is unchanged.
removes arbitrary task queue, if a machine is out of ram we can probably just
time out without queueing... (can open separate discussion) in any case the
old one didn't really account well for hot tasks, it just lined everyone up in
the task queue if there wasn't a place to run hot and then timed them out
[even if a slot became free].
removes HEADER_ prefixing on any headers in the request to a invoke a call.
(this was inconsistent with cli for test anyway)
removes TASK_ID header sent in to hot only (this is a dupe of FN_CALL_ID,
which has not been removed)
now user functions can reply directly to the client. this means that for
cold containers if they write to stdout it will send a 200 + headers. for
hot containers, the user can reply directly to the client from the container,
i.e. with its preferred status code / headers (vs. always getting a 200).
the dispatch itself is a little http specific atm, i think we can add an
interchange format but the current version is easily extended to add json for
now, separate discussion. this eliminates a lot of the request/response
rewriting and buffering we were doing (yey). now Dispatch ONLY does input and
output, vs. managing the call timeout and having access to a call's fields.
cache is pushed down into agent now instead of in the front end, would like to
push it down to the datastore actually but it's here for now anyway. cache
delete functions removed (b/c fn is distributed anyway?). added app caching,
should help with latency.
in general, a lot of server/runner.go got pushed down into the agent. i think
it will be useful in testing to be able to construct calls without having to
invoke http handlers + async also needs to construct calls without a handler.
safe shutdown actually works now for everything (leaked / didn't wait on
certain things before)
now we're waiting for hot slots to open up while we're attempting to get ram
to launch a container if we didn't find any hot slots to run the call in
immediately. we can change this policy really easily now (no more channel
jungle; still some channels). also looking for somewhere else to go while the
container is launching now. slots now get sent _out_ of a container, vs.
a container receiving calls, which makes this kind of policy easier to
implement. this fixes a number of bugs around things like trying to execute
calls against containers that have not and may never start and trying to
launch a bazillion containers when there are no free containers. the driver api
underwent some changes to make this possible (relatively minimal, added Wait).
the easiest way to think about this is that allocating ram has moved 'up'
instead of just wrapping launching containers, so that we can select on a
channel trying to find ram.
not dispatching hot calls to containers that died anymore either...
the timeout is now started at the beginning of Submit, rather than Dispatch or
the container itself having to manage the call timeout, which was an
inaccurate way of doing things since finding a slot / allocating ram / pulling
image can all take a non-trivial (timeout amount, even!) amount of time. this
makes for much more reasonable response times from fn under load, there's
still a little TODO about handling cold+timeout container removal response
times but it's much improved.
if call.Start is called with < call.timeout/2 time left, then the call will
not be executed and return a timeout. we can discuss. this makes async play
_a lot_ nicer, specifically. for large timeouts / 2 makes less sense.
env is no longer getting upper cased (admittedly, this can look a little weird
now). our whole route.Config/app.Config/env/headers stuff probably deserves a
whole discussion...
sync output no longer has the call id in json if there's an error / timeout.
we could add this back to signify that it's _us_ writing these but this was
out of place. FN_CALL_ID is still shipped out to get the id for sync calls,
and async [server] output remains unchanged.
async logs are now an entire raw http request (so that a user can write a 400
or something from their hot async container)
async hot now 'just works'
cold sync calls can now reply to the client before container removal, which
shaves a lot of latency off of those (still eat start). still need to figure
out async removal if timeout or something.
-----------------------------------------------------------------------------
i've located a number of bugs that were generally inherited, and also added
a number of TODOs in the head of the agent.go file according to robustness we
probably need to add. this is at least at parity with the previous
implementation, to my knowledge (hopefully/likely a good bit ahead). I can
memorialize these to github quickly enough, not that anybody searches before
adding bugs anyway (sigh).
the big thing to work on next imo is async being a lot more robust,
specifically to survive fn server failures / network issues.
thanks for review (gulp)
* Renamed a bunch of images to use fnproject org.
* Multi-stage build for Docker.
* Added tmp vendor dirs to gitignore.
* Run docker-build at beginning of test.
* Consolidating route type utilization
Fixes: #197
* Adding --version to fn init CLI command
* Updating functions_go to 0.1.36
* Updating route init process
* Updating tests
* Adding "memory" CLI flag to fn run
* Make CLI memory flag override what's in func.yaml
* Get rid of default value for memory flag
* Revert UX impact
func.yaml remains the same, no nested maps