* fn: user friendly timeout handling changes
Timeout setting in routes now means "maximum amount
of time a function can run in a container".
Total wait time for a given http request is now expected
to be handled by the client. As long as the client waits,
the LB, runner or agents will search for resources to
schedule it.
* fn: lb and pure-runner with non-blocking agent
*) Removed pure-runner capacity tracking code. This did
not play well with internal agent resource tracker.
*) In LB and runner gRPC comm, removed ACK. Now,
upon TryCall, pure-runner quickly proceeds to call
Submit. This is good since at this stage pure-runner
already has all relevant data to initiate the call.
*) Unless pure-runner emits a NACK, LB immediately
streams http body to runners.
*) For retriable requests added a CachedReader for
http.Request Body.
*) Idempotenty/retry is similar to previous code.
After initial success in Engament, after attempting
a TryCall, unless we receive NACK, we cannot retry
that call.
*) ch and naive places now wraps each TryExec with
a cancellable context to clean up gRPC contexts
quicker.
* fn: err for simpler one-time read GetBody approach
This allows for a more flexible approach since we let
users to define GetBody() to allow repetitive http body
read. In default LB case, LB executes a one-time io.ReadAll
and sets of GetBody, which is detected by RunnerCall.RequestBody().
* fn: additional check for non-nil req.body
* fn: attempt to override IO errors with ctx for TryExec
* fn: system-tests log dest
* fn: LB: EOF send handling
* fn: logging for partial IO
* fn: use buffer pool for IO storage in lb agent
* fn: pure runner should use chunks for data msgs
* fn: required config validations and pass APIErrors
* fn: additional tests and gRPC proto simplification
*) remove ACK/NACK messages as Finish message type works
OK for this purpose.
*) return resp in api tests for check for status code
*) empty body json test in api tests for lb & pure-runner
* fn: buffer adjustments
*) setRequestBody result handling correction
*) switch to bytes.Reader for read-only safety
*) io.EOF can be returned for non-nil Body in request.
* fn: clarify detection of 503 / Server Too Busy
* fn: move call error/end handling to handleCallEnd
This simplifies submit() function but moves the burden
of retriable-versus-committed request handling and slot.Close()
responsibility to handleCallEnd().
* App ID
* Clean-up
* Use ID or name to reference apps
* Can use app by name or ID
* Get rid of AppName for routes API and model
routes API is completely backwards-compatible
routes API accepts both app ID and name
* Get rid of AppName from calls API and model
* Fixing tests
* Get rid of AppName from logs API and model
* Restrict API to work with app names only
* Addressing review comments
* Fix for hybrid mode
* Fix rebase problems
* Addressing review comments
* Addressing review comments pt.2
* Fixing test issue
* Addressing review comments pt.3
* Updated docstring
* Adjust UpdateApp SQL implementation to work with app IDs instead of names
* Fixing tests
* fmt after rebase
* Make tests green again!
* Use GetAppByID wherever it is necessary
- adding new v2 endpoints to keep hybrid api/runner mode working
- extract CallBase from Call object to expose that to a user
(it doesn't include any app reference, as we do for all other API objects)
* Get rid of GetAppByName
* Adjusting server router setup
* Make hybrid work again
* Fix datastore tests
* Fixing tests
* Do not ignore app_id
* Resolve issues after rebase
* Updating test to make it work as it was
* Tabula rasa for migrations
* Adding calls API test
- we need to ensure we give "App not found" for the missing app and missing call in first place
- making previous test work (request missing call for the existing app)
* Make datastore tests work fine with correctly applied migrations
* Make CallFunction middleware work again
had to adjust its implementation to set app ID before proceeding
* The biggest rebase ever made
* Fix 8's migration
* Fix tests
* Fix hybrid client
* Fix tests problem
* Increment app ID migration version
* Fixing TestAppUpdate
* Fix rebase issues
* Addressing review comments
* Renew vendor
* Updated swagger doc per recommendations
* move mattes migrations to migratex
* changes format of migrations to migratex format
* updates test runner to use new interface (double checked this with printlns,
the tests go fully down and then up, and work on pg/mysql)
* remove mattes/migrate
* update tests from deps
* update readme
* fix other file extensions
a lot of the logging tests use async calls which was flaky with timings. there
are a couple left that use async, that we need to test, but this reduces the
probability of the flaky tests flaking to 2/5 instead of 5/5.
the behaviors we are testing here we should not be testing through the api,
for this exact reason, we can test a ton of this in the agent itself and not
have to rely on timings. not taking that here, but this fixes circle ci
flaking out for a few days.
* Adjust API tests internal API
* Refactor API tests to take less time
- sqlite: tests 15s, overall time: 1m
- mysql: tests 15s, overall time: 59s
* Use retry func to survive in faulty places
* Use retry func while trying to ping SQL datastore
- implements retry func specifically for SQL datastore ping
- fmt fixes
- using sqlx.Db.PingContext instead of sqlx.Db.Ping
- propogate context to SQL datastore
* Simplify TestCanCauseTimeout retry loop
* Call retry with sane timeout
* Fix TestOversizedLog, use retry func
* Increase number of attempts
2 test cases are really faulty in CI, so they need a lot more time to finish.
* Increase TestCanCauseTimeout timeout
* Use retry at TestMultiLog to speed it up
* Use retry at TestCanWriteLogs to speed it up
* Use retry at TestGetCallsSuccess to speed it up
* Use retry at TestCanGetAsyncState to speed it up
* Use retry at TestListCallsSuccess to speed it up
* Remove sleep calls
* Remove dup test case
* Cleaup Calls API test
* Build API tests binary once
This patch lets CI to build API tests binary once and reuse that whenever it needs it
* Swap API tests checks
* Build API test binary by default
dirty fix for CircleCI
* Use retry func to determine if datastore is alive in tests
* go install should also reduce build time
* Fix rebase issues
* fix docker build
this is trivially incorrect since glide doesn't actually provide reproducible
builds. the idea is to build with the deps that we have checked into git, so
that we actually know what code is executing so that we might debug it...
all for multi stage build instead of what we had, but adding the glide step is
wrong. i added a loud warning so as to discourage this behavior in the future.
* hang the runner, agent=new sheriff
tl;dr agent is now runner, with a hopefully saner api
the general idea is get rid of all the various 'task' structs now, change our
terminology to only be 'calls' now, push a lot of the http construction of a
call into the agent, allow calls to mutate their state around their execution
easily and to simplify the number of code paths, channels and context timeouts
in something [hopefully] easy to understand.
this introduces the idea of 'slots' which are either hot or cold and are
separate from reserving memory (memory is denominated in 'tokens' now).
a 'slot' is essentially a container that is ready for execution of a call, be
it hot or cold (it just means different things based on hotness). taking a
look into Submit should make these relatively easy to grok.
sorry, things were pretty broken especially wrt timings. I tried to keep good
notes (maybe too good), to highlight stuff so that we don't make the same
mistakes again (history repeating itself blah blah quote). even now, there is
lots of work to do :)
I encourage just reading the agent.go code, Submit is really simple and
there's a description of how the whole thing works at the head of the file
(after TODOs). call.go contains code for constructing calls, as well as Start
/ End (small atm). I did some amount of code massaging to try to make things
simple / straightforward / fit reasonable mental model, but as always am open
to critique (the more negative the better) as I'm just one guy and wth do i
know...
-----------------------------------------------------------------------------
below enumerates a number of changes as briefly as possible (heh..):
models.Call all the things
removes models.Task as models.Call is now what it previously was.
models.FnCall is now rid of in favor of models.Call, despite the datastore
only storing a few fields of it [for now]. we should probably store entire
calls in the db, since app & route configurations can change at any given
moment, it would be nice to see the parameters of each call (costs db space,
obviously).
this removes the endpoints for getting & deleting messages, we were just
looping back to localhost to call the MQ (wtf? this was for iron integration i
think) and just calls the MQ.
changes the name of the FnLog to LogStore, confusing cause there's also a
`FuncLogger` which uses the Logstore (punting). removes other `Fn` prefixed
structs (redundant naming convention).
removes some unused and/or weird structs (IDStatus, CompleteTime)
updates the swagger
makes the db methods consistent to use 'Call' nomenclature.
remove runner nuisances:
* push down registry stuff to docker driver
* remove Environment / Stats stuff of yore
* remove unused writers (now in FuncLogger)
* remove 2 of the task types, old hot stuff, runner, etc
fixes ram available calculation on startup to not always be 300GB (helps a lot
on a laptop!)
format for DOCKER_AUTH env now is not a list but a map (there are no docs,
would prefer to get rid of this altogether anyway). the ~/.docker/cfg expected
format is unchanged.
removes arbitrary task queue, if a machine is out of ram we can probably just
time out without queueing... (can open separate discussion) in any case the
old one didn't really account well for hot tasks, it just lined everyone up in
the task queue if there wasn't a place to run hot and then timed them out
[even if a slot became free].
removes HEADER_ prefixing on any headers in the request to a invoke a call.
(this was inconsistent with cli for test anyway)
removes TASK_ID header sent in to hot only (this is a dupe of FN_CALL_ID,
which has not been removed)
now user functions can reply directly to the client. this means that for
cold containers if they write to stdout it will send a 200 + headers. for
hot containers, the user can reply directly to the client from the container,
i.e. with its preferred status code / headers (vs. always getting a 200).
the dispatch itself is a little http specific atm, i think we can add an
interchange format but the current version is easily extended to add json for
now, separate discussion. this eliminates a lot of the request/response
rewriting and buffering we were doing (yey). now Dispatch ONLY does input and
output, vs. managing the call timeout and having access to a call's fields.
cache is pushed down into agent now instead of in the front end, would like to
push it down to the datastore actually but it's here for now anyway. cache
delete functions removed (b/c fn is distributed anyway?). added app caching,
should help with latency.
in general, a lot of server/runner.go got pushed down into the agent. i think
it will be useful in testing to be able to construct calls without having to
invoke http handlers + async also needs to construct calls without a handler.
safe shutdown actually works now for everything (leaked / didn't wait on
certain things before)
now we're waiting for hot slots to open up while we're attempting to get ram
to launch a container if we didn't find any hot slots to run the call in
immediately. we can change this policy really easily now (no more channel
jungle; still some channels). also looking for somewhere else to go while the
container is launching now. slots now get sent _out_ of a container, vs.
a container receiving calls, which makes this kind of policy easier to
implement. this fixes a number of bugs around things like trying to execute
calls against containers that have not and may never start and trying to
launch a bazillion containers when there are no free containers. the driver api
underwent some changes to make this possible (relatively minimal, added Wait).
the easiest way to think about this is that allocating ram has moved 'up'
instead of just wrapping launching containers, so that we can select on a
channel trying to find ram.
not dispatching hot calls to containers that died anymore either...
the timeout is now started at the beginning of Submit, rather than Dispatch or
the container itself having to manage the call timeout, which was an
inaccurate way of doing things since finding a slot / allocating ram / pulling
image can all take a non-trivial (timeout amount, even!) amount of time. this
makes for much more reasonable response times from fn under load, there's
still a little TODO about handling cold+timeout container removal response
times but it's much improved.
if call.Start is called with < call.timeout/2 time left, then the call will
not be executed and return a timeout. we can discuss. this makes async play
_a lot_ nicer, specifically. for large timeouts / 2 makes less sense.
env is no longer getting upper cased (admittedly, this can look a little weird
now). our whole route.Config/app.Config/env/headers stuff probably deserves a
whole discussion...
sync output no longer has the call id in json if there's an error / timeout.
we could add this back to signify that it's _us_ writing these but this was
out of place. FN_CALL_ID is still shipped out to get the id for sync calls,
and async [server] output remains unchanged.
async logs are now an entire raw http request (so that a user can write a 400
or something from their hot async container)
async hot now 'just works'
cold sync calls can now reply to the client before container removal, which
shaves a lot of latency off of those (still eat start). still need to figure
out async removal if timeout or something.
-----------------------------------------------------------------------------
i've located a number of bugs that were generally inherited, and also added
a number of TODOs in the head of the agent.go file according to robustness we
probably need to add. this is at least at parity with the previous
implementation, to my knowledge (hopefully/likely a good bit ahead). I can
memorialize these to github quickly enough, not that anybody searches before
adding bugs anyway (sigh).
the big thing to work on next imo is async being a lot more robust,
specifically to survive fn server failures / network issues.
thanks for review (gulp)
* Renamed a bunch of images to use fnproject org.
* Multi-stage build for Docker.
* Added tmp vendor dirs to gitignore.
* Run docker-build at beginning of test.