* add spans to async
* clean up / add spans to agent
* there were a few methods which had multiple contexts which existed in the same
scope (this doesn't end well, usually), flattened those out.
* loop bound context cancels now rely on defer (also was brittle)
* runHot had a lot of ctx shuffling, flattened that.
* added some additional spans in certain paths for added granularity
* linked up the hot launcher / run hot / wait hot to _a_ root span, the first
2 are follows from spans, but at least we can see the source of these and also
can see containers launched over a hot launcher's lifetime
I left TODO around the FollowsFrom because OpenCensus doesn't, at least at the
moment, appear to have any idea of FollowsFrom and it was an extra OpenTracing
method (we have to get the span out, start a new span with the option, then
add it to the context... some shuffling required). anyway, was on the fence
about adding at least.
* resource waiters need to manage their own goroutine lifecycle
* if we get an impossible memory request, bail instead of infinite loop
* handle timeout slippery case
* still sucks, but hotLauncher doesn't leak anything. even the time.After timer goroutines
* simplify GetResourceToken
GetCall can guard against the impossible to allocate resource tasks entering
the system by erroring instead of doling them out. this makes GetResourceToken
logic more straightforward for callers, who now simply have the contract that
they won't ever get a token if they let tasks into the agent that can't run
(but GetCall guards this, and there's a test for it).
sorry, I was going to make this only do that, but when I went to fix up the
tests, my last patch went haywire so I fixed that too. this also at least
tries to simplify the hotLaunch loop, which will now no longer leak time.After
timers (which were long, and with signaller, they were many -- I got a stack
trace :) -- this breaks out the bottom half of the logic to check to see if we
need to launch into its own function, and handles the cleaning duties only in
the caller instead of in 2 different select statements. played with this a
bit, no doubt further cleaning could be done, but this _seems_ better.
* fix vet
* add units to exported method contract docs
* oops
* fn: resource and slot cancel and broadcast improvements
*) Context argument does not wake up the waiters correctly upon
cancellation/timeout.
*) Avoid unnecessary broadcasts in slot and resource.
* fn: limit scope of context in resource/slot calls in agent
* fn: cancellations in WaitAsyncResource
Added go context with cancel to wait async resource. Although
today, the only case for cancellation is shutdown, this cleans
up agent shutdown a little bit.
* fn: locked broadcast to avoid missed wake-ups
* fn: removed ctx arg to WaitAsyncResource and startDequeuer
This is confusing and unnecessary.
* squash# This is a combination of 10 commits2
fn: get available memory related changes
*) getAvailableMemory() improvements
*) early fail if requested memory too large to meet
*) tracking async and sync pools individually. Sync pool
is reserved for sync jobs only, while async pool can be
used by all jobs.
*) head room estimation for available memory in Linux.