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With this PR, runner client translates too busy errors from gRPC session and runner itself into Fn error type. Placers now ignore this error message to reduce unnecessary logging.
86 lines
2.1 KiB
Go
86 lines
2.1 KiB
Go
/* The consistent hash ring from the original fnlb.
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The behaviour of this depends on changes to the runner list leaving it relatively stable.
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*/
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package runnerpool
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import (
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"context"
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"time"
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"github.com/fnproject/fn/api/models"
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"github.com/dchest/siphash"
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"github.com/sirupsen/logrus"
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)
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type chPlacer struct {
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rrInterval time.Duration
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}
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func NewCHPlacer() Placer {
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logrus.Info("Creating new CH runnerpool placer")
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return &chPlacer{
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rrInterval: 10 * time.Millisecond,
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}
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}
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// This borrows the CH placement algorithm from the original FNLB.
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// Because we ask a runner to accept load (queuing on the LB rather than on the nodes), we don't use
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// the LB_WAIT to drive placement decisions: runners only accept work if they have the capacity for it.
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func (p *chPlacer) PlaceCall(rp RunnerPool, ctx context.Context, call RunnerCall) error {
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// The key is just the path in this case
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key := call.Model().Path
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sum64 := siphash.Hash(0, 0x4c617279426f6174, []byte(key))
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for {
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runners, err := rp.Runners(call)
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if err != nil {
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logrus.WithError(err).Error("Failed to find runners for call")
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} else {
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i := int(jumpConsistentHash(sum64, int32(len(runners))))
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for j := 0; j < len(runners); j++ {
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select {
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case <-ctx.Done():
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return models.ErrCallTimeoutServerBusy
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default:
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}
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r := runners[i]
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tryCtx, tryCancel := context.WithCancel(ctx)
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placed, err := r.TryExec(tryCtx, call)
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tryCancel()
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if err != nil && err != models.ErrCallTimeoutServerBusy {
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logrus.WithError(err).Error("Failed during call placement")
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}
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if placed {
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return err
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}
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i = (i + 1) % len(runners)
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}
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}
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// backoff
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select {
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case <-ctx.Done():
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return models.ErrCallTimeoutServerBusy
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case <-time.After(p.rrInterval):
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}
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}
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}
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// A Fast, Minimal Memory, Consistent Hash Algorithm:
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// https://arxiv.org/ftp/arxiv/papers/1406/1406.2294.pdf
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func jumpConsistentHash(key uint64, num_buckets int32) int32 {
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var b, j int64 = -1, 0
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for j < int64(num_buckets) {
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b = j
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key = key*2862933555777941757 + 1
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j = (b + 1) * int64((1<<31)/(key>>33)+1)
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}
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return int32(b)
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}
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