Files
fn-serverless/api/agent/slots_test.go
Tolga Ceylan 14789aba41 Slot mgr fixes (#613)
*) during shutdown, errors should be 503
*) new inactivity time out for hot queue, we previously kept hot queues in memory forever.
*) each hot queue now has a hot launcher to monitor and launch hot containers
*) consumers now create a consumer channel with startDequeuer() that can be cancelled via context
*) consumers now ping (signal) hot launcher every 200 msecs until they get a slot
*) tests for slot queue & mgr
2018-01-04 11:34:43 -08:00

281 lines
5.9 KiB
Go

package agent
import (
"context"
"fmt"
"sync"
"testing"
"time"
)
type testSlot struct {
id uint64
err error
isClosed bool
}
func (a *testSlot) exec(ctx context.Context, call *call) error {
return nil
}
func (a *testSlot) Close() error {
if a.isClosed {
panic(fmt.Errorf("id=%d already closed %v", a.id, a))
}
a.isClosed = true
return nil
}
func (a *testSlot) Error() error {
return a.err
}
func NewTestSlot(id uint64) Slot {
mySlot := &testSlot{
id: id,
}
return mySlot
}
func TestSlotQueueBasic1(t *testing.T) {
maxId := uint64(10)
slotName := "test1"
slots := make([]Slot, 0, maxId)
tokens := make([]*slotToken, 0, maxId)
obj := NewSlotQueue(slotName)
outChan, cancel := obj.startDequeuer(context.Background())
select {
case z := <-outChan:
t.Fatalf("Should not get anything from queue: %#v", z)
case <-time.After(time.Duration(500) * time.Millisecond):
}
cancel()
// create slots
for id := uint64(0); id < maxId; id += 1 {
slots = append(slots, NewTestSlot(id))
}
// queue a few slots here
for id := uint64(0); id < maxId; id += 1 {
tok := obj.queueSlot(slots[id])
innerTok := tok.slot.(*testSlot)
// check for slot id match
if innerTok != slots[id] {
t.Fatalf("queued testSlot does not match with slotToken.slot %#v vs %#v", innerTok, slots[id])
}
tokens = append(tokens, tok)
}
// Now according to LIFO semantics, we should get 9,8,7,6,5,4,3,2,1,0 if we dequeued right now.
// but let's eject 9
if !obj.ejectSlot(tokens[9]) {
t.Fatalf("Cannot eject slotToken: %#v", tokens[9])
}
// let eject 0
if !obj.ejectSlot(tokens[0]) {
t.Fatalf("Cannot eject slotToken: %#v", tokens[0])
}
// let eject 5
if !obj.ejectSlot(tokens[5]) {
t.Fatalf("Cannot eject slotToken: %#v", tokens[5])
}
// try ejecting 5 again, it should fail
if obj.ejectSlot(tokens[5]) {
t.Fatalf("Shouldn't be able to eject slotToken: %#v", tokens[5])
}
outChan, cancel = obj.startDequeuer(context.Background())
// now we should get 8
select {
case z := <-outChan:
if z.id != 8 {
t.Fatalf("Bad slotToken received: %#v", z)
}
if !z.acquireSlot() {
t.Fatalf("Cannot acquire slotToken received: %#v", z)
}
// second acquire shoudl fail
if z.acquireSlot() {
t.Fatalf("Should not be able to acquire twice slotToken: %#v", z)
}
z.slot.Close()
case <-time.After(time.Duration(1) * time.Second):
t.Fatal("timeout in waiting slotToken")
}
// now we should get 7
select {
case z := <-outChan:
if z.id != 7 {
t.Fatalf("Bad slotToken received: %#v", z)
}
// eject it before we can consume
if !obj.ejectSlot(tokens[7]) {
t.Fatalf("Cannot eject slotToken: %#v", tokens[2])
}
// we shouldn't be able to consume an ejected slotToken
if z.acquireSlot() {
t.Fatalf("We should not be able to acquire slotToken received: %#v", z)
}
case <-time.After(time.Duration(1) * time.Second):
t.Fatal("timeout in waiting slotToken")
}
cancel()
// we should get nothing or 6
select {
case z, ok := <-outChan:
if ok {
if z.id != 6 {
t.Fatalf("Should not get anything except for 6 from queue: %#v", z)
}
if !z.acquireSlot() {
t.Fatalf("cannot acquire token: %#v", z)
}
}
case <-time.After(time.Duration(500) * time.Millisecond):
}
stats1 := obj.getStats()
isNeeded, stats2 := obj.isNewContainerNeeded()
if stats1 != stats2 {
t.Fatalf("Faulty stats %#v != %#v", stats1, stats2)
}
// there are no waiters.
if isNeeded {
t.Fatalf("Shouldn't need a container")
}
}
func TestSlotQueueBasic2(t *testing.T) {
obj := NewSlotQueue("test2")
if !obj.isIdle() {
t.Fatalf("Should be idle")
}
if ok, _ := obj.isNewContainerNeeded(); ok {
t.Fatalf("Should not need a new container")
}
outChan, cancel := obj.startDequeuer(context.Background())
select {
case z := <-outChan:
t.Fatalf("Should not get anything from queue: %#v", z)
case <-time.After(time.Duration(500) * time.Millisecond):
}
cancel()
}
func TestSlotQueueBasic3(t *testing.T) {
slotName := "test3"
obj := NewSlotQueue(slotName)
_, cancel1 := obj.startDequeuer(context.Background())
slot1 := NewTestSlot(1)
slot2 := NewTestSlot(2)
token1 := obj.queueSlot(slot1)
obj.queueSlot(slot2)
// now our slot must be ready in outChan, but let's cancel it
// to cause a requeue. This should cause [1, 2] ordering to [2, 1]
cancel1()
outChan, cancel2 := obj.startDequeuer(context.Background())
// we should get '2' since cancel1() reordered the queue
select {
case item, ok := <-outChan:
if !ok {
t.Fatalf("outChan should be open")
}
inner := item.slot.(*testSlot)
outer := slot2.(*testSlot)
if inner.id != outer.id {
t.Fatalf("item should be 2")
}
if inner.isClosed {
t.Fatalf("2 should not yet be closed")
}
if !item.acquireSlot() {
t.Fatalf("2 acquire should not fail")
}
item.slot.Close()
case <-time.After(time.Duration(1) * time.Second):
t.Fatal("timeout in waiting slotToken")
}
// let's eject 1
if !obj.ejectSlot(token1) {
t.Fatalf("failed to eject 1")
}
if !slot1.(*testSlot).isClosed {
t.Fatalf("1 should be closed")
}
// spin up bunch of go routines, where each should get a non-acquirable
// token or timeout due the imminent obj.destroySlotQueue()
var wg sync.WaitGroup
goMax := 10
wg.Add(goMax)
for i := 0; i < goMax; i += 1 {
go func(id int) {
ch, cancl := obj.startDequeuer(context.Background())
defer cancl()
defer wg.Done()
select {
case z := <-ch:
t.Fatalf("%v we shouldn't get anything from queue %#v", id, z)
case <-time.After(time.Duration(500) * time.Millisecond):
}
}(i)
}
// let's cancel after destroy this time
cancel2()
wg.Wait()
select {
case z := <-outChan:
t.Fatalf("Should not get anything from queue: %#v", z)
case <-time.After(time.Duration(500) * time.Millisecond):
}
// both should be closed
if !slot1.(*testSlot).isClosed {
t.Fatalf("item1 should be closed")
}
if !slot2.(*testSlot).isClosed {
t.Fatalf("item2 should be closed")
}
}