Files
fn-serverless/fnlb/lb/ch.go
Reed Allman 398ecc388e move the lb stuff around in lego form
this structure should allow us to keep the consistent hash code and just use
consistent hashing on a subset of nodes, then in order to satisfy the oracle
service stuff in functions-service we can just implement a different "Grouper"
that does vm allocation and whatever other magic we need to manage nodes and
poop out sets of nodes based on tenant id / func.

for the suga... see main.go and proxy.go, the rest is basically renaming /
moving stuff (not easy to follow changes, nature of the beast).

the only 'issues' i can think of is that down in the ch stuff (or Router) we
will need a back channel to tell the 'Grouper' to add a node (i.e. all nodes for
that shard are currently loaded) which isn't great and also the grouper has no
way of knowing that a node in the given set may not be being used anymore.
still thinking about how to couple those two. basically don't want to have to
just copy that consistent hash code but after munging with stuff i'm almost at
'fuck it' level and maybe it's worth it to just copy and hack it up in
functions-service for what we need. we'll also need to have different key
funcs for groupers and routers eventually (grouper wants tenant id, router
needs tenant id + router). anyway, open to any ideas, i haven't come up with
anything great. feedback on interface would be great

after this can plumb the datastore stuff into the allGrouper pretty easily
2017-06-10 15:21:23 -07:00

300 lines
7.3 KiB
Go

package lb
import (
"encoding/json"
"math/rand"
"net/http"
"sync"
"sync/atomic"
"time"
"github.com/dchest/siphash"
)
func NewConsistentRouter(conf Config) Router {
return &chRouter{
rng: rand.New(&lockedSource{src: rand.NewSource(time.Now().Unix()).(rand.Source64)}),
load: make(map[string]*int64),
}
}
type chRouter struct {
// XXX (reed): right now this only supports one client basically ;) use some real stat backend
statsMu sync.Mutex
stats []*stat
loadMu sync.RWMutex
load map[string]*int64
rng *rand.Rand
}
type stat struct {
timestamp time.Time
latency time.Duration
node string
code int
fx string
wait time.Duration
}
func (ch *chRouter) addStat(s *stat) {
ch.statsMu.Lock()
// delete last 1 minute of data if nobody is watching
for i := 0; i < len(ch.stats) && ch.stats[i].timestamp.Before(time.Now().Add(-1*time.Minute)); i++ {
ch.stats = ch.stats[:i]
}
ch.stats = append(ch.stats, s)
ch.statsMu.Unlock()
}
func (ch *chRouter) getStats() []*stat {
ch.statsMu.Lock()
stats := ch.stats
ch.stats = ch.stats[:0]
ch.statsMu.Unlock()
return stats
}
type lockedSource struct {
lk sync.Mutex
src rand.Source64
}
func (r *lockedSource) Int63() (n int64) {
r.lk.Lock()
n = r.src.Int63()
r.lk.Unlock()
return n
}
func (r *lockedSource) Uint64() (n uint64) {
r.lk.Lock()
n = r.src.Uint64()
r.lk.Unlock()
return n
}
func (r *lockedSource) Seed(seed int64) {
r.lk.Lock()
r.src.Seed(seed)
r.lk.Unlock()
}
// Route in this form relies on the nodes being in sorted order so
// that the output will be consistent (yes, slightly unfortunate).
func (ch *chRouter) Route(nodes []string, key string) (string, error) {
// crc not unique enough & sha is too slow, it's 1 import
sum64 := siphash.Hash(0, 0x4c617279426f6174, []byte(key))
i := int(jumpConsistentHash(sum64, int32(len(nodes))))
return ch.besti(key, i, nodes)
}
func (ch *chRouter) InterceptResponse(req *http.Request, resp *http.Response) {
load, _ := time.ParseDuration(resp.Header.Get("XXX-FXLB-WAIT"))
// XXX (reed): we should prob clear this from user response?
// resp.Header.Del("XXX-FXLB-WAIT") // don't show this to user
// XXX (reed): need to validate these prob
ch.setLoad(loadKey(req.URL.Host, req.URL.Path), int64(load))
ch.addStat(&stat{
timestamp: time.Now(),
//latency: latency, // XXX (reed): plumb
node: req.URL.Host,
code: resp.StatusCode,
fx: req.URL.Path,
wait: load,
})
}
// A Fast, Minimal Memory, Consistent Hash Algorithm:
// https://arxiv.org/ftp/arxiv/papers/1406/1406.2294.pdf
func jumpConsistentHash(key uint64, num_buckets int32) int32 {
var b, j int64 = -1, 0
for j < int64(num_buckets) {
b = j
key = key*2862933555777941757 + 1
j = (b + 1) * int64((1<<31)/(key>>33)+1)
}
return int32(b)
}
// tracks last 10 samples (very fast)
const DECAY = 0.1
func ewma(old, new int64) int64 {
// TODO could 'warm' it up and drop first few samples since we'll have docker pulls / hot starts
return int64((float64(new) * DECAY) + (float64(old) * (1 - DECAY)))
}
func (ch *chRouter) setLoad(key string, load int64) {
ch.loadMu.RLock()
l, ok := ch.load[key]
ch.loadMu.RUnlock()
if ok {
// this is a lossy ewma w/ or w/o CAS but if things are moving fast we have plenty of sample
prev := atomic.LoadInt64(l)
atomic.StoreInt64(l, ewma(prev, load))
} else {
ch.loadMu.Lock()
if _, ok := ch.load[key]; !ok {
ch.load[key] = &load
}
ch.loadMu.Unlock()
}
}
func loadKey(node, key string) string {
return node + "\x00" + key
}
func (ch *chRouter) besti(key string, i int, nodes []string) (string, error) {
if len(nodes) < 1 {
// supposed to be caught in grouper, but double check
return "", ErrNoNodes
}
// XXX (reed): trash the closure
f := func(n string) string {
var load time.Duration
ch.loadMu.RLock()
loadPtr := ch.load[loadKey(n, key)]
ch.loadMu.RUnlock()
if loadPtr != nil {
load = time.Duration(atomic.LoadInt64(loadPtr))
}
const (
// TODO we should probably use deltas rather than fixed wait times. for 'cold'
// functions these could always trigger. i.e. if wait time increased 5x over last
// 100 data points, point the cannon elsewhere (we'd have to track 2 numbers but meh)
lowerLat = 500 * time.Millisecond
upperLat = 2 * time.Second
)
// TODO flesh out these values.
// if we send < 50% of traffic off to other nodes when loaded
// then as function scales nodes will get flooded, need to be careful.
//
// back off loaded node/function combos slightly to spread load
if load < lowerLat {
return n
} else if load > upperLat {
// really loaded
if ch.rng.Intn(100) < 10 { // XXX (reed): 10% could be problematic, should sliding scale prob with log(x) ?
return n
}
} else {
// 10 < x < 40, as load approaches upperLat, x decreases [linearly]
x := translate(int64(load), int64(lowerLat), int64(upperLat), 10, 40)
if ch.rng.Intn(100) < x {
return n
}
}
// return invalid node to try next node
return ""
}
for ; ; i++ {
// theoretically this could take infinite time, but practically improbable...
node := f(nodes[i])
if node != "" {
return node, nil
} else if i == len(nodes)-1 {
i = -1 // reset i to 0
}
}
// TODO we need a way to add a node for a given key from down here if a node is overloaded.
panic("strange things are afoot at the circle k")
}
func translate(val, inFrom, inTo, outFrom, outTo int64) int {
outRange := outTo - outFrom
inRange := inTo - inFrom
inVal := val - inFrom
// we want the number to be lower as intensity increases
return int(float64(outTo) - (float64(inVal)/float64(inRange))*float64(outRange))
}
func (ch *chRouter) Wrap(next http.Handler) http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
switch r.URL.Path {
// XXX (reed): probably do these on a separate port to avoid conflicts
case "/1/lb/stats":
ch.statsGet(w, r)
return
case "/1/lb/dash":
ch.dash(w, r)
return
}
next.ServeHTTP(w, r)
})
}
func (ch *chRouter) statsGet(w http.ResponseWriter, r *http.Request) {
stats := ch.getStats()
type st struct {
Timestamp time.Time `json:"timestamp"`
Throughput int `json:"tp"`
Node string `json:"node"`
Func string `json:"func"`
Wait float64 `json:"wait"` // seconds
}
var sts []st
// roll up and calculate throughput per second. idk why i hate myself
aggs := make(map[string][]*stat)
for _, s := range stats {
key := s.node + "/" + s.fx
if t := aggs[key]; len(t) > 0 && t[0].timestamp.Before(s.timestamp.Add(-1*time.Second)) {
sts = append(sts, st{
Timestamp: t[0].timestamp,
Throughput: len(t),
Node: t[0].node,
Func: t[0].fx,
Wait: avgWait(t),
})
aggs[key] = append(aggs[key][:0], s)
} else {
aggs[key] = append(aggs[key], s)
}
}
// leftovers
for _, t := range aggs {
sts = append(sts, st{
Timestamp: t[0].timestamp,
Throughput: len(t),
Node: t[0].node,
Func: t[0].fx,
Wait: avgWait(t),
})
}
json.NewEncoder(w).Encode(struct {
Stats []st `json:"stats"`
}{
Stats: sts,
})
}
func avgWait(stats []*stat) float64 {
var sum time.Duration
for _, s := range stats {
sum += s.wait
}
return (sum / time.Duration(len(stats))).Seconds()
}
func (ch *chRouter) dash(w http.ResponseWriter, r *http.Request) {
w.Write([]byte(dashPage))
}