Files
fn-serverless/api/agent/agent.go
Gerardo Viedma 8af57da7b2 Support load-balanced runner groups for multitenant compute isolation (#814)
* Initial stab at the protocol

* initial protocol sketch for node pool manager

* Added http header frame as a message

* Force the use of WithAgent variants when creating a server

* adds grpc models for node pool manager plus go deps

* Naming things is really hard

* Merge (and optionally purge) details received by the NPM

* WIP: starting to add the runner-side functionality of the new data plane

* WIP: Basic startup of grpc server for pure runner. Needs proper certs.

* Go fmt

* Initial agent for LB nodes.

* Agent implementation for LB nodes.

* Pass keys and certs to LB node agent.

* Remove accidentally left reference to env var.

* Add env variables for certificate files

* stub out the capacity and group membership server channels

* implement server-side runner manager service

* removes unused variable

* fixes build error

* splits up GetCall and GetLBGroupId

* Change LB node agent to use TLS connection.

* Encode call model as JSON to send to runner node.

* Use hybrid client in LB node agent.

This should provide access to get app and route information for the call
from an API node.

* More error handling on the pure runner side

* Tentative fix for GetCall problem: set deadlines correctly when reserving slot

* Connect loop for LB agent to runner nodes.

* Extract runner connection function in LB agent.

* drops committed capacity counts

* Bugfix - end state tracker only in submit

* Do logs properly

* adds first pass of tracking capacity metrics in agent

* maked memory capacity metric uint64

* maked memory capacity metric uint64

* removes use of old capacity field

* adds remove capacity call

* merges overwritten reconnect logic

* First pass of a NPM

Provide a service that talks to a (simulated) CP.

- Receive incoming capacity assertions from LBs for LBGs
- expire LB requests after a short period
- ask the CP to add runners to a LBG
- note runner set changes and readvertise
- scale down by marking runners as "draining"
- shut off draining runners after some cool-down period

* add capacity update on schedule

* Send periodic capcacity metrics

Sending capcacity metrics to node pool manager

* splits grpc and api interfaces for capacity manager

* failure to advertise capacity shouldn't panic

* Add some instructions for starting DP/CP parts.

* Create the poolmanager server with TLS

* Use logrus

* Get npm compiling with cert fixups.

* Fix: pure runner should not start async processing

* brings runner, nulb and npm together

* Add field to acknowledgment to record slot allocation latency; fix a bug too

* iterating on pool manager locking issue

* raises timeout of placement retry loop

* Fix up NPM

Improve logging

Ensure that channels etc. are actually initialised in the structure
creation!

* Update the docs - runners GRPC port is 9120

* Bugfix: return runner pool accurately.

* Double locking

* Note purges as LBs stop talking to us

* Get the purging of old LBs working.

* Tweak: on restart, load runner set before making scaling decisions.

* more agent synchronization improvements

* Deal with teh CP pulling out active hosts from under us.

* lock at lbgroup level

* Send request and receive response from runner.

* Add capacity check right before slot reservation

* Pass the full Call into the receive loop.

* Wait for the data from the runner before finishing

* force runner list refresh every time

* Don't init db and mq for pure runners

* adds shutdown of npm

* fixes broken log line

* Extract an interface for the Predictor used by the NPM

* purge drained connections from npm

* Refactor of the LB agent into the agent package

* removes capacitytest wip

* Fix undefined err issue

* updating README for poolmanager set up

* ues retrying dial for lb to npm connections

* Rename lb_calls to lb_agent now that all functionality is there

* Use the right deadline and errors in LBAgent

* Make stream error flag per-call rather than global otherwise the whole runner is damaged by one call dropping

* abstracting gRPCNodePool

* Make stream error flag per-call rather than global otherwise the whole runner is damaged by one call dropping

* Add some init checks for LB and pure runner nodes

* adding some useful debug

* Fix default db and mq for lb node

* removes unreachable code, fixes typo

* Use datastore as logstore in API nodes.

This fixes a bug caused by trying to insert logs into a nil logstore. It
was nil because it wasn't being set for API nodes.

* creates placement abstraction and moves capacity APIs to NodePool

* removed TODO, added logging

* Dial reconnections for LB <-> runners

LB grpc connections to runners are established using a backoff stategy
in event of reconnections, this allows to let the LB up even in case one
of the runners go away and reconnect to it as soon as it is back.

* Add a status call to the Runner protocol

Stub at the moment. To be used for things like draindown, health checks.

* Remove comment.

* makes assign/release capacity lockless

* Fix hanging issue in lb agent when connections drop

* Add the CH hash from fnlb

Select this with FN_PLACER=ch when launching the LB.

* small improvement for locking on reloadLBGmembership

* Stabilise the list of Runenrs returned by NodePool

The NodePoolManager makes some attempt to keep the list of runner nodes advertised as
stable as possible. Let's preserve this effort in the client side. The main point of this
is to attempt to keep the same runner at the same inxed in the []Runner returned by
NodePool.Runners(lbgid); the ch algorithm likes it when this is the case.

* Factor out a generator function for the Runners so that mocks can be injected

* temporarily allow lbgroup to be specified in HTTP header, while we sort out changes to the model

* fixes bug with nil runners

* Initial work for mocking things in tests

* fix for anonymouse go routine error

* fixing lb_test to compile

* Refactor: internal objects for gRPCNodePool are now injectable, with defaults for the real world case

* Make GRPC port configurable, fix weird handling of web port too

* unit test reload Members

* check on runner creation failure

* adding nullRunner in case of failure during runner creation

* Refactored capacity advertisements/aggregations. Made grpc advertisement post asynchronous and non-blocking.

* make capacityEntry private

* Change the runner gRPC bind address.

This uses the existing `whoAmI` function, so that the gRPC server works
when the runner is running on a different host.

* Add support for multiple fixed runners to pool mgr

* Added harness for dataplane system tests, minor refactors

* Add Dockerfiles for components, along with docs.

* Doc fix: second runner needs a different name.

* Let us have three runners in system tests, why not

* The first system test running a function in API/LB/PureRunner mode

* Add unit test for Advertiser logic

* Fix issue with Pure Runner not sending the last data frame

* use config in models.Call as a temporary mechanism to override lb group ID

* make gofmt happy

* Updates documentation for how to configure lb groups for an app/route

* small refactor unit test

* Factor NodePool into its own package

* Lots of fixes to Pure Runner - concurrency woes with errors and cancellations

* New dataplane with static runnerpool (#813)

Added static node pool as default implementation

* moved nullRunner to grpc package

* remove duplication in README

* fix go vet issues

* Fix server initialisation in api tests

* Tiny logging changes in pool manager.

Using `WithError` instead of `Errorf` when appropriate.

* Change some log levels in the pure runner

* fixing readme

* moves multitenant compute documentation

* adds introduction to multitenant readme

* Proper triggering of system tests in makefile

* Fix insructions about starting up the components

* Change db file for system tests to avoid contention in parallel tests

* fixes revisions from merge

* Fix merge issue with handling of reserved slot

* renaming nulb to lb in the doc and images folder

* better TryExec sleep logic clean shutdown

In this change we implement a better way to deal with the sleep inside
the for loop during the attempt for placing a call.
Plus we added a clean way to shutdown the connections with external
component when we shut down the server.

* System_test mysql port

set mysql port for system test to a different value to the one set for
the api tests to avoid conflicts as they can run in parallel.

* change the container name for system-test

* removes flaky test TestRouteRunnerExecution pending resolution by issue #796

* amend remove_containers to remove new added containers

* Rework capacity reservation logic at a higher level for now

* LB agent implements Submit rather than delegating.

* Fix go vet linting errors

* Changed a couple of error levels

* Fix formatting

* removes commmented out test

* adds snappy to vendor directory

* updates Gopkg and vendor directories, removing snappy and addhing siphash

* wait for db containers to come up before starting the tests

* make system tests start API node on 8085 to avoid port conflict with api_tests

* avoid port conflicts with api_test.sh which are run in parallel

* fixes postgres port conflict and issue with removal of old containers

* Remove spurious println
2018-03-08 14:45:19 -08:00

911 lines
28 KiB
Go

package agent
import (
"context"
"io"
"strings"
"sync"
"time"
"github.com/fnproject/fn/api/agent/drivers"
"github.com/fnproject/fn/api/agent/drivers/docker"
"github.com/fnproject/fn/api/agent/protocol"
"github.com/fnproject/fn/api/common"
"github.com/fnproject/fn/api/id"
"github.com/fnproject/fn/api/models"
"github.com/fnproject/fn/fnext"
"github.com/go-openapi/strfmt"
"github.com/sirupsen/logrus"
"go.opencensus.io/stats"
"go.opencensus.io/stats/view"
"go.opencensus.io/tag"
"go.opencensus.io/trace"
)
// TODO we should prob store async calls in db immediately since we're returning id (will 404 until post-execution)
// TODO async calls need to add route.Headers as well
// TODO handle timeouts / no response in sync & async (sync is json+503 atm, not 504, async is empty log+status)
// see also: server/runner.go wrapping the response writer there, but need to handle async too (push down?)
// TODO storing logs / call can push call over the timeout
// TODO async is still broken, but way less so. we need to modify mq semantics
// to be much more robust. now we're at least running it if we delete the msg,
// but we may never store info about that execution so still broked (if fn
// dies). need coordination w/ db.
// TODO if a cold call times out but container is created but hasn't replied, could
// end up that the client doesn't get a reply until long after the timeout (b/c of container removal, async it?)
// TODO if async would store requests (or interchange format) it would be slick, but
// if we're going to store full calls in db maybe we should only queue pointers to ids?
// TODO examine cases where hot can't start a container and the user would never see an error
// about why that may be so (say, whatever it is takes longer than the timeout, e.g.)
// TODO if an image is not found or similar issues in getting a slot, then async should probably
// mark the call as errored rather than forever trying & failing to run it
// TODO it would be really nice if we made the ramToken wrap the driver cookie (less brittle,
// if those leak the container leaks too...) -- not the allocation, but the token.Close and cookie.Close
// TODO if machine is out of ram, just timeout immediately / wait for hot slot? (discuss policy)
//
// Agent exposes an api to create calls from various parameters and then submit
// those calls, it also exposes a 'safe' shutdown mechanism via its Close method.
// Agent has a few roles:
// * manage the memory pool for a given server
// * manage the container lifecycle for calls (hot+cold)
// * execute calls against containers
// * invoke Start and End for each call appropriately
// * check the mq for any async calls, and submit them
//
// overview:
// Upon submission of a call, Agent will start the call's timeout timer
// immediately. If the call is hot, Agent will attempt to find an active hot
// container for that route, and if necessary launch another container. Cold
// calls will launch one container each. Cold calls will get container input
// and output directly, whereas hot calls will be able to read/write directly
// from/to a pipe in a container via Dispatch. If it's necessary to launch a
// container, first an attempt will be made to try to reserve the ram required
// while waiting for any hot 'slot' to become available [if applicable]. If
// there is an error launching the container, an error will be returned
// provided the call has not yet timed out or found another hot 'slot' to
// execute in [if applicable]. call.Start will be called immediately before
// starting a container, if cold (i.e. after pulling), or immediately before
// sending any input, if hot. call.End will be called regardless of the
// timeout timer's status if the call was executed, and that error returned may
// be returned from Submit.
type Agent interface {
// GetCall will return a Call that is executable by the Agent, which
// can be built via various CallOpt's provided to the method.
GetCall(...CallOpt) (Call, error)
// Submit will attempt to execute a call locally, a Call may store information
// about itself in its Start and End methods, which will be called in Submit
// immediately before and after the Call is executed, respectively. An error
// will be returned if there is an issue executing the call or the error
// may be from the call's execution itself (if, say, the container dies,
// or the call times out).
Submit(Call) error
// Close will wait for any outstanding calls to complete and then exit.
// Close is not safe to be called from multiple threads.
io.Closer
AddCallListener(fnext.CallListener)
// Enqueue is to use the agent's sweet sweet client bindings to remotely
// queue async tasks and should be removed from Agent interface ASAP.
Enqueue(context.Context, *models.Call) error
}
type agent struct {
cfg AgentConfig
da DataAccess
callListeners []fnext.CallListener
driver drivers.Driver
slotMgr *slotQueueMgr
// track usage
resources ResourceTracker
// used to track running calls / safe shutdown
wg sync.WaitGroup // TODO rename
shutonce sync.Once
shutdown chan struct{}
}
func New(da DataAccess) Agent {
a := NewSyncOnly(da).(*agent)
a.wg.Add(1)
go a.asyncDequeue() // safe shutdown can nanny this fine
return a
}
func NewSyncOnly(da DataAccess) Agent {
cfg, err := NewAgentConfig()
if err != nil {
logrus.WithField("cfg", cfg).WithError(err).Fatal("error in agent config")
}
logrus.WithField("cfg", cfg).Info("agent starting")
// TODO: Create drivers.New(runnerConfig)
driver := docker.NewDocker(drivers.Config{
ServerVersion: cfg.MinDockerVersion,
})
a := &agent{
cfg: *cfg,
da: da,
driver: driver,
slotMgr: NewSlotQueueMgr(),
resources: NewResourceTracker(),
shutdown: make(chan struct{}),
}
// TODO assert that agent doesn't get started for API nodes up above ?
return a
}
// TODO shuffle this around somewhere else (maybe)
func (a *agent) Enqueue(ctx context.Context, call *models.Call) error {
return a.da.Enqueue(ctx, call)
}
func (a *agent) Close() error {
a.shutonce.Do(func() {
close(a.shutdown)
})
a.wg.Wait()
return nil
}
func (a *agent) Submit(callI Call) error {
a.wg.Add(1)
defer a.wg.Done()
select {
case <-a.shutdown:
return models.ErrCallTimeoutServerBusy
default:
}
call := callI.(*call)
ctx, cancel := context.WithDeadline(call.req.Context(), call.execDeadline)
call.req = call.req.WithContext(ctx)
defer cancel()
ctx, span := trace.StartSpan(ctx, "agent_submit")
defer span.End()
err := a.submit(ctx, call)
return err
}
func (a *agent) startStateTrackers(ctx context.Context, call *call) {
if !protocol.IsStreamable(protocol.Protocol(call.Format)) {
// For cold containers, we track the container state in call
call.containerState = NewContainerState()
}
call.requestState = NewRequestState()
}
func (a *agent) endStateTrackers(ctx context.Context, call *call) {
call.requestState.UpdateState(ctx, RequestStateDone, call.slots)
// For cold containers, we are done with the container.
if call.containerState != nil {
call.containerState.UpdateState(ctx, ContainerStateDone, call.slots)
}
}
func (a *agent) submit(ctx context.Context, call *call) error {
statsEnqueue(ctx)
a.startStateTrackers(ctx, call)
defer a.endStateTrackers(ctx, call)
slot, err := a.getSlot(ctx, call)
if err != nil {
handleStatsDequeue(ctx, err)
return transformTimeout(err, true)
}
defer slot.Close(ctx) // notify our slot is free once we're done
err = call.Start(ctx)
if err != nil {
handleStatsDequeue(ctx, err)
return transformTimeout(err, true)
}
statsDequeueAndStart(ctx)
// pass this error (nil or otherwise) to end directly, to store status, etc
err = slot.exec(ctx, call)
handleStatsEnd(ctx, err)
// TODO: we need to allocate more time to store the call + logs in case the call timed out,
// but this could put us over the timeout if the call did not reply yet (need better policy).
ctx = common.BackgroundContext(ctx)
err = call.End(ctx, err)
return transformTimeout(err, false)
}
func transformTimeout(e error, isRetriable bool) error {
if e == context.DeadlineExceeded {
if isRetriable {
return models.ErrCallTimeoutServerBusy
}
return models.ErrCallTimeout
}
return e
}
// handleStatsDequeue handles stats for dequeuing for early exit (getSlot or Start)
// cases. Only timeouts can be a simple dequeue while other cases are actual errors.
func handleStatsDequeue(ctx context.Context, err error) {
if err == context.DeadlineExceeded {
statsDequeue(ctx)
statsTooBusy(ctx)
} else {
statsDequeueAndFail(ctx)
statsErrors(ctx)
}
}
// handleStatsEnd handles stats for after a call is ran, depending on error.
func handleStatsEnd(ctx context.Context, err error) {
if err == nil {
// decrement running count, increment completed count
statsComplete(ctx)
} else {
// decrement running count, increment failed count
statsFailed(ctx)
// increment the timeout or errors count, as appropriate
if err == context.DeadlineExceeded {
statsTimedout(ctx)
} else {
statsErrors(ctx)
}
}
}
// getSlot returns a Slot (or error) for the request to run. Depending on hot/cold
// request type, this may launch a new container or wait for other containers to become idle
// or it may wait for resources to become available to launch a new container.
func (a *agent) getSlot(ctx context.Context, call *call) (Slot, error) {
// start the deadline context for waiting for slots
ctx, cancel := context.WithDeadline(ctx, call.slotDeadline)
defer cancel()
ctx, span := trace.StartSpan(ctx, "agent_get_slot")
defer span.End()
if protocol.IsStreamable(protocol.Protocol(call.Format)) {
// For hot requests, we use a long lived slot queue, which we use to manage hot containers
var isNew bool
call.slots, isNew = a.slotMgr.getSlotQueue(call)
call.requestState.UpdateState(ctx, RequestStateWait, call.slots)
if isNew {
go a.hotLauncher(ctx, call)
}
s, err := a.waitHot(ctx, call)
return s, err
}
call.requestState.UpdateState(ctx, RequestStateWait, call.slots)
return a.launchCold(ctx, call)
}
// hotLauncher is spawned in a go routine for each slot queue to monitor stats and launch hot
// containers if needed. Upon shutdown or activity timeout, hotLauncher exits and during exit,
// it destroys the slot queue.
func (a *agent) hotLauncher(ctx context.Context, call *call) {
// Let use 60 minutes or 2 * IdleTimeout as hot queue idle timeout, pick
// whichever is longer. If in this time, there's no activity, then
// we destroy the hot queue.
timeout := time.Duration(60) * time.Minute
idleTimeout := time.Duration(call.IdleTimeout) * time.Second * 2
if timeout < idleTimeout {
timeout = idleTimeout
}
logger := common.Logger(ctx)
logger.WithField("launcher_timeout", timeout).Info("Hot function launcher starting")
// IMPORTANT: get a context that has a child span / logger but NO timeout
// TODO this is a 'FollowsFrom'
ctx = common.BackgroundContext(ctx)
ctx, span := trace.StartSpan(ctx, "agent_hot_launcher")
defer span.End()
for {
ctx, cancel := context.WithTimeout(ctx, timeout)
a.checkLaunch(ctx, call)
select {
case <-a.shutdown: // server shutdown
cancel()
return
case <-ctx.Done(): // timed out
cancel()
if a.slotMgr.deleteSlotQueue(call.slots) {
logger.Info("Hot function launcher timed out")
return
}
case <-call.slots.signaller:
cancel()
}
}
}
func (a *agent) checkLaunch(ctx context.Context, call *call) {
curStats := call.slots.getStats()
isAsync := call.Type == models.TypeAsync
isNeeded := isNewContainerNeeded(&curStats)
common.Logger(ctx).WithFields(logrus.Fields{"currentStats": curStats, "isNeeded": isNeeded}).Debug("Hot function launcher stats")
if !isNeeded {
return
}
state := NewContainerState()
state.UpdateState(ctx, ContainerStateWait, call.slots)
common.Logger(ctx).WithFields(logrus.Fields{"currentStats": call.slots.getStats(), "isNeeded": isNeeded}).Info("Hot function launcher starting hot container")
select {
case tok := <-a.resources.GetResourceToken(ctx, call.Memory, uint64(call.CPUs), isAsync):
a.wg.Add(1) // add waiter in this thread
go func() {
// NOTE: runHot will not inherit the timeout from ctx (ignore timings)
a.runHot(ctx, call, tok, state)
a.wg.Done()
}()
case <-ctx.Done(): // timeout
state.UpdateState(ctx, ContainerStateDone, call.slots)
case <-a.shutdown: // server shutdown
state.UpdateState(ctx, ContainerStateDone, call.slots)
}
}
// waitHot pings and waits for a hot container from the slot queue
func (a *agent) waitHot(ctx context.Context, call *call) (Slot, error) {
ctx, span := trace.StartSpan(ctx, "agent_wait_hot")
defer span.End()
ctx, cancel := context.WithCancel(ctx)
defer cancel() // shut down dequeuer if we grab a slot
ch := call.slots.startDequeuer(ctx)
// 1) if we can get a slot immediately, grab it.
// 2) if we don't, send a signaller every 200ms until we do.
sleep := 1 * time.Microsecond // pad, so time.After doesn't send immediately
for {
select {
case s := <-ch:
if call.slots.acquireSlot(s) {
if s.slot.Error() != nil {
s.slot.Close(ctx)
return nil, s.slot.Error()
}
return s.slot, nil
}
// we failed to take ownership of the token (eg. container idle timeout) => try again
case <-ctx.Done():
return nil, ctx.Err()
case <-a.shutdown: // server shutdown
return nil, models.ErrCallTimeoutServerBusy
case <-time.After(sleep):
// ping dequeuer again
}
// set sleep to 200ms after first iteration
sleep = 200 * time.Millisecond
// send a notification to launchHot()
select {
case call.slots.signaller <- true:
default:
}
}
}
// launchCold waits for necessary resources to launch a new container, then
// returns the slot for that new container to run the request on.
func (a *agent) launchCold(ctx context.Context, call *call) (Slot, error) {
isAsync := call.Type == models.TypeAsync
ch := make(chan Slot)
ctx, span := trace.StartSpan(ctx, "agent_launch_cold")
defer span.End()
call.containerState.UpdateState(ctx, ContainerStateWait, call.slots)
select {
case tok := <-a.resources.GetResourceToken(ctx, call.Memory, uint64(call.CPUs), isAsync):
go a.prepCold(ctx, call, tok, ch)
case <-ctx.Done():
return nil, ctx.Err()
}
// wait for launch err or a slot to open up
select {
case s := <-ch:
if s.Error() != nil {
s.Close(ctx)
return nil, s.Error()
}
return s, nil
case <-ctx.Done():
return nil, ctx.Err()
}
}
// implements Slot
type coldSlot struct {
cookie drivers.Cookie
tok ResourceToken
fatalErr error
}
func (s *coldSlot) Error() error {
return s.fatalErr
}
func (s *coldSlot) exec(ctx context.Context, call *call) error {
ctx, span := trace.StartSpan(ctx, "agent_cold_exec")
defer span.End()
call.requestState.UpdateState(ctx, RequestStateExec, call.slots)
call.containerState.UpdateState(ctx, ContainerStateBusy, call.slots)
waiter, err := s.cookie.Run(ctx)
if err != nil {
return err
}
res := waiter.Wait(ctx)
if res.Error() != nil {
// check for call error (oom/exit) and beam it up
return res.Error()
}
// nil or timed out
return ctx.Err()
}
func (s *coldSlot) Close(ctx context.Context) error {
if s.cookie != nil {
// call this from here so that in exec we don't have to eat container
// removal latency
// NOTE ensure container removal, no ctx timeout
ctx = common.BackgroundContext(ctx)
s.cookie.Close(ctx)
}
if s.tok != nil {
s.tok.Close()
}
return nil
}
// implements Slot
type hotSlot struct {
done chan struct{} // signal we are done with slot
errC <-chan error // container error
container *container // TODO mask this
maxRespSize uint64 // TODO boo.
fatalErr error
}
func (s *hotSlot) Close(ctx context.Context) error {
close(s.done)
return nil
}
func (s *hotSlot) Error() error {
return s.fatalErr
}
func (s *hotSlot) exec(ctx context.Context, call *call) error {
ctx, span := trace.StartSpan(ctx, "agent_hot_exec")
defer span.End()
call.requestState.UpdateState(ctx, RequestStateExec, call.slots)
// link the container id and id in the logs [for us!]
common.Logger(ctx).WithField("container_id", s.container.id).Info("starting call")
// swap in fresh pipes & stat accumulator to not interlace with other calls that used this slot [and timed out]
stdinRead, stdinWrite := io.Pipe()
stdoutRead, stdoutWritePipe := io.Pipe()
defer stdinRead.Close()
defer stdoutWritePipe.Close()
// NOTE: stderr is limited separately (though line writer is vulnerable to attack?)
// limit the bytes allowed to be written to the stdout pipe, which handles any
// buffering overflows (json to a string, http to a buffer, etc)
stdoutWrite := common.NewClampWriter(stdoutWritePipe, s.maxRespSize, models.ErrFunctionResponseTooBig)
proto := protocol.New(protocol.Protocol(call.Format), stdinWrite, stdoutRead)
swapBack := s.container.swap(stdinRead, stdoutWrite, call.stderr, &call.Stats)
defer swapBack() // NOTE: it's important this runs before the pipes are closed.
errApp := make(chan error, 1)
go func() {
ci := protocol.NewCallInfo(call.Call, call.req)
errApp <- proto.Dispatch(ctx, ci, call.w)
}()
select {
case err := <-s.errC: // error from container
return err
case err := <-errApp: // from dispatch
if s.fatalErr == nil && err != nil {
if models.IsAPIError(err) {
s.fatalErr = err
} else if err == protocol.ErrExcessData {
s.fatalErr = err
// suppress excess data error, but do shutdown the container
return nil
}
}
return err
case <-ctx.Done(): // call timeout
return ctx.Err()
}
}
func (a *agent) prepCold(ctx context.Context, call *call, tok ResourceToken, ch chan Slot) {
ctx, span := trace.StartSpan(ctx, "agent_prep_cold")
defer span.End()
call.containerState.UpdateState(ctx, ContainerStateStart, call.slots)
// add Fn-specific information to the config to shove everything into env vars for cold
call.Config["FN_DEADLINE"] = strfmt.DateTime(call.execDeadline).String()
call.Config["FN_METHOD"] = call.Model().Method
call.Config["FN_REQUEST_URL"] = call.Model().URL
call.Config["FN_CALL_ID"] = call.Model().ID
// User headers are prefixed with FN_HEADER and shoved in the env vars too
for k, v := range call.Headers {
k = "FN_HEADER_" + k
call.Config[k] = strings.Join(v, ", ")
}
container := &container{
id: id.New().String(), // XXX we could just let docker generate ids...
image: call.Image,
env: map[string]string(call.Config),
memory: call.Memory,
cpus: uint64(call.CPUs),
timeout: time.Duration(call.Timeout) * time.Second, // this is unnecessary, but in case removal fails...
stdin: call.req.Body,
stdout: common.NewClampWriter(call.w, a.cfg.MaxResponseSize, models.ErrFunctionResponseTooBig),
stderr: call.stderr,
stats: &call.Stats,
}
// pull & create container before we return a slot, so as to be friendly
// about timing out if this takes a while...
cookie, err := a.driver.Prepare(ctx, container)
call.containerState.UpdateState(ctx, ContainerStateIdle, call.slots)
slot := &coldSlot{cookie, tok, err}
select {
case ch <- slot:
case <-ctx.Done():
slot.Close(ctx)
}
}
func (a *agent) runHot(ctx context.Context, call *call, tok ResourceToken, state ContainerState) {
// IMPORTANT: get a context that has a child span / logger but NO timeout
// TODO this is a 'FollowsFrom'
ctx = common.BackgroundContext(ctx)
ctx, span := trace.StartSpan(ctx, "agent_run_hot")
defer span.End()
defer tok.Close() // IMPORTANT: this MUST get called
state.UpdateState(ctx, ContainerStateStart, call.slots)
defer state.UpdateState(ctx, ContainerStateDone, call.slots)
// if freezer is enabled, be consistent with freezer behavior and
// block stdout and stderr between calls.
isBlockIdleIO := MaxDisabledMsecs != a.cfg.FreezeIdleMsecs
container, closer := NewHotContainer(call, isBlockIdleIO)
defer closer()
logger := logrus.WithFields(logrus.Fields{"id": container.id, "app": call.AppName, "route": call.Path, "image": call.Image, "memory": call.Memory, "cpus": call.CPUs, "format": call.Format, "idle_timeout": call.IdleTimeout})
ctx = common.WithLogger(ctx, logger)
cookie, err := a.driver.Prepare(ctx, container)
if err != nil {
call.slots.queueSlot(&hotSlot{done: make(chan struct{}), fatalErr: err})
return
}
defer cookie.Close(ctx) // NOTE ensure this ctx doesn't time out
waiter, err := cookie.Run(ctx)
if err != nil {
call.slots.queueSlot(&hotSlot{done: make(chan struct{}), fatalErr: err})
return
}
// container is running
state.UpdateState(ctx, ContainerStateIdle, call.slots)
// buffered, in case someone has slot when waiter returns but isn't yet listening
errC := make(chan error, 1)
ctx, shutdownContainer := context.WithCancel(ctx)
defer shutdownContainer() // close this if our waiter returns, to call off slots
go func() {
defer shutdownContainer() // also close if we get an agent shutdown / idle timeout
for {
select { // make sure everything is up before trying to send slot
case <-ctx.Done(): // container shutdown
return
case <-a.shutdown: // server shutdown
return
default: // ok
}
slot := &hotSlot{done: make(chan struct{}), errC: errC, container: container, maxRespSize: a.cfg.MaxResponseSize}
if !a.runHotReq(ctx, call, state, logger, cookie, slot) {
return
}
// wait for this call to finish
// NOTE do NOT select with shutdown / other channels. slot handles this.
<-slot.done
if slot.fatalErr != nil {
logger.WithError(slot.fatalErr).Info("hot function terminating")
return
}
}
}()
res := waiter.Wait(ctx)
if res.Error() != nil {
errC <- res.Error() // TODO: race condition, no guaranteed delivery fix this...
}
logger.WithError(res.Error()).Info("hot function terminated")
}
// runHotReq enqueues a free slot to slot queue manager and watches various timers and the consumer until
// the slot is consumed. A return value of false means, the container should shutdown and no subsequent
// calls should be made to this function.
func (a *agent) runHotReq(ctx context.Context, call *call, state ContainerState, logger logrus.FieldLogger, cookie drivers.Cookie, slot *hotSlot) bool {
var err error
isFrozen := false
freezeTimer := time.NewTimer(a.cfg.FreezeIdleMsecs)
idleTimer := time.NewTimer(time.Duration(call.IdleTimeout) * time.Second)
ejectTicker := time.NewTicker(a.cfg.EjectIdleMsecs)
defer freezeTimer.Stop()
defer idleTimer.Stop()
defer ejectTicker.Stop()
// log if any error is encountered
defer func() {
if err != nil {
logger.WithError(err).Error("hot function failure")
}
}()
// if an immediate freeze is requested, freeze first before enqueuing at all.
if a.cfg.FreezeIdleMsecs == time.Duration(0) && !isFrozen {
err = cookie.Freeze(ctx)
if err != nil {
return false
}
isFrozen = true
}
state.UpdateState(ctx, ContainerStateIdle, call.slots)
s := call.slots.queueSlot(slot)
for {
select {
case <-s.trigger: // slot already consumed
case <-ctx.Done(): // container shutdown
case <-a.shutdown: // server shutdown
case <-idleTimer.C:
case <-freezeTimer.C:
if !isFrozen {
err = cookie.Freeze(ctx)
if err != nil {
return false
}
isFrozen = true
}
continue
case <-ejectTicker.C:
// if someone is waiting for resource in our slot queue, we must not terminate,
// otherwise, see if other slot queues have resource waiters that are blocked.
stats := call.slots.getStats()
if stats.containerStates[ContainerStateWait] > 0 ||
a.resources.GetResourceTokenWaiterCount() <= 0 {
continue
}
logger.Debug("attempting hot function eject")
}
break
}
// if we can acquire token, that means we are here due to
// abort/shutdown/timeout, attempt to acquire and terminate,
// otherwise continue processing the request
if call.slots.acquireSlot(s) {
slot.Close(ctx)
return false
}
// In case, timer/acquireSlot failure landed us here, make
// sure to unfreeze.
if isFrozen {
err = cookie.Unfreeze(ctx)
if err != nil {
return false
}
isFrozen = false
}
state.UpdateState(ctx, ContainerStateBusy, call.slots)
return true
}
// container implements drivers.ContainerTask container is the execution of a
// single container, which may run multiple functions [consecutively]. the id
// and stderr can be swapped out by new calls in the container. input and
// output must be copied in and out.
type container struct {
id string // contrived
image string
env map[string]string
memory uint64
cpus uint64
timeout time.Duration // cold only (superfluous, but in case)
stdin io.Reader
stdout io.Writer
stderr io.Writer
// lock protects the stats swapping
statsMu sync.Mutex
stats *drivers.Stats
}
func NewHotContainer(call *call, isBlockIdleIO bool) (*container, func()) {
id := id.New().String()
stdin := common.NewGhostReader()
stderr := common.NewGhostWriter()
stdout := common.NewGhostWriter()
// when not processing a request, do we block IO?
if !isBlockIdleIO {
stderr.Swap(newLineWriter(&logWriter{
logrus.WithFields(logrus.Fields{"tag": "stderr", "app_name": call.AppName, "path": call.Path, "image": call.Image, "container_id": id}),
}))
stdout.Swap(newLineWriter(&logWriter{
logrus.WithFields(logrus.Fields{"tag": "stdout", "app_name": call.AppName, "path": call.Path, "image": call.Image, "container_id": id}),
}))
}
return &container{
id: id, // XXX we could just let docker generate ids...
image: call.Image,
env: map[string]string(call.Config),
memory: call.Memory,
cpus: uint64(call.CPUs),
stdin: stdin,
stdout: stdout,
stderr: stderr,
}, func() {
stdin.Close()
stderr.Close()
stdout.Close()
}
}
func (c *container) swap(stdin io.Reader, stdout, stderr io.Writer, cs *drivers.Stats) func() {
// if tests don't catch this, then fuck me
ostdin := c.stdin.(common.GhostReader).Swap(stdin)
ostdout := c.stdout.(common.GhostWriter).Swap(stdout)
ostderr := c.stderr.(common.GhostWriter).Swap(stderr)
c.statsMu.Lock()
ocs := c.stats
c.stats = cs
c.statsMu.Unlock()
return func() {
c.stdin.(common.GhostReader).Swap(ostdin)
c.stdout.(common.GhostWriter).Swap(ostdout)
c.stderr.(common.GhostWriter).Swap(ostderr)
c.statsMu.Lock()
c.stats = ocs
c.statsMu.Unlock()
}
}
func (c *container) Id() string { return c.id }
func (c *container) Command() string { return "" }
func (c *container) Input() io.Reader { return c.stdin }
func (c *container) Logger() (io.Writer, io.Writer) { return c.stdout, c.stderr }
func (c *container) Volumes() [][2]string { return nil }
func (c *container) WorkDir() string { return "" }
func (c *container) Close() {}
func (c *container) Image() string { return c.image }
func (c *container) Timeout() time.Duration { return c.timeout }
func (c *container) EnvVars() map[string]string { return c.env }
func (c *container) Memory() uint64 { return c.memory * 1024 * 1024 } // convert MB
func (c *container) CPUs() uint64 { return c.cpus }
// WriteStat publishes each metric in the specified Stats structure as a histogram metric
func (c *container) WriteStat(ctx context.Context, stat drivers.Stat) {
for key, value := range stat.Metrics {
stats.Record(ctx, stats.FindMeasure("docker_stats_"+key).(*stats.Int64Measure).M(int64(value)))
}
c.statsMu.Lock()
if c.stats != nil {
*(c.stats) = append(*(c.stats), stat)
}
c.statsMu.Unlock()
}
func init() {
// TODO this is nasty figure out how to use opencensus to not have to declare these
keys := []string{"net_rx", "net_tx", "mem_limit", "mem_usage", "disk_read", "disk_write", "cpu_user", "cpu_total", "cpu_kernel"}
// TODO necessary?
appKey, err := tag.NewKey("fn_appname")
if err != nil {
logrus.Fatal(err)
}
pathKey, err := tag.NewKey("fn_path")
if err != nil {
logrus.Fatal(err)
}
for _, key := range keys {
units := "bytes"
if strings.Contains(key, "cpu") {
units = "cpu"
}
dockerStatsDist, err := stats.Int64("docker_stats_"+key, "docker container stats for "+key, units)
if err != nil {
logrus.Fatal(err)
}
v, err := view.New(
"docker_stats_"+key,
"docker container stats for "+key,
[]tag.Key{appKey, pathKey},
dockerStatsDist,
view.DistributionAggregation{},
)
if err != nil {
logrus.Fatalf("cannot create view: %v", err)
}
if err := v.Subscribe(); err != nil {
logrus.Fatal(err)
}
}
}
//func (c *container) DockerAuth() (docker.AuthConfiguration, error) {
// Implementing the docker.AuthConfiguration interface.
// TODO per call could implement this stored somewhere (vs. configured on host)
//}