Files
fn-serverless/vendor/google.golang.org/api/gamesconfiguration/v1configuration/gamesconfiguration-gen.go
Reed Allman 9eaf824398 add jaeger support, link hot container & req span (#840)
* add jaeger support, link hot container & req span

* adds jaeger support now with FN_JAEGER_URL, there's a simple tutorial in the
operating/metrics.md file now and it's pretty easy to get up and running.
* links a hot request span to a hot container span. when we change this to
sample at a lower ratio we'll need to finagle the hot container span to always
sample or something, otherwise we'll hide that info. at least, since we're
sampling at 100% for now if this is flipped on, can see freeze/unfreeze etc.
if they hit. this is useful for debugging. note that zipkin's exporter does
not follow the link at all, hence jaeger... and they're backed by the Cloud
Empire now (CNCF) so we'll probably use it anyway.

* vendor: add thrift for jaeger
2018-03-13 15:57:12 -07:00

2489 lines
86 KiB
Go

// Package gamesconfiguration provides access to the Google Play Game Services Publishing API.
//
// See https://developers.google.com/games/services
//
// Usage example:
//
// import "google.golang.org/api/gamesconfiguration/v1configuration"
// ...
// gamesconfigurationService, err := gamesconfiguration.New(oauthHttpClient)
package gamesconfiguration // import "google.golang.org/api/gamesconfiguration/v1configuration"
import (
"bytes"
"encoding/json"
"errors"
"fmt"
context "golang.org/x/net/context"
ctxhttp "golang.org/x/net/context/ctxhttp"
gensupport "google.golang.org/api/gensupport"
googleapi "google.golang.org/api/googleapi"
"io"
"net/http"
"net/url"
"strconv"
"strings"
)
// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes.NewBuffer
var _ = strconv.Itoa
var _ = fmt.Sprintf
var _ = json.NewDecoder
var _ = io.Copy
var _ = url.Parse
var _ = gensupport.MarshalJSON
var _ = googleapi.Version
var _ = errors.New
var _ = strings.Replace
var _ = context.Canceled
var _ = ctxhttp.Do
const apiId = "gamesConfiguration:v1configuration"
const apiName = "gamesConfiguration"
const apiVersion = "v1configuration"
const basePath = "https://www.googleapis.com/games/v1configuration/"
// OAuth2 scopes used by this API.
const (
// View and manage your Google Play Developer account
AndroidpublisherScope = "https://www.googleapis.com/auth/androidpublisher"
)
func New(client *http.Client) (*Service, error) {
if client == nil {
return nil, errors.New("client is nil")
}
s := &Service{client: client, BasePath: basePath}
s.AchievementConfigurations = NewAchievementConfigurationsService(s)
s.ImageConfigurations = NewImageConfigurationsService(s)
s.LeaderboardConfigurations = NewLeaderboardConfigurationsService(s)
return s, nil
}
type Service struct {
client *http.Client
BasePath string // API endpoint base URL
UserAgent string // optional additional User-Agent fragment
AchievementConfigurations *AchievementConfigurationsService
ImageConfigurations *ImageConfigurationsService
LeaderboardConfigurations *LeaderboardConfigurationsService
}
func (s *Service) userAgent() string {
if s.UserAgent == "" {
return googleapi.UserAgent
}
return googleapi.UserAgent + " " + s.UserAgent
}
func NewAchievementConfigurationsService(s *Service) *AchievementConfigurationsService {
rs := &AchievementConfigurationsService{s: s}
return rs
}
type AchievementConfigurationsService struct {
s *Service
}
func NewImageConfigurationsService(s *Service) *ImageConfigurationsService {
rs := &ImageConfigurationsService{s: s}
return rs
}
type ImageConfigurationsService struct {
s *Service
}
func NewLeaderboardConfigurationsService(s *Service) *LeaderboardConfigurationsService {
rs := &LeaderboardConfigurationsService{s: s}
return rs
}
type LeaderboardConfigurationsService struct {
s *Service
}
// AchievementConfiguration: This is a JSON template for an achievement
// configuration resource.
type AchievementConfiguration struct {
// AchievementType: The type of the achievement.
// Possible values are:
// - "STANDARD" - Achievement is either locked or unlocked.
// - "INCREMENTAL" - Achievement is incremental.
AchievementType string `json:"achievementType,omitempty"`
// Draft: The draft data of the achievement.
Draft *AchievementConfigurationDetail `json:"draft,omitempty"`
// Id: The ID of the achievement.
Id string `json:"id,omitempty"`
// InitialState: The initial state of the achievement.
// Possible values are:
// - "HIDDEN" - Achievement is hidden.
// - "REVEALED" - Achievement is revealed.
// - "UNLOCKED" - Achievement is unlocked.
InitialState string `json:"initialState,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#achievementConfiguration.
Kind string `json:"kind,omitempty"`
// Published: The read-only published data of the achievement.
Published *AchievementConfigurationDetail `json:"published,omitempty"`
// StepsToUnlock: Steps to unlock. Only applicable to incremental
// achievements.
StepsToUnlock int64 `json:"stepsToUnlock,omitempty"`
// Token: The token for this resource.
Token string `json:"token,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "AchievementType") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementType") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *AchievementConfiguration) MarshalJSON() ([]byte, error) {
type NoMethod AchievementConfiguration
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementConfigurationDetail: This is a JSON template for an
// achievement configuration detail.
type AchievementConfigurationDetail struct {
// Description: Localized strings for the achievement description.
Description *LocalizedStringBundle `json:"description,omitempty"`
// IconUrl: The icon url of this achievement. Writes to this field are
// ignored.
IconUrl string `json:"iconUrl,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#achievementConfigurationDetail.
Kind string `json:"kind,omitempty"`
// Name: Localized strings for the achievement name.
Name *LocalizedStringBundle `json:"name,omitempty"`
// PointValue: Point value for the achievement.
PointValue int64 `json:"pointValue,omitempty"`
// SortRank: The sort rank of this achievement. Writes to this field are
// ignored.
SortRank int64 `json:"sortRank,omitempty"`
// ForceSendFields is a list of field names (e.g. "Description") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Description") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementConfigurationDetail) MarshalJSON() ([]byte, error) {
type NoMethod AchievementConfigurationDetail
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementConfigurationListResponse: This is a JSON template for a
// ListConfigurations response.
type AchievementConfigurationListResponse struct {
// Items: The achievement configurations.
Items []*AchievementConfiguration `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string games#achievementConfigurationListResponse.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementConfigurationListResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementConfigurationListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// GamesNumberAffixConfiguration: This is a JSON template for a number
// affix resource.
type GamesNumberAffixConfiguration struct {
// Few: When the language requires special treatment of "small" numbers
// (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not
// 12, 13, or 14 in Polish).
Few *LocalizedStringBundle `json:"few,omitempty"`
// Many: When the language requires special treatment of "large" numbers
// (as with numbers ending 11-99 in Maltese).
Many *LocalizedStringBundle `json:"many,omitempty"`
// One: When the language requires special treatment of numbers like one
// (as with the number 1 in English and most other languages; in
// Russian, any number ending in 1 but not ending in 11 is in this
// class).
One *LocalizedStringBundle `json:"one,omitempty"`
// Other: When the language does not require special treatment of the
// given quantity (as with all numbers in Chinese, or 42 in English).
Other *LocalizedStringBundle `json:"other,omitempty"`
// Two: When the language requires special treatment of numbers like two
// (as with 2 in Welsh, or 102 in Slovenian).
Two *LocalizedStringBundle `json:"two,omitempty"`
// Zero: When the language requires special treatment of the number 0
// (as in Arabic).
Zero *LocalizedStringBundle `json:"zero,omitempty"`
// ForceSendFields is a list of field names (e.g. "Few") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Few") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *GamesNumberAffixConfiguration) MarshalJSON() ([]byte, error) {
type NoMethod GamesNumberAffixConfiguration
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// GamesNumberFormatConfiguration: This is a JSON template for a number
// format resource.
type GamesNumberFormatConfiguration struct {
// CurrencyCode: The curreny code string. Only used for CURRENCY format
// type.
CurrencyCode string `json:"currencyCode,omitempty"`
// NumDecimalPlaces: The number of decimal places for number. Only used
// for NUMERIC format type.
NumDecimalPlaces int64 `json:"numDecimalPlaces,omitempty"`
// NumberFormatType: The formatting for the number.
// Possible values are:
// - "NUMERIC" - Numbers are formatted to have no digits or a fixed
// number of digits after the decimal point according to locale. An
// optional custom unit can be added.
// - "TIME_DURATION" - Numbers are formatted to hours, minutes and
// seconds.
// - "CURRENCY" - Numbers are formatted to currency according to locale.
NumberFormatType string `json:"numberFormatType,omitempty"`
// Suffix: An optional suffix for the NUMERIC format type. These strings
// follow the same plural rules as all Android string resources.
Suffix *GamesNumberAffixConfiguration `json:"suffix,omitempty"`
// ForceSendFields is a list of field names (e.g. "CurrencyCode") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrencyCode") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *GamesNumberFormatConfiguration) MarshalJSON() ([]byte, error) {
type NoMethod GamesNumberFormatConfiguration
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ImageConfiguration: This is a JSON template for an image
// configuration resource.
type ImageConfiguration struct {
// ImageType: The image type for the image.
ImageType string `json:"imageType,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#imageConfiguration.
Kind string `json:"kind,omitempty"`
// ResourceId: The resource ID of resource which the image belongs to.
ResourceId string `json:"resourceId,omitempty"`
// Url: The url for this image.
Url string `json:"url,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "ImageType") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "ImageType") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *ImageConfiguration) MarshalJSON() ([]byte, error) {
type NoMethod ImageConfiguration
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardConfiguration: This is a JSON template for an leaderboard
// configuration resource.
type LeaderboardConfiguration struct {
// Draft: The draft data of the leaderboard.
Draft *LeaderboardConfigurationDetail `json:"draft,omitempty"`
// Id: The ID of the leaderboard.
Id string `json:"id,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#leaderboardConfiguration.
Kind string `json:"kind,omitempty"`
// Published: The read-only published data of the leaderboard.
Published *LeaderboardConfigurationDetail `json:"published,omitempty"`
// ScoreMax: Maximum score that can be posted to this leaderboard.
ScoreMax int64 `json:"scoreMax,omitempty,string"`
// ScoreMin: Minimum score that can be posted to this leaderboard.
ScoreMin int64 `json:"scoreMin,omitempty,string"`
// ScoreOrder: The type of the leaderboard.
// Possible values are:
// - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
// - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
ScoreOrder string `json:"scoreOrder,omitempty"`
// Token: The token for this resource.
Token string `json:"token,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Draft") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Draft") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardConfiguration) MarshalJSON() ([]byte, error) {
type NoMethod LeaderboardConfiguration
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardConfigurationDetail: This is a JSON template for a
// leaderboard configuration detail.
type LeaderboardConfigurationDetail struct {
// IconUrl: The icon url of this leaderboard. Writes to this field are
// ignored.
IconUrl string `json:"iconUrl,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#leaderboardConfigurationDetail.
Kind string `json:"kind,omitempty"`
// Name: Localized strings for the leaderboard name.
Name *LocalizedStringBundle `json:"name,omitempty"`
// ScoreFormat: The score formatting for the leaderboard.
ScoreFormat *GamesNumberFormatConfiguration `json:"scoreFormat,omitempty"`
// SortRank: The sort rank of this leaderboard. Writes to this field are
// ignored.
SortRank int64 `json:"sortRank,omitempty"`
// ForceSendFields is a list of field names (e.g. "IconUrl") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "IconUrl") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardConfigurationDetail) MarshalJSON() ([]byte, error) {
type NoMethod LeaderboardConfigurationDetail
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardConfigurationListResponse: This is a JSON template for a
// ListConfigurations response.
type LeaderboardConfigurationListResponse struct {
// Items: The leaderboard configurations.
Items []*LeaderboardConfiguration `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string games#leaderboardConfigurationListResponse.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardConfigurationListResponse) MarshalJSON() ([]byte, error) {
type NoMethod LeaderboardConfigurationListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LocalizedString: This is a JSON template for a localized string
// resource.
type LocalizedString struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#localizedString.
Kind string `json:"kind,omitempty"`
// Locale: The locale string.
Locale string `json:"locale,omitempty"`
// Value: The string value.
Value string `json:"value,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LocalizedString) MarshalJSON() ([]byte, error) {
type NoMethod LocalizedString
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LocalizedStringBundle: This is a JSON template for a localized string
// bundle resource.
type LocalizedStringBundle struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#localizedStringBundle.
Kind string `json:"kind,omitempty"`
// Translations: The locale strings.
Translations []*LocalizedString `json:"translations,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LocalizedStringBundle) MarshalJSON() ([]byte, error) {
type NoMethod LocalizedStringBundle
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// method id "gamesConfiguration.achievementConfigurations.delete":
type AchievementConfigurationsDeleteCall struct {
s *Service
achievementId string
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Delete: Delete the achievement configuration with the given ID.
func (r *AchievementConfigurationsService) Delete(achievementId string) *AchievementConfigurationsDeleteCall {
c := &AchievementConfigurationsDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsDeleteCall) Fields(s ...googleapi.Field) *AchievementConfigurationsDeleteCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsDeleteCall) Context(ctx context.Context) *AchievementConfigurationsDeleteCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsDeleteCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsDeleteCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "achievements/{achievementId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("DELETE", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.delete" call.
func (c *AchievementConfigurationsDeleteCall) Do(opts ...googleapi.CallOption) error {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if err != nil {
return err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return err
}
return nil
// {
// "description": "Delete the achievement configuration with the given ID.",
// "httpMethod": "DELETE",
// "id": "gamesConfiguration.achievementConfigurations.delete",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.get":
type AchievementConfigurationsGetCall struct {
s *Service
achievementId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Get: Retrieves the metadata of the achievement configuration with the
// given ID.
func (r *AchievementConfigurationsService) Get(achievementId string) *AchievementConfigurationsGetCall {
c := &AchievementConfigurationsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsGetCall) Fields(s ...googleapi.Field) *AchievementConfigurationsGetCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementConfigurationsGetCall) IfNoneMatch(entityTag string) *AchievementConfigurationsGetCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsGetCall) Context(ctx context.Context) *AchievementConfigurationsGetCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsGetCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsGetCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "achievements/{achievementId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("GET", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.get" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsGetCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Retrieves the metadata of the achievement configuration with the given ID.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.achievementConfigurations.get",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.insert":
type AchievementConfigurationsInsertCall struct {
s *Service
applicationId string
achievementconfiguration *AchievementConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Insert: Insert a new achievement configuration in this application.
func (r *AchievementConfigurationsService) Insert(applicationId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsInsertCall {
c := &AchievementConfigurationsInsertCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.applicationId = applicationId
c.achievementconfiguration = achievementconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsInsertCall) Fields(s ...googleapi.Field) *AchievementConfigurationsInsertCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsInsertCall) Context(ctx context.Context) *AchievementConfigurationsInsertCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsInsertCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsInsertCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "applications/{applicationId}/achievements")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("POST", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.insert" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsInsertCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Insert a new achievement configuration in this application.",
// "httpMethod": "POST",
// "id": "gamesConfiguration.achievementConfigurations.insert",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/achievements",
// "request": {
// "$ref": "AchievementConfiguration"
// },
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.list":
type AchievementConfigurationsListCall struct {
s *Service
applicationId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Returns a list of the achievement configurations in this
// application.
func (r *AchievementConfigurationsService) List(applicationId string) *AchievementConfigurationsListCall {
c := &AchievementConfigurationsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.applicationId = applicationId
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of resource configurations to return in the response, used for
// paging. For any response, the actual number of resources returned may
// be less than the specified maxResults.
func (c *AchievementConfigurationsListCall) MaxResults(maxResults int64) *AchievementConfigurationsListCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *AchievementConfigurationsListCall) PageToken(pageToken string) *AchievementConfigurationsListCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsListCall) Fields(s ...googleapi.Field) *AchievementConfigurationsListCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementConfigurationsListCall) IfNoneMatch(entityTag string) *AchievementConfigurationsListCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsListCall) Context(ctx context.Context) *AchievementConfigurationsListCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsListCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsListCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "applications/{applicationId}/achievements")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("GET", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.list" call.
// Exactly one of *AchievementConfigurationListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *AchievementConfigurationListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *AchievementConfigurationsListCall) Do(opts ...googleapi.CallOption) (*AchievementConfigurationListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfigurationListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Returns a list of the achievement configurations in this application.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.achievementConfigurations.list",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.",
// "format": "int32",
// "location": "query",
// "maximum": "200",
// "minimum": "1",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/achievements",
// "response": {
// "$ref": "AchievementConfigurationListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *AchievementConfigurationsListCall) Pages(ctx context.Context, f func(*AchievementConfigurationListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "gamesConfiguration.achievementConfigurations.patch":
type AchievementConfigurationsPatchCall struct {
s *Service
achievementId string
achievementconfiguration *AchievementConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Patch: Update the metadata of the achievement configuration with the
// given ID. This method supports patch semantics.
func (r *AchievementConfigurationsService) Patch(achievementId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsPatchCall {
c := &AchievementConfigurationsPatchCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
c.achievementconfiguration = achievementconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsPatchCall) Fields(s ...googleapi.Field) *AchievementConfigurationsPatchCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsPatchCall) Context(ctx context.Context) *AchievementConfigurationsPatchCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsPatchCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsPatchCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "achievements/{achievementId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("PATCH", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.patch" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsPatchCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.",
// "httpMethod": "PATCH",
// "id": "gamesConfiguration.achievementConfigurations.patch",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "request": {
// "$ref": "AchievementConfiguration"
// },
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.update":
type AchievementConfigurationsUpdateCall struct {
s *Service
achievementId string
achievementconfiguration *AchievementConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Update: Update the metadata of the achievement configuration with the
// given ID.
func (r *AchievementConfigurationsService) Update(achievementId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsUpdateCall {
c := &AchievementConfigurationsUpdateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
c.achievementconfiguration = achievementconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsUpdateCall) Fields(s ...googleapi.Field) *AchievementConfigurationsUpdateCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsUpdateCall) Context(ctx context.Context) *AchievementConfigurationsUpdateCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsUpdateCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsUpdateCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "achievements/{achievementId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("PUT", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.update" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsUpdateCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Update the metadata of the achievement configuration with the given ID.",
// "httpMethod": "PUT",
// "id": "gamesConfiguration.achievementConfigurations.update",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "request": {
// "$ref": "AchievementConfiguration"
// },
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.imageConfigurations.upload":
type ImageConfigurationsUploadCall struct {
s *Service
resourceId string
imageType string
urlParams_ gensupport.URLParams
mediaInfo_ *gensupport.MediaInfo
ctx_ context.Context
header_ http.Header
}
// Upload: Uploads an image for a resource with the given ID and image
// type.
func (r *ImageConfigurationsService) Upload(resourceId string, imageType string) *ImageConfigurationsUploadCall {
c := &ImageConfigurationsUploadCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.resourceId = resourceId
c.imageType = imageType
return c
}
// Media specifies the media to upload in one or more chunks. The chunk
// size may be controlled by supplying a MediaOption generated by
// googleapi.ChunkSize. The chunk size defaults to
// googleapi.DefaultUploadChunkSize.The Content-Type header used in the
// upload request will be determined by sniffing the contents of r,
// unless a MediaOption generated by googleapi.ContentType is
// supplied.
// At most one of Media and ResumableMedia may be set.
func (c *ImageConfigurationsUploadCall) Media(r io.Reader, options ...googleapi.MediaOption) *ImageConfigurationsUploadCall {
c.mediaInfo_ = gensupport.NewInfoFromMedia(r, options)
return c
}
// ResumableMedia specifies the media to upload in chunks and can be
// canceled with ctx.
//
// Deprecated: use Media instead.
//
// At most one of Media and ResumableMedia may be set. mediaType
// identifies the MIME media type of the upload, such as "image/png". If
// mediaType is "", it will be auto-detected. The provided ctx will
// supersede any context previously provided to the Context method.
func (c *ImageConfigurationsUploadCall) ResumableMedia(ctx context.Context, r io.ReaderAt, size int64, mediaType string) *ImageConfigurationsUploadCall {
c.ctx_ = ctx
c.mediaInfo_ = gensupport.NewInfoFromResumableMedia(r, size, mediaType)
return c
}
// ProgressUpdater provides a callback function that will be called
// after every chunk. It should be a low-latency function in order to
// not slow down the upload operation. This should only be called when
// using ResumableMedia (as opposed to Media).
func (c *ImageConfigurationsUploadCall) ProgressUpdater(pu googleapi.ProgressUpdater) *ImageConfigurationsUploadCall {
c.mediaInfo_.SetProgressUpdater(pu)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ImageConfigurationsUploadCall) Fields(s ...googleapi.Field) *ImageConfigurationsUploadCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
// This context will supersede any context previously provided to the
// ResumableMedia method.
func (c *ImageConfigurationsUploadCall) Context(ctx context.Context) *ImageConfigurationsUploadCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ImageConfigurationsUploadCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *ImageConfigurationsUploadCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "images/{resourceId}/imageType/{imageType}")
if c.mediaInfo_ != nil {
urls = strings.Replace(urls, "https://www.googleapis.com/", "https://www.googleapis.com/upload/", 1)
c.urlParams_.Set("uploadType", c.mediaInfo_.UploadType())
}
if body == nil {
body = new(bytes.Buffer)
reqHeaders.Set("Content-Type", "application/json")
}
body, getBody, cleanup := c.mediaInfo_.UploadRequest(reqHeaders, body)
defer cleanup()
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("POST", urls, body)
req.Header = reqHeaders
gensupport.SetGetBody(req, getBody)
googleapi.Expand(req.URL, map[string]string{
"resourceId": c.resourceId,
"imageType": c.imageType,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.imageConfigurations.upload" call.
// Exactly one of *ImageConfiguration or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *ImageConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ImageConfigurationsUploadCall) Do(opts ...googleapi.CallOption) (*ImageConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
rx := c.mediaInfo_.ResumableUpload(res.Header.Get("Location"))
if rx != nil {
rx.Client = c.s.client
rx.UserAgent = c.s.userAgent()
ctx := c.ctx_
if ctx == nil {
ctx = context.TODO()
}
res, err = rx.Upload(ctx)
if err != nil {
return nil, err
}
defer res.Body.Close()
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
}
ret := &ImageConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Uploads an image for a resource with the given ID and image type.",
// "httpMethod": "POST",
// "id": "gamesConfiguration.imageConfigurations.upload",
// "mediaUpload": {
// "accept": [
// "image/*"
// ],
// "maxSize": "15MB",
// "protocols": {
// "resumable": {
// "multipart": true,
// "path": "/resumable/upload/games/v1configuration/images/{resourceId}/imageType/{imageType}"
// },
// "simple": {
// "multipart": true,
// "path": "/upload/games/v1configuration/images/{resourceId}/imageType/{imageType}"
// }
// }
// },
// "parameterOrder": [
// "resourceId",
// "imageType"
// ],
// "parameters": {
// "imageType": {
// "description": "Selects which image in a resource for this method.",
// "enum": [
// "ACHIEVEMENT_ICON",
// "LEADERBOARD_ICON"
// ],
// "enumDescriptions": [
// "The icon image for an achievement resource.",
// "The icon image for a leaderboard resource."
// ],
// "location": "path",
// "required": true,
// "type": "string"
// },
// "resourceId": {
// "description": "The ID of the resource used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "images/{resourceId}/imageType/{imageType}",
// "response": {
// "$ref": "ImageConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ],
// "supportsMediaUpload": true
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.delete":
type LeaderboardConfigurationsDeleteCall struct {
s *Service
leaderboardId string
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Delete: Delete the leaderboard configuration with the given ID.
func (r *LeaderboardConfigurationsService) Delete(leaderboardId string) *LeaderboardConfigurationsDeleteCall {
c := &LeaderboardConfigurationsDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsDeleteCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsDeleteCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsDeleteCall) Context(ctx context.Context) *LeaderboardConfigurationsDeleteCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsDeleteCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsDeleteCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "leaderboards/{leaderboardId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("DELETE", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.delete" call.
func (c *LeaderboardConfigurationsDeleteCall) Do(opts ...googleapi.CallOption) error {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if err != nil {
return err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return err
}
return nil
// {
// "description": "Delete the leaderboard configuration with the given ID.",
// "httpMethod": "DELETE",
// "id": "gamesConfiguration.leaderboardConfigurations.delete",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.get":
type LeaderboardConfigurationsGetCall struct {
s *Service
leaderboardId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Get: Retrieves the metadata of the leaderboard configuration with the
// given ID.
func (r *LeaderboardConfigurationsService) Get(leaderboardId string) *LeaderboardConfigurationsGetCall {
c := &LeaderboardConfigurationsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsGetCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsGetCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *LeaderboardConfigurationsGetCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsGetCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsGetCall) Context(ctx context.Context) *LeaderboardConfigurationsGetCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsGetCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsGetCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "leaderboards/{leaderboardId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("GET", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.get" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardConfigurationsGetCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Retrieves the metadata of the leaderboard configuration with the given ID.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.leaderboardConfigurations.get",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.insert":
type LeaderboardConfigurationsInsertCall struct {
s *Service
applicationId string
leaderboardconfiguration *LeaderboardConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Insert: Insert a new leaderboard configuration in this application.
func (r *LeaderboardConfigurationsService) Insert(applicationId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsInsertCall {
c := &LeaderboardConfigurationsInsertCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.applicationId = applicationId
c.leaderboardconfiguration = leaderboardconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsInsertCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsInsertCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsInsertCall) Context(ctx context.Context) *LeaderboardConfigurationsInsertCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsInsertCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsInsertCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.leaderboardconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "applications/{applicationId}/leaderboards")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("POST", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.insert" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardConfigurationsInsertCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Insert a new leaderboard configuration in this application.",
// "httpMethod": "POST",
// "id": "gamesConfiguration.leaderboardConfigurations.insert",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/leaderboards",
// "request": {
// "$ref": "LeaderboardConfiguration"
// },
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.list":
type LeaderboardConfigurationsListCall struct {
s *Service
applicationId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Returns a list of the leaderboard configurations in this
// application.
func (r *LeaderboardConfigurationsService) List(applicationId string) *LeaderboardConfigurationsListCall {
c := &LeaderboardConfigurationsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.applicationId = applicationId
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of resource configurations to return in the response, used for
// paging. For any response, the actual number of resources returned may
// be less than the specified maxResults.
func (c *LeaderboardConfigurationsListCall) MaxResults(maxResults int64) *LeaderboardConfigurationsListCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *LeaderboardConfigurationsListCall) PageToken(pageToken string) *LeaderboardConfigurationsListCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsListCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsListCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *LeaderboardConfigurationsListCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsListCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsListCall) Context(ctx context.Context) *LeaderboardConfigurationsListCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsListCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsListCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "applications/{applicationId}/leaderboards")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("GET", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.list" call.
// Exactly one of *LeaderboardConfigurationListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *LeaderboardConfigurationListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *LeaderboardConfigurationsListCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfigurationListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardConfigurationListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Returns a list of the leaderboard configurations in this application.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.leaderboardConfigurations.list",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.",
// "format": "int32",
// "location": "query",
// "maximum": "200",
// "minimum": "1",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/leaderboards",
// "response": {
// "$ref": "LeaderboardConfigurationListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *LeaderboardConfigurationsListCall) Pages(ctx context.Context, f func(*LeaderboardConfigurationListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "gamesConfiguration.leaderboardConfigurations.patch":
type LeaderboardConfigurationsPatchCall struct {
s *Service
leaderboardId string
leaderboardconfiguration *LeaderboardConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Patch: Update the metadata of the leaderboard configuration with the
// given ID. This method supports patch semantics.
func (r *LeaderboardConfigurationsService) Patch(leaderboardId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsPatchCall {
c := &LeaderboardConfigurationsPatchCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
c.leaderboardconfiguration = leaderboardconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsPatchCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsPatchCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsPatchCall) Context(ctx context.Context) *LeaderboardConfigurationsPatchCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsPatchCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsPatchCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.leaderboardconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "leaderboards/{leaderboardId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("PATCH", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.patch" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardConfigurationsPatchCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Update the metadata of the leaderboard configuration with the given ID. This method supports patch semantics.",
// "httpMethod": "PATCH",
// "id": "gamesConfiguration.leaderboardConfigurations.patch",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "request": {
// "$ref": "LeaderboardConfiguration"
// },
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.update":
type LeaderboardConfigurationsUpdateCall struct {
s *Service
leaderboardId string
leaderboardconfiguration *LeaderboardConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Update: Update the metadata of the leaderboard configuration with the
// given ID.
func (r *LeaderboardConfigurationsService) Update(leaderboardId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsUpdateCall {
c := &LeaderboardConfigurationsUpdateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
c.leaderboardconfiguration = leaderboardconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsUpdateCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsUpdateCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsUpdateCall) Context(ctx context.Context) *LeaderboardConfigurationsUpdateCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsUpdateCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsUpdateCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.leaderboardconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "leaderboards/{leaderboardId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("PUT", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.update" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardConfigurationsUpdateCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Update the metadata of the leaderboard configuration with the given ID.",
// "httpMethod": "PUT",
// "id": "gamesConfiguration.leaderboardConfigurations.update",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "request": {
// "$ref": "LeaderboardConfiguration"
// },
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}