Files
fn-serverless/api/agent/agent.go
Reed Allman bbd50a0e02 additional ctx spans / maid service (#716)
* add spans to async

* clean up / add spans to agent

* there were a few methods which had multiple contexts which existed in the same
scope (this doesn't end well, usually), flattened those out.
* loop bound context cancels now rely on defer (also was brittle)
* runHot had a lot of ctx shuffling, flattened that.
* added some additional spans in certain paths for added granularity
* linked up the hot launcher / run hot / wait hot to _a_ root span, the first
2 are follows from spans, but at least we can see the source of these and also
can see containers launched over a hot launcher's lifetime

I left TODO around the FollowsFrom because OpenCensus doesn't, at least at the
moment, appear to have any idea of FollowsFrom and it was an extra OpenTracing
method (we have to get the span out, start a new span with the option, then
add it to the context... some shuffling required). anyway, was on the fence
about adding at least.

* resource waiters need to manage their own goroutine lifecycle

* if we get an impossible memory request, bail instead of infinite loop

* handle timeout slippery case

* still sucks, but hotLauncher doesn't leak anything. even the time.After timer goroutines

* simplify GetResourceToken

GetCall can guard against the impossible to allocate resource tasks entering
the system by erroring instead of doling them out. this makes GetResourceToken
logic more straightforward for callers, who now simply have the contract that
they won't ever get a token if they let tasks into the agent that can't run
(but GetCall guards this, and there's a test for it).

sorry, I was going to make this only do that, but when I went to fix up the
tests, my last patch went haywire so I fixed that too. this also at least
tries to simplify the hotLaunch loop, which will now no longer leak time.After
timers (which were long, and with signaller, they were many -- I got a stack
trace :) -- this breaks out the bottom half of the logic to check to see if we
need to launch into its own function, and handles the cleaning duties only in
the caller instead of in 2 different select statements. played with this a
bit, no doubt further cleaning could be done, but this _seems_ better.

* fix vet

* add units to exported method contract docs

* oops
2018-01-23 19:52:22 -08:00

798 lines
26 KiB
Go

package agent
import (
"context"
"io"
"net/http"
"strings"
"sync"
"time"
"github.com/fnproject/fn/api/agent/drivers"
"github.com/fnproject/fn/api/agent/drivers/docker"
"github.com/fnproject/fn/api/agent/protocol"
"github.com/fnproject/fn/api/common"
"github.com/fnproject/fn/api/id"
"github.com/fnproject/fn/api/models"
"github.com/fnproject/fn/fnext"
"github.com/opentracing/opentracing-go"
"github.com/prometheus/client_golang/prometheus/promhttp"
"github.com/sirupsen/logrus"
)
// TODO we should prob store async calls in db immediately since we're returning id (will 404 until post-execution)
// TODO async calls need to add route.Headers as well
// TODO need to shut off reads/writes in dispatch to the pipes when call times out so that
// 2 calls don't have the same container's pipes...
// TODO handle timeouts / no response in sync & async (sync is json+503 atm, not 504, async is empty log+status)
// see also: server/runner.go wrapping the response writer there, but need to handle async too (push down?)
// TODO storing logs / call can push call over the timeout
// TODO if we don't cap the number of any one container we could get into a situation
// where the machine is full but all the containers are idle up to the idle timeout. meh.
// TODO async is still broken, but way less so. we need to modify mq semantics
// to be much more robust. now we're at least running it if we delete the msg,
// but we may never store info about that execution so still broked (if fn
// dies). need coordination w/ db.
// TODO if a cold call times out but container is created but hasn't replied, could
// end up that the client doesn't get a reply until long after the timeout (b/c of container removal, async it?)
// TODO between calls, logs and stderr can contain output/ids from previous call. need elegant solution. grossness.
// TODO if async would store requests (or interchange format) it would be slick, but
// if we're going to store full calls in db maybe we should only queue pointers to ids?
// TODO examine cases where hot can't start a container and the user would never see an error
// about why that may be so (say, whatever it is takes longer than the timeout, e.g.)
// TODO if an image is not found or similar issues in getting a slot, then async should probably
// mark the call as errored rather than forever trying & failing to run it
// TODO it would be really nice if we made the ramToken wrap the driver cookie (less brittle,
// if those leak the container leaks too...) -- not the allocation, but the token.Close and cookie.Close
// TODO if machine is out of ram, just timeout immediately / wait for hot slot? (discuss policy)
//
// Agent exposes an api to create calls from various parameters and then submit
// those calls, it also exposes a 'safe' shutdown mechanism via its Close method.
// Agent has a few roles:
// * manage the memory pool for a given server
// * manage the container lifecycle for calls (hot+cold)
// * execute calls against containers
// * invoke Start and End for each call appropriately
// * check the mq for any async calls, and submit them
//
// overview:
// Upon submission of a call, Agent will start the call's timeout timer
// immediately. If the call is hot, Agent will attempt to find an active hot
// container for that route, and if necessary launch another container. Cold
// calls will launch one container each. Cold calls will get container input
// and output directly, whereas hot calls will be able to read/write directly
// from/to a pipe in a container via Dispatch. If it's necessary to launch a
// container, first an attempt will be made to try to reserve the ram required
// while waiting for any hot 'slot' to become available [if applicable]. If
// there is an error launching the container, an error will be returned
// provided the call has not yet timed out or found another hot 'slot' to
// execute in [if applicable]. call.Start will be called immediately before
// starting a container, if cold (i.e. after pulling), or immediately before
// sending any input, if hot. call.End will be called regardless of the
// timeout timer's status if the call was executed, and that error returned may
// be returned from Submit.
type Agent interface {
// GetCall will return a Call that is executable by the Agent, which
// can be built via various CallOpt's provided to the method.
GetCall(...CallOpt) (Call, error)
// Submit will attempt to execute a call locally, a Call may store information
// about itself in its Start and End methods, which will be called in Submit
// immediately before and after the Call is executed, respectively. An error
// will be returned if there is an issue executing the call or the error
// may be from the call's execution itself (if, say, the container dies,
// or the call times out).
Submit(Call) error
// Close will wait for any outstanding calls to complete and then exit.
// Close is not safe to be called from multiple threads.
io.Closer
// Stats should be burned at the stake. adding so as to not ruffle feathers.
// TODO this should be derived from our metrics
Stats() Stats
// Return the http.Handler used to handle Prometheus metric requests
PromHandler() http.Handler
AddCallListener(fnext.CallListener)
// Enqueue is to use the agent's sweet sweet client bindings to remotely
// queue async tasks and should be removed from Agent interface ASAP.
Enqueue(context.Context, *models.Call) error
}
type agent struct {
da DataAccess
callListeners []fnext.CallListener
driver drivers.Driver
slotMgr *slotQueueMgr
// track usage
resources ResourceTracker
// used to track running calls / safe shutdown
wg sync.WaitGroup // TODO rename
shutonce sync.Once
shutdown chan struct{}
stats // TODO kill me
// Prometheus HTTP handler
promHandler http.Handler
}
func New(da DataAccess) Agent {
// TODO: Create drivers.New(runnerConfig)
driver := docker.NewDocker(drivers.Config{})
a := &agent{
da: da,
driver: driver,
slotMgr: NewSlotQueueMgr(),
resources: NewResourceTracker(),
shutdown: make(chan struct{}),
promHandler: promhttp.Handler(),
}
// TODO assert that agent doesn't get started for API nodes up above ?
a.wg.Add(1)
go a.asyncDequeue() // safe shutdown can nanny this fine
return a
}
// TODO shuffle this around somewhere else (maybe)
func (a *agent) Enqueue(ctx context.Context, call *models.Call) error {
return a.da.Enqueue(ctx, call)
}
func (a *agent) Close() error {
a.shutonce.Do(func() {
close(a.shutdown)
})
a.wg.Wait()
return nil
}
func (a *agent) Submit(callI Call) error {
a.wg.Add(1)
defer a.wg.Done()
select {
case <-a.shutdown:
return models.ErrCallTimeoutServerBusy
default:
}
call := callI.(*call)
ctx, cancel := context.WithDeadline(call.req.Context(), call.execDeadline)
call.req = call.req.WithContext(ctx)
defer cancel()
ctx, finish := statSpans(ctx, call)
defer finish()
err := a.submit(ctx, call)
return err
}
func (a *agent) submit(ctx context.Context, call *call) error {
a.stats.Enqueue(ctx, call.AppName, call.Path)
slot, err := a.getSlot(ctx, call)
if err != nil {
a.handleStatsDequeue(ctx, call, err)
return transformTimeout(err, true)
}
defer slot.Close() // notify our slot is free once we're done
err = call.Start(ctx)
if err != nil {
a.handleStatsDequeue(ctx, call, err)
return transformTimeout(err, true)
}
// decrement queued count, increment running count
a.stats.DequeueAndStart(ctx, call.AppName, call.Path)
// pass this error (nil or otherwise) to end directly, to store status, etc
err = slot.exec(ctx, call)
a.handleStatsEnd(ctx, call, err)
// TODO: we need to allocate more time to store the call + logs in case the call timed out,
// but this could put us over the timeout if the call did not reply yet (need better policy).
ctx = opentracing.ContextWithSpan(context.Background(), opentracing.SpanFromContext(ctx))
err = call.End(ctx, err)
return transformTimeout(err, false)
}
func transformTimeout(e error, isRetriable bool) error {
if e == context.DeadlineExceeded {
if isRetriable {
return models.ErrCallTimeoutServerBusy
}
return models.ErrCallTimeout
}
return e
}
// handleStatsDequeue handles stats for dequeuing for early exit (getSlot or Start)
// cases. Only timeouts can be a simple dequeue while other cases are actual errors.
func (a *agent) handleStatsDequeue(ctx context.Context, call *call, err error) {
if err == context.DeadlineExceeded {
a.stats.Dequeue(ctx, call.AppName, call.Path)
a.stats.IncrementTooBusy(ctx)
} else {
a.stats.DequeueAndFail(ctx, call.AppName, call.Path)
a.stats.IncrementErrors(ctx)
}
}
// handleStatsEnd handles stats for after a call is ran, depending on error.
func (a *agent) handleStatsEnd(ctx context.Context, call *call, err error) {
if err == nil {
// decrement running count, increment completed count
a.stats.Complete(ctx, call.AppName, call.Path)
} else {
// decrement running count, increment failed count
a.stats.Failed(ctx, call.AppName, call.Path)
// increment the timeout or errors count, as appropriate
if err == context.DeadlineExceeded {
a.stats.IncrementTimedout(ctx)
} else {
a.stats.IncrementErrors(ctx)
}
}
}
func statSpans(ctx context.Context, call *call) (_ context.Context, finish func()) {
// agent_submit_global has no parent span because we don't want it to inherit fn_appname or fn_path
spanGlobal := opentracing.StartSpan("agent_submit_global")
// agent_submit_global has no parent span because we don't want it to inherit fn_path
spanApp := opentracing.StartSpan("agent_submit_app")
spanApp.SetBaggageItem("fn_appname", call.AppName)
// agent_submit has a parent span in the usual way
// it doesn't matter if it inherits fn_appname or fn_path (and we set them here in any case)
span, ctx := opentracing.StartSpanFromContext(ctx, "agent_submit")
span.SetBaggageItem("fn_appname", call.AppName)
span.SetBaggageItem("fn_path", call.Path)
return ctx, func() {
spanGlobal.Finish()
spanApp.Finish()
span.Finish()
}
}
// getSlot returns a Slot (or error) for the request to run. Depending on hot/cold
// request type, this may launch a new container or wait for other containers to become idle
// or it may wait for resources to become available to launch a new container.
func (a *agent) getSlot(ctx context.Context, call *call) (Slot, error) {
// start the deadline context for waiting for slots
ctx, cancel := context.WithDeadline(ctx, call.slotDeadline)
defer cancel()
span, ctx := opentracing.StartSpanFromContext(ctx, "agent_get_slot")
defer span.Finish()
isHot := protocol.IsStreamable(protocol.Protocol(call.Format))
if isHot {
start := time.Now()
// For hot requests, we use a long lived slot queue, which we use to manage hot containers
var isNew bool
call.slots, isNew = a.slotMgr.getSlotQueue(call)
if isNew {
go a.hotLauncher(ctx, call)
}
s, err := a.waitHot(ctx, call)
call.slots.exitStateWithLatency(SlotQueueWaiter, uint64(time.Now().Sub(start).Seconds()*1000))
return s, err
}
return a.launchCold(ctx, call)
}
// hotLauncher is spawned in a go routine for each slot queue to monitor stats and launch hot
// containers if needed. Upon shutdown or activity timeout, hotLauncher exits and during exit,
// it destroys the slot queue.
func (a *agent) hotLauncher(ctx context.Context, call *call) {
// Let use 60 minutes or 2 * IdleTimeout as hot queue idle timeout, pick
// whichever is longer. If in this time, there's no activity, then
// we destroy the hot queue.
timeout := time.Duration(60) * time.Minute
idleTimeout := time.Duration(call.IdleTimeout) * time.Second * 2
if timeout < idleTimeout {
timeout = idleTimeout
}
logger := common.Logger(ctx)
logger.WithField("launcher_timeout", timeout).Info("Hot function launcher starting")
// IMPORTANT: get a context that has a child span / logger but NO timeout
// TODO this is a 'FollowsFrom'
ctx = opentracing.ContextWithSpan(common.WithLogger(context.Background(), logger), opentracing.SpanFromContext(ctx))
span, ctx := opentracing.StartSpanFromContext(ctx, "agent_hot_launcher")
defer span.Finish()
for {
ctx, cancel := context.WithTimeout(ctx, timeout)
a.checkLaunch(ctx, call)
select {
case <-a.shutdown: // server shutdown
cancel()
return
case <-ctx.Done(): // timed out
cancel()
if a.slotMgr.deleteSlotQueue(call.slots) {
logger.Info("Hot function launcher timed out")
return
}
case <-call.slots.signaller:
cancel()
}
}
}
func (a *agent) checkLaunch(ctx context.Context, call *call) {
curStats := call.slots.getStats()
isAsync := call.Type == models.TypeAsync
isNeeded := isNewContainerNeeded(&curStats)
common.Logger(ctx).WithFields(logrus.Fields{"currentStats": curStats, "isNeeded": isNeeded}).Debug("Hot function launcher stats")
if !isNeeded {
return
}
common.Logger(ctx).WithFields(logrus.Fields{"currentStats": curStats, "isNeeded": isNeeded}).Info("Hot function launcher starting hot container")
select {
case tok := <-a.resources.GetResourceToken(ctx, call.Memory, uint64(call.CPUs), isAsync):
a.wg.Add(1) // add waiter in this thread
go func() {
// NOTE: runHot will not inherit the timeout from ctx (ignore timings)
a.runHot(ctx, call, tok)
a.wg.Done()
}()
case <-ctx.Done(): // timeout
case <-a.shutdown: // server shutdown
}
}
// waitHot pings and waits for a hot container from the slot queue
func (a *agent) waitHot(ctx context.Context, call *call) (Slot, error) {
span, ctx := opentracing.StartSpanFromContext(ctx, "agent_wait_hot")
defer span.Finish()
ctx, cancel := context.WithCancel(ctx)
defer cancel() // shut down dequeuer if we grab a slot
ch := call.slots.startDequeuer(ctx)
// 1) if we can get a slot immediately, grab it.
// 2) if we don't, send a signaller every 200ms until we do.
sleep := 1 * time.Microsecond // pad, so time.After doesn't send immediately
for {
select {
case s := <-ch:
if s.acquireSlot() {
if s.slot.Error() != nil {
s.slot.Close()
return nil, s.slot.Error()
}
return s.slot, nil
}
// we failed to take ownership of the token (eg. container idle timeout) => try again
case <-ctx.Done():
return nil, ctx.Err()
case <-a.shutdown: // server shutdown
return nil, models.ErrCallTimeoutServerBusy
case <-time.After(sleep):
// ping dequeuer again
}
// set sleep to 200ms after first iteration
sleep = 200 * time.Millisecond
// send a notification to launchHot()
select {
case call.slots.signaller <- true:
default:
}
}
}
// launchCold waits for necessary resources to launch a new container, then
// returns the slot for that new container to run the request on.
func (a *agent) launchCold(ctx context.Context, call *call) (Slot, error) {
isAsync := call.Type == models.TypeAsync
ch := make(chan Slot)
span, ctx := opentracing.StartSpanFromContext(ctx, "agent_launch_cold")
defer span.Finish()
select {
case tok := <-a.resources.GetResourceToken(ctx, call.Memory, uint64(call.CPUs), isAsync):
go a.prepCold(ctx, call, tok, ch)
case <-ctx.Done():
return nil, ctx.Err()
}
// wait for launch err or a slot to open up
select {
case s := <-ch:
if s.Error() != nil {
s.Close()
return nil, s.Error()
}
return s, nil
case <-ctx.Done():
return nil, ctx.Err()
}
}
// implements Slot
type coldSlot struct {
cookie drivers.Cookie
tok ResourceToken
err error
}
func (s *coldSlot) Error() error {
return s.err
}
func (s *coldSlot) exec(ctx context.Context, call *call) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "agent_cold_exec")
defer span.Finish()
waiter, err := s.cookie.Run(ctx)
if err != nil {
return err
}
res, err := waiter.Wait(ctx)
if err != nil {
return err
} else if res.Error() != nil {
// check for call error (oom/exit) and beam it up
return res.Error()
}
// nil or timed out
return ctx.Err()
}
func (s *coldSlot) Close() error {
if s.cookie != nil {
// call this from here so that in exec we don't have to eat container
// removal latency
s.cookie.Close(context.Background()) // ensure container removal, separate ctx
}
if s.tok != nil {
s.tok.Close()
}
return nil
}
// implements Slot
type hotSlot struct {
done chan<- struct{} // signal we are done with slot
proto protocol.ContainerIO
errC <-chan error // container error
container *container // TODO mask this
err error
}
func (s *hotSlot) Close() error {
close(s.done)
return nil
}
func (s *hotSlot) Error() error {
return s.err
}
func (s *hotSlot) exec(ctx context.Context, call *call) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "agent_hot_exec")
defer span.Finish()
// link the container id and id in the logs [for us!]
common.Logger(ctx).WithField("container_id", s.container.id).Info("starting call")
start := time.Now()
defer func() { call.slots.recordLatency(SlotQueueRunner, uint64(time.Now().Sub(start).Seconds()*1000)) }()
// swap in the new stderr logger & stat accumulator
oldStderr := s.container.swap(call.stderr, &call.Stats)
defer s.container.swap(oldStderr, nil) // once we're done, swap out in this scope to prevent races
errApp := make(chan error, 1)
go func() {
// TODO make sure stdin / stdout not blocked if container dies or we leak goroutine
// we have to make sure this gets shut down or 2 threads will be reading/writing in/out
ci := protocol.NewCallInfo(call.Call, call.req)
errApp <- s.proto.Dispatch(ctx, ci, call.w)
}()
select {
case err := <-s.errC: // error from container
return err
case err := <-errApp: // from dispatch
return err
case <-ctx.Done(): // call timeout
return ctx.Err()
}
// TODO we REALLY need to wait for dispatch to return before conceding our slot
}
func specialHeader(k string) bool {
return k == "Fn_call_id" || k == "Fn_method" || k == "Fn_request_url"
}
func (a *agent) prepCold(ctx context.Context, call *call, tok ResourceToken, ch chan Slot) {
span, ctx := opentracing.StartSpanFromContext(ctx, "agent_prep_cold")
defer span.Finish()
// add additional headers to the config to shove everything into env vars for cold
for k, v := range call.Headers {
if !specialHeader(k) {
k = "FN_HEADER_" + k
} else {
k = strings.ToUpper(k) // for compat, FN_CALL_ID, etc. in env for cold
}
call.Config[k] = strings.Join(v, ", ")
}
container := &container{
id: id.New().String(), // XXX we could just let docker generate ids...
image: call.Image,
env: map[string]string(call.Config),
memory: call.Memory,
cpus: uint64(call.CPUs),
timeout: time.Duration(call.Timeout) * time.Second, // this is unnecessary, but in case removal fails...
stdin: call.req.Body,
stdout: call.w,
stderr: call.stderr,
stats: &call.Stats,
}
// pull & create container before we return a slot, so as to be friendly
// about timing out if this takes a while...
cookie, err := a.driver.Prepare(ctx, container)
slot := &coldSlot{cookie, tok, err}
select {
case ch <- slot:
case <-ctx.Done():
slot.Close()
}
}
func (a *agent) runHot(ctx context.Context, call *call, tok ResourceToken) {
// IMPORTANT: get a context that has a child span / logger but NO timeout
// TODO this is a 'FollowsFrom'
ctx = opentracing.ContextWithSpan(context.Background(), opentracing.SpanFromContext(ctx))
span, ctx := opentracing.StartSpanFromContext(ctx, "agent_run_hot")
defer span.Finish()
defer tok.Close() // IMPORTANT: this MUST get called
// TODO we have to make sure we flush these pipes or we will deadlock
stdinRead, stdinWrite := io.Pipe()
stdoutRead, stdoutWrite := io.Pipe()
proto := protocol.New(protocol.Protocol(call.Format), stdinWrite, stdoutRead)
start := time.Now()
call.slots.enterState(SlotQueueStarter)
cid := id.New().String()
// set up the stderr for the first one to capture any logs before the slot is
// executed and between hot functions TODO this is still a little tobias funke
stderr := newLineWriter(&logWriter{
logrus.WithFields(logrus.Fields{"between_log": true, "app_name": call.AppName, "path": call.Path, "image": call.Image, "container_id": cid}),
})
container := &container{
id: cid, // XXX we could just let docker generate ids...
image: call.Image,
env: map[string]string(call.Config),
memory: call.Memory,
cpus: uint64(call.CPUs),
stdin: stdinRead,
stdout: stdoutWrite,
stderr: &ghostWriter{inner: stderr},
}
logger := logrus.WithFields(logrus.Fields{"id": container.id, "app": call.AppName, "route": call.Path, "image": call.Image, "memory": call.Memory, "cpus": call.CPUs, "format": call.Format, "idle_timeout": call.IdleTimeout})
ctx = common.WithLogger(ctx, logger)
cookie, err := a.driver.Prepare(ctx, container)
if err != nil {
call.slots.exitStateWithLatency(SlotQueueStarter, uint64(time.Now().Sub(start).Seconds()*1000))
call.slots.queueSlot(&hotSlot{done: make(chan struct{}), err: err})
return
}
defer cookie.Close(context.Background()) // ensure container removal, separate ctx
waiter, err := cookie.Run(ctx)
if err != nil {
call.slots.exitStateWithLatency(SlotQueueStarter, uint64(time.Now().Sub(start).Seconds()*1000))
call.slots.queueSlot(&hotSlot{done: make(chan struct{}), err: err})
return
}
// container is running
call.slots.enterState(SlotQueueRunner)
call.slots.exitStateWithLatency(SlotQueueStarter, uint64(time.Now().Sub(start).Seconds()*1000))
defer call.slots.exitState(SlotQueueRunner)
// buffered, in case someone has slot when waiter returns but isn't yet listening
errC := make(chan error, 1)
ctx, shutdownContainer := context.WithCancel(ctx)
defer shutdownContainer() // close this if our waiter returns, to call off slots
go func() {
defer shutdownContainer() // also close if we get an agent shutdown / idle timeout
for {
select { // make sure everything is up before trying to send slot
case <-ctx.Done(): // container shutdown
return
case <-a.shutdown: // server shutdown
return
default: // ok
}
done := make(chan struct{})
start := time.Now()
call.slots.enterState(SlotQueueIdle)
s := call.slots.queueSlot(&hotSlot{done, proto, errC, container, nil})
select {
case <-s.trigger:
call.slots.exitStateWithLatency(SlotQueueIdle, uint64(time.Now().Sub(start).Seconds()*1000))
case <-time.After(time.Duration(call.IdleTimeout) * time.Second):
if call.slots.ejectSlot(s) {
call.slots.exitStateWithLatency(SlotQueueIdle, uint64(time.Now().Sub(start).Seconds()*1000))
logger.Info("Canceling inactive hot function")
return
}
case <-ctx.Done(): // container shutdown
if call.slots.ejectSlot(s) {
call.slots.exitStateWithLatency(SlotQueueIdle, uint64(time.Now().Sub(start).Seconds()*1000))
return
}
case <-a.shutdown: // server shutdown
if call.slots.ejectSlot(s) {
call.slots.exitStateWithLatency(SlotQueueIdle, uint64(time.Now().Sub(start).Seconds()*1000))
return
}
}
// IMPORTANT: if we fail to eject the slot, it means that a consumer
// just dequeued this and acquired the slot. In other words, we were
// late in ejectSlots(), so we have to execute this request in this
// iteration. Beginning of for-loop will re-check ctx/shutdown case
// and terminate after this request is done.
// wait for this call to finish
// NOTE do NOT select with shutdown / other channels. slot handles this.
<-done
}
}()
res, err := waiter.Wait(ctx)
if err != nil {
errC <- err
} else if res.Error() != nil {
errC <- res.Error()
}
logger.WithError(err).Info("hot function terminated")
}
// container implements drivers.ContainerTask container is the execution of a
// single container, which may run multiple functions [consecutively]. the id
// and stderr can be swapped out by new calls in the container. input and
// output must be copied in and out.
type container struct {
id string // contrived
image string
env map[string]string
memory uint64
cpus uint64
timeout time.Duration // cold only (superfluous, but in case)
stdin io.Reader
stdout io.Writer
stderr io.Writer
// lock protects the swap and any fields that need to be swapped
sync.Mutex
stats *drivers.Stats
}
func (c *container) swap(stderr io.Writer, cs *drivers.Stats) (old io.Writer) {
c.Lock()
defer c.Unlock()
// TODO meh, maybe shouldn't bury this
old = c.stderr
gw, ok := c.stderr.(*ghostWriter)
if ok {
old = gw.swap(stderr)
}
c.stats = cs
return old
}
func (c *container) Id() string { return c.id }
func (c *container) Command() string { return "" }
func (c *container) Input() io.Reader { return c.stdin }
func (c *container) Logger() (io.Writer, io.Writer) { return c.stdout, c.stderr }
func (c *container) Volumes() [][2]string { return nil }
func (c *container) WorkDir() string { return "" }
func (c *container) Close() {}
func (c *container) Image() string { return c.image }
func (c *container) Timeout() time.Duration { return c.timeout }
func (c *container) EnvVars() map[string]string { return c.env }
func (c *container) Memory() uint64 { return c.memory * 1024 * 1024 } // convert MB
func (c *container) CPUs() uint64 { return c.cpus }
// WriteStat publishes each metric in the specified Stats structure as a histogram metric
func (c *container) WriteStat(ctx context.Context, stat drivers.Stat) {
// Convert each metric value from uint64 to float64
// and, for backward compatibility reasons, prepend each metric name with "docker_stats_fn_"
// (if we don't care about compatibility then we can remove that)
var metrics = make(map[string]float64)
for key, value := range stat.Metrics {
metrics["docker_stats_fn_"+key] = float64(value)
}
common.PublishHistograms(ctx, metrics)
c.Lock()
defer c.Unlock()
if c.stats != nil {
*(c.stats) = append(*(c.stats), stat)
}
}
//func (c *container) DockerAuth() (docker.AuthConfiguration, error) {
// Implementing the docker.AuthConfiguration interface.
// TODO per call could implement this stored somewhere (vs. configured on host)
//}
// ghostWriter is a writer who will pass writes to an inner writer
// (that may be changed at will).
type ghostWriter struct {
sync.Mutex
inner io.Writer
}
func (g *ghostWriter) swap(w io.Writer) (old io.Writer) {
g.Lock()
old = g.inner
g.inner = w
g.Unlock()
return old
}
func (g *ghostWriter) Write(b []byte) (int, error) {
// we don't need to serialize writes but swapping g.inner could be a race if unprotected
g.Lock()
w := g.inner
g.Unlock()
return w.Write(b)
}