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* Extend deprecated /stats API to handle apps and paths correctly * More changes (bugfixes) to the JSON structure returned by the stats API call
218 lines
5.8 KiB
Go
218 lines
5.8 KiB
Go
package agent
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import (
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"context"
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"github.com/fnproject/fn/api/common"
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"sync"
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)
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// TODO this should expose:
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// * hot containers active
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// * memory used / available
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// stats is the top-level struct containing composite and individial statistics all routes in all apps
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// an instance of this struc is maintained in memory to keep a record of the current stats since the server was started
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// access must be synchronized using the Mutex
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type stats struct {
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mu sync.Mutex
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// composite statistics for all routes in all apps
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queue uint64
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running uint64
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complete uint64
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failed uint64
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// statistics for individual apps, keyed by appname
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apps map[string]appStats
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}
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// appStats holds statistics for the routes in an individual app, keyed by the path of the route
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// instances of this struc are used to maintain an in-memory record of the current stats
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// access must be synchronized using the Mutex on the parent stats
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type appStats struct {
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routes map[string]*routeStats
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}
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// routeStats holds statistics for an individual route
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// instances of this struc are used to maintain an in-memory record of the current stats
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// access must be synchronized using the Mutex on the parent stats
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type routeStats struct {
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queue uint64
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running uint64
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complete uint64
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failed uint64
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}
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// Stats is the top-level struct containing composite and individial statistics all routes in all apps
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// an instance of this struc is created when converting the current stats to JSON
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type Stats struct {
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Queue uint64
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Running uint64
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Complete uint64
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Failed uint64
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// statistics for individual apps, keyed by appname
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Apps map[string]AppStats
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}
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// AppStats holds statistics for the routes in an individual app, keyed by the path of the route
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// instances of this struc are used when converting the current stats to JSON
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type AppStats struct {
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Routes map[string]*RouteStats
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}
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// RouteStats holds statistics for an individual route
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// instances of this struc are used when converting the current stats to JSON
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type RouteStats struct {
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Queue uint64
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Running uint64
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Complete uint64
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Failed uint64
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}
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// return the stats corresponding to the specified app name and route path, creating a new stats if one does not already exist
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func (s *stats) getStatsForRoute(app string, path string) *routeStats {
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if s.apps == nil {
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s.apps = make(map[string]appStats)
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}
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thisAppStats, appFound := s.apps[app]
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if !appFound {
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thisAppStats = appStats{routes: make(map[string]*routeStats)}
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s.apps[app] = thisAppStats
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}
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thisRouteStats, pathFound := thisAppStats.routes[path]
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if !pathFound {
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thisRouteStats = &routeStats{}
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thisAppStats.routes[path] = thisRouteStats
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}
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return thisRouteStats
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}
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func (s *stats) Enqueue(ctx context.Context, app string, path string) {
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s.mu.Lock()
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fstats := s.getStatsForRoute(app, path)
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s.queue++
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fstats.queue++
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s.mu.Unlock()
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common.IncrementGauge(ctx, queuedMetricName)
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common.IncrementCounter(ctx, callsMetricName)
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}
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// Call when a function has been queued but cannot be started because of an error
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func (s *stats) Dequeue(ctx context.Context, app string, path string) {
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s.mu.Lock()
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fstats := s.getStatsForRoute(app, path)
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s.queue--
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fstats.queue--
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s.mu.Unlock()
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common.DecrementGauge(ctx, queuedMetricName)
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}
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func (s *stats) DequeueAndStart(ctx context.Context, app string, path string) {
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s.mu.Lock()
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fstats := s.getStatsForRoute(app, path)
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s.queue--
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s.running++
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fstats.queue--
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fstats.running++
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s.mu.Unlock()
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common.DecrementGauge(ctx, queuedMetricName)
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common.IncrementGauge(ctx, runningMetricName)
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}
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func (s *stats) Complete(ctx context.Context, app string, path string) {
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s.mu.Lock()
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fstats := s.getStatsForRoute(app, path)
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s.running--
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s.complete++
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fstats.running--
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fstats.complete++
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s.mu.Unlock()
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common.DecrementGauge(ctx, runningMetricName)
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common.IncrementCounter(ctx, completedMetricName)
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}
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func (s *stats) Failed(ctx context.Context, app string, path string) {
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s.mu.Lock()
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fstats := s.getStatsForRoute(app, path)
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s.running--
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s.failed++
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fstats.running--
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fstats.failed++
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s.mu.Unlock()
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common.DecrementGauge(ctx, runningMetricName)
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common.IncrementCounter(ctx, failedMetricName)
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}
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func (s *stats) DequeueAndFail(ctx context.Context, app string, path string) {
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s.mu.Lock()
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fstats := s.getStatsForRoute(app, path)
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s.queue--
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s.failed++
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fstats.queue--
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fstats.failed++
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s.mu.Unlock()
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common.DecrementGauge(ctx, queuedMetricName)
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common.IncrementCounter(ctx, failedMetricName)
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}
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func IncrementTimedout(ctx context.Context) {
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common.IncrementCounter(ctx, timedoutMetricName)
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}
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func IncrementErrors(ctx context.Context) {
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common.IncrementCounter(ctx, errorsMetricName)
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}
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func IncrementTooBusy(ctx context.Context) {
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common.IncrementCounter(ctx, serverBusyMetricName)
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}
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func (s *stats) Stats() Stats {
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// this creates a Stats from a stats
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// stats is the internal struc which is continuously updated, and access is controlled using its Mutex
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// Stats is a deep copy for external use, and can be converted to JSON
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var stats Stats
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s.mu.Lock()
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stats.Running = s.running
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stats.Complete = s.complete
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stats.Queue = s.queue
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stats.Failed = s.failed
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stats.Apps = make(map[string]AppStats)
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for appname, thisAppStats := range s.apps {
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newAppStats := AppStats{Routes: make(map[string]*RouteStats)}
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stats.Apps[appname] = newAppStats
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for path, thisRouteStats := range thisAppStats.routes {
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newAppStats.Routes[path] = &RouteStats{Queue: thisRouteStats.queue, Running: thisRouteStats.running, Complete: thisRouteStats.complete, Failed: thisRouteStats.failed}
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}
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}
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s.mu.Unlock()
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return stats
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}
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const (
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queuedMetricName = "queued"
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callsMetricName = "calls"
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runningMetricName = "running"
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completedMetricName = "completed"
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failedMetricName = "failed"
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timedoutMetricName = "timeouts"
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errorsMetricName = "errors"
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serverBusyMetricName = "server_busy"
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)
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