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* add jaeger support, link hot container & req span * adds jaeger support now with FN_JAEGER_URL, there's a simple tutorial in the operating/metrics.md file now and it's pretty easy to get up and running. * links a hot request span to a hot container span. when we change this to sample at a lower ratio we'll need to finagle the hot container span to always sample or something, otherwise we'll hide that info. at least, since we're sampling at 100% for now if this is flipped on, can see freeze/unfreeze etc. if they hit. this is useful for debugging. note that zipkin's exporter does not follow the link at all, hence jaeger... and they're backed by the Cloud Empire now (CNCF) so we'll probably use it anyway. * vendor: add thrift for jaeger
181 lines
5.7 KiB
C++
181 lines
5.7 KiB
C++
/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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#include <thrift/concurrency/ThreadManager.h>
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#include <thrift/concurrency/PlatformThreadFactory.h>
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#include <thrift/protocol/TBinaryProtocol.h>
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#include <thrift/server/TSimpleServer.h>
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#include <thrift/server/TThreadPoolServer.h>
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#include <thrift/server/TThreadedServer.h>
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#include <thrift/transport/TServerSocket.h>
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#include <thrift/transport/TSocket.h>
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#include <thrift/transport/TTransportUtils.h>
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#include <thrift/TToString.h>
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#include <thrift/stdcxx.h>
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#include <iostream>
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#include <stdexcept>
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#include <sstream>
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#include "../gen-cpp/Calculator.h"
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using namespace std;
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using namespace apache::thrift;
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using namespace apache::thrift::concurrency;
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using namespace apache::thrift::protocol;
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using namespace apache::thrift::transport;
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using namespace apache::thrift::server;
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using namespace tutorial;
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using namespace shared;
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class CalculatorHandler : public CalculatorIf {
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public:
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CalculatorHandler() {}
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void ping() { cout << "ping()" << endl; }
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int32_t add(const int32_t n1, const int32_t n2) {
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cout << "add(" << n1 << ", " << n2 << ")" << endl;
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return n1 + n2;
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}
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int32_t calculate(const int32_t logid, const Work& work) {
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cout << "calculate(" << logid << ", " << work << ")" << endl;
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int32_t val;
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switch (work.op) {
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case Operation::ADD:
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val = work.num1 + work.num2;
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break;
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case Operation::SUBTRACT:
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val = work.num1 - work.num2;
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break;
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case Operation::MULTIPLY:
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val = work.num1 * work.num2;
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break;
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case Operation::DIVIDE:
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if (work.num2 == 0) {
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InvalidOperation io;
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io.whatOp = work.op;
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io.why = "Cannot divide by 0";
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throw io;
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}
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val = work.num1 / work.num2;
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break;
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default:
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InvalidOperation io;
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io.whatOp = work.op;
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io.why = "Invalid Operation";
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throw io;
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}
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SharedStruct ss;
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ss.key = logid;
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ss.value = to_string(val);
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log[logid] = ss;
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return val;
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}
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void getStruct(SharedStruct& ret, const int32_t logid) {
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cout << "getStruct(" << logid << ")" << endl;
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ret = log[logid];
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}
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void zip() { cout << "zip()" << endl; }
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protected:
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map<int32_t, SharedStruct> log;
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};
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/*
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CalculatorIfFactory is code generated.
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CalculatorCloneFactory is useful for getting access to the server side of the
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transport. It is also useful for making per-connection state. Without this
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CloneFactory, all connections will end up sharing the same handler instance.
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*/
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class CalculatorCloneFactory : virtual public CalculatorIfFactory {
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public:
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virtual ~CalculatorCloneFactory() {}
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virtual CalculatorIf* getHandler(const ::apache::thrift::TConnectionInfo& connInfo)
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{
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stdcxx::shared_ptr<TSocket> sock = stdcxx::dynamic_pointer_cast<TSocket>(connInfo.transport);
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cout << "Incoming connection\n";
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cout << "\tSocketInfo: " << sock->getSocketInfo() << "\n";
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cout << "\tPeerHost: " << sock->getPeerHost() << "\n";
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cout << "\tPeerAddress: " << sock->getPeerAddress() << "\n";
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cout << "\tPeerPort: " << sock->getPeerPort() << "\n";
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return new CalculatorHandler;
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}
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virtual void releaseHandler( ::shared::SharedServiceIf* handler) {
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delete handler;
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}
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};
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int main() {
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TThreadedServer server(
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stdcxx::make_shared<CalculatorProcessorFactory>(stdcxx::make_shared<CalculatorCloneFactory>()),
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stdcxx::make_shared<TServerSocket>(9090), //port
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stdcxx::make_shared<TBufferedTransportFactory>(),
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stdcxx::make_shared<TBinaryProtocolFactory>());
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/*
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// if you don't need per-connection state, do the following instead
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TThreadedServer server(
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stdcxx::make_shared<CalculatorProcessor>(stdcxx::make_shared<CalculatorHandler>()),
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stdcxx::make_shared<TServerSocket>(9090), //port
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stdcxx::make_shared<TBufferedTransportFactory>(),
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stdcxx::make_shared<TBinaryProtocolFactory>());
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*/
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/**
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* Here are some alternate server types...
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// This server only allows one connection at a time, but spawns no threads
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TSimpleServer server(
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stdcxx::make_shared<CalculatorProcessor>(stdcxx::make_shared<CalculatorHandler>()),
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stdcxx::make_shared<TServerSocket>(9090),
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stdcxx::make_shared<TBufferedTransportFactory>(),
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stdcxx::make_shared<TBinaryProtocolFactory>());
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const int workerCount = 4;
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stdcxx::shared_ptr<ThreadManager> threadManager =
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ThreadManager::newSimpleThreadManager(workerCount);
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threadManager->threadFactory(
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stdcxx::make_shared<PlatformThreadFactory>());
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threadManager->start();
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// This server allows "workerCount" connection at a time, and reuses threads
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TThreadPoolServer server(
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stdcxx::make_shared<CalculatorProcessorFactory>(stdcxx::make_shared<CalculatorCloneFactory>()),
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stdcxx::make_shared<TServerSocket>(9090),
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stdcxx::make_shared<TBufferedTransportFactory>(),
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stdcxx::make_shared<TBinaryProtocolFactory>(),
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threadManager);
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*/
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cout << "Starting the server..." << endl;
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server.serve();
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cout << "Done." << endl;
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return 0;
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}
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