[Timer] Updated Timer UI and fixed tests
Added peeking stop button to view, added legacy and first run support, added new and fixed old tests
This commit is contained in:
@@ -30,9 +30,6 @@ define(
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* Sets the reference timestamp in a timer to the current
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* time, such that it begins counting up.
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*
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* Both "Start" and "Restart" share this implementation, but
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* control their visibility with different `appliesTo` behavior.
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*
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* @implements {Action}
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* @memberof platform/features/clock
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* @constructor
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@@ -60,7 +57,7 @@ define(
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}
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function setTimerState(model) {
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model.timerState = 'play';
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model.timerState = 'started';
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}
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function setPausedTime(model) {
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@@ -54,8 +54,7 @@ define(
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// We show this variant for timers which have
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// a target time, or is in a playing state.
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return model.type === 'timer' &&
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(model.timestamp !== undefined ||
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model.timerState === 'play');
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model.timerState === 'started';
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};
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PauseTimerAction.prototype.perform = function () {
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@@ -63,7 +62,7 @@ define(
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now = this.now;
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function setTimerState(model) {
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model.timerState = 'pause';
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model.timerState = 'paused';
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}
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function setPausedTime(model) {
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@@ -50,14 +50,32 @@ define(
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(context.domainObject && context.domainObject.getModel()) ||
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{};
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// We show this variant for timers which already have
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// a target time.
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// We show this variant for timers which already have a target time.
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return model.type === 'timer' &&
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(model.timestamp !== undefined ||
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model.timerState !== undefined);
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model.timerState !== 'stopped';
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};
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RestartTimerAction.prototype.perform = function () {
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var domainObject = this.domainObject,
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now = this.now;
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function setTimestamp(model) {
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model.timestamp = now();
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}
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function setTimerState(model) {
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model.timerState = 'started';
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}
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function setPausedTime(model) {
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model.pausedTime = undefined;
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}
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return domainObject.useCapability('mutation', setTimestamp) &&
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domainObject.useCapability('mutation', setTimerState) &&
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domainObject.useCapability('mutation', setPausedTime);
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};
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return RestartTimerAction;
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}
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);
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@@ -53,8 +53,7 @@ define(
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// We show this variant for timers which do not yet have
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// a target time.
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return model.type === 'timer' &&
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(model.timestamp === undefined ||
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model.timerState !== 'play');
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model.timerState !== 'started';
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};
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return StartTimerAction;
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@@ -54,8 +54,7 @@ define(
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// We show this variant for timers which do not yet have
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// a target time.
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return model.type === 'timer' &&
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(model.timestamp !== undefined ||
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model.timerState !== undefined);
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model.timerState !== 'stopped';
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};
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StopTimerAction.prototype.perform = function () {
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@@ -66,7 +65,7 @@ define(
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}
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function setTimerState(model) {
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model.timerState = undefined;
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model.timerState = 'stopped';
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}
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function setPausedTime(model) {
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@@ -54,10 +54,13 @@ define(
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timeDelta >= 1000 ? "+" : "";
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self.signCssClass = timeDelta < 0 ? "icon-minus" :
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timeDelta >= 1000 ? "icon-plus" : "";
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self.stateCssClass = relativeTimerState === "play" ? "icon-play" :
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relativeTimerState === "pause" ? "icon-pause" : "icon-box";
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} else {
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self.textValue = "";
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self.signValue = "";
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self.signCssClass = "";
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self.stateCssClass = "icon-box";
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}
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}
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@@ -73,34 +76,47 @@ define(
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relativeTimerState = timerState;
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}
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function updateActions(actionCapability, actionKey) {
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self.relevantAction = actionCapability &&
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actionCapability.getActions(actionKey)[0];
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self.stopAction = relativeTimerState !== 'stopped' ?
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actionCapability && actionCapability.getActions('timer.stop')[0] : undefined;
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}
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function isPaused() {
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return relativeTimerState === 'pause';
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return relativeTimerState === 'paused';
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}
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function handleLegacyTimer(model) {
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if (model.timerState === undefined) {
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model.timerState = model.timestamp === undefined ?
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'stopped' : 'started';
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}
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}
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function updateObject(domainObject) {
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var model = domainObject.getModel(),
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timestamp = model.timestamp,
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var model = domainObject.getModel();
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handleLegacyTimer(model);
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var timestamp = model.timestamp,
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formatKey = model.timerFormat,
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timerState = model.timerState,
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actionCapability = domainObject.getCapability('action'),
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actionKey = (timerState !== 'play') ?
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actionKey = (timerState !== 'started') ?
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'timer.start' : 'timer.pause';
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self.timerState = model.timerState;
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self.pausedTime = model.pausedTime;
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updateFormat(formatKey);
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updateTimestamp(timestamp);
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updateTimerState(timerState);
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updateActions(actionCapability, actionKey);
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//if paused on startup show last known position
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if (isPaused() && !lastTimestamp) {
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lastTimestamp = self.pausedTime;
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lastTimestamp = model.pausedTime;
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}
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self.relevantAction = actionCapability &&
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actionCapability.getActions(actionKey)[0];
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update();
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}
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@@ -122,6 +138,11 @@ define(
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lastTimestamp = now();
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update();
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}
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if (relativeTimerState === undefined) {
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handleModification();
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}
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// We're running in an animation frame, not in a digest cycle.
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// We need to trigger a digest cycle if our displayable data
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// changes.
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@@ -157,7 +178,7 @@ define(
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*/
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TimerController.prototype.buttonCssClass = function () {
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return this.relevantAction ?
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this.relevantAction.getMetadata().cssclass : "";
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this.relevantAction.getMetadata().cssclass : "";
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};
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/**
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@@ -167,7 +188,7 @@ define(
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*/
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TimerController.prototype.buttonText = function () {
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return this.relevantAction ?
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this.relevantAction.getMetadata().name : "";
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this.relevantAction.getMetadata().name : "";
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};
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@@ -181,6 +202,36 @@ define(
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}
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};
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/**
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* Get the CSS class to display the stop button
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* @returns {string} cssclass to display
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*/
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TimerController.prototype.stopButtonCssClass = function () {
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return this.stopAction ?
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this.stopAction.getMetadata().cssclass : '';
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};
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/**
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* Get the text to show the stop button
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* (e.g. in a tooltip)
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* @returns {string} name of the action
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*/
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TimerController.prototype.stopButtonText = function () {
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return this.stopAction ?
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this.stopAction.getMetadata().name : '';
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};
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/**
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* Perform the action associated with the stop button.
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*/
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TimerController.prototype.clickStopButton = function () {
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if (this.stopAction) {
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this.stopAction.perform();
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this.updateObject(this.$scope.domainObject);
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}
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};
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/**
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* Get the sign (+ or -) of the current timer value, as
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* displayable text.
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@@ -199,6 +250,15 @@ define(
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return this.signCssClass;
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};
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/**
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* Get the symbol (play, pause or stop) of the current timer state, as
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* a CSS class.
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* @returns {string} symbol of the current timer state
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*/
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TimerController.prototype.stateClass = function () {
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return this.stateCssClass;
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};
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/**
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* Get the text to display for the current timer value.
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* @returns {string} current timer value
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