Files
openmct/platform/commonUI/inspect/src/gestures/InfoGesture.js
Victor Woeltjen 5af3d575a2 [Representation] Remove redundant listener
The  event is already listened-for at the representation
level to trigger cleanup, including gestures, so the info gesture
does not need to listen for it as well.

Per code review feedback, nasa/openmctweb#222
2015-10-30 10:45:44 -07:00

149 lines
5.8 KiB
JavaScript

/*****************************************************************************
* Open MCT Web, Copyright (c) 2014-2015, United States Government
* as represented by the Administrator of the National Aeronautics and Space
* Administration. All rights reserved.
*
* Open MCT Web is licensed under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* Open MCT Web includes source code licensed under additional open source
* licenses. See the Open Source Licenses file (LICENSES.md) included with
* this source code distribution or the Licensing information page available
* at runtime from the About dialog for additional information.
*****************************************************************************/
/*global define*/
define(
[],
function () {
"use strict";
/**
* The `info` gesture displays domain object metadata in a
* bubble on hover.
*
* @memberof platform/commonUI/inspect
* @constructor
* @implements {Gesture}
* @param $timeout Angular's `$timeout`
* @param {InfoService} infoService a service which shows info bubbles
* @param {number} delay delay, in milliseconds, before bubble appears
* @param element jqLite-wrapped DOM element
* @param {DomainObject} domainObject the domain object for which to
* show information
*/
function InfoGesture($timeout, agentService, infoService, delay, element, domainObject) {
var self = this;
// Callback functions to preserve the "this" pointer (in the
// absence of Function.prototype.bind)
this.showBubbleCallback = function (event) {
self.showBubble(event);
};
this.hideBubbleCallback = function (event) {
self.hideBubble(event);
};
this.trackPositionCallback = function (event) {
self.trackPosition(event);
};
this.element = element;
this.$timeout = $timeout;
this.infoService = infoService;
this.delay = delay;
this.domainObject = domainObject;
// Checks if you are on a mobile device, if the device is
// not mobile (agentService.isMobile() = false), then
// the pendingBubble and therefore hovering is allowed
if (!agentService.isMobile()) {
// Show bubble (on a timeout) on mouse over
element.on('mouseenter', this.showBubbleCallback);
}
}
InfoGesture.prototype.trackPosition = function (event) {
// Record mouse position, so bubble can be shown at latest
// mouse position (not just where the mouse entered)
this.mousePosition = [ event.clientX, event.clientY ];
};
InfoGesture.prototype.hideBubble = function () {
// If a bubble is showing, dismiss it
if (this.dismissBubble) {
this.dismissBubble();
this.element.off('mouseleave', this.hideBubbleCallback);
this.dismissBubble = undefined;
}
// If a bubble will be shown on a timeout, cancel that
if (this.pendingBubble) {
this.$timeout.cancel(this.pendingBubble);
this.element.off('mousemove', this.trackPositionCallback);
this.element.off('mouseleave', this.hideBubbleCallback);
this.pendingBubble = undefined;
}
// Also clear mouse position so we don't have a ton of tiny
// arrays allocated while user mouses over things
this.mousePosition = undefined;
};
InfoGesture.prototype.showBubble = function (event) {
var self = this;
function displayBubble() {
self.dismissBubble = self.infoService.display(
"info-table",
self.domainObject.getModel().name,
self.domainObject.useCapability('metadata'),
self.mousePosition
);
self.element.off('mousemove', self.trackPositionCallback);
self.pendingBubble = undefined;
}
this.trackPosition(event);
// Do nothing if we're already scheduled to show a bubble.
// This may happen due to redundant event firings caused
// by https://github.com/angular/angular.js/issues/12795
if (this.pendingBubble) {
return;
}
// Also need to track position during hover
this.element.on('mousemove', this.trackPositionCallback);
// Show the bubble, after a suitable delay (if mouse has
// left before this time is up, this will be canceled.)
this.pendingBubble = this.$timeout(displayBubble, this.delay);
this.element.on('mouseleave', this.hideBubbleCallback);
};
/**
* Detach any event handlers associated with this gesture.
* @method
*/
InfoGesture.prototype.destroy = function () {
// Dismiss any active bubble...
this.hideBubble();
// ...and detach listeners
this.element.off('mouseenter', this.showBubbleCallback);
};
return InfoGesture;
}
);