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mirror of https://github.com/pyscript/pyscript.git synced 2022-05-01 19:47:48 +03:00

move examples from public to their own examples folder

This commit is contained in:
Fabio Pliger
2022-04-09 15:44:15 -05:00
parent 6d39e5b97b
commit 00d4277437
62 changed files with 224 additions and 19 deletions

View File

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var oneone = Mario.oneone = function() {
//The things that need to be passed in are basically just dependent on what
//tileset we're in, so it makes more sense to just make one variable for that, so
//TODO: put as much of this in the Level object definition as possible.
level = new Mario.Level({
playerPos: [56,192],
loader: Mario.oneone,
background: "#7974FF",
scrolling: true,
invincibility: [144, 192, 240],
exit: 204,
floorSprite: new Mario.Sprite('sprites/tiles.png', [0,0],[16,16],0),
cloudSprite: new Mario.Sprite('sprites/tiles.png', [0,320],[48,32],0),
wallSprite: new Mario.Sprite('sprites/tiles.png', [0, 16],[16,16],0),
brickSprite: new Mario.Sprite('sprites/tiles.png', [16, 0], [16,16], 0),
brickBounceSprite: new Mario.Sprite('sprites/tiles.png',[32,0],[16,16],0),
rubbleSprite: function () {
return new Mario.Sprite('sprites/items.png', [64,0], [8,8], 3, [0,1])
},
ublockSprite: new Mario.Sprite('sprites/tiles.png', [48, 0], [16,16],0),
superShroomSprite: new Mario.Sprite('sprites/items.png', [0,0], [16,16], 0),
fireFlowerSprite: new Mario.Sprite('sprites/items.png', [0,32], [16,16], 20, [0,1,2,3]),
starSprite: new Mario.Sprite('sprites/items.png', [0,48], [16,16], 20, [0,1,2,3]),
pipeLEndSprite: new Mario.Sprite('sprites/tiles.png', [0, 128], [16,16], 0),
pipeREndSprite: new Mario.Sprite('sprites/tiles.png', [16, 128], [16,16], 0),
pipeLMidSprite: new Mario.Sprite('sprites/tiles.png', [0, 144], [16,16], 0),
pipeRMidSprite: new Mario.Sprite('sprites/tiles.png', [16, 144], [16,16], 0),
pipeUpMid: new Mario.Sprite('sprites/tiles.png', [0, 144], [32,16], 0),
pipeSideMid: new Mario.Sprite('sprites/tiles.png', [48, 128], [16,32], 0),
pipeLeft: new Mario.Sprite('sprites/tiles.png', [32, 128], [16,32], 0),
pipeTop: new Mario.Sprite('sprites/tiles.png', [0, 128], [32,16], 0),
qblockSprite: new Mario.Sprite('sprites/tiles.png', [384, 0], [16,16], 8, [0,0,0,0,1,2,1]),
bcoinSprite: function() {
return new Mario.Sprite('sprites/items.png', [0,112],[16,16], 20,[0,1,2,3]);
},
cloudSprites:[
new Mario.Sprite('sprites/tiles.png', [0,320],[16,32],0),
new Mario.Sprite('sprites/tiles.png', [16,320],[16,32],0),
new Mario.Sprite('sprites/tiles.png', [32,320],[16,32],0)
],
hillSprites: [
new Mario.Sprite('sprites/tiles.png', [128,128],[16,16],0),
new Mario.Sprite('sprites/tiles.png', [144,128],[16,16],0),
new Mario.Sprite('sprites/tiles.png', [160,128],[16,16],0),
new Mario.Sprite('sprites/tiles.png', [128,144],[16,16],0),
new Mario.Sprite('sprites/tiles.png', [144,144],[16,16],0),
new Mario.Sprite('sprites/tiles.png', [160,144],[16,16],0)
],
bushSprite: new Mario.Sprite('sprites/tiles.png', [176, 144], [48, 16], 0),
bushSprites: [
new Mario.Sprite('sprites/tiles.png', [176,144], [16,16],0),
new Mario.Sprite('sprites/tiles.png', [192,144], [16,16],0),
new Mario.Sprite('sprites/tiles.png', [208,144], [16,16],0)],
goombaSprite: function() {
return new Mario.Sprite('sprites/enemy.png', [0, 16], [16,16], 3, [0,1]);
},
koopaSprite: function() {
return new Mario.Sprite('sprites/enemy.png', [96,0], [16,32], 2, [0,1]);
},
flagPoleSprites: [
new Mario.Sprite('sprites/tiles.png', [256, 128], [16,16], 0),
new Mario.Sprite('sprites/tiles.png', [256, 144], [16,16], 0),
new Mario.Sprite('sprites/items.png', [128, 32], [16,16], 0)
]
});
ground = [[0,69],[71,86],[89,153],[155,212]];
player.pos[0] = level.playerPos[0];
player.pos[1] = level.playerPos[1];
vX = 0;
//build THE GROUND
ground.forEach(function(loc) {
level.putFloor(loc[0],loc[1]);
});
//build scenery
clouds = [[7,3],[19, 2],[56, 3],[67, 2],[87, 2],[103, 2],[152, 3],[163, 2],[200, 3]];
clouds.forEach(function(cloud){
level.putCloud(cloud[0],cloud[1]);
});
twoClouds = [[36,2],[132,2],[180,2]];
twoClouds.forEach(function(cloud){
level.putTwoCloud(cloud[0],cloud[1]);
});
threeClouds = [[27,3],[75,3],[123,3],[171,3]];
threeClouds.forEach(function(cloud){
level.putThreeCloud(cloud[0],cloud[1]);
});
bHills = [0,48,96,144,192]
bHills.forEach(function(hill) {
level.putBigHill(hill, 12);
});
sHills = [16,64,111,160];
sHills.forEach(function(hill) {
level.putSmallHill(hill, 12);
});
bushes = [23,71,118,167];
bushes.forEach(function(bush) {
level.putBush(bush, 12);
});
twoBushes = [41,89,137];
twoBushes.forEach(function(bush) {
level.putTwoBush(bush, 12);
});
threeBushes = [11,59,106];
threeBushes.forEach(function(bush) {
level.putThreeBush(bush, 12);
});
//interactable terrain
level.putQBlock(16, 9, new Mario.Bcoin([256, 144]));
level.putBrick(20, 9, null);
level.putQBlock(21, 9, new Mario.Mushroom([336, 144]));
level.putBrick(22, 9, null);
level.putQBlock(22, 5, new Mario.Bcoin([352, 80]));
level.putQBlock(23, 9, new Mario.Bcoin([368, 144]));
level.putBrick(24, 9, null);
level.putPipe(28, 13, 2);
level.putPipe(38, 13, 3);
level.putPipe(46, 13, 4);
level.putRealPipe(57, 9, 4, "DOWN", Mario.oneonetunnel);
level.putBrick(77, 9, null);
level.putQBlock(78, 9, new Mario.Mushroom([1248, 144]));
level.putBrick(79, 9, null);
level.putBrick(80, 5, null);
level.putBrick(81, 5, null);
level.putBrick(82, 5, null);
level.putBrick(83, 5, null);
level.putBrick(84, 5, null);
level.putBrick(85, 5, null);
level.putBrick(86, 5, null);
level.putBrick(87, 5, null);
level.putBrick(91, 5, null);
level.putBrick(92, 5, null);
level.putBrick(93, 5, null);
level.putQBlock(94, 5, new Mario.Bcoin([1504, 80]));
level.putBrick(94, 9, null);
level.putBrick(100, 9, new Mario.Star([1600, 144]));
level.putBrick(101, 9, null);
level.putQBlock(105, 9, new Mario.Bcoin([1680, 144]));
level.putQBlock(108, 9, new Mario.Bcoin([1728, 144]));
level.putQBlock(108, 5, new Mario.Mushroom([1728, 80]));
level.putQBlock(111, 9, new Mario.Bcoin([1776, 144]));
level.putBrick(117, 9, null);
level.putBrick(120, 5, null);
level.putBrick(121, 5, null);
level.putBrick(122, 5, null);
level.putBrick(123, 5, null);
level.putBrick(128, 5, null);
level.putQBlock(129, 5, new Mario.Bcoin([2074, 80]));
level.putBrick(129, 9, null);
level.putQBlock(130, 5, new Mario.Bcoin([2080, 80]));
level.putBrick(130, 9, null);
level.putBrick(131, 5, null);
level.putWall(134, 13, 1);
level.putWall(135, 13, 2);
level.putWall(136, 13, 3);
level.putWall(137, 13, 4);
level.putWall(140, 13, 4);
level.putWall(141, 13, 3);
level.putWall(142, 13, 2);
level.putWall(143, 13, 1);
level.putWall(148, 13, 1);
level.putWall(149, 13, 2);
level.putWall(150, 13, 3);
level.putWall(151, 13, 4);
level.putWall(152, 13, 4);
level.putWall(155, 13, 4);
level.putWall(156, 13, 3);
level.putWall(157, 13, 2);
level.putWall(158, 13, 1);
level.putPipe(163, 13, 2);
level.putBrick(168, 9, null);
level.putBrick(169, 9, null);
level.putQBlock(170, 9, new Mario.Bcoin([2720, 144]));
level.putBrick(171, 9, null);
level.putPipe(179, 13, 2);
level.putWall(181, 13, 1);
level.putWall(182, 13, 2);
level.putWall(183, 13, 3);
level.putWall(184, 13, 4);
level.putWall(185, 13, 5);
level.putWall(186, 13, 6);
level.putWall(187, 13, 7);
level.putWall(188, 13, 8);
level.putWall(189, 13, 8);
level.putFlagpole(198);
//and enemies
level.putGoomba(22, 12);
level.putGoomba(40, 12);
level.putGoomba(50, 12);
level.putGoomba(51, 12);
level.putGoomba(82, 4);
level.putGoomba(84, 4);
level.putGoomba(100, 12);
level.putGoomba(102, 12);
level.putGoomba(114, 12);
level.putGoomba(115, 12);
level.putGoomba(122, 12);
level.putGoomba(123, 12);
level.putGoomba(125, 12);
level.putGoomba(126, 12);
level.putGoomba(170, 12);
level.putGoomba(172, 12);
level.putKoopa(35, 11);
music.underground.pause();
// music.overworld.currentTime = 0;
music.overworld.play();
};