mirror of
https://github.com/pyscript/pyscript.git
synced 2022-05-01 19:47:48 +03:00
move examples from public to their own examples folder
This commit is contained in:
118
pyscriptjs/examples/mario/js/mushroom.js
Normal file
118
pyscriptjs/examples/mario/js/mushroom.js
Normal file
@@ -0,0 +1,118 @@
|
||||
(function() {
|
||||
if (typeof Mario === 'undefined')
|
||||
window.Mario = {};
|
||||
|
||||
var Mushroom = Mario.Mushroom = function(pos) {
|
||||
this.spawning = false;
|
||||
this.waiting = 0;
|
||||
|
||||
Mario.Entity.call(this, {
|
||||
pos: pos,
|
||||
sprite: level.superShroomSprite,
|
||||
hitbox: [0,0,16,16]
|
||||
});
|
||||
}
|
||||
|
||||
Mario.Util.inherits(Mushroom, Mario.Entity);
|
||||
|
||||
Mushroom.prototype.render = function(ctx, vX, vY) {
|
||||
if (this.spawning > 1) return;
|
||||
this.sprite.render(ctx, this.pos[0], this.pos[1], vX, vY);
|
||||
}
|
||||
|
||||
Mushroom.prototype.spawn = function() {
|
||||
if (player.power > 0) {
|
||||
//replace this with a fire flower
|
||||
var ff = new Mario.Fireflower(this.pos)
|
||||
ff.spawn();
|
||||
return;
|
||||
}
|
||||
sounds.itemAppear.play();
|
||||
this.idx = level.items.length;
|
||||
level.items.push(this);
|
||||
this.spawning = 12;
|
||||
this.targetpos = [];
|
||||
this.targetpos[0] = this.pos[0];
|
||||
this.targetpos[1] = this.pos[1] - 16;
|
||||
}
|
||||
|
||||
Mushroom.prototype.update = function(dt) {
|
||||
if (this.spawning > 1) {
|
||||
this.spawning -= 1;
|
||||
if (this.spawning == 1) this.vel[1] = -.5;
|
||||
return;
|
||||
}
|
||||
if (this.spawning) {
|
||||
if (this.pos[1] <= this.targetpos[1]) {
|
||||
this.pos[1] = this.targetpos[1];
|
||||
this.vel[1] = 0;
|
||||
this.waiting = 5;
|
||||
this.spawning = 0;
|
||||
this.vel[0] = 1;
|
||||
}
|
||||
} else {
|
||||
this.acc[1] = 0.2;
|
||||
}
|
||||
|
||||
if (this.waiting) {
|
||||
this.waiting -= 1;
|
||||
} else {
|
||||
this.vel[1] += this.acc[1];
|
||||
this.pos[0] += this.vel[0];
|
||||
this.pos[1] += this.vel[1];
|
||||
this.sprite.update(dt);
|
||||
}
|
||||
}
|
||||
|
||||
Mushroom.prototype.collideWall = function() {
|
||||
this.vel[0] = -this.vel[0];
|
||||
}
|
||||
|
||||
Mushroom.prototype.checkCollisions = function() {
|
||||
if(this.spawning) {
|
||||
return;
|
||||
}
|
||||
var h = this.pos[1] % 16 == 0 ? 1 : 2;
|
||||
var w = this.pos[0] % 16 == 0 ? 1 : 2;
|
||||
|
||||
var baseX = Math.floor(this.pos[0] / 16);
|
||||
var baseY = Math.floor(this.pos[1] / 16);
|
||||
|
||||
if (baseY + h > 15) {
|
||||
delete level.items[this.idx];
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < h; i++) {
|
||||
for (var j = 0; j < w; j++) {
|
||||
if (level.statics[baseY + i][baseX + j]) {
|
||||
level.statics[baseY + i][baseX + j].isCollideWith(this);
|
||||
}
|
||||
if (level.blocks[baseY + i][baseX + j]) {
|
||||
level.blocks[baseY + i][baseX + j].isCollideWith(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.isPlayerCollided();
|
||||
}
|
||||
|
||||
//we have access to player everywhere, so let's just do this.
|
||||
Mushroom.prototype.isPlayerCollided = function() {
|
||||
//the first two elements of the hitbox array are an offset, so let's do this now.
|
||||
var hpos1 = [this.pos[0] + this.hitbox[0], this.pos[1] + this.hitbox[1]];
|
||||
var hpos2 = [player.pos[0] + player.hitbox[0], player.pos[1] + player.hitbox[1]];
|
||||
|
||||
//if the hitboxes actually overlap
|
||||
if (!(hpos1[0] > hpos2[0]+player.hitbox[2] || (hpos1[0]+this.hitbox[2] < hpos2[0]))) {
|
||||
if (!(hpos1[1] > hpos2[1]+player.hitbox[3] || (hpos1[1]+this.hitbox[3] < hpos2[1]))) {
|
||||
player.powerUp(this.idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Mushroom.prototype.bump = function() {
|
||||
this.vel[1] = -2;
|
||||
}
|
||||
|
||||
})();
|
||||
Reference in New Issue
Block a user