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https://github.com/pyscript/pyscript.git
synced 2022-05-01 19:47:48 +03:00
now raycaster is pure python
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@@ -24,92 +24,20 @@
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<script defer src="/build/pyscript.js"></script>
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<link rel="stylesheet" href="/build/pyscript.css" />
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<script>
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function create_objects(mathRandom, modularGruop) {
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for (var i = 0; i<30; i++) {
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var geometry = new THREE.IcosahedronGeometry(1);
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var material = new THREE.MeshStandardMaterial({flatShading:true, color:0x111111, transparent:false, opacity:1, wireframe:false});
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var cube = new THREE.Mesh(geometry, material);
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cube.speedRotation = Math.random() * 0.1;
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cube.positionX = mathRandom();
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cube.positionY = mathRandom();
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cube.positionZ = mathRandom();
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cube.castShadow = true;
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cube.receiveShadow = true;
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var newScaleValue = mathRandom(0.3);
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cube.scale.set(newScaleValue,newScaleValue,newScaleValue);
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cube.rotation.x = mathRandom(180 * Math.PI / 180);
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cube.rotation.y = mathRandom(180 * Math.PI / 180);
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cube.rotation.z = mathRandom(180 * Math.PI / 180);
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cube.position.set(cube.positionX, cube.positionY, cube.positionZ);
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modularGruop.add(cube);
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}
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}
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function generateParticle(mathRandom, particularGruop, num, amp = 2) {
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var gmaterial = new THREE.MeshPhysicalMaterial({color:0xFFFFFF, side:THREE.DoubleSide});
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var gparticular = new THREE.CircleGeometry(0.2,5);
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for (var i = 1; i < num; i++) {
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var pscale = 0.001+Math.abs(mathRandom(0.03));
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var particular = new THREE.Mesh(gparticular, gmaterial);
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particular.position.set(mathRandom(amp),mathRandom(amp),mathRandom(amp));
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particular.rotation.set(mathRandom(),mathRandom(),mathRandom());
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particular.scale.set(pscale,pscale,pscale);
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particular.speedValue = mathRandom(1);
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particularGruop.add(particular);
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}
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}
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var mouse = new THREE.Vector2(), INTERSECTED;
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var intersected;
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function onMouseMove(event) {
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event.preventDefault();
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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}
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function onMouseDown(event) {
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event.preventDefault();
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onMouseMove(event);
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raycaster.setFromCamera(mouse, camera);
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var intersected = raycaster.intersectObjects(modularGruop.children);
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if (intersected.length > 0) {
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cameraValue = false;
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if (INTERSECTED != intersected[0].object) {
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if (INTERSECTED) INTERSECTED.material.emissive.setHex(INTERSECTED.currentHex);
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INTERSECTED = intersected[0].object;
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INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
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INTERSECTED.material.emissive.setHex(0xFFFF00);
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//INTERSECTED.material.map = null;
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//lightBack.position.set(INTERSECTED.position.x,INTERSECTED.position.y,INTERSECTED.position.z);
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TweenMax.to(camera.position, 1, {
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x:INTERSECTED.position.x,
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y:INTERSECTED.position.y,
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z:INTERSECTED.position.z+3,
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ease:Power2.easeInOut
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});
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} else {
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if (INTERSECTED) INTERSECTED.material.emissive.setHex(INTERSECTED.currentHex);
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INTERSECTED = null;
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}
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}
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console.log(intersected.length);
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}
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function onMouseUp(event) {
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}
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window.addEventListener('mousedown', onMouseDown, false);
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window.addEventListener('mouseup', onMouseUp, false);
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window.addEventListener('mousemove', onMouseMove, false);
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</script>
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<py-script>
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from pyodide import create_proxy, to_js
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from js import window
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from js import Math
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from js import THREE
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from js import create_objects, generateParticle, performance, mouse, intersected
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from js import performance
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from pyodide import to_js
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from js import Object
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mouse = THREE.Vector2.new();
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renderer = THREE.WebGLRenderer.new({"antialias":True})
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renderer.setSize(1000, 1000)
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@@ -119,6 +47,13 @@ renderer.shadowMap.needsUpdate = True
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document.body.appendChild( renderer.domElement )
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import js, pyodide
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def onMouseMove(event):
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event.preventDefault();
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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js.document.addEventListener('mousemove', pyodide.create_proxy(onMouseMove))
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camera = THREE.PerspectiveCamera.new( 35, window.innerWidth / window.innerHeight, 1, 500 )
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scene = THREE.Scene.new()
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cameraRange = 3
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@@ -142,7 +77,50 @@ def mathRandom(num = 1):
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particularGruop = THREE.Object3D.new();
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modularGruop = THREE.Object3D.new();
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create_objects(mathRandom, modularGruop)
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perms = {"flatShading":True, "color":"#111111", "transparent":False, "opacity":1, "wireframe":False}
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perms = Object.fromEntries(to_js(perms))
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particle_perms = {"color":"#FFFFFF", "side":THREE.DoubleSide}
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particle_perms = Object.fromEntries(to_js(particle_perms))
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def create_cubes(mathRandom, modularGruop):
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i = 0
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while i < 30:
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geometry = THREE.IcosahedronGeometry.new();
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material = THREE.MeshStandardMaterial.new(perms);
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cube = THREE.Mesh.new(geometry, material);
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cube.speedRotation = Math.random() * 0.1;
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cube.positionX = mathRandom();
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cube.positionY = mathRandom();
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cube.positionZ = mathRandom();
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cube.castShadow = True;
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cube.receiveShadow = True;
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newScaleValue = mathRandom(0.3);
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cube.scale.set(newScaleValue,newScaleValue,newScaleValue);
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cube.rotation.x = mathRandom(180 * Math.PI / 180);
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cube.rotation.y = mathRandom(180 * Math.PI / 180);
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cube.rotation.z = mathRandom(180 * Math.PI / 180);
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cube.position.set(cube.positionX, cube.positionY, cube.positionZ);
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modularGruop.add(cube);
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i += 1
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create_cubes(mathRandom, modularGruop)
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def generateParticle(mathRandom, particularGruop, num, amp = 2):
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gmaterial = THREE.MeshPhysicalMaterial.new(particle_perms);
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gparticular = THREE.CircleGeometry.new(0.2,5);
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i = 0
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while i < num:
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pscale = 0.001+Math.abs(mathRandom(0.03));
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particular = THREE.Mesh.new(gparticular, gmaterial);
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particular.position.set(mathRandom(amp),mathRandom(amp),mathRandom(amp));
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particular.rotation.set(mathRandom(),mathRandom(),mathRandom());
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particular.scale.set(pscale,pscale,pscale);
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particular.speedValue = mathRandom(1);
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particularGruop.add(particular);
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i += 1
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generateParticle(mathRandom, particularGruop, 200, 2)
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sceneGruop.add(particularGruop);
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@@ -210,7 +188,7 @@ while True:
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camera.lookAt(scene.position)
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renderer.render( scene, camera )
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await asyncio.sleep(0.01)
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await asyncio.sleep(0.02)
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</py-script>
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