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mirror of https://github.com/pyscript/pyscript.git synced 2022-05-01 19:47:48 +03:00

Merge pull request #35 from anaconda/webgl-box

Webgl icosahedron demo
This commit is contained in:
Fabio Pliger
2022-04-20 20:55:39 -05:00
committed by GitHub
3 changed files with 252 additions and 0 deletions

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<h2 class="text-2xl font-bold text-blue-600"><a href="./todo.html" target=”_blank”>TODO App</a></h2>
<p>Demo showing how would a Simple TODO App would look like in PyScript</code> tag</p>
<h2 class="text-2xl font-bold text-blue-600"><a href="./webgl/raycaster/index.html" target=”_blank”>Webgl Icosahedron Example</a></h2>
<p>Demo showing how a Simple Webgl scene would work in PyScript</code> tag</p>
</body>
</html>

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<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title>Raycaster</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="./style.css">
</head>
<body>
<div class="container-fluid fixed-top header disable-selection">
<div class="row">
<div class="col"></div>
<div class="col-md-6">
<div class="row">
<div class="col">
</div>
</div>
</div>
<div class="col"></div>
</div>
</div>
<script src='https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js'></script>
<script defer src="/build/pyscript.js"></script>
<link rel="stylesheet" href="/build/pyscript.css" />
<script>
</script>
<py-script>
from pyodide import create_proxy, to_js
from js import window
from js import Math
from js import THREE
from js import performance
from pyodide import to_js
from js import Object
mouse = THREE.Vector2.new();
renderer = THREE.WebGLRenderer.new({"antialias":True})
renderer.setSize(1000, 1000)
renderer.shadowMap.enabled = False
renderer.shadowMap.type = THREE.PCFSoftShadowMap
renderer.shadowMap.needsUpdate = True
document.body.appendChild( renderer.domElement )
import js, pyodide
def onMouseMove(event):
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
js.document.addEventListener('mousemove', pyodide.create_proxy(onMouseMove))
camera = THREE.PerspectiveCamera.new( 35, window.innerWidth / window.innerHeight, 1, 500 )
scene = THREE.Scene.new()
cameraRange = 3
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize( window.innerWidth, window.innerHeight )
setcolor = "#000000"
scene.background = THREE.Color.new(setcolor)
scene.fog = THREE.Fog.new(setcolor, 2.5, 3.5);
sceneGruop = THREE.Object3D.new();
particularGruop = THREE.Object3D.new();
def mathRandom(num = 1):
setNumber = - Math.random() * num + Math.random() * num
return setNumber
particularGruop = THREE.Object3D.new();
modularGruop = THREE.Object3D.new();
perms = {"flatShading":True, "color":"#111111", "transparent":False, "opacity":1, "wireframe":False}
perms = Object.fromEntries(to_js(perms))
particle_perms = {"color":"#FFFFFF", "side":THREE.DoubleSide}
particle_perms = Object.fromEntries(to_js(particle_perms))
def create_cubes(mathRandom, modularGruop):
i = 0
while i < 30:
geometry = THREE.IcosahedronGeometry.new();
material = THREE.MeshStandardMaterial.new(perms);
cube = THREE.Mesh.new(geometry, material);
cube.speedRotation = Math.random() * 0.1;
cube.positionX = mathRandom();
cube.positionY = mathRandom();
cube.positionZ = mathRandom();
cube.castShadow = True;
cube.receiveShadow = True;
newScaleValue = mathRandom(0.3);
cube.scale.set(newScaleValue,newScaleValue,newScaleValue);
cube.rotation.x = mathRandom(180 * Math.PI / 180);
cube.rotation.y = mathRandom(180 * Math.PI / 180);
cube.rotation.z = mathRandom(180 * Math.PI / 180);
cube.position.set(cube.positionX, cube.positionY, cube.positionZ);
modularGruop.add(cube);
i += 1
create_cubes(mathRandom, modularGruop)
def generateParticle(mathRandom, particularGruop, num, amp = 2):
gmaterial = THREE.MeshPhysicalMaterial.new(particle_perms);
gparticular = THREE.CircleGeometry.new(0.2,5);
i = 0
while i < num:
pscale = 0.001+Math.abs(mathRandom(0.03));
particular = THREE.Mesh.new(gparticular, gmaterial);
particular.position.set(mathRandom(amp),mathRandom(amp),mathRandom(amp));
particular.rotation.set(mathRandom(),mathRandom(),mathRandom());
particular.scale.set(pscale,pscale,pscale);
particular.speedValue = mathRandom(1);
particularGruop.add(particular);
i += 1
generateParticle(mathRandom, particularGruop, 200, 2)
sceneGruop.add(particularGruop);
scene.add(modularGruop);
scene.add(sceneGruop);
camera.position.set(0, 0, cameraRange);
cameraValue = False;
ambientLight = THREE.AmbientLight.new(0xFFFFFF, 0.1);
light = THREE.SpotLight.new(0xFFFFFF, 3);
light.position.set(5, 5, 2);
light.castShadow = True;
light.shadow.mapSize.width = 10000;
light.shadow.mapSize.height = light.shadow.mapSize.width;
light.penumbra = 0.5;
lightBack = THREE.PointLight.new(0x0FFFFF, 1);
lightBack.position.set(0, -3, -1);
scene.add(sceneGruop);
scene.add(light);
scene.add(lightBack);
rectSize = 2
intensity = 100
rectLight = THREE.RectAreaLight.new( 0x0FFFFF, intensity, rectSize, rectSize )
rectLight.position.set( 0, 0, 1 )
rectLight.lookAt( 0, 0, 0 )
scene.add( rectLight )
rectLightHelper = THREE.RectAreaLightHelper.new( rectLight );
raycaster = THREE.Raycaster.new();
uSpeed = 0.1
time = 0.0003;
camera.lookAt(scene.position)
while True:
time = performance.now() * 0.0003;
i = 0
while i < particularGruop.children.length:
newObject = particularGruop.children[i];
newObject.rotation.x += newObject.speedValue/10;
newObject.rotation.y += newObject.speedValue/10;
newObject.rotation.z += newObject.speedValue/10;
i += 1
i = 0
while i < modularGruop.children.length:
newCubes = modularGruop.children[i];
newCubes.rotation.x += 0.008;
newCubes.rotation.y += 0.005;
newCubes.rotation.z += 0.003;
newCubes.position.x = Math.sin(time * newCubes.positionZ) * newCubes.positionY;
newCubes.position.y = Math.cos(time * newCubes.positionX) * newCubes.positionZ;
newCubes.position.z = Math.sin(time * newCubes.positionY) * newCubes.positionX;
i += 1
particularGruop.rotation.y += 0.005;
modularGruop.rotation.y -= ((mouse.x * 4) + modularGruop.rotation.y) * uSpeed;
modularGruop.rotation.x -= ((-mouse.y * 4) + modularGruop.rotation.x) * uSpeed;
renderer.render( scene, camera )
await asyncio.sleep(0.02)
</py-script>
</body>
</html>

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body {
margin: 0;
text-align: center;
background-color: black;
cursor: crosshair;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
.header {
/*top:45%;*/
top: 45%;
color: #DDDDDD;
}
.footer {
bottom:3%;
}
.description {
color: gray;
padding-top: 50px;
}
.btn {
border-radius: 30px;
padding: 10px 30px;
}
a, a:hover, a:visited {
color: red;
text-decoration: none;
}
.disable-selection {
-moz-user-select: none; /* Firefox */
-ms-user-select: none; /* Internet Explorer */
-khtml-user-select: none; /* KHTML browsers (e.g. Konqueror) */
-webkit-user-select: none; /* Chrome, Safari, and Opera */
-webkit-touch-callout: none; /* Disable Android and iOS callouts*/
}
h1::after {
content: ' V 2.0';
font-size: 12px;
position:absolute;
top: 3px;
padding-left: 5px;
font-weight: 400;
}
h2::after {
content: '2';
font-size: 12px;
position:absolute;
top: 14px;
padding-left: 5px;
}