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mirror of https://github.com/pyscript/pyscript.git synced 2022-05-01 19:47:48 +03:00

added in some animation

This commit is contained in:
Michael Verhulst
2022-04-16 22:32:28 -05:00
parent 7b7cbb6cf2
commit a0340a6136

View File

@@ -57,13 +57,59 @@ function generateParticle(mathRandom, particularGruop, num, amp = 2) {
particularGruop.add(particular);
}
}
var mouse = new THREE.Vector2(), INTERSECTED;
var intersected;
function onMouseMove(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
}
function onMouseDown(event) {
event.preventDefault();
onMouseMove(event);
raycaster.setFromCamera(mouse, camera);
var intersected = raycaster.intersectObjects(modularGruop.children);
if (intersected.length > 0) {
cameraValue = false;
if (INTERSECTED != intersected[0].object) {
if (INTERSECTED) INTERSECTED.material.emissive.setHex(INTERSECTED.currentHex);
INTERSECTED = intersected[0].object;
INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
INTERSECTED.material.emissive.setHex(0xFFFF00);
//INTERSECTED.material.map = null;
//lightBack.position.set(INTERSECTED.position.x,INTERSECTED.position.y,INTERSECTED.position.z);
TweenMax.to(camera.position, 1, {
x:INTERSECTED.position.x,
y:INTERSECTED.position.y,
z:INTERSECTED.position.z+3,
ease:Power2.easeInOut
});
} else {
if (INTERSECTED) INTERSECTED.material.emissive.setHex(INTERSECTED.currentHex);
INTERSECTED = null;
}
}
console.log(intersected.length);
}
function onMouseUp(event) {
}
window.addEventListener('mousedown', onMouseDown, false);
window.addEventListener('mouseup', onMouseUp, false);
window.addEventListener('mousemove', onMouseMove, false);
</script>
<py-script>
from pyodide import create_proxy, to_js
from js import window
from js import Math
from js import THREE
from js import create_objects, generateParticle
from js import create_objects, generateParticle, performance, mouse, intersected
renderer = THREE.WebGLRenderer.new({"antialias":True})
renderer.setSize(1000, 1000)
@@ -134,8 +180,39 @@ raycaster = THREE.Raycaster.new();
uSpeed = 0.1
time = 0.0003;
camera.lookAt(scene.position)
renderer.render( scene, camera )
while True:
time = performance.now() * 0.0003;
i = 0
while i < particularGruop.children.length:
newObject = particularGruop.children[i];
newObject.rotation.x += newObject.speedValue/10;
newObject.rotation.y += newObject.speedValue/10;
newObject.rotation.z += newObject.speedValue/10;
i += 1
i = 0
while i < modularGruop.children.length:
newCubes = modularGruop.children[i];
newCubes.rotation.x += 0.008;
newCubes.rotation.y += 0.005;
newCubes.rotation.z += 0.003;
newCubes.position.x = Math.sin(time * newCubes.positionZ) * newCubes.positionY;
newCubes.position.y = Math.cos(time * newCubes.positionX) * newCubes.positionZ;
newCubes.position.z = Math.sin(time * newCubes.positionY) * newCubes.positionX;
i += 1
particularGruop.rotation.y += 0.005;
modularGruop.rotation.y -= ((mouse.x * 4) + modularGruop.rotation.y) * uSpeed;
modularGruop.rotation.x -= ((-mouse.y * 4) + modularGruop.rotation.x) * uSpeed;
camera.lookAt(scene.position)
renderer.render( scene, camera )
await asyncio.sleep(0.01)
</py-script>
</body>
</html>