var oneone = Mario.oneone = function() { //The things that need to be passed in are basically just dependent on what //tileset we're in, so it makes more sense to just make one variable for that, so //TODO: put as much of this in the Level object definition as possible. level = new Mario.Level({ playerPos: [56,192], loader: Mario.oneone, background: "#7974FF", scrolling: true, invincibility: [144, 192, 240], exit: 204, floorSprite: new Mario.Sprite('sprites/tiles.png', [0,0],[16,16],0), cloudSprite: new Mario.Sprite('sprites/tiles.png', [0,320],[48,32],0), wallSprite: new Mario.Sprite('sprites/tiles.png', [0, 16],[16,16],0), brickSprite: new Mario.Sprite('sprites/tiles.png', [16, 0], [16,16], 0), brickBounceSprite: new Mario.Sprite('sprites/tiles.png',[32,0],[16,16],0), rubbleSprite: function () { return new Mario.Sprite('sprites/items.png', [64,0], [8,8], 3, [0,1]) }, ublockSprite: new Mario.Sprite('sprites/tiles.png', [48, 0], [16,16],0), superShroomSprite: new Mario.Sprite('sprites/items.png', [0,0], [16,16], 0), fireFlowerSprite: new Mario.Sprite('sprites/items.png', [0,32], [16,16], 20, [0,1,2,3]), starSprite: new Mario.Sprite('sprites/items.png', [0,48], [16,16], 20, [0,1,2,3]), pipeLEndSprite: new Mario.Sprite('sprites/tiles.png', [0, 128], [16,16], 0), pipeREndSprite: new Mario.Sprite('sprites/tiles.png', [16, 128], [16,16], 0), pipeLMidSprite: new Mario.Sprite('sprites/tiles.png', [0, 144], [16,16], 0), pipeRMidSprite: new Mario.Sprite('sprites/tiles.png', [16, 144], [16,16], 0), pipeUpMid: new Mario.Sprite('sprites/tiles.png', [0, 144], [32,16], 0), pipeSideMid: new Mario.Sprite('sprites/tiles.png', [48, 128], [16,32], 0), pipeLeft: new Mario.Sprite('sprites/tiles.png', [32, 128], [16,32], 0), pipeTop: new Mario.Sprite('sprites/tiles.png', [0, 128], [32,16], 0), qblockSprite: new Mario.Sprite('sprites/tiles.png', [384, 0], [16,16], 8, [0,0,0,0,1,2,1]), bcoinSprite: function() { return new Mario.Sprite('sprites/items.png', [0,112],[16,16], 20,[0,1,2,3]); }, cloudSprites:[ new Mario.Sprite('sprites/tiles.png', [0,320],[16,32],0), new Mario.Sprite('sprites/tiles.png', [16,320],[16,32],0), new Mario.Sprite('sprites/tiles.png', [32,320],[16,32],0) ], hillSprites: [ new Mario.Sprite('sprites/tiles.png', [128,128],[16,16],0), new Mario.Sprite('sprites/tiles.png', [144,128],[16,16],0), new Mario.Sprite('sprites/tiles.png', [160,128],[16,16],0), new Mario.Sprite('sprites/tiles.png', [128,144],[16,16],0), new Mario.Sprite('sprites/tiles.png', [144,144],[16,16],0), new Mario.Sprite('sprites/tiles.png', [160,144],[16,16],0) ], bushSprite: new Mario.Sprite('sprites/tiles.png', [176, 144], [48, 16], 0), bushSprites: [ new Mario.Sprite('sprites/tiles.png', [176,144], [16,16],0), new Mario.Sprite('sprites/tiles.png', [192,144], [16,16],0), new Mario.Sprite('sprites/tiles.png', [208,144], [16,16],0)], goombaSprite: function() { return new Mario.Sprite('sprites/enemy.png', [0, 16], [16,16], 3, [0,1]); }, koopaSprite: function() { return new Mario.Sprite('sprites/enemy.png', [96,0], [16,32], 2, [0,1]); }, flagPoleSprites: [ new Mario.Sprite('sprites/tiles.png', [256, 128], [16,16], 0), new Mario.Sprite('sprites/tiles.png', [256, 144], [16,16], 0), new Mario.Sprite('sprites/items.png', [128, 32], [16,16], 0) ] }); ground = [[0,69],[71,86],[89,153],[155,212]]; player.pos[0] = level.playerPos[0]; player.pos[1] = level.playerPos[1]; vX = 0; //build THE GROUND ground.forEach(function(loc) { level.putFloor(loc[0],loc[1]); }); //build scenery clouds = [[7,3],[19, 2],[56, 3],[67, 2],[87, 2],[103, 2],[152, 3],[163, 2],[200, 3]]; clouds.forEach(function(cloud){ level.putCloud(cloud[0],cloud[1]); }); twoClouds = [[36,2],[132,2],[180,2]]; twoClouds.forEach(function(cloud){ level.putTwoCloud(cloud[0],cloud[1]); }); threeClouds = [[27,3],[75,3],[123,3],[171,3]]; threeClouds.forEach(function(cloud){ level.putThreeCloud(cloud[0],cloud[1]); }); bHills = [0,48,96,144,192] bHills.forEach(function(hill) { level.putBigHill(hill, 12); }); sHills = [16,64,111,160]; sHills.forEach(function(hill) { level.putSmallHill(hill, 12); }); bushes = [23,71,118,167]; bushes.forEach(function(bush) { level.putBush(bush, 12); }); twoBushes = [41,89,137]; twoBushes.forEach(function(bush) { level.putTwoBush(bush, 12); }); threeBushes = [11,59,106]; threeBushes.forEach(function(bush) { level.putThreeBush(bush, 12); }); //interactable terrain level.putQBlock(16, 9, new Mario.Bcoin([256, 144])); level.putBrick(20, 9, null); level.putQBlock(21, 9, new Mario.Mushroom([336, 144])); level.putBrick(22, 9, null); level.putQBlock(22, 5, new Mario.Bcoin([352, 80])); level.putQBlock(23, 9, new Mario.Bcoin([368, 144])); level.putBrick(24, 9, null); level.putPipe(28, 13, 2); level.putPipe(38, 13, 3); level.putPipe(46, 13, 4); level.putRealPipe(57, 9, 4, "DOWN", Mario.oneonetunnel); level.putBrick(77, 9, null); level.putQBlock(78, 9, new Mario.Mushroom([1248, 144])); level.putBrick(79, 9, null); level.putBrick(80, 5, null); level.putBrick(81, 5, null); level.putBrick(82, 5, null); level.putBrick(83, 5, null); level.putBrick(84, 5, null); level.putBrick(85, 5, null); level.putBrick(86, 5, null); level.putBrick(87, 5, null); level.putBrick(91, 5, null); level.putBrick(92, 5, null); level.putBrick(93, 5, null); level.putQBlock(94, 5, new Mario.Bcoin([1504, 80])); level.putBrick(94, 9, null); level.putBrick(100, 9, new Mario.Star([1600, 144])); level.putBrick(101, 9, null); level.putQBlock(105, 9, new Mario.Bcoin([1680, 144])); level.putQBlock(108, 9, new Mario.Bcoin([1728, 144])); level.putQBlock(108, 5, new Mario.Mushroom([1728, 80])); level.putQBlock(111, 9, new Mario.Bcoin([1776, 144])); level.putBrick(117, 9, null); level.putBrick(120, 5, null); level.putBrick(121, 5, null); level.putBrick(122, 5, null); level.putBrick(123, 5, null); level.putBrick(128, 5, null); level.putQBlock(129, 5, new Mario.Bcoin([2074, 80])); level.putBrick(129, 9, null); level.putQBlock(130, 5, new Mario.Bcoin([2080, 80])); level.putBrick(130, 9, null); level.putBrick(131, 5, null); level.putWall(134, 13, 1); level.putWall(135, 13, 2); level.putWall(136, 13, 3); level.putWall(137, 13, 4); level.putWall(140, 13, 4); level.putWall(141, 13, 3); level.putWall(142, 13, 2); level.putWall(143, 13, 1); level.putWall(148, 13, 1); level.putWall(149, 13, 2); level.putWall(150, 13, 3); level.putWall(151, 13, 4); level.putWall(152, 13, 4); level.putWall(155, 13, 4); level.putWall(156, 13, 3); level.putWall(157, 13, 2); level.putWall(158, 13, 1); level.putPipe(163, 13, 2); level.putBrick(168, 9, null); level.putBrick(169, 9, null); level.putQBlock(170, 9, new Mario.Bcoin([2720, 144])); level.putBrick(171, 9, null); level.putPipe(179, 13, 2); level.putWall(181, 13, 1); level.putWall(182, 13, 2); level.putWall(183, 13, 3); level.putWall(184, 13, 4); level.putWall(185, 13, 5); level.putWall(186, 13, 6); level.putWall(187, 13, 7); level.putWall(188, 13, 8); level.putWall(189, 13, 8); level.putFlagpole(198); //and enemies level.putGoomba(22, 12); level.putGoomba(40, 12); level.putGoomba(50, 12); level.putGoomba(51, 12); level.putGoomba(82, 4); level.putGoomba(84, 4); level.putGoomba(100, 12); level.putGoomba(102, 12); level.putGoomba(114, 12); level.putGoomba(115, 12); level.putGoomba(122, 12); level.putGoomba(123, 12); level.putGoomba(125, 12); level.putGoomba(126, 12); level.putGoomba(170, 12); level.putGoomba(172, 12); level.putKoopa(35, 11); music.underground.pause(); // music.overworld.currentTime = 0; music.overworld.play(); };