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pyscript-python-html/pyscriptjs/examples/mario/js/sprite.js
2022-04-09 15:44:15 -05:00

48 lines
1.2 KiB
JavaScript

(function() {
if (typeof Mario === 'undefined')
window.Mario = {};
var Sprite = Mario.Sprite = function(img, pos, size, speed, frames, once) {
this.pos = pos;
this.size = size;
this.speed = speed;
this._index = 0;
this.img = img;
this.once = once;
this.frames = frames;
}
Sprite.prototype.update = function(dt, gameTime) {
if (gameTime && gameTime == this.lastUpdated) return;
this._index += this.speed*dt;
if (gameTime) this.lastUpdated = gameTime;
}
Sprite.prototype.setFrame = function(frame) {
this._index = frame;
}
Sprite.prototype.render = function(ctx, posx, posy, vX, vY) {
var frame;
if (this.speed > 0) {
var max = this.frames.length;
var idx = Math.floor(this._index);
frame = this.frames[idx % max];
if (this.once && idx >= max) {
this.done = true;
return;
}
} else {
frame = 0;
}
var x = this.pos[0];
var y = this.pos[1];
x += frame*this.size[0];
ctx.drawImage(resources.get(this.img), x + (1/3),y + (1/3), this.size[0] - (2/3), this.size[1] - (2/3), Math.round(posx - vX), Math.round(posy - vY), this.size[0],this.size[1]);
}
})();