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48 lines
1.2 KiB
JavaScript
48 lines
1.2 KiB
JavaScript
(function() {
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if (typeof Mario === 'undefined')
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window.Mario = {};
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var Sprite = Mario.Sprite = function(img, pos, size, speed, frames, once) {
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this.pos = pos;
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this.size = size;
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this.speed = speed;
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this._index = 0;
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this.img = img;
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this.once = once;
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this.frames = frames;
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}
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Sprite.prototype.update = function(dt, gameTime) {
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if (gameTime && gameTime == this.lastUpdated) return;
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this._index += this.speed*dt;
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if (gameTime) this.lastUpdated = gameTime;
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}
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Sprite.prototype.setFrame = function(frame) {
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this._index = frame;
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}
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Sprite.prototype.render = function(ctx, posx, posy, vX, vY) {
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var frame;
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if (this.speed > 0) {
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var max = this.frames.length;
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var idx = Math.floor(this._index);
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frame = this.frames[idx % max];
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if (this.once && idx >= max) {
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this.done = true;
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return;
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}
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} else {
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frame = 0;
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}
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var x = this.pos[0];
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var y = this.pos[1];
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x += frame*this.size[0];
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ctx.drawImage(resources.get(this.img), x + (1/3),y + (1/3), this.size[0] - (2/3), this.size[1] - (2/3), Math.round(posx - vX), Math.round(posy - vY), this.size[0],this.size[1]);
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}
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})();
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