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pyscript-python-html/pyscriptjs/examples/mario/js/mushroom.js
2022-04-09 15:44:15 -05:00

119 lines
3.0 KiB
JavaScript

(function() {
if (typeof Mario === 'undefined')
window.Mario = {};
var Mushroom = Mario.Mushroom = function(pos) {
this.spawning = false;
this.waiting = 0;
Mario.Entity.call(this, {
pos: pos,
sprite: level.superShroomSprite,
hitbox: [0,0,16,16]
});
}
Mario.Util.inherits(Mushroom, Mario.Entity);
Mushroom.prototype.render = function(ctx, vX, vY) {
if (this.spawning > 1) return;
this.sprite.render(ctx, this.pos[0], this.pos[1], vX, vY);
}
Mushroom.prototype.spawn = function() {
if (player.power > 0) {
//replace this with a fire flower
var ff = new Mario.Fireflower(this.pos)
ff.spawn();
return;
}
sounds.itemAppear.play();
this.idx = level.items.length;
level.items.push(this);
this.spawning = 12;
this.targetpos = [];
this.targetpos[0] = this.pos[0];
this.targetpos[1] = this.pos[1] - 16;
}
Mushroom.prototype.update = function(dt) {
if (this.spawning > 1) {
this.spawning -= 1;
if (this.spawning == 1) this.vel[1] = -.5;
return;
}
if (this.spawning) {
if (this.pos[1] <= this.targetpos[1]) {
this.pos[1] = this.targetpos[1];
this.vel[1] = 0;
this.waiting = 5;
this.spawning = 0;
this.vel[0] = 1;
}
} else {
this.acc[1] = 0.2;
}
if (this.waiting) {
this.waiting -= 1;
} else {
this.vel[1] += this.acc[1];
this.pos[0] += this.vel[0];
this.pos[1] += this.vel[1];
this.sprite.update(dt);
}
}
Mushroom.prototype.collideWall = function() {
this.vel[0] = -this.vel[0];
}
Mushroom.prototype.checkCollisions = function() {
if(this.spawning) {
return;
}
var h = this.pos[1] % 16 == 0 ? 1 : 2;
var w = this.pos[0] % 16 == 0 ? 1 : 2;
var baseX = Math.floor(this.pos[0] / 16);
var baseY = Math.floor(this.pos[1] / 16);
if (baseY + h > 15) {
delete level.items[this.idx];
return;
}
for (var i = 0; i < h; i++) {
for (var j = 0; j < w; j++) {
if (level.statics[baseY + i][baseX + j]) {
level.statics[baseY + i][baseX + j].isCollideWith(this);
}
if (level.blocks[baseY + i][baseX + j]) {
level.blocks[baseY + i][baseX + j].isCollideWith(this);
}
}
}
this.isPlayerCollided();
}
//we have access to player everywhere, so let's just do this.
Mushroom.prototype.isPlayerCollided = function() {
//the first two elements of the hitbox array are an offset, so let's do this now.
var hpos1 = [this.pos[0] + this.hitbox[0], this.pos[1] + this.hitbox[1]];
var hpos2 = [player.pos[0] + player.hitbox[0], player.pos[1] + player.hitbox[1]];
//if the hitboxes actually overlap
if (!(hpos1[0] > hpos2[0]+player.hitbox[2] || (hpos1[0]+this.hitbox[2] < hpos2[0]))) {
if (!(hpos1[1] > hpos2[1]+player.hitbox[3] || (hpos1[1]+this.hitbox[3] < hpos2[1]))) {
player.powerUp(this.idx);
}
}
}
Mushroom.prototype.bump = function() {
this.vel[1] = -2;
}
})();