diff --git a/examples/framerate.py b/examples/framerate.py index ce8dbb3..fea1c0c 100644 --- a/examples/framerate.py +++ b/examples/framerate.py @@ -19,14 +19,13 @@ # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. import time -import sys import math from PIL import Image from PIL import ImageDraw import ST7735 as ST7735 -SPI_SPEED_MHZ = 10 # Higher speed = higher framerate +SPI_SPEED_MHZ = 10 # Higher speed = higher framerate # Create ST7735 LCD display class. disp = ST7735.ST7735( @@ -66,4 +65,7 @@ while True: count += 1 time_current = time.time() - time_start if count % 120 == 0: - print("Time: {}, Frames: {}, FPS: {}".format(time_current, count, count / time_current)) + print("Time: {}, Frames: {}, FPS: {}".format( + time_current, + count, + count / time_current)) diff --git a/examples/gif.py b/examples/gif.py index d5be2fc..df98538 100644 --- a/examples/gif.py +++ b/examples/gif.py @@ -58,6 +58,6 @@ while True: disp.display(image.resize((WIDTH, HEIGHT))) frame += 1 time.sleep(0.05) + except EOFError: frame = 0 - diff --git a/examples/image.py b/examples/image.py index 84ed56c..e5fb562 100644 --- a/examples/image.py +++ b/examples/image.py @@ -18,7 +18,6 @@ # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. -import time import sys from PIL import Image diff --git a/examples/shapes.py b/examples/shapes.py index 413a2a2..a280b70 100644 --- a/examples/shapes.py +++ b/examples/shapes.py @@ -50,46 +50,48 @@ img = Image.new('RGB', (WIDTH, HEIGHT), color=(255, 0, 0)) draw = ImageDraw.Draw(img) # Draw a purple rectangle with yellow outline. -draw.rectangle((10, 10, WIDTH-10, HEIGHT-10), outline=(255,255,0), fill=(255,0,255)) +draw.rectangle((10, 10, WIDTH - 10, HEIGHT - 10), outline=(255, 255, 0), fill=(255, 0, 255)) # Draw some shapes. # Draw a blue ellipse with a green outline. -draw.ellipse((10, 10, WIDTH-10, HEIGHT-10), outline=(0,255,0), fill=(0,0,255)) +draw.ellipse((10, 10, WIDTH - 10, HEIGHT - 10), outline=(0, 255, 0), fill=(0, 0, 255)) # Draw a white X. -draw.line((10, 10, WIDTH-10, HEIGHT-10), fill=(255,255,255)) -draw.line((10, HEIGHT-10, WIDTH-10, 10), fill=(255,255,255)) +draw.line((10, 10, WIDTH - 10, HEIGHT - 10), fill=(255, 255, 255)) +draw.line((10, HEIGHT - 10, WIDTH - 10, 10), fill=(255, 255, 255)) # Draw a cyan triangle with a black outline. -draw.polygon([(WIDTH/2, 10), (WIDTH-10, HEIGHT-10), (10, HEIGHT-10)], outline=(0,0,0), fill=(0,255,255)) +draw.polygon([(WIDTH / 2, 10), (WIDTH - 10, HEIGHT - 10), (10, HEIGHT - 10)], outline=(0, 0, 0), fill=(0, 255, 255)) # Load default font. font = ImageFont.load_default() # Alternatively load a TTF font. # Some other nice fonts to try: http://www.dafont.com/bitmap.php -#font = ImageFont.truetype('Minecraftia.ttf', 16) +# font = ImageFont.truetype('Minecraftia.ttf', 16) + # Define a function to create rotated text. Unfortunately PIL doesn't have good # native support for rotated fonts, but this function can be used to make a # text image and rotate it so it's easy to paste in the buffer. -def draw_rotated_text(image, text, position, angle, font, fill=(255,255,255)): +def draw_rotated_text(image, text, position, angle, font, fill=(255, 255, 255)): # Get rendered font width and height. draw = ImageDraw.Draw(image) width, height = draw.textsize(text, font=font) # Create a new image with transparent background to store the text. - textimage = Image.new('RGBA', (width, height), (0,0,0,0)) + textimage = Image.new('RGBA', (width, height), (0, 0, 0, 0)) # Render the text. textdraw = ImageDraw.Draw(textimage) - textdraw.text((0,0), text, font=font, fill=fill) + textdraw.text((0, 0), text, font=font, fill=fill) # Rotate the text image. rotated = textimage.rotate(angle, expand=1) # Paste the text into the image, using it as a mask for transparency. image.paste(rotated, position, rotated) + # Write two lines of white text on the buffer, rotated 90 degrees counter clockwise. -draw_rotated_text(img, 'Hello World!', (0, 0), 90, font, fill=(255,255,255)) -draw_rotated_text(img, 'This is a line of text.', (10, HEIGHT-10), 0, font, fill=(255,255,255)) +draw_rotated_text(img, 'Hello World!', (0, 0), 90, font, fill=(255, 255, 255)) +draw_rotated_text(img, 'This is a line of text.', (10, HEIGHT - 10), 0, font, fill=(255, 255, 255)) # Write buffer to display hardware, must be called to make things visible on the # display!