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Remove universal=True from bindings in 5x5
Not only has universal not changed to priority, these bindings are on the screen and so have priority anyway. This means we can safely go back to how 5x5 was prior to 0.6.0.
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@@ -166,10 +166,10 @@ class Game(Screen):
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Binding("n", "new_game", "New Game"),
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Binding("n", "new_game", "New Game"),
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Binding("question_mark", "push_screen('help')", "Help", key_display="?"),
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Binding("question_mark", "push_screen('help')", "Help", key_display="?"),
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Binding("q", "quit", "Quit"),
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Binding("q", "quit", "Quit"),
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Binding("up,w,k", "navigate(-1,0)", "Move Up", False, universal=True),
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Binding("up,w,k", "navigate(-1,0)", "Move Up", False),
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Binding("down,s,j", "navigate(1,0)", "Move Down", False, universal=True),
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Binding("down,s,j", "navigate(1,0)", "Move Down", False),
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Binding("left,a,h", "navigate(0,-1)", "Move Left", False, universal=True),
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Binding("left,a,h", "navigate(0,-1)", "Move Left", False),
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Binding("right,d,l", "navigate(0,1)", "Move Right", False, universal=True),
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Binding("right,d,l", "navigate(0,1)", "Move Right", False),
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Binding("space", "move", "Toggle", False),
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Binding("space", "move", "Toggle", False),
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]
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]
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"""The bindings for the main game grid."""
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"""The bindings for the main game grid."""
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