Remove universal=True from bindings in 5x5

Not only has universal not changed to priority, these bindings are on the
screen and so have priority anyway. This means we can safely go back to how
5x5 was prior to 0.6.0.
This commit is contained in:
Dave Pearson
2022-12-15 14:30:48 +00:00
parent 431053182c
commit 50dd8d095c

View File

@@ -166,10 +166,10 @@ class Game(Screen):
Binding("n", "new_game", "New Game"), Binding("n", "new_game", "New Game"),
Binding("question_mark", "push_screen('help')", "Help", key_display="?"), Binding("question_mark", "push_screen('help')", "Help", key_display="?"),
Binding("q", "quit", "Quit"), Binding("q", "quit", "Quit"),
Binding("up,w,k", "navigate(-1,0)", "Move Up", False, universal=True), Binding("up,w,k", "navigate(-1,0)", "Move Up", False),
Binding("down,s,j", "navigate(1,0)", "Move Down", False, universal=True), Binding("down,s,j", "navigate(1,0)", "Move Down", False),
Binding("left,a,h", "navigate(0,-1)", "Move Left", False, universal=True), Binding("left,a,h", "navigate(0,-1)", "Move Left", False),
Binding("right,d,l", "navigate(0,1)", "Move Right", False, universal=True), Binding("right,d,l", "navigate(0,1)", "Move Right", False),
Binding("space", "move", "Toggle", False), Binding("space", "move", "Toggle", False),
] ]
"""The bindings for the main game grid.""" """The bindings for the main game grid."""