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simplified animator docs
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docs/guide/animation.md
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# Animation
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Ths chapter discusses how to use Textual's animation system.
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## Animating styles
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Textual's animator can change an attribute from one value to another in fixed increments over a period of time. You can apply this to [styles](styles.md) such `offset` to move widgets around the screen, and `opacity` to create fading effects.
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Apps and widgets both have a [animate][textual.app.App.animate] method which will animate properties on those objects. Additionally, `styles` objects have an identical `animate` method which will animate styles.
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Let's look at an example of how we can animate the opacity of a widget to make it fade out.
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The following example app contains a single `Static` widget which is immediately animated to an opacity of `0.0` (making it invisible) over a duration of two seconds.
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```python hl_lines="14"
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--8<-- "docs/examples/guide/animator/animation01.py"
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```
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The animator updates the value of the `opacity` attribute on the `styles` object in small increments over two seconds. Here's what the output will look like after each half a second.
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=== "After 0s"
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```{.textual path="docs/examples/guide/animator/animation01_static.py"}
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```
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=== "After 0.5s"
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```{.textual path="docs/examples/guide/animator/animation01.py" press="wait:500"}
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```
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=== "After 1s"
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```{.textual path="docs/examples/guide/animator/animation01.py" press="wait:1000"}
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```
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=== "After 1.5s"
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```{.textual path="docs/examples/guide/animator/animation01.py" press="wait:1500"}
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```
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=== "After 2s"
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```{.textual path="docs/examples/guide/animator/animation01.py" press="wait:2000"}
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```
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## Duration and Speed
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When requesting an animation you can specify a *duration* or *speed*.
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The duration is how long the animation should take in seconds. The speed is how many units a value should change in one second.
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For instance, if you animate a value at 0 to 10 with a speed of 2, it will complete in 5 seconds.
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## Easing functions
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The easing function determines the journey a value takes on its way to the target value.
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It could move at a constant pace, or it might start off slow then accelerate towards its final value.
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Textual supports a number of [easing functions](https://easings.net/). Run the following from the command prompt to preview them.
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```bash
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textual easing
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```
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You can specify which easing method to use via the `easing` parameter on the `animate` method. The default easing method is `"in_out_cubic"` which accelerates and then decelerates to produce a pleasing organic motion.
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!!! note
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The `textual easing` preview requires the `dev` extras to be installed (using `pip install textual[dev]`).
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## Completion callbacks
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You can pass an callable to the animator via the `on_complete` parameter. Textual will run the callable when the animation has completed.
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## Delaying animations
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You can delay the start of an animation with the `delay` parameter of the `animate` method.
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This parameter accepts a `float` value representing the number of seconds to delay the animation by.
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For example, `self.box.styles.animate("opacity", value=0.0, duration=2.0, delay=5.0)` delays the start of the animation by five seconds,
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meaning the animation will start after 5 seconds and complete 2 seconds after that.
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# Animator
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Textual ships with an easy-to-use system which lets you add animation to your application.
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To get a feel for what animation looks like in Textual, run `textual easing` from the command line.
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!!! note
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The `textual easing` preview requires the `dev` extras to be installed (using `pip install textual[dev]`).
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## Animating styles
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The animator allows you to easily animate the attributes of a widget, including the `styles`.
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This means you can animate attributes such as `offset` to move widgets around,
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and `opacity` to create "fading" effects.
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To animate something, you need a reference to an "animator".
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Conveniently, you can obtain an animator via the `animate` property on `App`, `Widget` and `RenderStyles` (the type of `widget.styles`).
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Let's look at an example of how we can animate the opacity of a widget to make it fade out.
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The app below contains a single `Static` widget which is immediately animated to an opacity of `0.0` over a duration of two seconds.
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```python hl_lines="14"
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--8<-- "docs/examples/guide/animator/animation01.py"
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```
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Internally, the animator repeatedly updates the value of the `opacity` attribute on the `styles` object.
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With a single line of code, we've achieved a fading animation:
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=== "After 0s"
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```{.textual path="docs/examples/guide/animator/animation01_static.py"}
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```
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=== "After 1s"
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```{.textual path="docs/examples/guide/animator/animation01.py" press="wait:1000"}
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```
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=== "After 2s"
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```{.textual path="docs/examples/guide/animator/animation01.py" press="wait:2100"}
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```
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Remember, when the value of a property on the `styles` object gets updated, Textual automatically updates the display.
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This means there's no additional code required to trigger a display update - the animation just works.
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In the example above we specified a `duration` of two seconds, but you can alternatively pass in a `speed` value.
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## The `Animatable` protocol
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You can animate `float` values and any type which implements the `Animatable` protocol.
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To implement the `Animatable` protocol, add a `def blend(self: T, destination: T, factor: float) -> T` method to the class.
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The `blend` method should return a new object which represents `self` blended with `destination` by a factor of `factor`.
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The animator will repeatedly call this method to retrieve the current animated value.
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An example of an object which implements this protocol is [Color][textual.color.Color].
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It follows that you can use `animate` to animate from one `Color` to another.
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## Animating widget attributes
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You can animate non-`style` attributes on widgets too, assuming they are `floats` or are `Animatable`.
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Again, the animation system will take care of updating the attribute on the widget as time progresses.
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If the attribute being animated is [reactive](./reactivity.md), Textual can refresh the display each time the animator updates the value.
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The example below shows a simple incrementing timer that counts from 0 to 100 over 100 seconds.
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=== "animation04.py"
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```python
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--8<-- "docs/examples/guide/animator/animation04.py"
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```
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=== "Output"
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```{.textual path="docs/examples/guide/animator/animation04.py"}
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```
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Since `value` is reactive, the display is automatically updated each time the animator modifies it.
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## Animating Python object attributes
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Sometimes you'll want to animate a value that exists inside a plain old Python object.
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In these cases, you can make use of the "unbound" animator.
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An unbound animator is an animator which isn't pre-emptively associated with (bound to) an object.
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Unbound animators let you pass the name of the attribute you wish to animate, _and_ the object that attribute exists on.
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This is unlike the animators discussed above, which are already _bound_ to the object they were retrieved from.
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You can retrieve the unbound animator from the `App` instance via `App.animator`, and call the `animate` method on it.
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This method is the same as the one described earlier, except the first argument is the object containing the attribute.
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## Easing functions
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Easing functions control the "look and feel" of an animation.
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The easing function determines the journey a value takes on its way to the target value.
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Perhaps the value will be transformed linearly, moving towards the target at a constant rate.
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Or maybe it'll start off slow, then accelerate towards the final value as the animation progresses.
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Easing functions take a single input representing the time, and output a "factor".
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This factor is what gets passed to the `blend` method in the `Animatable` protocol.
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!!! warning
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The factor output by the easing function will usually remain between 0 and 1.
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However, some easing functions (such as `in_out_elastic`) will produce values slightly below 0 and slightly above 1.
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Because of this, any implementation of `blend` should support values outwith the range 0 to 1.
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Textual supports the easing functions listed on this [very helpful page](https://easings.net/).
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In order to use them, you'll need to write them as `snake_case` and remove the `ease` at the start.
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To use `easeInOutSine`, for example, you'll write `in_out_sine`.
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The example below shows how we can use the `linear` easing function to ensure our box fades out at a constant rate.
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```python hl_lines="14"
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--8<-- "docs/examples/guide/animator/animation02.py"
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```
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Note that the only change we had to make was to pass `easing="linear"` into the `animate` method.
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!!! note
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If you wish to use a custom easing function, you can pass a callable that accepts a `float` as input and returns a `float` as the argument for `easing`.
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You can preview the built-in easing functions by running `textual easing`, and clicking the buttons on the left of the window.
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## Completion callbacks
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To run some code when the animation completes, you can pass a callable object as the `on_complete` argument to the `animate` method.
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Here's how we might extend the example above to ring the terminal bell when the animation ends:
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```python hl_lines="15"
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--8<-- "docs/examples/guide/animator/animation03.py"
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```
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Awaitable callbacks are also supported.
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If the callback passed to `on_complete` is awaitable, then Textual will await it for you.
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## Delaying animations
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You can delay the start of an animation using the `delay` parameter of the `animate` method.
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This parameter accepts a `float` value representing the number of seconds to delay the animation by.
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For example, `self.box.styles.animate("opacity", value=0.0, duration=2.0, delay=5.0)` delays the start of the animation by five seconds,
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meaning the total duration between making the call to `animate` and the animation completing is seven seconds.
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