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https://github.com/Textualize/textual.git
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keys refactor
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@@ -124,37 +124,9 @@ In the previous example if you wanted a link to set the background on the app ra
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Textual supports the following builtin actions which are defined on the app.
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### Bell
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::: textual.app.App.action_bell
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options:
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show_root_heading: false
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### Push screen
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::: textual.app.App.action_push_screen
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### Pop screen
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::: textual.app.App.action_pop_screen
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### Screenshot
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::: textual.app.App.action_screenshot
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### Switch screen
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::: textual.app.App.action_switch_screen
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### Toggle_dark
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::: textual.app.App.action_toggle_dark
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### Quit
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::: textual.app.App.action_quit
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- [action_bell][textual.app.App.action_bell]
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- [action_push_screen][textual.app.App.action_push_screen]
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- [action_pop_screen][textual.app.App.action_pop_screen]
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- [action_switch_screen][textual.app.App.action_switch_screen]
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- [action_screenshot][textual.app.App.action_screenshot]
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- [action_toggle_dark][textual.app.App.action_toggle_dark]
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@@ -10,7 +10,7 @@ This chapter will discuss how to make your app respond to input in the form of k
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## Keyboard input
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The most fundamental way to receive input is via [Key](./events/key) events. Let's write an app to show key events as you type.
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The most fundamental way to receive input is via [Key][textual.events.Key] events. Let's write an app to show key events as you type.
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=== "key01.py"
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@@ -23,25 +23,53 @@ The most fundamental way to receive input is via [Key](./events/key) events. Let
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```{.textual path="docs/examples/guide/input/key01.py", press="T,e,x,t,u,a,l,!,_"}
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```
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Note the key event handler on the app which logs all key events. If you press any key it will show up on the screen.
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When you press a key, the app will receive the associated event and write it to a [TextLog](../widgets/text_log.md) widget. Try pressing a few keys to see what happens.
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### Attributes
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!!! tip
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There are two main attributes on a key event. The `key` attribute is the _name_ of the key which may be a single character, or a longer identifier. Textual ensures that the `key` attribute could always be used in a method name.
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For a more feature feature rich version of this example, run `textual keys` from the command line.
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Key events also contain a `char` attribute which contains a single character if it is printable, or ``None`` if it is not printable (like a function key which has no corresponding character).
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### Key Event
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To illustrate the difference between `key` and `char`, try `key01.py` with the space key. You should see something like the following:
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The key event contains a number of attributes which tell you what key (or keys) have been pressed.
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```{.textual path="docs/examples/guide/input/key01.py", press="space,_"}
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```
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#### key
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The `key` attribute is a string which identifies the key that was pressed. The value of `key` will be a single character for letter and numbers, or a longer identifier for other keys.
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Some keys may be combined with ++shift++ key. In the case of letters, this will result in a capital letter as you might expect. For non-printable keys, the `key` attribute will be prefixed with `shift+`. For example ++shift+home++ will produce an event with `key="shift+home"`.
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Many keys can also be combined with ++ctrl++ which will prefix the key with `ctrl+`. For instance ++ctrl+p++ will produce an event with `key="ctrl+p"`.
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!!! warning
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Not all keys combinations are supported in terminals, and some keys may be intercepted by your OS. If in doubt, run `textual keys` from the command line.
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#### character
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If the key has an associated printable character then the `character` will contain a string containing a single unicode character. If there is no printable character for the key (such as for function keys) then `character` will be `None`.
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For example the ++p++ key will produce `character="p"` but ++f2++ will produce `character=None`.
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#### name
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The `name` attribute is similar to `key` but unlike `key` is guaranteed to be valid within a Python function name. Textual derives `name` from the `key` key attribute by lower casing it and replacing `+` with `_`. Upper case letters are prefixed with `upper_` to distinguish them from lower case names.
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For example, ++ctrl+q++ produces `name="ctrl_p"` and ++shift+p++ produces `name="upper_p"`.
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#### is_printable
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The `is_printable` attribute is a boolean which indicates if the key would typically result in something that could be used in an input widget. If `is_printable` is `False` then the key is a control code or function key that you wouldn't expect to produce anything in an input.
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#### aliases
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Some keys or combinations of keys can produce the same key. For instance, the ++tab++ key is indistinguishable from ++ctrl+i++ in the terminal. For such keys, Textual events will contain a list of the possible keys that may have produced this event. In the case of ++tab++, the `aliases` attribute will contain `["tab", "ctrl+i"]`
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Note that the `key` attribute contains the word "space" while the `char` attribute contains a literal space.
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### Key methods
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Textual offers a convenient way of handling specific keys. If you create a method beginning with `key_` followed by the name of a key, then that method will be called in response to the key.
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Textual offers a convenient way of handling specific keys. If you create a method beginning with `key_` followed by the key name (the event's `name` attribute), then that method will be called in response to the key.
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Let's add a key method to the example code.
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@@ -134,7 +162,7 @@ Note how the footer displays bindings and makes them clickable.
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The priority of a single binding can be controlled with the `priority` parameter of a `Binding` instance. Set it to `True` to give it priority, or `False` to not.
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The default priority of all bindings on a class can be controlled with the `PRIORITY_BINDINGS` class variable. Set it to `True` or `False` to set the default priroty for all `BINDINGS`.
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The default priority of all bindings on a class can be controlled with the `PRIORITY_BINDINGS` class variable. Set it to `True` or `False` to set the default priority for all `BINDINGS`.
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### Binding class
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@@ -127,7 +127,7 @@ def colors():
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@run.command("keys")
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def keys():
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"""Show key events"""
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"""Show key events."""
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from textual.cli.previews import keys
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keys.app.run()
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@@ -9,7 +9,7 @@ from textual.widgets import Button, Header, TextLog
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INSTRUCTIONS = """\
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Press some keys!
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Because we want to display all the keys, Ctrl+C won't work for this example. Use the button below to quit.\
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Because we want to display all the keys, ctrl+C won't quit this example. Use the Quit button below to exit the app.\
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"""
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@@ -16,7 +16,6 @@ if TYPE_CHECKING:
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from .timer import Timer as TimerClass
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from .timer import TimerCallback
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from .widget import Widget
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import asyncio
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@rich.repr.auto
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@@ -183,7 +182,7 @@ class MouseRelease(Event, bubble=False):
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class InputEvent(Event):
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pass
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"""Base class for input events."""
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@rich.repr.auto
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@@ -191,47 +190,54 @@ class Key(InputEvent):
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"""Sent when the user hits a key on the keyboard.
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Args:
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sender (MessageTarget): The sender of the event (the App).
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key (str): A key name (textual.keys.Keys).
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char (str | None, optional): A printable character or None if it is not printable.
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sender (MessageTarget): The sender of the event (always the App).
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key (str): The key that was pressed.
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char (str | None, optional): A printable character or ``None`` if it is not printable.
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Attributes:
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key_aliases (list[str]): The aliases for the key, including the key itself
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"""
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__slots__ = ["key", "char", "key_aliases"]
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__slots__ = ["key", "character", "aliases"]
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def __init__(self, sender: MessageTarget, key: str, char: str | None) -> None:
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super().__init__(sender)
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self.key = key
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self.char = (key if len(key) == 1 else None) if char is None else char
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self.key_aliases = [_normalize_key(alias) for alias in _get_key_aliases(key)]
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self.character = (key if len(key) == 1 else None) if char is None else char
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self.aliases = _get_key_aliases(key)
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def __rich_repr__(self) -> rich.repr.Result:
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yield "key", self.key
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yield "char", self.char
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yield "character", self.character
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yield "name", self.name
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yield "is_printable", self.is_printable
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yield "key_aliases", self.key_aliases, [self.key_name]
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yield "aliases", self.aliases, [self.key]
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@property
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def key_name(self) -> str | None:
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def name(self) -> str | None:
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"""Name of a key suitable for use as a Python identifier."""
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return _normalize_key(self.key)
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return _key_to_identifier(self.key).lower()
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@property
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def name_aliases(self) -> list[str]:
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"""The corresponding name for every alias in `aliases` list."""
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return [_key_to_identifier(key) for key in self.aliases]
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@property
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def is_printable(self) -> bool:
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"""Return True if the key is printable. Currently, we assume any key event that
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isn't defined in key bindings is printable.
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"""Check if the key is printable (produces a unicode character).
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Returns:
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bool: True if the key is printable.
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"""
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return False if self.char is None else self.char.isprintable()
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return False if self.character is None else self.character.isprintable()
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def _normalize_key(key: str) -> str:
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def _key_to_identifier(key: str) -> str:
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"""Convert the key string to a name suitable for use as a Python identifier."""
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return key.replace("+", "_")
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if len(key) == 1 and key.isupper():
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key = f"upper_{key.lower()}"
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return key.replace("+", "_").lower()
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@rich.repr.auto
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@@ -70,10 +70,10 @@ class Keys(str, Enum):
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ControlShift9 = "ctrl+shift+9"
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ControlShift0 = "ctrl+shift+0"
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ControlBackslash = "ctrl+\\"
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ControlSquareClose = "ctrl+]"
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ControlCircumflex = "ctrl+^"
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ControlUnderscore = "ctrl+_"
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ControlBackslash = "ctrl+backslash"
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ControlSquareClose = "ctrl+right_square_bracked"
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ControlCircumflex = "ctrl+circumflex_accent"
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ControlUnderscore = "ctrl+underscore"
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Left = "left"
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Right = "right"
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@@ -24,7 +24,6 @@ class Message:
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__slots__ = [
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"sender",
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"name",
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"time",
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"_forwarded",
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"_no_default_action",
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@@ -40,13 +39,14 @@ class Message:
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def __init__(self, sender: MessageTarget) -> None:
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self.sender = sender
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self.name = camel_to_snake(self.__class__.__name__)
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self.time = _clock.get_time_no_wait()
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self._forwarded = False
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self._no_default_action = False
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self._stop_propagation = False
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name = camel_to_snake(self.__class__.__name__)
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self._handler_name = (
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f"on_{self.namespace}_{self.name}" if self.namespace else f"on_{self.name}"
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f"on_{self.namespace}_{name}" if self.namespace else f"on_{name}"
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)
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super().__init__()
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@@ -593,12 +593,12 @@ class MessagePump(metaclass=MessagePumpMeta):
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handled = False
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invoked_method = None
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key_name = event.key_name
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key_name = event.name
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if not key_name:
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return False
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for key_alias in event.key_aliases:
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key_method = get_key_handler(self, key_alias)
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for key_method_name in event.name_aliases:
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key_method = get_key_handler(self, key_method_name)
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if key_method is not None:
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if invoked_method:
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_raise_duplicate_key_handlers_error(
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@@ -233,8 +233,8 @@ class Input(Widget, can_focus=True):
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return
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elif event.is_printable:
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event.stop()
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assert event.char is not None
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self.insert_text_at_cursor(event.char)
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assert event.character is not None
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self.insert_text_at_cursor(event.character)
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event.prevent_default()
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def on_paste(self, event: events.Paste) -> None:
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@@ -66,6 +66,7 @@ class TextLog(ScrollView, can_focus=True):
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content: RenderableType | object,
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width: int | None = None,
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expand: bool = False,
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shrink: bool = True,
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) -> None:
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"""Write text or a rich renderable.
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@@ -95,15 +96,18 @@ class TextLog(ScrollView, can_focus=True):
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if isinstance(renderable, Text) and not self.wrap:
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render_options = render_options.update(overflow="ignore", no_wrap=True)
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if expand:
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render_width = self.scrollable_content_region.width
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else:
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render_width = (
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measure_renderables(console, render_options, [renderable]).maximum
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if width is None
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else width
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render_width = measure_renderables(
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console, render_options, [renderable]
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).maximum
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container_width = (
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self.scrollable_content_region.width if width is None else width
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)
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if expand and render_width < container_width:
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render_width = container_width
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if shrink and render_width > container_width:
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render_width = container_width
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segments = self.app.console.render(
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renderable, render_options.update_width(render_width)
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)
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