Merge pull request #1417 from Textualize/key-refactor

keys refactor
This commit is contained in:
Will McGugan
2022-12-21 15:54:34 +00:00
committed by GitHub
21 changed files with 261 additions and 148 deletions

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@@ -5,6 +5,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/)
and this project adheres to [Semantic Versioning](http://semver.org/).
## [0.8.0] - Unreleased
### Fixed
@@ -18,10 +19,14 @@ and this project adheres to [Semantic Versioning](http://semver.org/).
- Added `textual.actions.SkipAction` exception which can be raised from an action to allow parents to process bindings.
- Added `textual keys` preview.
- Added ability to bind to a character in addition to key name. i.e. you can bind to "." or "full_stop".
- Added TextLog.shrink attribute to allow renderable to reduce in size to fit width.
### Changed
- Moved Ctrl+C, tab, and shift+tab to App BINDINGS
- Deprecated `PRIORITY_BINDINGS` class variable.
- Renamed `char` to `character` on Key event.
- Renamed `key_name` to `name` on Key event.
- Queries/`walk_children` no longer includes self in results by default https://github.com/Textualize/textual/pull/1416
## [0.7.0] - 2022-12-17

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@@ -90,6 +90,8 @@ Textual will run actions bound to keys. The following example adds key [bindings
If you run this example, you can change the background by pressing keys in addition to clicking links.
See the previous section on [input](./input.md#bindings) for more information on bindings.
## Namespaces
Textual will look for action methods in the class where they are defined (App, Screen, or Widget). If we were to create a [custom widget](./widgets.md#custom-widgets) it can have its own set of actions.
@@ -124,37 +126,9 @@ In the previous example if you wanted a link to set the background on the app ra
Textual supports the following builtin actions which are defined on the app.
### Bell
::: textual.app.App.action_bell
options:
show_root_heading: false
### Push screen
::: textual.app.App.action_push_screen
### Pop screen
::: textual.app.App.action_pop_screen
### Screenshot
::: textual.app.App.action_screenshot
### Switch screen
::: textual.app.App.action_switch_screen
### Toggle_dark
::: textual.app.App.action_toggle_dark
### Quit
::: textual.app.App.action_quit
- [action_bell][textual.app.App.action_bell]
- [action_push_screen][textual.app.App.action_push_screen]
- [action_pop_screen][textual.app.App.action_pop_screen]
- [action_switch_screen][textual.app.App.action_switch_screen]
- [action_screenshot][textual.app.App.action_screenshot]
- [action_toggle_dark][textual.app.App.action_toggle_dark]

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@@ -10,7 +10,7 @@ This chapter will discuss how to make your app respond to input in the form of k
## Keyboard input
The most fundamental way to receive input is via [Key](./events/key) events. Let's write an app to show key events as you type.
The most fundamental way to receive input is via [Key][textual.events.Key] events which are sent to your app when the user presses a key. Let's write an app to show key events as you type.
=== "key01.py"
@@ -23,25 +23,52 @@ The most fundamental way to receive input is via [Key](./events/key) events. Let
```{.textual path="docs/examples/guide/input/key01.py", press="T,e,x,t,u,a,l,!,_"}
```
Note the key event handler on the app which logs all key events. If you press any key it will show up on the screen.
When you press a key, the app will receive the event and write it to a [TextLog](../widgets/text_log.md) widget. Try pressing a few keys to see what happens.
### Attributes
!!! tip
There are two main attributes on a key event. The `key` attribute is the _name_ of the key which may be a single character, or a longer identifier. Textual ensures that the `key` attribute could always be used in a method name.
For a more feature feature rich version of this example, run `textual keys` from the command line.
Key events also contain a `char` attribute which contains a single character if it is printable, or ``None`` if it is not printable (like a function key which has no corresponding character).
### Key Event
To illustrate the difference between `key` and `char`, try `key01.py` with the space key. You should see something like the following:
The key event contains the following attributes which your app can use to know how to respond.
```{.textual path="docs/examples/guide/input/key01.py", press="space,_"}
#### key
```
The `key` attribute is a string which identifies the key that was pressed. The value of `key` will be a single character for letters and numbers, or a longer identifier for other keys.
Some keys may be combined with the ++shift++ key. In the case of letters, this will result in a capital letter as you might expect. For non-printable keys, the `key` attribute will be prefixed with `shift+`. For example, ++shift+home++ will produce an event with `key="shift+home"`.
Many keys can also be combined with ++ctrl++ which will prefix the key with `ctrl+`. For instance, ++ctrl+p++ will produce an event with `key="ctrl+p"`.
!!! warning
Not all keys combinations are supported in terminals and some keys may be intercepted by your OS. If in doubt, run `textual keys` from the command line.
#### character
If the key has an associated printable character, then `character` will contain a string with a single Unicode character. If there is no printable character for the key (such as for function keys) then `character` will be `None`.
For example the ++p++ key will produce `character="p"` but ++f2++ will produce `character=None`.
#### name
The `name` attribute is similar to `key` but, unlike `key`, is guaranteed to be valid within a Python function name. Textual derives `name` from the `key` attribute by lower casing it and replacing `+` with `_`. Upper case letters are prefixed with `upper_` to distinguish them from lower case names.
For example, ++ctrl+p++ produces `name="ctrl_p"` and ++shift+p++ produces `name="upper_p"`.
#### is_printable
The `is_printable` attribute is a boolean which indicates if the key would typically result in something that could be used in an input widget. If `is_printable` is `False` then the key is a control code or function key that you wouldn't expect to produce anything in an input.
#### aliases
Some keys or combinations of keys can produce the same event. For instance, the ++tab++ key is indistinguishable from ++ctrl+i++ in the terminal. For such keys, Textual events will contain a list of the possible keys that may have produced this event. In the case of ++tab++, the `aliases` attribute will contain `["tab", "ctrl+i"]`
Note that the `key` attribute contains the word "space" while the `char` attribute contains a literal space.
### Key methods
Textual offers a convenient way of handling specific keys. If you create a method beginning with `key_` followed by the name of a key, then that method will be called in response to the key.
Textual offers a convenient way of handling specific keys. If you create a method beginning with `key_` followed by the key name (the event's `name` attribute), then that method will be called in response to the key press.
Let's add a key method to the example code.
@@ -127,24 +154,28 @@ Note how the footer displays bindings and makes them clickable.
Multiple keys can be bound to a single action by comma-separating them.
For example, `("r,t", "add_bar('red')", "Add Red")` means both ++r++ and ++t++ are bound to `add_bar('red')`.
!!! note
Ordinarily a binding on a focused widget has precedence over the same key binding at a higher level. However, bindings at the `App` or `Screen` level always have priority.
The priority of a single binding can be controlled with the `priority` parameter of a `Binding` instance. Set it to `True` to give it priority, or `False` to not.
The default priority of all bindings on a class can be controlled with the `PRIORITY_BINDINGS` class variable. Set it to `True` or `False` to set the default priroty for all `BINDINGS`.
### Binding class
The tuple of three strings may be enough for simple bindings, but you can also replace the tuple with a [Binding][textual.binding.Binding] instance which exposes a few more options.
### Why use bindings?
### Priority bindings
Bindings are particularly useful for configurable hot-keys. Bindings can also be inspected in widgets such as [Footer](../widgets/footer.md).
Individual bindings may be marked as a *priority*, which means they will be checked prior to the bindings of the focused widget. This feature is often used to create hot-keys on the app or screen. Such bindings can not be disabled by binding the same key on a widget.
You can create priority key bindings by setting `priority=True` on the Binding object. Textual uses this feature to add a default binding for ++ctrl+c++ so there is always a way to exit the app. Here's the bindings from the App base class. Note the first binding is set as a priority:
```python
BINDINGS = [
Binding("ctrl+c", "quit", "Quit", show=False, priority=True),
Binding("tab", "focus_next", "Focus Next", show=False),
Binding("shift+tab", "focus_previous", "Focus Previous", show=False),
]
```
### Show bindings
The [footer](../widgets/footer.md) widget can inspect bindings to display available keys. If you don't want a binding to display in the footer you can set `show=False`. The default bindings on App do this so that the standard ++ctrl+c++, ++tab++ and ++shift+tab++ bindings don't typically appear in the footer.
In a future version of Textual it will also be possible to specify bindings in a configuration file, which will allow users to override app bindings.
## Mouse Input

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@@ -232,8 +232,6 @@ class App(Generic[ReturnType], DOMNode):
}
"""
PRIORITY_BINDINGS = True
SCREENS: dict[str, Screen | Callable[[], Screen]] = {}
_BASE_PATH: str | None = None
CSS_PATH: CSSPathType = None
@@ -242,10 +240,8 @@ class App(Generic[ReturnType], DOMNode):
BINDINGS = [
Binding("ctrl+c", "quit", "Quit", show=False, priority=True),
Binding("tab", "focus_next", "Focus Next", show=False, priority=False),
Binding(
"shift+tab", "focus_previous", "Focus Previous", show=False, priority=False
),
Binding("tab", "focus_next", "Focus Next", show=False),
Binding("shift+tab", "focus_previous", "Focus Previous", show=False),
]
title: Reactive[str] = Reactive("")

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@@ -5,6 +5,7 @@ from typing import Iterable, MutableMapping
import rich.repr
from textual.keys import _character_to_key
from textual._typing import TypeAlias
BindingType: TypeAlias = "Binding | tuple[str, str, str]"
@@ -18,6 +19,10 @@ class NoBinding(Exception):
"""A binding was not found."""
class InvalidBinding(Exception):
"""Binding key is in an invalid format."""
@dataclass(frozen=True)
class Binding:
"""The configuration of a key binding."""
@@ -32,8 +37,8 @@ class Binding:
"""bool: Show the action in Footer, or False to hide."""
key_display: str | None = None
"""str | None: How the key should be shown in footer."""
priority: bool | None = None
"""bool | None: Is this a priority binding, checked form app down to focused widget?"""
priority: bool = False
"""bool: Enable priority binding for this key."""
@rich.repr.auto
@@ -43,13 +48,11 @@ class Bindings:
def __init__(
self,
bindings: Iterable[BindingType] | None = None,
default_priority: bool | None = None,
) -> None:
"""Initialise a collection of bindings.
Args:
bindings (Iterable[BindingType] | None, optional): An optional set of initial bindings.
default_priority (bool | None, optional): The default priority of the bindings.
Note:
The iterable of bindings can contain either a `Binding`
@@ -71,17 +74,20 @@ class Bindings:
# be a list of keys, so now we unroll that single Binding
# into a (potential) collection of Binding instances.
for key in binding.key.split(","):
key = key.strip()
if not key:
raise InvalidBinding(
f"Can not bind empty string in {binding.key!r}"
)
if len(key) == 1:
key = _character_to_key(key)
yield Binding(
key=key.strip(),
key=key,
action=binding.action,
description=binding.description,
show=binding.show,
key_display=binding.key_display,
priority=(
default_priority
if binding.priority is None
else binding.priority
),
priority=binding.priority,
)
self.keys: MutableMapping[str, Binding] = (

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@@ -127,7 +127,7 @@ def colors():
@run.command("keys")
def keys():
"""Show key events"""
"""Show key events."""
from textual.cli.previews import keys
keys.app.run()

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@@ -9,7 +9,7 @@ from textual.widgets import Button, Header, TextLog
INSTRUCTIONS = """\
Press some keys!
Because we want to display all the keys, Ctrl+C won't work for this example. Use the button below to quit.\
Because we want to display all the keys, ctrl+C won't quit this example. Use the Quit button below to exit the app.\
"""

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@@ -92,9 +92,6 @@ class DOMNode(MessagePump):
# Virtual DOM nodes
COMPONENT_CLASSES: ClassVar[set[str]] = set()
# Should the content of BINDINGS be treated as priority bindings?
PRIORITY_BINDINGS: ClassVar[bool] = False
# Mapping of key bindings
BINDINGS: ClassVar[list[BindingType]] = []
@@ -233,13 +230,13 @@ class DOMNode(MessagePump):
for base in reversed(cls.__mro__):
if issubclass(base, DOMNode):
# See if the current class wants to set the bindings as
# priority bindings. If it doesn't have that property on the
# class, go with what we saw last.
priority = base.__dict__.get("PRIORITY_BINDINGS", priority)
if not base._inherit_bindings:
bindings.clear()
bindings.append(Bindings(base.__dict__.get("BINDINGS", []), priority))
bindings.append(
Bindings(
base.__dict__.get("BINDINGS", []),
)
)
keys = {}
for bindings_ in bindings:
keys.update(bindings_.keys)

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@@ -16,7 +16,6 @@ if TYPE_CHECKING:
from .timer import Timer as TimerClass
from .timer import TimerCallback
from .widget import Widget
import asyncio
@rich.repr.auto
@@ -183,7 +182,7 @@ class MouseRelease(Event, bubble=False):
class InputEvent(Event):
pass
"""Base class for input events."""
@rich.repr.auto
@@ -191,47 +190,56 @@ class Key(InputEvent):
"""Sent when the user hits a key on the keyboard.
Args:
sender (MessageTarget): The sender of the event (the App).
key (str): A key name (textual.keys.Keys).
char (str | None, optional): A printable character or None if it is not printable.
sender (MessageTarget): The sender of the event (always the App).
key (str): The key that was pressed.
character (str | None, optional): A printable character or ``None`` if it is not printable.
Attributes:
key_aliases (list[str]): The aliases for the key, including the key itself
aliases (list[str]): The aliases for the key, including the key itself.
"""
__slots__ = ["key", "char", "key_aliases"]
__slots__ = ["key", "character", "aliases"]
def __init__(self, sender: MessageTarget, key: str, char: str | None) -> None:
def __init__(self, sender: MessageTarget, key: str, character: str | None) -> None:
super().__init__(sender)
self.key = key
self.char = (key if len(key) == 1 else None) if char is None else char
self.key_aliases = [_normalize_key(alias) for alias in _get_key_aliases(key)]
self.character = (
(key if len(key) == 1 else None) if character is None else character
)
self.aliases = _get_key_aliases(key)
def __rich_repr__(self) -> rich.repr.Result:
yield "key", self.key
yield "char", self.char
yield "character", self.character
yield "name", self.name
yield "is_printable", self.is_printable
yield "key_aliases", self.key_aliases, [self.key_name]
yield "aliases", self.aliases, [self.key]
@property
def key_name(self) -> str | None:
def name(self) -> str:
"""Name of a key suitable for use as a Python identifier."""
return _normalize_key(self.key)
return _key_to_identifier(self.key).lower()
@property
def name_aliases(self) -> list[str]:
"""The corresponding name for every alias in `aliases` list."""
return [_key_to_identifier(key) for key in self.aliases]
@property
def is_printable(self) -> bool:
"""Return True if the key is printable. Currently, we assume any key event that
isn't defined in key bindings is printable.
"""Check if the key is printable (produces a unicode character).
Returns:
bool: True if the key is printable.
"""
return False if self.char is None else self.char.isprintable()
return False if self.character is None else self.character.isprintable()
def _normalize_key(key: str) -> str:
def _key_to_identifier(key: str) -> str:
"""Convert the key string to a name suitable for use as a Python identifier."""
return key.replace("+", "_")
if len(key) == 1 and key.isupper():
key = f"upper_{key.lower()}"
return key.replace("+", "_").lower()
@rich.repr.auto

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@@ -70,10 +70,10 @@ class Keys(str, Enum):
ControlShift9 = "ctrl+shift+9"
ControlShift0 = "ctrl+shift+0"
ControlBackslash = "ctrl+\\"
ControlSquareClose = "ctrl+]"
ControlCircumflex = "ctrl+^"
ControlUnderscore = "ctrl+_"
ControlBackslash = "ctrl+backslash"
ControlSquareClose = "ctrl+right_square_bracked"
ControlCircumflex = "ctrl+circumflex_accent"
ControlUnderscore = "ctrl+underscore"
Left = "left"
Right = "right"
@@ -256,3 +256,14 @@ def _get_key_display(key: str) -> str:
if unicode_character.isprintable():
return unicode_character
return upper_original
def _character_to_key(character: str) -> str:
"""Convert a single character to a key value."""
assert len(character) == 1
if not character.isalnum():
key = unicodedata.name(character).lower().replace("-", "_").replace(" ", "_")
else:
key = character
key = KEY_NAME_REPLACEMENTS.get(key, key)
return key

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@@ -24,7 +24,6 @@ class Message:
__slots__ = [
"sender",
"name",
"time",
"_forwarded",
"_no_default_action",
@@ -40,13 +39,14 @@ class Message:
def __init__(self, sender: MessageTarget) -> None:
self.sender = sender
self.name = camel_to_snake(self.__class__.__name__)
self.time = _clock.get_time_no_wait()
self._forwarded = False
self._no_default_action = False
self._stop_propagation = False
name = camel_to_snake(self.__class__.__name__)
self._handler_name = (
f"on_{self.namespace}_{self.name}" if self.namespace else f"on_{self.name}"
f"on_{self.namespace}_{name}" if self.namespace else f"on_{name}"
)
super().__init__()

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@@ -593,12 +593,12 @@ class MessagePump(metaclass=MessagePumpMeta):
handled = False
invoked_method = None
key_name = event.key_name
key_name = event.name
if not key_name:
return False
for key_alias in event.key_aliases:
key_method = get_key_handler(self, key_alias)
for key_method_name in event.name_aliases:
key_method = get_key_handler(self, key_method_name)
if key_method is not None:
if invoked_method:
_raise_duplicate_key_handlers_error(

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@@ -29,7 +29,6 @@ class Screen(Widget):
# The screen is a special case and unless a class that inherits from us
# says otherwise, all screen-level bindings should be treated as having
# priority.
PRIORITY_BINDINGS = True
DEFAULT_CSS = """
Screen {

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@@ -233,8 +233,8 @@ class Input(Widget, can_focus=True):
return
elif event.is_printable:
event.stop()
assert event.char is not None
self.insert_text_at_cursor(event.char)
assert event.character is not None
self.insert_text_at_cursor(event.character)
event.prevent_default()
def on_paste(self, event: events.Paste) -> None:

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@@ -66,13 +66,15 @@ class TextLog(ScrollView, can_focus=True):
content: RenderableType | object,
width: int | None = None,
expand: bool = False,
shrink: bool = True,
) -> None:
"""Write text or a rich renderable.
Args:
content (RenderableType): Rich renderable (or text).
width (int): Width to render or None to use optimal width. Defaults to None.
expand (bool): Enable expand to widget width, or False to use `width`.
width (int): Width to render or None to use optimal width. Defaults to `None`.
expand (bool): Enable expand to widget width, or False to use `width`. Defaults to `False`.
shrink (bool): Enable shrinking of content to fit width. Defaults to `True`.
"""
renderable: RenderableType
@@ -95,15 +97,18 @@ class TextLog(ScrollView, can_focus=True):
if isinstance(renderable, Text) and not self.wrap:
render_options = render_options.update(overflow="ignore", no_wrap=True)
if expand:
render_width = self.scrollable_content_region.width
else:
render_width = (
measure_renderables(console, render_options, [renderable]).maximum
if width is None
else width
render_width = measure_renderables(
console, render_options, [renderable]
).maximum
container_width = (
self.scrollable_content_region.width if width is None else width
)
if expand and render_width < container_width:
render_width = container_width
if shrink and render_width > container_width:
render_width = container_width
segments = self.app.console.render(
renderable, render_options.update_width(render_width)
)

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@@ -191,10 +191,9 @@ def pytest_terminal_summary(
console = Console(legacy_windows=False, force_terminal=True)
if diffs:
snapshot_report_location = config._textual_snapshot_html_report
console.rule("[b red]Textual Snapshot Report", style="red")
console.print("[b red]Textual Snapshot Report", style="red")
console.print(
f"\n[black on red]{len(diffs)} mismatched snapshots[/]\n"
f"\n[b]View the [link=file://{snapshot_report_location}]failure report[/].\n"
)
console.print(f"[dim]{snapshot_report_location}\n")
console.rule(style="red")

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@@ -2,7 +2,8 @@ from string import ascii_lowercase
import pytest
from textual.binding import Bindings, Binding, BindingError, NoBinding
from textual.app import App
from textual.binding import Bindings, Binding, BindingError, NoBinding, InvalidBinding
BINDING1 = Binding("a,b", action="action1", description="description1")
BINDING2 = Binding("c", action="action2", description="description2")
@@ -13,45 +14,78 @@ BINDING3 = Binding(" d , e ", action="action3", description="description3")
def bindings():
yield Bindings([BINDING1, BINDING2])
@pytest.fixture
def more_bindings():
yield Bindings([BINDING1, BINDING2, BINDING3])
def test_bindings_get_key(bindings):
assert bindings.get_key("b") == Binding("b", action="action1", description="description1")
assert bindings.get_key("b") == Binding(
"b", action="action1", description="description1"
)
assert bindings.get_key("c") == BINDING2
with pytest.raises(NoBinding):
bindings.get_key("control+meta+alt+shift+super+hyper+t")
def test_bindings_get_key_spaced_list(more_bindings):
assert more_bindings.get_key("d").action == more_bindings.get_key("e").action
def test_bindings_merge_simple(bindings):
left = Bindings([BINDING1])
right = Bindings([BINDING2])
assert Bindings.merge([left, right]).keys == bindings.keys
def test_bindings_merge_overlap():
left = Bindings([BINDING1])
another_binding = Binding("a", action="another_action", description="another_description")
another_binding = Binding(
"a", action="another_action", description="another_description"
)
assert Bindings.merge([left, Bindings([another_binding])]).keys == {
"a": another_binding,
"b": Binding("b", action="action1", description="description1"),
}
def test_bad_binding_tuple():
with pytest.raises(BindingError):
_ = Bindings((("a", "action"),))
with pytest.raises(BindingError):
_ = Bindings((("a", "action", "description", "too much"),))
def test_binding_from_tuples():
assert Bindings((( BINDING2.key, BINDING2.action, BINDING2.description),)).get_key("c") == BINDING2
assert (
Bindings(((BINDING2.key, BINDING2.action, BINDING2.description),)).get_key("c")
== BINDING2
)
def test_shown():
bindings = Bindings([
bindings = Bindings(
[
Binding(
key, action=f"action_{key}", description=f"Emits {key}",show=bool(ord(key)%2)
) for key in ascii_lowercase
])
key,
action=f"action_{key}",
description=f"Emits {key}",
show=bool(ord(key) % 2),
)
for key in ascii_lowercase
]
)
assert len(bindings.shown_keys) == (len(ascii_lowercase) / 2)
def test_invalid_binding():
with pytest.raises(InvalidBinding):
class BrokenApp(App):
BINDINGS = [(",,,", "foo", "Broken")]
with pytest.raises(InvalidBinding):
class BrokenApp(App):
BINDINGS = [(", ,", "foo", "Broken")]

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@@ -57,7 +57,7 @@ async def test_just_app_no_bindings() -> None:
class AlphaBinding(App[None]):
"""An app with a simple alpha key binding."""
BINDINGS = [Binding("a", "a", "a")]
BINDINGS = [Binding("a", "a", "a", priority=True)]
async def test_just_app_alpha_binding() -> None:
@@ -81,8 +81,7 @@ async def test_just_app_alpha_binding() -> None:
class LowAlphaBinding(App[None]):
"""An app with a simple low-priority alpha key binding."""
PRIORITY_BINDINGS = False
BINDINGS = [Binding("a", "a", "a")]
BINDINGS = [Binding("a", "a", "a", priority=False)]
async def test_just_app_low_priority_alpha_binding() -> None:
@@ -106,7 +105,7 @@ async def test_just_app_low_priority_alpha_binding() -> None:
class ScreenWithBindings(Screen):
"""A screen with a simple alpha key binding."""
BINDINGS = [Binding("a", "a", "a")]
BINDINGS = [Binding("a", "a", "a", priority=True)]
class AppWithScreenThatHasABinding(App[None]):
@@ -144,8 +143,7 @@ async def test_app_screen_with_bindings() -> None:
class ScreenWithLowBindings(Screen):
"""A screen with a simple low-priority alpha key binding."""
PRIORITY_BINDINGS = False
BINDINGS = [Binding("a", "a", "a")]
BINDINGS = [Binding("a", "a", "a", priority=False)]
class AppWithScreenThatHasALowBinding(App[None]):

50
tests/test_keys.py Normal file
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@@ -0,0 +1,50 @@
import pytest
from textual.app import App
from textual.keys import _character_to_key
@pytest.mark.parametrize(
"character,key",
[
("1", "1"),
("2", "2"),
("a", "a"),
("z", "z"),
("_", "underscore"),
(" ", "space"),
("~", "tilde"),
("?", "question_mark"),
("£", "pound_sign"),
(",", "comma"),
],
)
def test_character_to_key(character: str, key: str) -> None:
assert _character_to_key(character) == key
async def test_character_bindings():
"""Test you can bind to a character as well as a longer key name."""
counter = 0
class BindApp(App):
BINDINGS = [(".,~,space", "increment", "foo")]
def action_increment(self) -> None:
nonlocal counter
counter += 1
app = BindApp()
async with app.run_test() as pilot:
await pilot.press(".")
await pilot.pause()
assert counter == 1
await pilot.press("~")
await pilot.pause()
assert counter == 2
await pilot.press(" ")
await pilot.pause()
assert counter == 3
await pilot.press("x")
await pilot.pause()
assert counter == 3

View File

@@ -17,7 +17,7 @@ class ValidWidget(Widget):
async def test_dispatch_key_valid_key():
widget = ValidWidget()
result = await widget.dispatch_key(Key(widget, key="x", char="x"))
result = await widget.dispatch_key(Key(widget, key="x", character="x"))
assert result is True
assert widget.called_by == widget.key_x
@@ -26,7 +26,7 @@ async def test_dispatch_key_valid_key_alias():
"""When you press tab or ctrl+i, it comes through as a tab key event, but handlers for
tab and ctrl+i are both considered valid."""
widget = ValidWidget()
result = await widget.dispatch_key(Key(widget, key="tab", char="\t"))
result = await widget.dispatch_key(Key(widget, key="tab", character="\t"))
assert result is True
assert widget.called_by == widget.key_ctrl_i
@@ -52,5 +52,5 @@ async def test_dispatch_key_raises_when_conflicting_handler_aliases():
In the terminal, they're the same thing, so we fail fast via exception here."""
widget = DuplicateHandlersWidget()
with pytest.raises(DuplicateKeyHandlers):
await widget.dispatch_key(Key(widget, key="tab", char="\t"))
await widget.dispatch_key(Key(widget, key="tab", character="\t"))
assert widget.called_by == widget.key_tab

View File

@@ -106,7 +106,7 @@ def test_cant_match_escape_sequence_too_long(parser):
# The rest of the characters correspond to the expected key presses
events = events[1:]
for index, character in enumerate(sequence[1:]):
assert events[index].char == character
assert events[index].character == character
@pytest.mark.parametrize(