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Add script that generates test data for easings.
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233
tools/gen_easings_tests.ts
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233
tools/gen_easings_tests.ts
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/*
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* Easing functions from http://easings.net;
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* This script generates the data points used to test the _easing.py functions.
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*/
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function easeInSine(x: number): number {
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return 1 - cos((x * PI) / 2);
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}
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function easeOutSine(x: number): number {
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return sin((x * PI) / 2);
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}
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function easeInOutSine(x: number): number {
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return -(cos(PI * x) - 1) / 2;
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}
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function easeInQuad(x: number): number {
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return x * x;
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}
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function easeOutQuad(x: number): number {
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return 1 - (1 - x) * (1 - x);
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}
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function easeInOutQuad(x: number): number {
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return x < 0.5 ? 2 * x * x : 1 - pow(-2 * x + 2, 2) / 2;
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}
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function easeInCubic(x: number): number {
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return x * x * x;
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}
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function easeOutCubic(x: number): number {
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return 1 - pow(1 - x, 3);
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}
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function easeInOutCubic(x: number): number {
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return x < 0.5 ? 4 * x * x * x : 1 - pow(-2 * x + 2, 3) / 2;
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}
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function easeInQuart(x: number): number {
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return x * x * x * x;
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}
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function easeOutQuart(x: number): number {
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return 1 - pow(1 - x, 4);
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}
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function easeInOutQuart(x: number): number {
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return x < 0.5 ? 8 * x * x * x * x : 1 - pow(-2 * x + 2, 4) / 2;
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}
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function easeInQuint(x: number): number {
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return x * x * x * x * x;
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}
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function easeOutQuint(x: number): number {
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return 1 - pow(1 - x, 5);
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}
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function easeInOutQuint(x: number): number {
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return x < 0.5 ? 16 * x * x * x * x * x : 1 - pow(-2 * x + 2, 5) / 2;
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}
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function easeInExpo(x: number): number {
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return x === 0 ? 0 : pow(2, 10 * x - 10);
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}
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function easeOutExpo(x: number): number {
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return x === 1 ? 1 : 1 - pow(2, -10 * x);
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}
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function easeInOutExpo(x: number): number {
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return x === 0
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? 0
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: x === 1
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? 1
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: x < 0.5 ? pow(2, 20 * x - 10) / 2
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: (2 - pow(2, -20 * x + 10)) / 2;
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}
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function easeInCirc(x: number): number {
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return 1 - sqrt(1 - pow(x, 2));
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}
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function easeOutCirc(x: number): number {
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return sqrt(1 - pow(x - 1, 2));
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}
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function easeInOutCirc(x: number): number {
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return x < 0.5
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? (1 - sqrt(1 - pow(2 * x, 2))) / 2
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: (sqrt(1 - pow(-2 * x + 2, 2)) + 1) / 2;
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}
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function easeInBack(x: number): number {
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const c1 = 1.70158;
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const c3 = c1 + 1;
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return c3 * x * x * x - c1 * x * x;
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}
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function easeOutBack(x: number): number {
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const c1 = 1.70158;
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const c3 = c1 + 1;
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return 1 + c3 * pow(x - 1, 3) + c1 * pow(x - 1, 2);
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}
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function easeInOutBack(x: number): number {
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const c1 = 1.70158;
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const c2 = c1 * 1.525;
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return x < 0.5
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? (pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2
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: (pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
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}
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function easeInElastic(x: number): number {
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const c4 = (2 * Math.PI) / 3;
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return x === 0
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? 0
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: x === 1
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? 1
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: -pow(2, 10 * x - 10) * sin((x * 10 - 10.75) * c4);
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}
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function easeOutElastic(x: number): number {
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const c4 = (2 * Math.PI) / 3;
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return x === 0
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? 0
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: x === 1
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? 1
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: pow(2, -10 * x) * sin((x * 10 - 0.75) * c4) + 1;
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}
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function easeInOutElastic(x: number): number {
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const c5 = (2 * Math.PI) / 4.5;
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return x === 0
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? 0
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: x === 1
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? 1
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: x < 0.5
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? -(pow(2, 20 * x - 10) * sin((20 * x - 11.125) * c5)) / 2
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: (pow(2, -20 * x + 10) * sin((20 * x - 11.125) * c5)) / 2 + 1;
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}
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function easeInBounce(x: number): number {
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return 1 - easeOutBounce(1 - x);
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}
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function easeOutBounce(x: number): number {
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const n1 = 7.5625;
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const d1 = 2.75;
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if (x < 1 / d1) {
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return n1 * x * x;
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} else if (x < 2 / d1) {
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return n1 * (x -= 1.5 / d1) * x + 0.75;
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} else if (x < 2.5 / d1) {
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return n1 * (x -= 2.25 / d1) * x + 0.9375;
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} else {
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return n1 * (x -= 2.625 / d1) * x + 0.984375;
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}
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}
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function easeInOutBounce(x: number): number {
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return x < 0.5
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? (1 - easeOutBounce(1 - 2 * x)) / 2
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: (1 + easeOutBounce(2 * x - 1)) / 2;
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}
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const funcs = [
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easeInSine, easeOutSine, easeInOutSine, easeInQuad, easeOutQuad, easeInOutQuad,
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easeInCubic, easeOutCubic, easeInOutCubic, easeInQuart, easeOutQuart, easeInOutQuart,
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easeInQuint, easeOutQuint, easeInOutQuint, easeInExpo, easeOutExpo, easeInOutExpo,
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easeInCirc, easeOutCirc, easeInOutCirc, easeInBack, easeOutBack, easeInOutBack,
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easeInElastic, easeOutElastic, easeInOutElastic, easeInBounce, easeOutBounce, easeInOutBounce
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];
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const points = [
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0.0,
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0.05,
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0.1,
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0.15,
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0.2,
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0.25,
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0.3,
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0.35,
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0.4,
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0.45,
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0.5,
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0.55,
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0.6,
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0.65,
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0.7,
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0.75,
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0.8,
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0.85,
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0.9,
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0.95,
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1.0
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];
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let PI = Math.PI;
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let cos = Math.cos;
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let sin = Math.sin;
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let pow = Math.pow;
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let sqrt = Math.sqrt;
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for (func of funcs) {
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console.log(func.name);
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let values = [];
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for (point of points) {
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values.push(func(point));
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}
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console.log(values);
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}
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