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@@ -8,11 +8,11 @@ Action methods are methods on your app or widgets prefixed with `action_`. Aside
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!!! information
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Action methods may be coroutines (methods with the `async` keyword).
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Action methods may be coroutines (defined with the `async` keyword).
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Let's write an app with a simple action.
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```python title="actions01.py" hl_lines="6-8"
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```python title="actions01.py" hl_lines="6-8 12"
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--8<-- "docs/examples/guide/actions/actions01.py"
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```
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@@ -36,7 +36,7 @@ Action strings have a simple syntax, which for the most part replicates Python's
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!!! important
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As much as they look like Python code, Textual does **not** call Python's `eval` function or similar to compile action strings.
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As much as they *look* like Python code, Textual does **not** call Python's `eval` function or similar to compile action strings.
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Action strings have the following format:
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@@ -75,7 +75,7 @@ When you click any of the links, Textual runs the `"set_background"` action to c
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## Bindings
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Textual will also run actions that are bound to keys. The following example adds key [bindings](./input.md#bindings) for the ++r++, ++g++, and ++b++ keys which call the `"set_background"` action.
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Textual will also run actions bound to keys. The following example adds key [bindings](./input.md#bindings) for the ++r++, ++g++, and ++b++ keys which call the `"set_background"` action.
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=== "actions04.py"
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@@ -102,7 +102,7 @@ The following example defines a custom widget with its own `set_background` acti
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--8<-- "docs/examples/guide/actions/actions05.py"
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```
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=== "actions05.py"
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=== "actions05.sass"
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```sass title="actions05.css"
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--8<-- "docs/examples/guide/actions/actions05.css"
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@@ -158,6 +158,3 @@ Textual supports the following builtin actions which are defined on the app.
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### Quit
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::: textual.app.App.action_quit
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*TODO:* document more actions
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@@ -111,7 +111,7 @@ class MyWidget(Widget):
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### Layout
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The smart refresh feature will update the content area of a widget, but will not change its size. If modifying an attribute should change the size of the widget, you should set `layout=True` on the reactive attribute. This ensures that your CSS layout will update accordingly.
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The smart refresh feature will update the content area of a widget, but will not change its size. If modifying an attribute should change the size of the widget, you can set `layout=True` on the reactive attribute. This ensures that your CSS layout will update accordingly.
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The following example modifies "refresh01.py" so that the greeting has an automatic width.
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@@ -138,9 +138,11 @@ If you type in to the input now, the greeting will expand to fit the content. If
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## Validation
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The next superpower we will look at is _validation_. If you add a method that begins with `validate_` followed by the name of your attribute, it will be called when you assign a value to that attribute. This method should accept the incoming value as a positional argument, and return the value to set (which may be the same or a different value).
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The next superpower we will look at is _validation_, which can check and potentially modify a value you assign to a reactive attribute.
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A common use for this is to restrict numbers to a given range. The following example keeps a count. There is a button to increase the count, and a button to decrease it.
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If you add a method that begins with `validate_` followed by the name of your attribute, it will be called when you assign a value to that attribute. This method should accept the incoming value as a positional argument, and return the value to set (which may be the same or a different value).
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A common use for this is to restrict numbers to a given range. The following example keeps a count. There is a button to increase the count, and a button to decrease it. The validation ensures that the count will never go above 10 or below zero.
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=== "validate01.py"
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@@ -159,7 +161,7 @@ A common use for this is to restrict numbers to a given range. The following exa
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```{.textual path="docs/examples/guide/reactivity/validate01.py"}
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```
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If you click the buttons in the above example it will show the current count. When `self.count` is modified in the button handler, Textual runs `validate_count` which limits self.count` to a maximum of 10, and stops it going below zero.
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If you click the buttons in the above example it will show the current count. When `self.count` is modified in the button handler, Textual runs `validate_count` which performs the validation to limit the value of count.
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## Watch methods
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@@ -218,8 +220,10 @@ The following example uses a computed attribute. It displays three inputs for th
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```{.textual path="docs/examples/guide/reactivity/computed01.py"}
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```
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Note the `compute_color` method which combines the color components into a [Color][textual.color.Color] object. When the _result_ of this method changes, Textual calls `watch_color` which uses the new color as a background.
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Note the `compute_color` method which combines the color components into a [Color][textual.color.Color] object. It will be recalculated when any of the `red` , `green`, or `blue` attributes are modified.
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When the result of `compute_color` changes, Textual will also call `watch_color` since `color` still has the [watch method](#watch-methods) superpower.
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!!! note
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You should avoid doing anything slow or cpu-intensive in a compute method. Textual calls compute methods on an object when _any_ reactive attribute changes, so it can known when it changes.
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It is best to avoid doing anything slow or cpu-intensive in a compute method. Textual calls compute methods on an object when _any_ reactive attribute changes.
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@@ -1552,12 +1552,23 @@ class App(Generic[ReturnType], DOMNode):
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self.set_focus(node)
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async def action_switch_screen(self, screen: str) -> None:
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"""Switches to another screen.
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Args:
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screen (str): Name of the screen.
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"""
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self.switch_screen(screen)
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async def action_push_screen(self, screen: str) -> None:
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"""Pushes a screen on to the screen stack and makes it active.
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Args:
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screen (str): Name of the screen.
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"""
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self.push_screen(screen)
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async def action_pop_screen(self) -> None:
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"""Removes the topmost screen and makes the new topmost screen active."""
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self.pop_screen()
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async def action_back(self) -> None:
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@@ -147,7 +147,7 @@ class Widget(DOMNode):
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"""Widget may receive focus."""
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can_focus_children: bool = True
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"""Widget's children may receive focus."""
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expand = Reactive(True)
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expand = Reactive(False)
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"""Rich renderable may expand."""
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shrink = Reactive(True)
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"""Rich renderable may shrink."""
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@@ -79,13 +79,13 @@ class Input(Widget, can_focus=True):
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"""
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BINDINGS = [
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Binding("left", "cursor_left", "cursor left"),
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Binding("right", "cursor_right", "cursor right"),
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Binding("backspace", "delete_left", "delete left"),
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Binding("home", "home", "home"),
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Binding("end", "end", "end"),
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Binding("ctrl+d", "delete_right", "delete right"),
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Binding("enter", "submit", "Submit"),
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Binding("left", "cursor_left", "cursor left", show=False),
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Binding("right", "cursor_right", "cursor right", show=False),
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Binding("backspace", "delete_left", "delete left", show=False),
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Binding("home", "home", "home", show=False),
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Binding("end", "end", "end", show=False),
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Binding("ctrl+d", "delete_right", "delete right", show=False),
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Binding("enter", "submit", "Submit", show=False),
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]
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COMPONENT_CLASSES = {"input--cursor", "input--placeholder"}
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@@ -237,14 +237,14 @@ class Input(Widget, can_focus=True):
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# Do key bindings first
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if await self.handle_key(event):
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event.prevent_default()
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event.stop()
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elif event.key in ("tab", "shift+tab"):
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return
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elif event.is_printable:
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event.stop()
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assert event.char is not None
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self.insert_text_at_cursor(event.char)
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event.prevent_default()
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event.prevent_default()
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def on_paste(self, event: events.Paste) -> None:
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line = event.text.splitlines()[0]
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@@ -267,6 +267,11 @@ class Input(Widget, can_focus=True):
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self.cursor_position = len(self.value)
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def insert_text_at_cursor(self, text: str) -> None:
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"""Insert new text at the cursor, move the cursor to the end of the new text.
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Args:
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text (str): new text to insert.
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"""
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if self.cursor_position > len(self.value):
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self.value += text
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self.cursor_position = len(self.value)
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