Commit Graph

15 Commits

Author SHA1 Message Date
Dave Pearson
615a1997b9 Drop using __file__ to work out the name of the CSS file
See https://github.com/Textualize/textual/pull/963#discussion_r1000546514

Personally I prefer the approach I was using in that it's one less bit of
hard-coded metadata. On the other hand I can appreciate that reducing the
number of possibly-confusing things in an example plays better with people
who may be both new to Textual *and* to Python.
2022-10-20 14:26:28 +01:00
Dave Pearson
b19144abfe Rename "on" things to "filled" things
Because Textual uses on_ for event handlers there was the danger of a name
clash; so to keep things as clear as possible this renames anything to do
with "on" (method names, properties, style classes) so that it talks about
"filled" instead.

See https://github.com/Textualize/textual/pull/963#discussion_r1000544563
2022-10-20 14:11:00 +01:00
Dave Pearson
3e9b30ee2e Handle importing of Final for Python 3.7
See https://github.com/Textualize/textual/pull/963#pullrequestreview-1149139158
2022-10-20 14:04:14 +01:00
Dave Pearson
685f13cfcd Drop the app namespace from some binding actions
It had been suggested to me that these would be needed, but in testing here
I'm not seeing that. So, until I find out otherwise, let's simplify things
and drop that.
2022-10-20 08:43:57 +01:00
Dave Pearson
c629826940 Be nice to the vi(m) crowd 2022-10-20 08:42:38 +01:00
Dave Pearson
4ab660a02a Drop 'h' as a help key01
I'm going to repurpos.e it
2022-10-20 08:37:51 +01:00
Dave Pearson
b3d8ebb2f4 Simplify the tests for a focused game cell 2022-10-19 21:28:50 +01:00
Dave Pearson
59fb6f1ec5 Declutter the status line 2022-10-19 21:23:17 +01:00
Dave Pearson
aa4e4fe2cc Move all the new game logic into the new game action 2022-10-19 21:18:21 +01:00
Dave Pearson
be997409e0 Add keyboard navigation
Uses arrow keys or WASD.

Also note moving the dark mode toggle off 'd' and onto 'D'.
2022-10-19 21:13:41 +01:00
Dave Pearson
851a759e67 Add a central method for getting a cell
Also settle focus on the middle cell at the start of a game -- this is the
start of adding keyboard navigation.
2022-10-19 20:50:19 +01:00
Dave Pearson
eb11984442 Simplify toggle_cells
Rather than repeat the same code over a number of lines, use a loop.
2022-10-19 20:42:25 +01:00
Dave Pearson
056fb70e2a Stop overloading the cell IDs as cargo/data
Originally I was doing everything in the DOM, using just the primitive
widgets. Given that I recently created an actual GameCell widget (which
simply inherits from a Button, but still...) it makes sense to now have
row/col properties as part of that.
2022-10-19 20:16:28 +01:00
Dave Pearson
41bf93abf4 Correct binding to the escape key 2022-10-19 20:10:08 +01:00
Dave Pearson
06d1865acc Add 5x5 as an example
*evil grin*
2022-10-19 16:47:25 +01:00