Commit Graph

2839 Commits

Author SHA1 Message Date
Darren Burns
e6c9d1df1a Fix color addition 2022-10-20 10:05:38 +01:00
Darren Burns
ad2af62029 Update sandbox example to test animated dark mode toggle 2022-10-20 10:01:24 +01:00
Darren Burns
c793869f65 Merge branch 'css' of github.com:Textualize/textual into color-animate-alpha 2022-10-20 09:49:12 +01:00
Darren Burns
311108f779 Animating alpha colors 2022-10-20 09:47:03 +01:00
Dave Pearson
685f13cfcd Drop the app namespace from some binding actions
It had been suggested to me that these would be needed, but in testing here
I'm not seeing that. So, until I find out otherwise, let's simplify things
and drop that.
2022-10-20 08:43:57 +01:00
Dave Pearson
c629826940 Be nice to the vi(m) crowd 2022-10-20 08:42:38 +01:00
Dave Pearson
4ab660a02a Drop 'h' as a help key01
I'm going to repurpos.e it
2022-10-20 08:37:51 +01:00
Will McGugan
a790910d7a demo update 2022-10-19 22:02:58 +01:00
Dave Pearson
b3d8ebb2f4 Simplify the tests for a focused game cell 2022-10-19 21:28:50 +01:00
Dave Pearson
59fb6f1ec5 Declutter the status line 2022-10-19 21:23:17 +01:00
Dave Pearson
aa4e4fe2cc Move all the new game logic into the new game action 2022-10-19 21:18:21 +01:00
Dave Pearson
be997409e0 Add keyboard navigation
Uses arrow keys or WASD.

Also note moving the dark mode toggle off 'd' and onto 'D'.
2022-10-19 21:13:41 +01:00
Will McGugan
c83b12ac1a Merge branch 'css' into demo 2022-10-19 21:07:37 +01:00
Will McGugan
b56a87b941 more demo 2022-10-19 21:07:26 +01:00
Dave Pearson
851a759e67 Add a central method for getting a cell
Also settle focus on the middle cell at the start of a game -- this is the
start of adding keyboard navigation.
2022-10-19 20:50:19 +01:00
Dave Pearson
eb11984442 Simplify toggle_cells
Rather than repeat the same code over a number of lines, use a loop.
2022-10-19 20:42:25 +01:00
Dave Pearson
056fb70e2a Stop overloading the cell IDs as cargo/data
Originally I was doing everything in the DOM, using just the primitive
widgets. Given that I recently created an actual GameCell widget (which
simply inherits from a Button, but still...) it makes sense to now have
row/col properties as part of that.
2022-10-19 20:16:28 +01:00
Dave Pearson
41bf93abf4 Correct binding to the escape key 2022-10-19 20:10:08 +01:00
Dave Pearson
3fcb00da81 Merge branch 'css' into 5x5 2022-10-19 20:08:45 +01:00
Will McGugan
585fc8b6c7 more demo 2022-10-19 18:00:36 +01:00
Will McGugan
b18842b46b Merge pull request #962 from Textualize/binding-tuple-fix
Fix bindings as tuples
2022-10-19 17:23:51 +01:00
Dave Pearson
06d1865acc Add 5x5 as an example
*evil grin*
2022-10-19 16:47:25 +01:00
Darren Burns
f28cfec06e Fix bindings as tuples 2022-10-19 16:41:29 +01:00
Will McGugan
48d59bb4fe Merge pull request #961 from davep/bug/939/loss-of-focus-tidy-up
Post-PR #954 tidy up
2022-10-19 16:15:03 +01:00
Dave Pearson
76e9654535 Merge pull request #958 from davep/toll-free
Review the use of the bell in various examples and documentation files
2022-10-19 15:56:21 +01:00
Dave Pearson
7bbfd8ff87 Stop casting walk_children to a list
As of
b56fb018f1
it now returns a list so the cast isn't needed any more.
2022-10-19 15:45:18 +01:00
darrenburns
3e46f5dbdd Populate character on simulated key presses (#960)
* Populate character on simulated key presses

* Undo example
2022-10-19 15:42:54 +01:00
Dave Pearson
2e5e58e599 Don't check that a focusable widget can be focused
As per https://github.com/Textualize/textual/pull/954#discussion_r999501580

Good catch!
2022-10-19 15:42:11 +01:00
Dave Pearson
84e514e9e6 Merge pull request #954 from davep/bug/939/loss-of-focus-take-2
Try and better settle focus after a focused widget is removed (redux)
2022-10-19 15:35:23 +01:00
Dave Pearson
d4859495c6 Merge pull request #952 from davep/css-walk-children-listify
Modify DOMNode.walk_children to return a list
2022-10-19 15:33:45 +01:00
Dave Pearson
d22353d2ec Correct the description of what the button example does
Originally it was partially correct in that it did sound the bell, but it
also then exited the application and printed the details of the button --
the text didn't mention the latter aspect. This corrects that and removes
mention of the bell sound because we've now removed that.
2022-10-19 15:28:15 +01:00
Dave Pearson
836a4e5291 Correct the file included for the second key example
Not an issue with removing the bell, actually a pre-existing mistake in the
docs. The wrong file was being included.
2022-10-19 15:24:44 +01:00
Dave Pearson
f648457c1e action03 doesn't ring the bell on button press any more 2022-10-19 15:21:22 +01:00
Dave Pearson
6f93568f77 Remove the bell from the borders Textual CLI command 2022-10-19 15:19:41 +01:00
Dave Pearson
c4f920be67 Remove the bell from the Button documentation example 2022-10-19 15:15:53 +01:00
Dave Pearson
e8bb084538 Remove intro02.py
It doesn't appear to be referenced anywhere in the docs.
2022-10-19 15:12:54 +01:00
Dave Pearson
bd0e1c01b1 Remove intro01.py
It doesn't appear to be referenced anywhere in the docs.
2022-10-19 15:12:11 +01:00
Dave Pearson
f8bda04d90 Remove the on_space from key01 in the docs
While in this part of the docs we do want to keep the bell (see key02), it
was an error in the code that it included this event in key01. Removing it
from here because adding this bit of code for key02 is a key (no pun) part
of the docs.
2022-10-19 15:05:18 +01:00
Will McGugan
ca16b2d659 adds demo 2022-10-19 15:03:05 +01:00
Will McGugan
46a885cea7 Merge pull request #957 from Textualize/screens-dark
Fix variables in Screens, remove dark reactive from Screen
2022-10-19 15:01:43 +01:00
Dave Pearson
ce0c6c49a2 Remove the bell from the actions05 documentation example 2022-10-19 14:59:59 +01:00
Dave Pearson
f76e472096 Remove the bell from the actions04 documentation example 2022-10-19 14:57:50 +01:00
Dave Pearson
aa8580bee7 Remove the bell from the actions03 documentation example 2022-10-19 14:54:57 +01:00
Dave Pearson
5c5ca3316f Remove the bell from the actions02 documentation example 2022-10-19 14:43:37 +01:00
Dave Pearson
f5ce603d43 Remove the bell from the actions01 documentation example 2022-10-19 14:41:13 +01:00
Dave Pearson
ae54db4f2a Remove the bell from the calculator
Don't ping the terminal bell on every key-press. This might be okay on some
systems, on others (we're looking at you Windows) it's a wee bit
distracting.

See #955.
2022-10-19 14:21:19 +01:00
Darren Burns
d0cfd1a000 Fix variables in Screens, remove dark reactive from Screen 2022-10-19 14:16:13 +01:00
Dave Pearson
11ddcdd771 Better settle focus when removing a focused widget
Addresses the issue raised in #939. Here I rework Screen._reset_focus so
that, rather than deal with siblings, it deals with the focus chain. It now
also optionally takes a list of DOMNodes to avoid and will, as that
suggests, avoid them when looking for somewhere to move focus to.

As a preference the new version of this will seek to settle focus on the
nearest (in the chain) *previous* non-excluded DOMNode.

NOTE: Currently the return value of Widget.walk_children is cast to a list
to ensure that it doesn't get consumed (as of the time of commit, it's still
qan iterable). Once https://github.com/Textualize/textual/pull/952 has been
accepted I'll change this (remove the cast).
2022-10-19 12:55:43 +01:00
Dave Pearson
4a531dca6b Rename buttons in removal tester
This makes it easier for me to see which widget is which in the focus chain,
etc, when logging.
2022-10-19 12:55:04 +01:00
Dave Pearson
78bb052ac7 Add sandbox code for testing work on #939 2022-10-19 10:45:23 +01:00