Commit Graph

12 Commits

Author SHA1 Message Date
Dave Pearson
685f13cfcd Drop the app namespace from some binding actions
It had been suggested to me that these would be needed, but in testing here
I'm not seeing that. So, until I find out otherwise, let's simplify things
and drop that.
2022-10-20 08:43:57 +01:00
Dave Pearson
c629826940 Be nice to the vi(m) crowd 2022-10-20 08:42:38 +01:00
Dave Pearson
4ab660a02a Drop 'h' as a help key01
I'm going to repurpos.e it
2022-10-20 08:37:51 +01:00
Dave Pearson
b3d8ebb2f4 Simplify the tests for a focused game cell 2022-10-19 21:28:50 +01:00
Dave Pearson
59fb6f1ec5 Declutter the status line 2022-10-19 21:23:17 +01:00
Dave Pearson
aa4e4fe2cc Move all the new game logic into the new game action 2022-10-19 21:18:21 +01:00
Dave Pearson
be997409e0 Add keyboard navigation
Uses arrow keys or WASD.

Also note moving the dark mode toggle off 'd' and onto 'D'.
2022-10-19 21:13:41 +01:00
Dave Pearson
851a759e67 Add a central method for getting a cell
Also settle focus on the middle cell at the start of a game -- this is the
start of adding keyboard navigation.
2022-10-19 20:50:19 +01:00
Dave Pearson
eb11984442 Simplify toggle_cells
Rather than repeat the same code over a number of lines, use a loop.
2022-10-19 20:42:25 +01:00
Dave Pearson
056fb70e2a Stop overloading the cell IDs as cargo/data
Originally I was doing everything in the DOM, using just the primitive
widgets. Given that I recently created an actual GameCell widget (which
simply inherits from a Button, but still...) it makes sense to now have
row/col properties as part of that.
2022-10-19 20:16:28 +01:00
Dave Pearson
41bf93abf4 Correct binding to the escape key 2022-10-19 20:10:08 +01:00
Dave Pearson
06d1865acc Add 5x5 as an example
*evil grin*
2022-10-19 16:47:25 +01:00