# Widgets In this chapter we will explore widgets in more detail, and how you can create custom widgets of your own. ## What is a widget? A widget is a component of your UI responsible for managing a rectangular region of the screen. Widgets may respond to [events](./events.md) in much the same way as an app. In many respects, widgets are like mini-apps. !!! information Every widget runs in its own asyncio task. ## Custom widgets There is a growing collection of [builtin widgets](../widgets/index.md) in Textual, but you can build entirely custom widgets that work in the same way. The first step in building a widget is to import and extend a widget class. This can either be [Widget][textual.widget.Widget] which is the base class of all widgets, or one of its subclasses. Let's create a simple custom widget to display a greeting. ```python title="hello01.py" hl_lines="5-9" --8<-- "docs/examples/guide/widgets/hello01.py" ``` The three highlighted lines define a custom widget class with just a [render()][textual.widget.Widget.render] method. Textual will display whatever is returned from render in the content area of your widget. We have returned a string in the code above, but there are other possible return types which we will cover later. Note that the text contains tags in square brackets, i.e. `[b]`. This is [console markup](https://rich.readthedocs.io/en/latest/markup.html) which allows you to embed various styles within your content. If you run this you will find that `World` is in bold. ```{.textual path="docs/examples/guide/widgets/hello01.py"} ``` This (very simple) custom widget may be [styled](./styles.md) in the same was as builtin widgets, and targeted with CSS. Let's add some CSS to this app. === "hello02.py" ```python title="hello02.py" hl_lines="13" --8<-- "docs/examples/guide/widgets/hello02.py" ``` === "hello02.css" ```sass title="hello02.css" --8<-- "docs/examples/guide/widgets/hello02.css" ``` The addition of the CSS has completely transformed our custom widget. ```{.textual path="docs/examples/guide/widgets/hello02.py"} ``` ## Static widget While you can extend the Widget class, a subclass will typically be a better starting point. The [Static][textual.widgets.Static] class is a widget subclass which caches the result of render, and provides an [update()][textual.widgets.Static.update] method to update the content area. Let's use Static to create a widget which cycles through "hello" in various languages. === "hello03.py" ```python title="hello03.py" hl_lines="24-36" --8<-- "docs/examples/guide/widgets/hello03.py" ``` === "hello03.css" ```sass title="hello03.css" --8<-- "docs/examples/guide/widgets/hello03.css" ``` === "Output" ```{.textual path="docs/examples/guide/widgets/hello03.py"} ``` Note that there is no `render()` method on this widget. The Static class is handling the render for us. Instead we call `update()` when we want to update the content within the widget. The `next_word` method updates the greeting. We call this method from the mount handler to get the first word, and from a click handler to cycle through the greetings when we click the widget. ### Default CSS When building an app it is best to keep your CSS in an external file. This allows you to see all your CSS in one place, and to enable live editing. However if you intend to distribute a widget (via PyPI for instance) it can be convenient to bundle the code and CSS together. You can do this by adding a `DEFAULT_CSS` class variable inside your widget class. Textual's builtin widgets bundle CSS in this way, which is why you can see nicely styled widgets without having to copy any CSS code. Here's the Hello example again, this time the widget has embedded default CSS: === "hello04.py" ```python title="hello04.py" hl_lines="27-36" --8<-- "docs/examples/guide/widgets/hello04.py" ``` === "hello04.css" ```sass title="hello04.css" --8<-- "docs/examples/guide/widgets/hello04.css" ``` === "Output" ```{.textual path="docs/examples/guide/widgets/hello04.py"} ``` #### Default specificity CSS defined within `DEFAULT_CSS` has an automatically lower [specificity](./CSS.md#specificity) than CSS read from either the App's `CSS` class variable or an external stylesheet. In practice this means that your app's CSS will take precedence over any CSS bundled with widgets. ## Text links Text in a widget may be marked up with links which perform an action when clicked. Links in console markup use the following format: ``` "Click [@click='app.bell']Me[/]" ``` The `@click` tag introduces a click handler, which runs the `app.bell` action. Let's use markup links in the hello example so that the greeting becomes a link which updates the widget. === "hello05.py" ```python title="hello05.py" hl_lines="24-33" --8<-- "docs/examples/guide/widgets/hello05.py" ``` === "hello05.css" ```sass title="hello05.css" --8<-- "docs/examples/guide/widgets/hello05.css" ``` === "Output" ```{.textual path="docs/examples/guide/widgets/hello05.py" press="_"} ``` If you run this example you will see that the greeting has been underlined, which indicates it is clickable. If you click on the greeting it will run the `next_word` action which updates the next word. ## Rich renderables In previous examples we've set strings as content for Widgets. You can also use special objects called [renderables](https://rich.readthedocs.io/en/latest/protocol.html) for advanced visuals. You can use any renderable defined in [Rich](https://github.com/Textualize/rich) or third party libraries. Lets make a widget that uses a Rich table for its content. The following app is a solution to the classic [fizzbuzz](https://en.wikipedia.org/wiki/Fizz_buzz) problem often used to screen software engineers in job interviews. The problem is this: Count up from 1 to 100, when the number is divisible by 3, output "fizz"; when the number is divisible by 5, output "buzz"; and when the number is divisible by both 3 and 5 output "fizzbuzz". This app will "play" fizz buzz by displaying a table of the first 15 numbers and columns for fizz and buzz. === "fizzbuzz01.py" ```python title="fizzbuzz01.py" hl_lines="18" --8<-- "docs/examples/guide/widgets/fizzbuzz01.py" ``` === "fizzbuzz01.css" ```sass title="fizzbuzz01.css" hl_lines="32-35" --8<-- "docs/examples/guide/widgets/fizzbuzz01.css" ``` === "Output" ```{.textual path="docs/examples/guide/widgets/fizzbuzz01.py"} ``` ## Content size Textual will auto-detect the dimensions of the content area from rich renderables if width or height is set to `auto`. You can override auto dimensions by implementing [get_content_width()][textual.widget.Widget.get_content_width] or [get_content_height()][textual.widget.Widget.get_content_height]. Let's modify the default width for the fizzbuzz example. By default, the table will be just wide enough to fix the columns. Let's force it to be 50 characters wide. === "fizzbuzz02.py" ```python title="fizzbuzz02.py" hl_lines="10 21-23" --8<-- "docs/examples/guide/widgets/fizzbuzz02.py" ``` === "fizzbuzz02.css" ```sass title="fizzbuzz02.css" --8<-- "docs/examples/guide/widgets/fizzbuzz02.css" ``` === "Output" ```{.textual path="docs/examples/guide/widgets/fizzbuzz02.py"} ``` Note that we've added `expand=True` to tell the `Table` to expand beyond the optimal width, so that it fills the 50 characters returned by `get_content_width`. ## Compound widgets TODO: Explanation of compound widgets ## Line API A downside of widgets that return Rich renderables is that Textual will redraw the entire widget when its state is updated or it changes size. If a widget is large enough to require scrolling or updates frequently then this redrawing can make your app feel less responsive. Textual offers an alternative API which reduces the amount of work required refresh a widget, and makes it possible to update portions of a widget (as small as a single character) without a full redraw. This is known as the *line API*. !!! note The Line API requires a little more work that typical Rich renderables, but can produce powerful widgets such as the builtin [DataTable](./../widgets/data_table.md) which can handle thousands or even millions of rows. ### Render Line method To build a widget with the line API, implement a `render_line` method rather than a `render` method. The `render_line` method takes a single integer argument `y` which is an offset from the top of the widget, and should return a [Strip][textual.strip.Strip] object containing that line's content. Textual will call this method as required to to get content for every row of characters in the widget.
--8<-- "docs/images/render_line.excalidraw.svg"
Let's look at an example before we go in to the details. The following Textual app implements a widget with the line API that renders a checkerboard pattern. This might form the basis of a chess / checkers game. Here's the code: === "checker01.py" ```python title="checker01.py" hl_lines="12-31" --8<-- "docs/examples/guide/widgets/checker01.py" ``` === "Output" ```{.textual path="docs/examples/guide/widgets/checker01.py"} ``` The `render_line` method above calculates a `Strip` for every row of characters in the widget. Each strip contains alternating black and white space characters which form the squares in the checkerboard. You may have noticed that the checkerboard widget makes use of some objects we haven't covered before. Let's explore those. #### Segment and Style A [Segment](https://rich.readthedocs.io/en/latest/protocol.html#low-level-render) is a class borrowed from the [Rich](https://github.com/Textualize/rich) project. It is small object (actually a named tuple) which bundles a string to be displayed and a [Style](https://rich.readthedocs.io/en/latest/style.html) which tells Textual how the text should look (color, bold, italic etc). Lets look at a simple segment which would produce the text "Hello, World!" in bold. ```python greeting = Segment("Hello, World!", Style(bold=True)) ``` This would create the following object:
--8<-- "docs/images/segment.excalidraw.svg"
Both Rich and Textual work with segments to generate content. A Textual app is the result of combining hundreds, or perhaps thousands, of segments, #### Strips A [Strip][textual.strip.Strip] is a container for a number of segments covering a single *line* (or row) in the Widget. A Strip will contain at least one segment, but often many more. A `Strip` is constructed from a list of Segment objects. Here's now you might construct a strip that displays the text "Hello, World!", but with the second word in bold: ```python segments = [ Segment("Hello, "), Segment("World", Style(bold=True)), Segment("!") ] strip = Strip(segments) ``` The first and third Segment omit a style, which results in the widgets default style being used. The second segment has a style object which applies bold to the text "World". If this were part of a widget it would produce the text: Hello, **World**! The `Strip` constructor has an optional second parameter, which should be the *cell length* of the strip. The strip above has a length of 13, so we could have constructed it like this: ```python strip = Strip(segments, 13) ``` Note that the cell length parameter is _not_ the total number of characters in the string. It is the number of terminal "cells". Some characters (such as Asian language characters and certain emoji) take up the space of two Western alphabet characters. If you don't know in advance the number of cells your segments will occupy, it is best to leave the length parameter blank so that Textual calculates it automatically. ### Component classes When applying styles to widgets we can use CSS to select the child widgets. Widgets rendered with the line API don't have children per-se, but we can still use CSS to apply styles to parts of our widget by defining *component classes*. Component classes are associated with a widget by defining a `COMPONENT_CLASSES` class variable which should be a set of strings containing CSS class names. In the checkerboard example above we hard-coded the color of the squares to "white" and "black". But what if we want to create a checkerboard with different colors? We can do this by defining two component classes, one for the "white" squares and one for the "dark" squares. This will allow us to change the colors with CSS. The following example replaces our hard-coded colors with component classes. === "checker02.py" ```python title="checker02.py" hl_lines="13-15 18-25 37-38" --8<-- "docs/examples/guide/widgets/checker02.py" ``` === "Output" ```{.textual path="docs/examples/guide/widgets/checker02.py"} ``` The `COMPONENT_CLASSES` class variable above adds two class names: `checkerboard--white-square` and `checkerboard--black-square`. These are set in the `DEFAULT_CSS` but can modified in the app's `CSS` class variable or external CSS. !!! tip Component classes typically begin with the name of the widget followed by *two* hyphens. This is a convention to avoid potential name clashes. The `render_line` method calls [get_component_rich_style][textual.widget.Widget.get_component_rich_style] to get `Style` objects from the CSS, which we apply to the segments to create a more colorful looking checkerboard. ### Scrolling A Line API widget can be made to scroll by extending the [ScrollView][textual.scroll_view.ScrollView] class (rather than `Widget`). The `ScrollView` class will do most of the work, but we will need to manage the following details: 1. The ScrollView class requires a *virtual size* which is the size of the scrollable content, and should be set via the `virtual_size` property. If this is larger than the widget then Textual will add scrollbars. 2. We need to update the `render_line` method to generate strips according to the current position of the scrollbars. Lets add scrolling to our checkerboard example. A standard 8 x 8 board isn't really sufficient to demonstrate scrolling so we will make the size of the board configurable and set it to 100 x 100, for a total of 10,000 squares. === "checker03.py" ```python title="checker03.py" hl_lines="26-30 35-36 52-53" --8<-- "docs/examples/guide/widgets/checker03.py" ``` === "Output" ```{.textual path="docs/examples/guide/widgets/checker03.py"} ``` The virtual size is set in the constructor to match the total size of the board, which will enable scrollbars (unless you have your terminal zoomed out very far). You can update the `virtual_size` attribute dynamically as required, but our checkerboard isn't going to change size. The `render_line` method gets the *scroll offset* which us an [Offset][textual.geometry.Offset] containing the current position of the scrollbars. We add `scroll_offset.y` to the `y` argument because `y` is relative to the top of the widget, and we need the line relative to the scrollable content. We also need to compensate for the position of the horizontal scrollbar. This is done in the call to `strip.crop` which *crops* the strip to the visible area between `scroll_x` and `scroll_x + self.size.width`. !!! tip [Strip][textual.strip.Strip] objects are immutable, so methods will return a new Strip rather than modifying the original.
--8<-- "docs/images/scroll_view.excalidraw.svg"