# Styles Textual provides a large number of *styles* you can use to customize how your app looks and feels. In this chapter will will look at how you can edit styles in your applications. ## Styles object Every widget class in Textual provides a `styles` object which contains a number of writable attributes. You can write to any of these attributes and Textual will update the screen accordingly. Let's look at a simple example which sets the styles on the `screen` (a special widget that represents the screen). ```python title="screen.py" hl_lines="6-7" --8<-- "docs/examples/guide/styles/screen.py" ``` The first line sets [background](../styles/background.md) to `"darkblue"` which will change the background color to dark blue. There are a few other ways of setting color which we will explore later. The second line sets [border](../styles/border.md) to a tuple of `("heavy", "white")` which tells Textual to draw a white border with a style of `"heavy"`. Running this code will show the following: ```{.textual path="docs/examples/guide/styles/screen.py"} ``` ## Colors The [color](../styles/color.md) property set the color of text on a widget. The [background](..styles/background/md) property sets the color of the background (under the text). ## Box Model