Files
textual/tests/test_animator.py
Darren Burns 266a89f61e Cancelling scrolling animations on new scroll_to calls (#4081)
* Ensure prior scrolling animations dont interfere with new scroll_to calls

* Adding test for animator force cancellation

* Updating changelog

* Different approach

* Running on_complete later

* Scheduling on_complete callback after animation completes rather than immediately invoking

* Reverting _scroll_to implementation
2024-01-31 16:27:48 +00:00

293 lines
7.3 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
from unittest.mock import Mock
import pytest
from textual._animator import Animator, SimpleAnimation
from textual._easing import DEFAULT_EASING, EASING
class Animatable:
"""An animatable object."""
def __init__(self, value):
self.value = value
def blend(self, destination: Animatable, factor: float) -> Animatable:
return Animatable(self.value + (destination.value - self.value) * factor)
@dataclass
class AnimateTest:
"""An object with animatable properties."""
foo: float | None = 0.0 # Plain float that may be set to None on final_value
bar: Animatable = Animatable(0) # A mock object supporting the animatable protocol
def test_simple_animation():
"""Test an animation from one float to another."""
# Thing that may be animated
animate_test = AnimateTest()
# Fake wall-clock time
time = 100.0
# Object that does the animation
animation = SimpleAnimation(
animate_test,
"foo",
time,
3.0,
start_value=20.0,
end_value=50.0,
final_value=None,
easing=lambda x: x,
)
assert animate_test.foo == 0.0
assert animation(time) is False
assert animate_test.foo == 20.0
assert animation(time + 1.0) is False
assert animate_test.foo == 30.0
assert animation(time + 2.0) is False
assert animate_test.foo == 40.0
assert animation(time + 2.9) is False # Not quite final value
assert animate_test.foo == pytest.approx(49.0)
assert animation(time + 3.0) is True # True to indicate animation is complete
assert animate_test.foo is None # This is final_value
assert animation(time + 3.0) is True
assert animate_test.foo is None
def test_simple_animation_duration_zero():
"""Test animation handles duration of 0."""
# Thing that may be animated
animatable = AnimateTest()
# Fake wall-clock time
time = 100.0
# Object that does the animation
animation = SimpleAnimation(
animatable,
"foo",
time,
0.0,
start_value=20.0,
end_value=50.0,
final_value=50.0,
easing=lambda x: x,
)
assert animation(time) is True # Duration is 0, so this is last value
assert animatable.foo == 50.0
assert animation(time + 1.0) is True
assert animatable.foo == 50.0
def test_simple_animation_reverse():
"""Test an animation from one float to another, where the end value is less than the start."""
# Thing that may be animated
animate_Test = AnimateTest()
# Fake wall-clock time
time = 100.0
# Object that does the animation
animation = SimpleAnimation(
animate_Test,
"foo",
time,
3.0,
start_value=50.0,
end_value=20.0,
final_value=20.0,
easing=lambda x: x,
)
assert animation(time) is False
assert animate_Test.foo == 50.0
assert animation(time + 1.0) is False
assert animate_Test.foo == 40.0
assert animation(time + 2.0) is False
assert animate_Test.foo == 30.0
assert animation(time + 3.0) is True
assert animate_Test.foo == 20.0
def test_animatable():
"""Test SimpleAnimation works with the Animatable protocol"""
animate_test = AnimateTest()
# Fake wall-clock time
time = 100.0
# Object that does the animation
animation = SimpleAnimation(
animate_test,
"bar",
time,
3.0,
start_value=Animatable(20.0),
end_value=Animatable(50.0),
final_value=Animatable(50.0),
easing=lambda x: x,
)
assert animation(time) is False
assert animate_test.bar.value == 20.0
assert animation(time + 1.0) is False
assert animate_test.bar.value == 30.0
assert animation(time + 2.0) is False
assert animate_test.bar.value == 40.0
assert animation(time + 2.9) is False
assert animate_test.bar.value == pytest.approx(49.0)
assert animation(time + 3.0) is True # True to indicate animation is complete
assert animate_test.bar.value == 50.0
class MockAnimator(Animator):
"""A mock animator."""
def __init__(self, *args) -> None:
super().__init__(*args)
self._time = 0.0
self._on_animation_frame_called = False
def on_animation_frame(self):
self._on_animation_frame_called = True
def _get_time(self):
return self._time
async def test_animator():
target = Mock()
animator = MockAnimator(target)
animate_test = AnimateTest()
# Animate attribute "foo" on animate_test to 100.0 in 10 seconds
animator.animate(animate_test, "foo", 100.0, duration=10.0)
expected = SimpleAnimation(
animate_test,
"foo",
0.0,
duration=10.0,
start_value=0.0,
end_value=100.0,
final_value=100.0,
easing=EASING[DEFAULT_EASING],
)
assert animator._animations[(id(animate_test), "foo")] == expected
assert not animator._on_animation_frame_called
animator()
assert animate_test.foo == 0
animator._time = 5
animator()
assert animate_test.foo == 50
# New animation in the middle of an existing one
animator.animate(animate_test, "foo", 200, duration=1)
assert animate_test.foo == 50
animator._time = 6
animator()
assert animate_test.foo == 200
def test_bound_animator():
target = Mock()
animator = MockAnimator(target)
animate_test = AnimateTest()
# Bind an animator so it animates attributes on the given object
bound_animator = animator.bind(animate_test)
# Animate attribute "foo" on animate_test to 100.0 in 10 seconds
bound_animator("foo", 100.0, duration=10)
expected = SimpleAnimation(
animate_test,
"foo",
0,
duration=10,
start_value=0,
end_value=100,
final_value=100,
easing=EASING[DEFAULT_EASING],
)
assert animator._animations[(id(animate_test), "foo")] == expected
async def test_animator_on_complete_callback_not_fired_before_duration_ends():
callback = Mock()
animate_test = AnimateTest()
animator = MockAnimator(Mock())
animator.animate(animate_test, "foo", 200, duration=10, on_complete=callback)
animator._time = 9
animator()
assert not callback.called
async def test_animator_on_complete_callback_fired_at_duration():
callback = Mock()
animate_test = AnimateTest()
mock_app = Mock()
animator = MockAnimator(mock_app)
animator.animate(animate_test, "foo", 200, duration=10, on_complete=callback)
animator._time = 10
animator()
# Ensure that the callback is scheduled to run after the duration is up.
mock_app.call_later.assert_called_once_with(callback)
def test_force_stop_animation():
callback = Mock()
animate_test = AnimateTest()
mock_app = Mock()
animator = MockAnimator(mock_app)
animator.animate(animate_test, "foo", 200, duration=10, on_complete=callback)
assert animator.is_being_animated(animate_test, "foo")
assert animate_test.foo != 200
animator.force_stop_animation(animate_test, "foo")
# The animation of the attribute was force cancelled.
assert not animator.is_being_animated(animate_test, "foo")
assert animate_test.foo == 200
# The on_complete callback was scheduled.
mock_app.call_later.assert_called_once_with(callback)