Files
textual/src/textual/widget.py
Will McGugan 7db7139bb8 Select widget (#2501)
* overlay rule

* select WIP

* select control, made binding description optional

* changelog

* style tweak

* Added constrain

* changelog

* test fix

* drop markup, tidy

* tidy

* select namespace

* tests

* docs

* Added changed event

* changelog

* expanded

* tests and snapshits

* examples and docs

* simplify

* update reactive attributes

* type fix

* docstrings

* allow renderables

* superfluous init

* typing fix

* optimization

* revert optimizations

* fixed words

* changelog

* docstrings

* don't need this

* changelog

* comment

* Update docs/widgets/select.md

Co-authored-by: Dave Pearson <davep@davep.org>

* review changes

* review updates

---------

Co-authored-by: Dave Pearson <davep@davep.org>
2023-05-08 10:55:39 +01:00

3192 lines
106 KiB
Python

"""
The base class for widgets.
"""
from __future__ import annotations
from asyncio import Lock, wait
from collections import Counter
from fractions import Fraction
from itertools import islice
from operator import attrgetter
from types import TracebackType
from typing import (
TYPE_CHECKING,
ClassVar,
Collection,
Generator,
Iterable,
NamedTuple,
Sequence,
TypeVar,
cast,
overload,
)
import rich.repr
from rich.console import (
Console,
ConsoleOptions,
ConsoleRenderable,
JustifyMethod,
RenderableType,
RenderResult,
RichCast,
)
from rich.measure import Measurement
from rich.segment import Segment
from rich.style import Style
from rich.text import Text
from rich.traceback import Traceback
from typing_extensions import Self
from . import constants, errors, events, messages
from ._animator import DEFAULT_EASING, Animatable, BoundAnimator, EasingFunction
from ._arrange import DockArrangeResult, arrange
from ._asyncio import create_task
from ._cache import FIFOCache
from ._compose import compose
from ._context import NoActiveAppError, active_app
from ._easing import DEFAULT_SCROLL_EASING
from ._layout import Layout
from ._segment_tools import align_lines
from ._styles_cache import StylesCache
from .actions import SkipAction
from .await_remove import AwaitRemove
from .box_model import BoxModel
from .css.query import NoMatches, WrongType
from .css.scalar import ScalarOffset
from .dom import DOMNode, NoScreen
from .geometry import Offset, Region, Size, Spacing, clamp
from .layouts.vertical import VerticalLayout
from .message import Message
from .messages import CallbackType
from .reactive import Reactive
from .render import measure
from .strip import Strip
from .walk import walk_depth_first
if TYPE_CHECKING:
from .app import App, ComposeResult
from .message_pump import MessagePump
from .scrollbar import (
ScrollBar,
ScrollBarCorner,
ScrollDown,
ScrollLeft,
ScrollRight,
ScrollTo,
ScrollUp,
)
_JUSTIFY_MAP: dict[str, JustifyMethod] = {
"start": "left",
"end": "right",
"justify": "full",
}
class AwaitMount:
"""An *optional* awaitable returned by [mount][textual.widget.Widget.mount] and [mount_all][textual.widget.Widget.mount_all].
Example:
```python
await self.mount(Static("foo"))
```
"""
def __init__(self, parent: Widget, widgets: Sequence[Widget]) -> None:
self._parent = parent
self._widgets = widgets
async def __call__(self) -> None:
"""Allows awaiting via a call operation."""
await self
def __await__(self) -> Generator[None, None, None]:
async def await_mount() -> None:
if self._widgets:
aws = [
create_task(widget._mounted_event.wait(), name="await mount")
for widget in self._widgets
]
if aws:
await wait(aws)
self._parent.refresh(layout=True)
return await_mount().__await__()
class _Styled:
"""Apply a style to a renderable.
Args:
renderable: Any renderable.
style: A style to apply across the entire renderable.
"""
def __init__(
self, renderable: "ConsoleRenderable", style: Style, link_style: Style | None
) -> None:
self.renderable = renderable
self.style = style
self.link_style = link_style
def __rich_console__(
self, console: "Console", options: "ConsoleOptions"
) -> "RenderResult":
style = console.get_style(self.style)
result_segments = console.render(self.renderable, options)
_Segment = Segment
if style:
apply = style.__add__
result_segments = (
_Segment(text, apply(_style), None)
for text, _style, control in result_segments
)
link_style = self.link_style
if link_style:
result_segments = (
_Segment(
text,
(
style
if style._meta is None
else (style + link_style if "@click" in style.meta else style)
),
control,
)
for text, style, control in result_segments
if style is not None
)
return result_segments
def __rich_measure__(
self, console: "Console", options: "ConsoleOptions"
) -> Measurement:
return Measurement.get(console, options, self.renderable)
class _RenderCache(NamedTuple):
"""Stores results of a previous render."""
size: Size
"""The size of the render."""
lines: list[Strip]
"""Contents of the render."""
class WidgetError(Exception):
"""Base widget error."""
class MountError(WidgetError):
"""Error raised when there was a problem with the mount request."""
class PseudoClasses(NamedTuple):
"""Used for render/render_line based widgets that use caching. This structure can be used as a
cache-key."""
enabled: bool
"""Is 'enabled' applied?"""
focus: bool
"""Is 'focus' applied?"""
hover: bool
"""Is 'hover' applied?"""
class _BorderTitle:
"""Descriptor to set border titles."""
def __set_name__(self, owner: Widget, name: str) -> None:
# The private name where we store the real data.
self._internal_name = f"_{name}"
def __set__(self, obj: Widget, title: str | Text | None) -> None:
"""Setting a title accepts a str, Text, or None."""
if title is None:
setattr(obj, self._internal_name, None)
else:
# We store the title as Text
new_title = obj.render_str(title)
new_title.expand_tabs(4)
new_title = new_title.split()[0]
setattr(obj, self._internal_name, new_title)
obj.refresh()
def __get__(self, obj: Widget, objtype: type[Widget] | None = None) -> str | None:
"""Getting a title will return None or a str as console markup."""
title: Text | None = getattr(obj, self._internal_name, None)
if title is None:
return None
# If we have a title, convert from Text to console markup
return title.markup
@rich.repr.auto
class Widget(DOMNode):
"""
A Widget is the base class for Textual widgets.
See also [static][textual.widgets._static.Static] for starting point for your own widgets.
"""
DEFAULT_CSS = """
Widget{
scrollbar-background: $panel-darken-1;
scrollbar-background-hover: $panel-darken-2;
scrollbar-background-active: $panel-darken-3;
scrollbar-color: $primary-lighten-1;
scrollbar-color-active: $warning-darken-1;
scrollbar-color-hover: $primary-lighten-1;
scrollbar-corner-color: $panel-darken-1;
scrollbar-size-vertical: 2;
scrollbar-size-horizontal: 1;
link-background:;
link-color: $text;
link-style: underline;
link-hover-background: $accent;
link-hover-color: $text;
link-hover-style: bold not underline;
}
"""
COMPONENT_CLASSES: ClassVar[set[str]] = set()
can_focus: bool = False
"""Widget may receive focus."""
can_focus_children: bool = True
"""Widget's children may receive focus."""
expand: Reactive[bool] = Reactive(False)
"""Rich renderable may expand beyond optimal size."""
shrink: Reactive[bool] = Reactive(True)
"""Rich renderable may shrink below optimal size."""
auto_links: Reactive[bool] = Reactive(True)
"""Widget will highlight links automatically."""
disabled: Reactive[bool] = Reactive(False)
"""Is the widget disabled? Disabled widgets can not be interacted with, and are typically styled to look dimmer."""
hover_style: Reactive[Style] = Reactive(Style, repaint=False)
"""The current hover style (style under the mouse cursor). Read only."""
highlight_link_id: Reactive[str] = Reactive("")
"""The currently highlighted link id. Read only."""
def __init__(
self,
*children: Widget,
name: str | None = None,
id: str | None = None,
classes: str | None = None,
disabled: bool = False,
) -> None:
"""Initialize a Widget.
Args:
*children: Child widgets.
name: The name of the widget.
id: The ID of the widget in the DOM.
classes: The CSS classes for the widget.
disabled: Whether the widget is disabled or not.
"""
self._size = Size(0, 0)
self._container_size = Size(0, 0)
self._layout_required = False
self._repaint_required = False
self._scroll_required = False
self._default_layout = VerticalLayout()
self._animate: BoundAnimator | None = None
self.highlight_style: Style | None = None
self._vertical_scrollbar: ScrollBar | None = None
self._horizontal_scrollbar: ScrollBar | None = None
self._scrollbar_corner: ScrollBarCorner | None = None
self._border_title: Text | None = None
self._border_subtitle: Text | None = None
self._render_cache = _RenderCache(Size(0, 0), [])
# Regions which need to be updated (in Widget)
self._dirty_regions: set[Region] = set()
# Regions which need to be transferred from cache to screen
self._repaint_regions: set[Region] = set()
# Cache the auto content dimensions
# TODO: add mechanism to explicitly clear this
self._content_width_cache: tuple[object, int] = (None, 0)
self._content_height_cache: tuple[object, int] = (None, 0)
self._arrangement_cache: FIFOCache[
tuple[Size, int], DockArrangeResult
] = FIFOCache(4)
self._styles_cache = StylesCache()
self._rich_style_cache: dict[str, tuple[Style, Style]] = {}
self._stabilize_scrollbar: tuple[Size, str, str] | None = None
"""Used to prevent scrollbar logic getting stuck in an infinite loop."""
self._lock = Lock()
super().__init__(
name=name,
id=id,
classes=self.DEFAULT_CLASSES if classes is None else classes,
)
if self in children:
raise WidgetError("A widget can't be its own parent")
for child in children:
if not isinstance(child, Widget):
raise TypeError(
f"Widget positional arguments must be Widget subclasses; not {child!r}"
)
self._add_children(*children)
self.disabled = disabled
virtual_size: Reactive[Size] = Reactive(Size(0, 0), layout=True)
"""The virtual (scrollable) [size][textual.geometry.Size] of the widget."""
has_focus: Reactive[bool] = Reactive(False, repaint=False)
"""Does this widget have focus? Read only."""
mouse_over: Reactive[bool] = Reactive(False, repaint=False)
"""Is the mouse over this widget? Read only."""
scroll_x: Reactive[float] = Reactive(0.0, repaint=False, layout=False)
"""The scroll position on the X axis."""
scroll_y: Reactive[float] = Reactive(0.0, repaint=False, layout=False)
"""The scroll position on the Y axis."""
scroll_target_x = Reactive(0.0, repaint=False)
scroll_target_y = Reactive(0.0, repaint=False)
show_vertical_scrollbar: Reactive[bool] = Reactive(False, layout=True)
"""Show a horizontal scrollbar?"""
show_horizontal_scrollbar: Reactive[bool] = Reactive(False, layout=True)
"""SHow a vertical scrollbar?"""
border_title: str | Text | None = _BorderTitle() # type: ignore
"""A title to show in the top border (if there is one)."""
border_subtitle: str | Text | None = _BorderTitle() # type: ignore
"""A title to show in the bottom border (if there is one)."""
@property
def siblings(self) -> list[Widget]:
"""Get the widget's siblings (self is removed from the return list).
Returns:
A list of siblings.
"""
parent = self.parent
if parent is not None:
siblings = list(parent._nodes)
siblings.remove(self)
return siblings
else:
return []
@property
def visible_siblings(self) -> list[Widget]:
"""A list of siblings which will be shown.
Returns:
List of siblings.
"""
siblings = [
widget for widget in self.siblings if widget.visible and widget.display
]
return siblings
@property
def allow_vertical_scroll(self) -> bool:
"""Check if vertical scroll is permitted.
May be overridden if you want different logic regarding allowing scrolling.
"""
return self.is_scrollable and self.show_vertical_scrollbar
@property
def allow_horizontal_scroll(self) -> bool:
"""Check if horizontal scroll is permitted.
May be overridden if you want different logic regarding allowing scrolling.
"""
return self.is_scrollable and self.show_horizontal_scrollbar
@property
def _allow_scroll(self) -> bool:
"""Check if both axis may be scrolled.
Returns:
True if horizontal and vertical scrolling is enabled.
"""
return self.is_scrollable and (
self.allow_horizontal_scroll or self.allow_vertical_scroll
)
@property
def offset(self) -> Offset:
"""Widget offset from origin.
Returns:
Relative offset.
"""
return self.styles.offset.resolve(self.size, self.app.size)
@offset.setter
def offset(self, offset: tuple[int, int]) -> None:
self.styles.offset = ScalarOffset.from_offset(offset)
def __enter__(self) -> Self:
"""Use as context manager when composing."""
self.app._compose_stacks[-1].append(self)
return self
def __exit__(
self,
exc_type: type[BaseException] | None,
exc_val: BaseException | None,
exc_tb: TracebackType | None,
) -> None:
"""Exit compose context manager."""
compose_stack = self.app._compose_stacks[-1]
composed = compose_stack.pop()
if compose_stack:
compose_stack[-1].compose_add_child(composed)
else:
self.app._composed[-1].append(composed)
ExpectType = TypeVar("ExpectType", bound="Widget")
@overload
def get_child_by_id(self, id: str) -> Widget:
...
@overload
def get_child_by_id(self, id: str, expect_type: type[ExpectType]) -> ExpectType:
...
def get_child_by_id(
self, id: str, expect_type: type[ExpectType] | None = None
) -> ExpectType | Widget:
"""Return the first child (immediate descendent) of this node with the given ID.
Args:
id: The ID of the child.
expect_type: Require the object be of the supplied type, or None for any type.
Returns:
The first child of this node with the ID.
Raises:
NoMatches: if no children could be found for this ID
WrongType: if the wrong type was found.
"""
child = self._nodes._get_by_id(id)
if child is None:
raise NoMatches(f"No child found with id={id!r}")
if expect_type is None:
return child
if not isinstance(child, expect_type):
raise WrongType(
f"Child with id={id!r} is wrong type; expected {expect_type}, got"
f" {type(child)}"
)
return child
@overload
def get_widget_by_id(self, id: str) -> Widget:
...
@overload
def get_widget_by_id(self, id: str, expect_type: type[ExpectType]) -> ExpectType:
...
def get_widget_by_id(
self, id: str, expect_type: type[ExpectType] | None = None
) -> ExpectType | Widget:
"""Return the first descendant widget with the given ID.
Performs a depth-first search rooted at this widget.
Args:
id: The ID to search for in the subtree.
expect_type: Require the object be of the supplied type, or None for any type.
Returns:
The first descendant encountered with this ID.
Raises:
NoMatches: if no children could be found for this ID.
WrongType: if the wrong type was found.
"""
# We use Widget as a filter_type so that the inferred type of child is Widget.
for child in walk_depth_first(self, filter_type=Widget):
try:
if expect_type is None:
return child.get_child_by_id(id)
else:
return child.get_child_by_id(id, expect_type=expect_type)
except NoMatches:
pass
except WrongType as exc:
raise WrongType(
f"Descendant with id={id!r} is wrong type; expected {expect_type},"
f" got {type(child)}"
) from exc
raise NoMatches(f"No descendant found with id={id!r}")
def get_child_by_type(self, expect_type: type[ExpectType]) -> ExpectType:
"""Get a child of a give type.
Args:
expect_type: The type of the expected child.
Raises:
NoMatches: If no valid child is found.
Returns:
A widget.
"""
for child in self._nodes:
# We want the child with the exact type (not subclasses)
if type(child) is expect_type:
assert isinstance(child, expect_type)
return child
raise NoMatches(f"No immediate child of type {expect_type}; {self._nodes}")
def get_component_rich_style(self, name: str, *, partial: bool = False) -> Style:
"""Get a *Rich* style for a component.
Args:
name: Name of component.
partial: Return a partial style (not combined with parent).
Returns:
A Rich style object.
"""
if name not in self._rich_style_cache:
component_styles = self.get_component_styles(name)
style = component_styles.rich_style
partial_style = component_styles.partial_rich_style
self._rich_style_cache[name] = (style, partial_style)
style, partial_style = self._rich_style_cache[name]
return partial_style if partial else style
def render_str(self, text_content: str | Text) -> Text:
"""Convert str in to a Text object.
If you pass in an existing Text object it will be returned unaltered.
Args:
text_content: Text or str.
Returns:
A text object.
"""
text = (
Text.from_markup(text_content)
if isinstance(text_content, str)
else text_content
)
return text
def _arrange(self, size: Size) -> DockArrangeResult:
"""Arrange children.
Args:
size: Size of container.
Returns:
Widget locations.
"""
assert self.is_container
cache_key = (size, self._nodes._updates)
cached_result = self._arrangement_cache.get(cache_key)
if cached_result is not None:
return cached_result
arrangement = self._arrangement_cache[cache_key] = arrange(
self, self._nodes, size, self.screen.size
)
return arrangement
def _clear_arrangement_cache(self) -> None:
"""Clear arrangement cache, forcing a new arrange operation."""
self._arrangement_cache.clear()
self._stabilize_scrollbar = None
def _get_virtual_dom(self) -> Iterable[Widget]:
"""Get widgets not part of the DOM.
Returns:
An iterable of Widgets.
"""
if self._horizontal_scrollbar is not None:
yield self._horizontal_scrollbar
if self._vertical_scrollbar is not None:
yield self._vertical_scrollbar
if self._scrollbar_corner is not None:
yield self._scrollbar_corner
def _find_mount_point(self, spot: int | str | "Widget") -> tuple["Widget", int]:
"""Attempt to locate the point where the caller wants to mount something.
Args:
spot: The spot to find.
Returns:
The parent and the location in its child list.
Raises:
MountError: If there was an error finding where to mount a widget.
The rules of this method are:
- Given an ``int``, parent is ``self`` and location is the integer value.
- Given a ``Widget``, parent is the widget's parent and location is
where the widget is found in the parent's ``children``. If it
can't be found a ``MountError`` will be raised.
- Given a string, it is used to perform a ``query_one`` and then the
result is used as if a ``Widget`` had been given.
"""
# A numeric location means at that point in our child list.
if isinstance(spot, int):
return self, spot
# If we've got a string, that should be treated like a query that
# can be passed to query_one. So let's use that to get a widget to
# work on.
if isinstance(spot, str):
spot = self.query_one(spot, Widget)
# At this point we should have a widget, either because we got given
# one, or because we pulled one out of the query. First off, does it
# have a parent? There's no way we can use it as a sibling to make
# mounting decisions if it doesn't have a parent.
if spot.parent is None:
raise MountError(
f"Unable to find relative location of {spot!r} because it has no parent"
)
# We've got a widget. It has a parent. It has (zero or more)
# children. We should be able to go looking for the widget's
# location amongst its parent's children.
try:
return cast("Widget", spot.parent), spot.parent._nodes.index(spot)
except ValueError:
raise MountError(f"{spot!r} is not a child of {self!r}") from None
def mount(
self,
*widgets: Widget,
before: int | str | Widget | None = None,
after: int | str | Widget | None = None,
) -> AwaitMount:
"""Mount widgets below this widget (making this widget a container).
Args:
*widgets: The widget(s) to mount.
before: Optional location to mount before. An `int` is the index
of the child to mount before, a `str` is a `query_one` query to
find the widget to mount before.
after: Optional location to mount after. An `int` is the index
of the child to mount after, a `str` is a `query_one` query to
find the widget to mount after.
Returns:
An awaitable object that waits for widgets to be mounted.
Raises:
MountError: If there is a problem with the mount request.
Note:
Only one of ``before`` or ``after`` can be provided. If both are
provided a ``MountError`` will be raised.
"""
# Check for duplicate IDs in the incoming widgets
ids_to_mount = [widget.id for widget in widgets if widget.id is not None]
unique_ids = set(ids_to_mount)
num_unique_ids = len(unique_ids)
num_widgets_with_ids = len(ids_to_mount)
if num_unique_ids != num_widgets_with_ids:
counter = Counter(widget.id for widget in widgets)
for widget_id, count in counter.items():
if count > 1:
raise MountError(
f"Tried to insert {count!r} widgets with the same ID {widget_id!r}. "
"Widget IDs must be unique."
)
# Saying you want to mount before *and* after something is an error.
if before is not None and after is not None:
raise MountError(
"Only one of `before` or `after` can be handled -- not both"
)
# Decide the final resting place depending on what we've been asked
# to do.
insert_before: int | None = None
insert_after: int | None = None
if before is not None:
parent, insert_before = self._find_mount_point(before)
elif after is not None:
parent, insert_after = self._find_mount_point(after)
else:
parent = self
mounted = self.app._register(
parent, *widgets, before=insert_before, after=insert_after
)
await_mount = AwaitMount(self, mounted)
self.call_next(await_mount)
return await_mount
def mount_all(
self,
widgets: Iterable[Widget],
*,
before: int | str | Widget | None = None,
after: int | str | Widget | None = None,
) -> AwaitMount:
"""Mount widgets from an iterable.
Args:
widgets: An iterable of widgets.
before: Optional location to mount before. An `int` is the index
of the child to mount before, a `str` is a `query_one` query to
find the widget to mount before.
after: Optional location to mount after. An `int` is the index
of the child to mount after, a `str` is a `query_one` query to
find the widget to mount after.
Returns:
An awaitable object that waits for widgets to be mounted.
Raises:
MountError: If there is a problem with the mount request.
Note:
Only one of ``before`` or ``after`` can be provided. If both are
provided a ``MountError`` will be raised.
"""
await_mount = self.mount(*widgets, before=before, after=after)
return await_mount
def move_child(
self,
child: int | Widget,
before: int | Widget | None = None,
after: int | Widget | None = None,
) -> None:
"""Move a child widget within its parent's list of children.
Args:
child: The child widget to move.
before: Optional location to move before. An `int` is the index
of the child to move before, a `str` is a `query_one` query to
find the widget to move before.
after: Optional location to move after. An `int` is the index
of the child to move after, a `str` is a `query_one` query to
find the widget to move after.
Raises:
WidgetError: If there is a problem with the child or target.
Note:
Only one of ``before`` or ``after`` can be provided. If neither
or both are provided a ``WidgetError`` will be raised.
"""
# One or the other of before or after are required. Can't do
# neither, can't do both.
if before is None and after is None:
raise WidgetError("One of `before` or `after` is required.")
elif before is not None and after is not None:
raise WidgetError("Only one of `before` or `after` can be handled.")
def _to_widget(child: int | Widget, called: str) -> Widget:
"""Ensure a given child reference is a Widget."""
if isinstance(child, int):
try:
child = self._nodes[child]
except IndexError:
raise WidgetError(
f"An index of {child} for the child to {called} is out of bounds"
) from None
else:
# We got an actual widget, so let's be sure it really is one of
# our children.
try:
_ = self._nodes.index(child)
except ValueError:
raise WidgetError(f"{child!r} is not a child of {self!r}") from None
return child
# Ensure the child and target are widgets.
child = _to_widget(child, "move")
target = _to_widget(
cast("int | Widget", before if after is None else after), "move towards"
)
# At this point we should know what we're moving, and it should be a
# child; where we're moving it to, which should be within the child
# list; and how we're supposed to move it. All that's left is doing
# the right thing.
self._nodes._remove(child)
if before is not None:
self._nodes._insert(self._nodes.index(target), child)
else:
self._nodes._insert(self._nodes.index(target) + 1, child)
# Request a refresh.
self.refresh(layout=True)
def compose(self) -> ComposeResult:
"""Called by Textual to create child widgets.
Extend this to build a UI.
Example:
```python
def compose(self) -> ComposeResult:
yield Header()
yield Container(
Tree(), Viewer()
)
yield Footer()
```
"""
yield from ()
def _post_register(self, app: App) -> None:
"""Called when the instance is registered.
Args:
app: App instance.
"""
# Parse the Widget's CSS
for path, css, tie_breaker in self._get_default_css():
self.app.stylesheet.add_source(
css, path=path, is_default_css=True, tie_breaker=tie_breaker
)
def _get_box_model(
self,
container: Size,
viewport: Size,
width_fraction: Fraction,
height_fraction: Fraction,
) -> BoxModel:
"""Process the box model for this widget.
Args:
container: The size of the container widget (with a layout)
viewport: The viewport size.
width_fraction: A fraction used for 1 `fr` unit on the width dimension.
height_fraction: A fraction used for 1 `fr` unit on the height dimension.
Returns:
The size and margin for this widget.
"""
styles = self.styles
_content_width, _content_height = container
content_width = Fraction(_content_width)
content_height = Fraction(_content_height)
is_border_box = styles.box_sizing == "border-box"
gutter = styles.gutter
margin = styles.margin
is_auto_width = styles.width and styles.width.is_auto
is_auto_height = styles.height and styles.height.is_auto
# Container minus padding and border
content_container = container - gutter.totals
# The container including the content
sizing_container = content_container if is_border_box else container
if styles.width is None:
# No width specified, fill available space
content_width = Fraction(content_container.width - margin.width)
elif is_auto_width:
# When width is auto, we want enough space to always fit the content
content_width = Fraction(
self.get_content_width(
content_container - styles.margin.totals, viewport
)
)
if styles.scrollbar_gutter == "stable" and styles.overflow_x == "auto":
content_width += styles.scrollbar_size_vertical
if (
content_width < content_container.width
and self._has_relative_children_width
):
content_width = Fraction(content_container.width)
else:
# An explicit width
styles_width = styles.width
content_width = styles_width.resolve(
sizing_container - styles.margin.totals, viewport, width_fraction
)
if is_border_box and styles_width.excludes_border:
content_width -= gutter.width
if styles.min_width is not None:
# Restrict to minimum width, if set
min_width = styles.min_width.resolve(
content_container, viewport, width_fraction
)
content_width = max(content_width, min_width)
if styles.max_width is not None:
# Restrict to maximum width, if set
max_width = styles.max_width.resolve(
content_container, viewport, width_fraction
)
if is_border_box:
max_width -= gutter.width
content_width = min(content_width, max_width)
content_width = max(Fraction(0), content_width)
if styles.height is None:
# No height specified, fill the available space
content_height = Fraction(content_container.height - margin.height)
elif is_auto_height:
# Calculate dimensions based on content
content_height = Fraction(
self.get_content_height(content_container, viewport, int(content_width))
)
if styles.scrollbar_gutter == "stable" and styles.overflow_y == "auto":
content_height += styles.scrollbar_size_horizontal
if (
content_height < content_container.height
and self._has_relative_children_height
):
content_height = Fraction(content_container.height)
else:
styles_height = styles.height
# Explicit height set
content_height = styles_height.resolve(
sizing_container - styles.margin.totals, viewport, height_fraction
)
if is_border_box and styles_height.excludes_border:
content_height -= gutter.height
if styles.min_height is not None:
# Restrict to minimum height, if set
min_height = styles.min_height.resolve(
content_container, viewport, height_fraction
)
content_height = max(content_height, min_height)
if styles.max_height is not None:
# Restrict maximum height, if set
max_height = styles.max_height.resolve(
content_container, viewport, height_fraction
)
content_height = min(content_height, max_height)
content_height = max(Fraction(0), content_height)
model = BoxModel(
content_width + gutter.width, content_height + gutter.height, margin
)
return model
def get_content_width(self, container: Size, viewport: Size) -> int:
"""Called by textual to get the width of the content area. May be overridden in a subclass.
Args:
container: Size of the container (immediate parent) widget.
viewport: Size of the viewport.
Returns:
The optimal width of the content.
"""
if self.is_container:
assert self._layout is not None
return self._layout.get_content_width(self, container, viewport)
cache_key = container.width
if self._content_width_cache[0] == cache_key:
return self._content_width_cache[1]
console = self.app.console
renderable = self._render()
width = measure(
console, renderable, container.width, container_width=container.width
)
if self.expand:
width = max(container.width, width)
if self.shrink:
width = min(width, container.width)
self._content_width_cache = (cache_key, width)
return width
def get_content_height(self, container: Size, viewport: Size, width: int) -> int:
"""Called by Textual to get the height of the content area. May be overridden in a subclass.
Args:
container: Size of the container (immediate parent) widget.
viewport: Size of the viewport.
width: Width of renderable.
Returns:
The height of the content.
"""
if self.is_container:
assert self._layout is not None
height = self._layout.get_content_height(
self,
container,
viewport,
width,
)
else:
cache_key = width
if self._content_height_cache[0] == cache_key:
return self._content_height_cache[1]
renderable = self.render()
options = self._console.options.update_width(width).update(highlight=False)
segments = self._console.render(renderable, options)
# Cheaper than counting the lines returned from render_lines!
height = sum([text.count("\n") for text, _, _ in segments])
self._content_height_cache = (cache_key, height)
return height
def watch_hover_style(
self, previous_hover_style: Style, hover_style: Style
) -> None:
if self.auto_links:
self.highlight_link_id = hover_style.link_id
def watch_scroll_x(self, old_value: float, new_value: float) -> None:
self.horizontal_scrollbar.position = round(new_value)
if round(old_value) != round(new_value):
self._refresh_scroll()
def watch_scroll_y(self, old_value: float, new_value: float) -> None:
self.vertical_scrollbar.position = round(new_value)
if round(old_value) != round(new_value):
self._refresh_scroll()
def validate_scroll_x(self, value: float) -> float:
return clamp(value, 0, self.max_scroll_x)
def validate_scroll_target_x(self, value: float) -> float:
return clamp(value, 0, self.max_scroll_x)
def validate_scroll_y(self, value: float) -> float:
return clamp(value, 0, self.max_scroll_y)
def validate_scroll_target_y(self, value: float) -> float:
return clamp(value, 0, self.max_scroll_y)
@property
def max_scroll_x(self) -> int:
"""The maximum value of `scroll_x`."""
return max(
0,
self.virtual_size.width
- (self.container_size.width - self.scrollbar_size_vertical),
)
@property
def max_scroll_y(self) -> int:
"""The maximum value of `scroll_y`."""
return max(
0,
self.virtual_size.height
- (self.container_size.height - self.scrollbar_size_horizontal),
)
@property
def scrollbar_corner(self) -> ScrollBarCorner:
"""The scrollbar corner.
Note:
This will *create* a scrollbar corner if one doesn't exist.
Returns:
ScrollBarCorner Widget.
"""
from .scrollbar import ScrollBarCorner
if self._scrollbar_corner is not None:
return self._scrollbar_corner
self._scrollbar_corner = ScrollBarCorner()
self.app._start_widget(self, self._scrollbar_corner)
return self._scrollbar_corner
@property
def vertical_scrollbar(self) -> ScrollBar:
"""The vertical scrollbar (create if necessary).
Note:
This will *create* a scrollbar if one doesn't exist.
Returns:
ScrollBar Widget.
"""
from .scrollbar import ScrollBar
if self._vertical_scrollbar is not None:
return self._vertical_scrollbar
self._vertical_scrollbar = scroll_bar = ScrollBar(
vertical=True, name="vertical", thickness=self.scrollbar_size_vertical
)
self._vertical_scrollbar.display = False
self.app._start_widget(self, scroll_bar)
return scroll_bar
@property
def horizontal_scrollbar(self) -> ScrollBar:
"""The a horizontal scrollbar.
Note:
This will *create* a scrollbar if one doesn't exist.
Returns:
ScrollBar Widget.
"""
from .scrollbar import ScrollBar
if self._horizontal_scrollbar is not None:
return self._horizontal_scrollbar
self._horizontal_scrollbar = scroll_bar = ScrollBar(
vertical=False, name="horizontal", thickness=self.scrollbar_size_horizontal
)
self._horizontal_scrollbar.display = False
self.app._start_widget(self, scroll_bar)
return scroll_bar
def _refresh_scrollbars(self) -> None:
"""Refresh scrollbar visibility."""
if not self.is_scrollable or not self.container_size:
return
styles = self.styles
overflow_x = styles.overflow_x
overflow_y = styles.overflow_y
stabilize_scrollbar = (
self.container_size,
overflow_x,
overflow_y,
)
if self._stabilize_scrollbar == stabilize_scrollbar:
return
width, height = self._container_size
show_horizontal = False
if overflow_x == "hidden":
show_horizontal = False
elif overflow_x == "scroll":
show_horizontal = True
elif overflow_x == "auto":
show_horizontal = self.virtual_size.width > width
show_vertical = False
if overflow_y == "hidden":
show_vertical = False
elif overflow_y == "scroll":
show_vertical = True
elif overflow_y == "auto":
show_vertical = self.virtual_size.height > height
# When a single scrollbar is shown, the other dimension changes, so we need to recalculate.
if overflow_x == "auto" and show_vertical and not show_horizontal:
show_horizontal = self.virtual_size.width > (
width - styles.scrollbar_size_vertical
)
if overflow_y == "auto" and show_horizontal and not show_vertical:
show_vertical = self.virtual_size.height > (
height - styles.scrollbar_size_horizontal
)
self._stabilize_scrollbar = stabilize_scrollbar
self.show_horizontal_scrollbar = show_horizontal
self.show_vertical_scrollbar = show_vertical
if self._horizontal_scrollbar is not None or show_horizontal:
self.horizontal_scrollbar.display = show_horizontal
if self._vertical_scrollbar is not None or show_vertical:
self.vertical_scrollbar.display = show_vertical
@property
def scrollbars_enabled(self) -> tuple[bool, bool]:
"""A tuple of booleans that indicate if scrollbars are enabled.
Returns:
A tuple of (<vertical scrollbar enabled>, <horizontal scrollbar enabled>)
"""
if not self.is_scrollable:
return False, False
enabled = self.show_vertical_scrollbar, self.show_horizontal_scrollbar
return enabled
@property
def scrollbars_space(self) -> tuple[int, int]:
"""The number of cells occupied by scrollbars for width and height"""
return (self.scrollbar_size_vertical, self.scrollbar_size_horizontal)
@property
def scrollbar_size_vertical(self) -> int:
"""Get the width used by the *vertical* scrollbar.
Returns:
Number of columns in the vertical scrollbar.
"""
styles = self.styles
if styles.scrollbar_gutter == "stable" and styles.overflow_y == "auto":
return styles.scrollbar_size_vertical
return styles.scrollbar_size_vertical if self.show_vertical_scrollbar else 0
@property
def scrollbar_size_horizontal(self) -> int:
"""Get the height used by the *horizontal* scrollbar.
Returns:
Number of rows in the horizontal scrollbar.
"""
styles = self.styles
return styles.scrollbar_size_horizontal if self.show_horizontal_scrollbar else 0
@property
def scrollbar_gutter(self) -> Spacing:
"""Spacing required to fit scrollbar(s).
Returns:
Scrollbar gutter spacing.
"""
return Spacing(
0, self.scrollbar_size_vertical, self.scrollbar_size_horizontal, 0
)
@property
def gutter(self) -> Spacing:
"""Spacing for padding / border / scrollbars.
Returns:
Additional spacing around content area.
"""
return self.styles.gutter + self.scrollbar_gutter
@property
def size(self) -> Size:
"""The size of the content area.
Returns:
Content area size.
"""
return self.content_region.size
@property
def outer_size(self) -> Size:
"""The size of the widget (including padding and border).
Returns:
Outer size.
"""
return self._size
@property
def container_size(self) -> Size:
"""The size of the container (parent widget).
Returns:
Container size.
"""
return self._container_size
@property
def content_region(self) -> Region:
"""Gets an absolute region containing the content (minus padding and border).
Returns:
Screen region that contains a widget's content.
"""
content_region = self.region.shrink(self.styles.gutter)
return content_region
@property
def scrollable_content_region(self) -> Region:
"""Gets an absolute region containing the scrollable content (minus padding, border, and scrollbars).
Returns:
Screen region that contains a widget's content.
"""
content_region = self.region.shrink(self.styles.gutter).shrink(
self.scrollbar_gutter
)
return content_region
@property
def content_offset(self) -> Offset:
"""An offset from the Widget origin where the content begins.
Returns:
Offset from widget's origin.
"""
x, y = self.gutter.top_left
return Offset(x, y)
@property
def content_size(self) -> Size:
"""The size of the content area.
Returns:
Content area size.
"""
return self.region.shrink(self.styles.gutter).size
@property
def region(self) -> Region:
"""The region occupied by this widget, relative to the Screen.
Raises:
NoScreen: If there is no screen.
errors.NoWidget: If the widget is not on the screen.
Returns:
Region within screen occupied by widget.
"""
try:
return self.screen.find_widget(self).region
except NoScreen:
return Region()
except errors.NoWidget:
return Region()
@property
def container_viewport(self) -> Region:
"""The viewport region (parent window).
Returns:
The region that contains this widget.
"""
if self.parent is None:
return self.size.region
assert isinstance(self.parent, Widget)
return self.parent.region
@property
def virtual_region(self) -> Region:
"""The widget region relative to it's container (which may not be visible,
depending on scroll offset).
Returns:
The virtual region.
"""
try:
return self.screen.find_widget(self).virtual_region
except NoScreen:
return Region()
except errors.NoWidget:
return Region()
@property
def window_region(self) -> Region:
"""The region within the scrollable area that is currently visible.
Returns:
New region.
"""
window_region = self.region.at_offset(self.scroll_offset)
return window_region
@property
def virtual_region_with_margin(self) -> Region:
"""The widget region relative to its container (*including margin*), which may not be visible,
depending on the scroll offset.
Returns:
The virtual region of the Widget, inclusive of its margin.
"""
return self.virtual_region.grow(self.styles.margin)
@property
def _self_or_ancestors_disabled(self) -> bool:
"""Is this widget or any of its ancestors disabled?"""
return any(
node.disabled
for node in self.ancestors_with_self
if isinstance(node, Widget)
)
@property
def focusable(self) -> bool:
"""Can this widget currently be focused?"""
return self.can_focus and not self._self_or_ancestors_disabled
@property
def focusable_children(self) -> list[Widget]:
"""Get the children which may be focused.
Returns:
List of widgets that can receive focus.
"""
focusable = [child for child in self._nodes if child.display and child.visible]
return sorted(focusable, key=attrgetter("_focus_sort_key"))
@property
def _focus_sort_key(self) -> tuple[int, int]:
"""Key function to sort widgets in to focus order."""
x, y, _, _ = self.virtual_region
top, _, _, left = self.styles.margin
return y - top, x - left
@property
def scroll_offset(self) -> Offset:
"""Get the current scroll offset.
Returns:
Offset a container has been scrolled by.
"""
return Offset(round(self.scroll_x), round(self.scroll_y))
@property
def is_transparent(self) -> bool:
"""Does this widget have a transparent background?"""
return self.is_scrollable and self.styles.background.is_transparent
@property
def _console(self) -> Console:
"""Get the current console.
Returns:
A Rich console object.
"""
return active_app.get().console
@property
def _has_relative_children_width(self) -> bool:
"""Do any children have a relative width?"""
if not self.is_container:
return False
return any(widget.styles.is_relative_width for widget in self.children)
@property
def _has_relative_children_height(self) -> bool:
"""Do any children have a relative height?"""
if not self.is_container:
return False
return any(widget.styles.is_relative_height for widget in self.children)
def animate(
self,
attribute: str,
value: float | Animatable,
*,
final_value: object = ...,
duration: float | None = None,
speed: float | None = None,
delay: float = 0.0,
easing: EasingFunction | str = DEFAULT_EASING,
on_complete: CallbackType | None = None,
) -> None:
"""Animate an attribute.
Args:
attribute: Name of the attribute to animate.
value: The value to animate to.
final_value: The final value of the animation. Defaults to `value` if not set.
duration: The duration of the animate.
speed: The speed of the animation.
delay: A delay (in seconds) before the animation starts.
easing: An easing method.
on_complete: A callable to invoke when the animation is finished.
"""
if self._animate is None:
self._animate = self.app.animator.bind(self)
assert self._animate is not None
self._animate(
attribute,
value,
final_value=final_value,
duration=duration,
speed=speed,
delay=delay,
easing=easing,
on_complete=on_complete,
)
@property
def _layout(self) -> Layout:
"""Get the layout object if set in styles, or a default layout.
Returns:
A layout object.
"""
return self.styles.layout or self._default_layout
@property
def is_container(self) -> bool:
"""Is this widget a container (contains other widgets)?"""
return self.styles.layout is not None or bool(self._nodes)
@property
def is_scrollable(self) -> bool:
"""Can this widget be scrolled?"""
return self.styles.layout is not None or bool(self._nodes)
@property
def layer(self) -> str:
"""Get the name of this widgets layer.
Returns:
Name of layer.
"""
return self.styles.layer or "default"
@property
def layers(self) -> tuple[str, ...]:
"""Layers of from parent.
Returns:
Tuple of layer names.
"""
layers: tuple[str, ...] = ("default",)
for node in self.ancestors_with_self:
if not isinstance(node, Widget):
break
if node.styles.has_rule("layers"):
layers = node.styles.layers
return layers
@property
def link_style(self) -> Style:
"""Style of links.
Returns:
Rich style.
"""
styles = self.styles
_, background = self.background_colors
link_background = background + styles.link_background
link_color = link_background + (
link_background.get_contrast_text(styles.link_color.a)
if styles.auto_link_color
else styles.link_color
)
style = styles.link_style + Style.from_color(
link_color.rich_color,
link_background.rich_color,
)
return style
@property
def link_hover_style(self) -> Style:
"""Style of links underneath the mouse cursor.
Returns:
Rich Style.
"""
styles = self.styles
_, background = self.background_colors
hover_background = background + styles.link_hover_background
hover_color = hover_background + (
hover_background.get_contrast_text(styles.link_hover_color.a)
if styles.auto_link_hover_color
else styles.link_hover_color
)
style = styles.link_hover_style + Style.from_color(
hover_color.rich_color,
hover_background.rich_color,
)
return style
def _set_dirty(self, *regions: Region) -> None:
"""Set the Widget as 'dirty' (requiring re-paint).
Regions should be specified as positional args. If no regions are added, then
the entire widget will be considered dirty.
Args:
*regions: Regions which require a repaint.
"""
if regions:
content_offset = self.content_offset
widget_regions = [region.translate(content_offset) for region in regions]
self._dirty_regions.update(widget_regions)
self._repaint_regions.update(widget_regions)
self._styles_cache.set_dirty(*widget_regions)
else:
self._dirty_regions.clear()
self._repaint_regions.clear()
self._styles_cache.clear()
outer_size = self.outer_size
self._dirty_regions.add(outer_size.region)
if outer_size:
self._repaint_regions.add(outer_size.region)
def _exchange_repaint_regions(self) -> Collection[Region]:
"""Get a copy of the regions which need a repaint, and clear internal cache.
Returns:
Regions to repaint.
"""
regions = self._repaint_regions.copy()
self._repaint_regions.clear()
return regions
def _scroll_to(
self,
x: float | None = None,
y: float | None = None,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> bool:
"""Scroll to a given (absolute) coordinate, optionally animating.
Args:
x: X coordinate (column) to scroll to, or `None` for no change.
y: Y coordinate (row) to scroll to, or `None` for no change.
animate: Animate to new scroll position.
speed: Speed of scroll if `animate` is `True`. Or `None` to use duration.
duration: Duration of animation, if `animate` is `True` and speed is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
Returns:
`True` if the scroll position changed, otherwise `False`.
"""
maybe_scroll_x = x is not None and (self.allow_horizontal_scroll or force)
maybe_scroll_y = y is not None and (self.allow_vertical_scroll or force)
scrolled_x = scrolled_y = False
if animate:
# TODO: configure animation speed
if duration is None and speed is None:
speed = 50
if easing is None:
easing = DEFAULT_SCROLL_EASING
if maybe_scroll_x:
assert x is not None
self.scroll_target_x = x
if x != self.scroll_x:
self.animate(
"scroll_x",
self.scroll_target_x,
speed=speed,
duration=duration,
easing=easing,
)
scrolled_x = True
if maybe_scroll_y:
assert y is not None
self.scroll_target_y = y
if y != self.scroll_y:
self.animate(
"scroll_y",
self.scroll_target_y,
speed=speed,
duration=duration,
easing=easing,
)
scrolled_y = True
else:
if maybe_scroll_x:
assert x is not None
scroll_x = self.scroll_x
self.scroll_target_x = self.scroll_x = x
scrolled_x = scroll_x != self.scroll_x
if maybe_scroll_y:
assert y is not None
scroll_y = self.scroll_y
self.scroll_target_y = self.scroll_y = y
scrolled_y = scroll_y != self.scroll_y
return scrolled_x or scrolled_y
def scroll_to(
self,
x: float | None = None,
y: float | None = None,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll to a given (absolute) coordinate, optionally animating.
Args:
x: X coordinate (column) to scroll to, or `None` for no change.
y: Y coordinate (row) to scroll to, or `None` for no change.
animate: Animate to new scroll position.
speed: Speed of scroll if `animate` is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
Note:
The call to scroll is made after the next refresh.
"""
self.call_after_refresh(
self._scroll_to,
x,
y,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def scroll_relative(
self,
x: float | None = None,
y: float | None = None,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll relative to current position.
Args:
x: X distance (columns) to scroll, or ``None`` for no change.
y: Y distance (rows) to scroll, or ``None`` for no change.
animate: Animate to new scroll position.
speed: Speed of scroll if `animate` is `True`. Or `None` to use `duration`.
duration: Duration of animation, if animate is `True` and speed is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
self.scroll_to(
None if x is None else (self.scroll_x + x),
None if y is None else (self.scroll_y + y),
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def scroll_home(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll to home position.
Args:
animate: Animate scroll.
speed: Speed of scroll if animate is `True`; or `None` to use duration.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
if speed is None and duration is None:
duration = 1.0
self.scroll_to(
0,
0,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def scroll_end(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll to the end of the container.
Args:
animate: Animate scroll.
speed: Speed of scroll if `animate` is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
if speed is None and duration is None:
duration = 1.0
# In most cases we'd call self.scroll_to and let it handle the call
# to do things after a refresh, but here we need the refresh to
# happen first so that we can get the new self.max_scroll_y (that
# is, we need the layout to work out and then figure out how big
# things are). Because of this we'll create a closure over the call
# here and make our own call to call_after_refresh.
def _lazily_scroll_end() -> None:
"""Scroll to the end of the widget."""
self._scroll_to(
0,
self.max_scroll_y,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
self.call_after_refresh(_lazily_scroll_end)
def scroll_left(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll one cell left.
Args:
animate: Animate scroll.
speed: Speed of scroll if `animate` is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
self.scroll_to(
x=self.scroll_target_x - 1,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def _scroll_left_for_pointer(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> bool:
"""Scroll left one position, taking scroll sensitivity into account.
Args:
animate: Animate scroll.
speed: Speed of scroll if `animate` is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
Returns:
`True` if any scrolling was done.
Note:
How much is scrolled is controlled by
[App.scroll_sensitivity_x][textual.app.App.scroll_sensitivity_x].
"""
return self._scroll_to(
x=self.scroll_target_x - self.app.scroll_sensitivity_x,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def scroll_right(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll one cell right.
Args:
animate: Animate scroll.
speed: Speed of scroll if animate is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
self.scroll_to(
x=self.scroll_target_x + 1,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def _scroll_right_for_pointer(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> bool:
"""Scroll right one position, taking scroll sensitivity into account.
Args:
animate: Animate scroll.
speed: Speed of scroll if animate is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
Returns:
`True` if any scrolling was done.
Note:
How much is scrolled is controlled by
[App.scroll_sensitivity_x][textual.app.App.scroll_sensitivity_x].
"""
return self._scroll_to(
x=self.scroll_target_x + self.app.scroll_sensitivity_x,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def scroll_down(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll one line down.
Args:
animate: Animate scroll.
speed: Speed of scroll if `animate` is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
self.scroll_to(
y=self.scroll_target_y + 1,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def _scroll_down_for_pointer(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> bool:
"""Scroll down one position, taking scroll sensitivity into account.
Args:
animate: Animate scroll.
speed: Speed of scroll if `animate` is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
Returns:
`True` if any scrolling was done.
Note:
How much is scrolled is controlled by
[App.scroll_sensitivity_y][textual.app.App.scroll_sensitivity_y].
"""
return self._scroll_to(
y=self.scroll_target_y + self.app.scroll_sensitivity_y,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def scroll_up(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll one line up.
Args:
animate: Animate scroll.
speed: Speed of scroll if `animate` is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and speed is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
self.scroll_to(
y=self.scroll_target_y - 1,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def _scroll_up_for_pointer(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> bool:
"""Scroll up one position, taking scroll sensitivity into account.
Args:
animate: Animate scroll.
speed: Speed of scroll if `animate` is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and speed is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
Returns:
`True` if any scrolling was done.
Note:
How much is scrolled is controlled by
[App.scroll_sensitivity_y][textual.app.App.scroll_sensitivity_y].
"""
return self._scroll_to(
y=self.scroll_target_y - self.app.scroll_sensitivity_y,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def scroll_page_up(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll one page up.
Args:
animate: Animate scroll.
speed: Speed of scroll if animate is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
self.scroll_to(
y=self.scroll_y - self.container_size.height,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def scroll_page_down(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll one page down.
Args:
animate: Animate scroll.
speed: Speed of scroll if animate is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
self.scroll_to(
y=self.scroll_y + self.container_size.height,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def scroll_page_left(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll one page left.
Args:
animate: Animate scroll.
speed: Speed of scroll if animate is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
if speed is None and duration is None:
duration = 0.3
self.scroll_to(
x=self.scroll_x - self.container_size.width,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def scroll_page_right(
self,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll one page right.
Args:
animate: Animate scroll.
speed: Speed of scroll if animate is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
if speed is None and duration is None:
duration = 0.3
self.scroll_to(
x=self.scroll_x + self.container_size.width,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def scroll_to_widget(
self,
widget: Widget,
*,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
top: bool = False,
force: bool = False,
) -> bool:
"""Scroll scrolling to bring a widget in to view.
Args:
widget: A descendant widget.
animate: `True` to animate, or `False` to jump.
speed: Speed of scroll if `animate` is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
top: Scroll widget to top of container.
force: Force scrolling even when prohibited by overflow styling.
Returns:
`True` if any scrolling has occurred in any descendant, otherwise `False`.
"""
# Grow the region by the margin so to keep the margin in view.
region = widget.virtual_region_with_margin
scrolled = False
while isinstance(widget.parent, Widget) and widget is not self:
container = widget.parent
if widget.styles.dock:
scroll_offset = Offset(0, 0)
else:
scroll_offset = container.scroll_to_region(
region,
spacing=widget.parent.gutter,
animate=animate,
speed=speed,
duration=duration,
top=top,
easing=easing,
force=force,
)
if scroll_offset:
scrolled = True
# Adjust the region by the amount we just scrolled it, and convert to
# it's parent's virtual coordinate system.
region = (
(
region.translate(-scroll_offset)
.translate(-widget.scroll_offset)
.translate(container.virtual_region.offset)
)
.grow(container.styles.margin)
.intersection(container.virtual_region)
)
widget = container
return scrolled
def scroll_to_region(
self,
region: Region,
*,
spacing: Spacing | None = None,
animate: bool = True,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
top: bool = False,
force: bool = False,
) -> Offset:
"""Scrolls a given region in to view, if required.
This method will scroll the least distance required to move `region` fully within
the scrollable area.
Args:
region: A region that should be visible.
spacing: Optional spacing around the region.
animate: `True` to animate, or `False` to jump.
speed: Speed of scroll if `animate` is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
top: Scroll `region` to top of container.
force: Force scrolling even when prohibited by overflow styling.
Returns:
The distance that was scrolled.
"""
window = self.scrollable_content_region.at_offset(self.scroll_offset)
if spacing is not None:
window = window.shrink(spacing)
if window in region and not top:
return Offset()
delta_x, delta_y = Region.get_scroll_to_visible(window, region, top=top)
scroll_x, scroll_y = self.scroll_offset
delta = Offset(
clamp(scroll_x + delta_x, 0, self.max_scroll_x) - scroll_x,
clamp(scroll_y + delta_y, 0, self.max_scroll_y) - scroll_y,
)
if delta:
if speed is None and duration is None:
duration = 0.2
self.scroll_relative(
delta.x or None,
delta.y or None,
animate=animate if (abs(delta_y) > 1 or delta_x) else False,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
return delta
def scroll_visible(
self,
animate: bool = True,
*,
speed: float | None = None,
duration: float | None = None,
top: bool = False,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll the container to make this widget visible.
Args:
animate: Animate scroll.
speed: Speed of scroll if animate is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
top: Scroll to top of container.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
parent = self.parent
if isinstance(parent, Widget):
self.call_after_refresh(
self.screen.scroll_to_widget,
self,
animate=animate,
speed=speed,
duration=duration,
top=top,
easing=easing,
force=force,
)
async def _scroll_to_center_of(
self,
widget: Widget,
animate: bool = True,
*,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll a widget to the center of this container.
Args:
widget: The widget to center.
animate: Whether to animate the scroll.
speed: Speed of scroll if animate is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
central_point = Offset(
widget.virtual_region.x + (1 + widget.virtual_region.width) // 2,
widget.virtual_region.y + (1 + widget.virtual_region.height) // 2,
)
container = widget.parent
while isinstance(container, Widget) and widget is not self:
container_virtual_region = container.virtual_region
# The region we want to scroll to must be centered around the central point.
# We make it as big as possible because `scroll_to_region` scrolls as little
# as possible.
target_region = Region(
central_point.x - container_virtual_region.width // 2,
central_point.y - container_virtual_region.height // 2,
container_virtual_region.width,
container_virtual_region.height,
)
scroll = container.scroll_to_region(
target_region,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
# We scroll `widget` within `container` with the central point written in
# the frame of reference of `container`. However, we need to update it so
# that we are ready to scroll `container` within _its_ container.
# To do this, notice that
# (central_point.y - container.scroll_offset.y - scroll.y) is the number
# of rows of `widget` that are visible within `container`.
# We add that to `container_virtual_region.y` to find the total vertical
# offset of the central point with respect to the container of `container`.
# A similar calculation is made for the horizontal update.
central_point = (
container_virtual_region.offset
+ central_point
- container.scroll_offset
- scroll
)
widget = container
container = widget.parent
def scroll_to_center(
self,
widget: Widget,
animate: bool = True,
*,
speed: float | None = None,
duration: float | None = None,
easing: EasingFunction | str | None = None,
force: bool = False,
) -> None:
"""Scroll this widget to the center of the screen.
Args:
animate: Whether to animate the scroll.
speed: Speed of scroll if animate is `True`; or `None` to use `duration`.
duration: Duration of animation, if `animate` is `True` and `speed` is `None`.
easing: An easing method for the scrolling animation.
force: Force scrolling even when prohibited by overflow styling.
"""
self.call_after_refresh(
self._scroll_to_center_of,
widget=widget,
animate=animate,
speed=speed,
duration=duration,
easing=easing,
force=force,
)
def __init_subclass__(
cls,
can_focus: bool | None = None,
can_focus_children: bool | None = None,
inherit_css: bool = True,
inherit_bindings: bool = True,
) -> None:
base = cls.__mro__[0]
super().__init_subclass__(
inherit_css=inherit_css,
inherit_bindings=inherit_bindings,
)
if issubclass(base, Widget):
cls.can_focus = base.can_focus if can_focus is None else can_focus
cls.can_focus_children = (
base.can_focus_children
if can_focus_children is None
else can_focus_children
)
def __rich_repr__(self) -> rich.repr.Result:
yield "id", self.id, None
if self.name:
yield "name", self.name
if self.classes:
yield "classes", set(self.classes)
pseudo_classes = self.pseudo_classes
if pseudo_classes:
yield "pseudo_classes", set(pseudo_classes)
def _get_scrollable_region(self, region: Region) -> Region:
"""Adjusts the Widget region to accommodate scrollbars.
Args:
region: A region for the widget.
Returns:
The widget region minus scrollbars.
"""
show_vertical_scrollbar, show_horizontal_scrollbar = self.scrollbars_enabled
styles = self.styles
scrollbar_size_horizontal = styles.scrollbar_size_horizontal
scrollbar_size_vertical = styles.scrollbar_size_vertical
if styles.scrollbar_gutter == "stable":
# Let's _always_ reserve some space, whether the scrollbar is actually displayed or not:
show_vertical_scrollbar = True
scrollbar_size_vertical = styles.scrollbar_size_vertical
if show_horizontal_scrollbar and show_vertical_scrollbar:
(region, _, _, _) = region.split(
-scrollbar_size_vertical,
-scrollbar_size_horizontal,
)
elif show_vertical_scrollbar:
region, _ = region.split_vertical(-scrollbar_size_vertical)
elif show_horizontal_scrollbar:
region, _ = region.split_horizontal(-scrollbar_size_horizontal)
return region
def _arrange_scrollbars(self, region: Region) -> Iterable[tuple[Widget, Region]]:
"""Arrange the 'chrome' widgets (typically scrollbars) for a layout element.
Args:
region: The containing region.
Returns:
Tuples of scrollbar Widget and region.
"""
show_vertical_scrollbar, show_horizontal_scrollbar = self.scrollbars_enabled
scrollbar_size_horizontal = self.scrollbar_size_horizontal
scrollbar_size_vertical = self.scrollbar_size_vertical
if show_horizontal_scrollbar and show_vertical_scrollbar:
(
window_region,
vertical_scrollbar_region,
horizontal_scrollbar_region,
scrollbar_corner_gap,
) = region.split(
-scrollbar_size_vertical,
-scrollbar_size_horizontal,
)
if scrollbar_corner_gap:
yield self.scrollbar_corner, scrollbar_corner_gap
if vertical_scrollbar_region:
scrollbar = self.vertical_scrollbar
scrollbar.window_virtual_size = self.virtual_size.height
scrollbar.window_size = window_region.height
yield scrollbar, vertical_scrollbar_region
if horizontal_scrollbar_region:
scrollbar = self.horizontal_scrollbar
scrollbar.window_virtual_size = self.virtual_size.width
scrollbar.window_size = window_region.width
yield scrollbar, horizontal_scrollbar_region
elif show_vertical_scrollbar:
window_region, scrollbar_region = region.split_vertical(
-scrollbar_size_vertical
)
if scrollbar_region:
scrollbar = self.vertical_scrollbar
scrollbar.window_virtual_size = self.virtual_size.height
scrollbar.window_size = window_region.height
yield scrollbar, scrollbar_region
elif show_horizontal_scrollbar:
window_region, scrollbar_region = region.split_horizontal(
-scrollbar_size_horizontal
)
if scrollbar_region:
scrollbar = self.horizontal_scrollbar
scrollbar.window_virtual_size = self.virtual_size.width
scrollbar.window_size = window_region.width
yield scrollbar, scrollbar_region
def get_pseudo_classes(self) -> Iterable[str]:
"""Pseudo classes for a widget.
Returns:
Names of the pseudo classes.
"""
node: MessagePump | None = self
while isinstance(node, Widget):
if node.disabled:
yield "disabled"
break
node = node._parent
else:
yield "enabled"
if self.mouse_over:
yield "hover"
if self.has_focus:
yield "focus"
try:
focused = self.screen.focused
except NoScreen:
pass
else:
if focused:
node = focused
while node is not None:
if node is self:
yield "focus-within"
break
node = node._parent
def get_pseudo_class_state(self) -> PseudoClasses:
"""Get an object describing whether each pseudo class is present on this object or not.
Returns:
A PseudoClasses object describing the pseudo classes that are present.
"""
node: MessagePump | None = self
disabled = False
while isinstance(node, Widget):
if node.disabled:
disabled = True
break
node = node._parent
pseudo_classes = PseudoClasses(
enabled=not disabled,
hover=self.mouse_over,
focus=self.has_focus,
)
return pseudo_classes
def post_render(self, renderable: RenderableType) -> ConsoleRenderable:
"""Applies style attributes to the default renderable.
Returns:
A new renderable.
"""
text_justify: JustifyMethod | None = None
if self.styles.has_rule("text_align"):
text_align: JustifyMethod = cast(JustifyMethod, self.styles.text_align)
text_justify = _JUSTIFY_MAP.get(text_align, text_align)
if isinstance(renderable, str):
renderable = Text.from_markup(renderable, justify=text_justify)
if (
isinstance(renderable, Text)
and text_justify is not None
and renderable.justify is None
):
renderable.justify = text_justify
renderable = _Styled(
cast(ConsoleRenderable, renderable),
self.rich_style,
self.link_style if self.auto_links else None,
)
return renderable
def watch_mouse_over(self, value: bool) -> None:
"""Update from CSS if mouse over state changes."""
if self._has_hover_style:
self._update_styles()
def watch_has_focus(self, value: bool) -> None:
"""Update from CSS if has focus state changes."""
self._update_styles()
def watch_disabled(self) -> None:
"""Update the styles of the widget and its children when disabled is toggled."""
self._update_styles()
def _size_updated(
self, size: Size, virtual_size: Size, container_size: Size, layout: bool = True
) -> bool:
"""Called when the widget's size is updated.
Args:
size: Screen size.
virtual_size: Virtual (scrollable) size.
container_size: Container size (size of parent).
layout: Perform layout if required.
Returns:
True if anything changed, or False if nothing changed.
"""
if (
self._size != size
or self.virtual_size != virtual_size
or self._container_size != container_size
):
if self._size != size:
self._set_dirty()
self._size = size
if layout:
self.virtual_size = virtual_size
else:
self._reactive_virtual_size = virtual_size
self._container_size = container_size
if self.is_scrollable:
self._scroll_update(virtual_size)
return True
else:
return False
def _scroll_update(self, virtual_size: Size) -> None:
"""Update scrollbars visibility and dimensions.
Args:
virtual_size: Virtual size.
"""
self._refresh_scrollbars()
width, height = self.container_size
if self.show_vertical_scrollbar:
self.vertical_scrollbar.window_virtual_size = virtual_size.height
self.vertical_scrollbar.window_size = (
height - self.scrollbar_size_horizontal
)
if self.vertical_scrollbar._repaint_required:
self.call_later(self.vertical_scrollbar.refresh)
if self.show_horizontal_scrollbar:
self.horizontal_scrollbar.window_virtual_size = virtual_size.width
self.horizontal_scrollbar.window_size = width - self.scrollbar_size_vertical
if self.horizontal_scrollbar._repaint_required:
self.call_later(self.horizontal_scrollbar.refresh)
self.scroll_x = self.validate_scroll_x(self.scroll_x)
self.scroll_y = self.validate_scroll_y(self.scroll_y)
def _render_content(self) -> None:
"""Render all lines."""
width, height = self.size
renderable = self.render()
renderable = self.post_render(renderable)
options = self._console.options.update_dimensions(width, height).update(
highlight=False
)
segments = self._console.render(renderable, options)
lines = list(
islice(
Segment.split_and_crop_lines(
segments, width, include_new_lines=False, pad=False
),
None,
height,
)
)
styles = self.styles
align_horizontal, align_vertical = styles.content_align
lines = list(
align_lines(
lines,
Style(),
self.size,
align_horizontal,
align_vertical,
)
)
strips = [Strip(line, width) for line in lines]
self._render_cache = _RenderCache(self.size, strips)
self._dirty_regions.clear()
def render_line(self, y: int) -> Strip:
"""Render a line of content.
Args:
y: Y Coordinate of line.
Returns:
A rendered line.
"""
if self._dirty_regions:
self._render_content()
try:
line = self._render_cache.lines[y]
except IndexError:
line = Strip.blank(self.size.width, self.rich_style)
return line
def render_lines(self, crop: Region) -> list[Strip]:
"""Render the widget in to lines.
Args:
crop: Region within visible area to render.
Returns:
A list of list of segments.
"""
strips = self._styles_cache.render_widget(self, crop)
return strips
def get_style_at(self, x: int, y: int) -> Style:
"""Get the Rich style in a widget at a given relative offset.
Args:
x: X coordinate relative to the widget.
y: Y coordinate relative to the widget.
Returns:
A rich Style object.
"""
offset = Offset(x, y)
screen_offset = offset + self.region.offset
widget, _ = self.screen.get_widget_at(*screen_offset)
if widget is not self:
return Style()
return self.screen.get_style_at(*screen_offset)
def _forward_event(self, event: events.Event) -> None:
event._set_forwarded()
self.post_message(event)
def _refresh_scroll(self) -> None:
"""Refreshes the scroll position."""
self._scroll_required = True
self.check_idle()
def refresh(
self,
*regions: Region,
repaint: bool = True,
layout: bool = False,
) -> Self:
"""Initiate a refresh of the widget.
This method sets an internal flag to perform a refresh, which will be done on the
next idle event. Only one refresh will be done even if this method is called multiple times.
By default this method will cause the content of the widget to refresh, but not change its size. You can also
set `layout=True` to perform a layout.
!!! warning
It is rarely necessary to call this method explicitly. Updating styles or reactive attributes will
do this automatically.
Args:
*regions: Additional screen regions to mark as dirty.
repaint: Repaint the widget (will call render() again).
layout: Also layout widgets in the view.
Returns:
The `Widget` instance.
"""
if layout:
self._layout_required = True
self._stabilize_scrollbar = None
for ancestor in self.ancestors:
if not isinstance(ancestor, Widget):
break
ancestor._clear_arrangement_cache()
if repaint:
self._set_dirty(*regions)
self._content_width_cache = (None, 0)
self._content_height_cache = (None, 0)
self._rich_style_cache.clear()
self._repaint_required = True
self.check_idle()
return self
def remove(self) -> AwaitRemove:
"""Remove the Widget from the DOM (effectively deleting it).
Returns:
An awaitable object that waits for the widget to be removed.
"""
await_remove = self.app._remove_nodes([self], self.parent)
return await_remove
def render(self) -> RenderableType:
"""Get renderable for widget.
Returns:
Any renderable.
"""
render: Text | str = "" if self.is_container else self.css_identifier_styled
return render
def _render(self) -> ConsoleRenderable | RichCast:
"""Get renderable, promoting str to text as required.
Returns:
A renderable.
"""
renderable = self.render()
if isinstance(renderable, str):
return Text(renderable)
return renderable
async def run_action(self, action: str) -> None:
"""Perform a given action, with this widget as the default namespace.
Args:
action: Action encoded as a string.
"""
await self.app.run_action(action, self)
def post_message(self, message: Message) -> bool:
"""Post a message to this widget.
Args:
message: Message to post.
Returns:
True if the message was posted, False if this widget was closed / closing.
"""
_rich_traceback_omit = True
# Catch a common error.
# This will error anyway, but at least we can offer a helpful message here.
if not hasattr(message, "_prevent"):
raise RuntimeError(
f"{type(message)!r} is missing expected attributes; did you forget to call super().__init__() in the constructor?"
)
if constants.DEBUG and not self.is_running and not message.no_dispatch:
try:
self.log.warning(self, f"IS NOT RUNNING, {message!r} not sent")
except NoActiveAppError:
pass
return super().post_message(message)
async def _on_idle(self, event: events.Idle) -> None:
"""Called when there are no more events on the queue.
Args:
event: Idle event.
"""
self._check_refresh()
def _check_refresh(self) -> None:
"""Check if a refresh was requested."""
if self._parent is not None and not self._closing:
try:
screen = self.screen
except NoScreen:
pass
else:
if self._scroll_required:
self._scroll_required = False
screen.post_message(messages.UpdateScroll())
if self._repaint_required:
self._repaint_required = False
screen.post_message(messages.Update(self))
if self._layout_required:
self._layout_required = False
screen.post_message(messages.Layout())
def focus(self, scroll_visible: bool = True) -> Self:
"""Give focus to this widget.
Args:
scroll_visible: Scroll parent to make this widget visible.
Returns:
The `Widget` instance.
"""
def set_focus(widget: Widget):
"""Callback to set the focus."""
try:
widget.screen.set_focus(self, scroll_visible=scroll_visible)
except NoScreen:
pass
self.app.call_later(set_focus, self)
return self
def reset_focus(self) -> Self:
"""Reset the focus (move it to the next available widget).
Returns:
The `Widget` instance.
"""
try:
self.screen._reset_focus(self)
except NoScreen:
pass
return self
def capture_mouse(self, capture: bool = True) -> None:
"""Capture (or release) the mouse.
When captured, mouse events will go to this widget even when the pointer is not directly over the widget.
Args:
capture: True to capture or False to release.
"""
self.app.capture_mouse(self if capture else None)
def release_mouse(self) -> None:
"""Release the mouse.
Mouse events will only be sent when the mouse is over the widget.
"""
self.app.capture_mouse(None)
def check_message_enabled(self, message: Message) -> bool:
"""Check if a given message is enabled (allowed to be sent).
Args:
message: A message object
Returns:
`True` if the message will be sent, or `False` if it is disabled.
"""
# Do the normal checking and get out if that fails.
if not super().check_message_enabled(message):
return False
message_type = type(message)
if self._is_prevented(message_type):
return False
# Otherwise, if this is a mouse event, the widget receiving the
# event must not be disabled at this moment.
return (
not self._self_or_ancestors_disabled
if isinstance(message, (events.MouseEvent, events.Enter, events.Leave))
else True
)
async def broker_event(self, event_name: str, event: events.Event) -> bool:
return await self.app._broker_event(event_name, event, default_namespace=self)
def notify_style_update(self) -> None:
self._rich_style_cache.clear()
async def _on_mouse_down(self, event: events.MouseDown) -> None:
await self.broker_event("mouse.down", event)
async def _on_mouse_up(self, event: events.MouseUp) -> None:
await self.broker_event("mouse.up", event)
async def _on_click(self, event: events.Click) -> None:
await self.broker_event("click", event)
async def _on_key(self, event: events.Key) -> None:
await self.handle_key(event)
async def handle_key(self, event: events.Key) -> bool:
return await self.dispatch_key(event)
async def _on_compose(self) -> None:
try:
widgets = compose(self)
except TypeError as error:
raise TypeError(
f"{self!r} compose() method returned an invalid result; {error}"
) from error
except Exception:
self.app.panic(Traceback())
else:
await self.mount(*widgets)
def _on_mount(self, event: events.Mount) -> None:
if self.styles.overflow_y == "scroll":
self.show_vertical_scrollbar = True
if self.styles.overflow_x == "scroll":
self.show_horizontal_scrollbar = True
def _on_leave(self, event: events.Leave) -> None:
self.mouse_over = False
self.hover_style = Style()
def _on_enter(self, event: events.Enter) -> None:
self.mouse_over = True
def _on_focus(self, event: events.Focus) -> None:
self.has_focus = True
self.refresh()
self.post_message(events.DescendantFocus())
def _on_blur(self, event: events.Blur) -> None:
self.has_focus = False
self.refresh()
self.post_message(events.DescendantBlur())
def _on_mouse_scroll_down(self, event: events.MouseScrollDown) -> None:
if event.ctrl or event.shift:
if self.allow_horizontal_scroll:
if self._scroll_right_for_pointer(animate=False):
event.stop()
else:
if self.allow_vertical_scroll:
if self._scroll_down_for_pointer(animate=False):
event.stop()
def _on_mouse_scroll_up(self, event: events.MouseScrollUp) -> None:
if event.ctrl or event.shift:
if self.allow_horizontal_scroll:
if self._scroll_left_for_pointer(animate=False):
event.stop()
else:
if self.allow_vertical_scroll:
if self._scroll_up_for_pointer(animate=False):
event.stop()
def _on_scroll_to(self, message: ScrollTo) -> None:
if self._allow_scroll:
self.scroll_to(message.x, message.y, animate=message.animate, duration=0.1)
message.stop()
def _on_scroll_up(self, event: ScrollUp) -> None:
if self.allow_vertical_scroll:
self.scroll_page_up()
event.stop()
def _on_scroll_down(self, event: ScrollDown) -> None:
if self.allow_vertical_scroll:
self.scroll_page_down()
event.stop()
def _on_scroll_left(self, event: ScrollLeft) -> None:
if self.allow_horizontal_scroll:
self.scroll_page_left()
event.stop()
def _on_scroll_right(self, event: ScrollRight) -> None:
if self.allow_horizontal_scroll:
self.scroll_page_right()
event.stop()
def _on_hide(self, event: events.Hide) -> None:
if self.has_focus:
self.reset_focus()
def _on_scroll_to_region(self, message: messages.ScrollToRegion) -> None:
self.scroll_to_region(message.region, animate=True)
def _on_unmount(self) -> None:
self.workers.cancel_node(self)
def action_scroll_home(self) -> None:
if not self._allow_scroll:
raise SkipAction()
self.scroll_home()
def action_scroll_end(self) -> None:
if not self._allow_scroll:
raise SkipAction()
self.scroll_end()
def action_scroll_left(self) -> None:
if not self.allow_horizontal_scroll:
raise SkipAction()
self.scroll_left()
def action_scroll_right(self) -> None:
if not self.allow_horizontal_scroll:
raise SkipAction()
self.scroll_right()
def action_scroll_up(self) -> None:
if not self.allow_vertical_scroll:
raise SkipAction()
self.scroll_up()
def action_scroll_down(self) -> None:
if not self.allow_vertical_scroll:
raise SkipAction()
self.scroll_down()
def action_page_down(self) -> None:
if not self.allow_vertical_scroll:
raise SkipAction()
self.scroll_page_down()
def action_page_up(self) -> None:
if not self.allow_vertical_scroll:
raise SkipAction()
self.scroll_page_up()