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textual/examples/calculator.py
Will McGugan 91a9d570a4 On decorator (#2453)
* Add on decorator

* decorator code

* docs for on decorator

* Examples

* test errors

* simplify listing

* words

* changelog

* Update docs/guide/events.md

Co-authored-by: Dave Pearson <davep@davep.org>

* Update docs/guide/events.md

Co-authored-by: Dave Pearson <davep@davep.org>

* Update docs/examples/events/on_decorator.css

Co-authored-by: Rodrigo Girão Serrão <5621605+rodrigogiraoserrao@users.noreply.github.com>

* Update docs/guide/events.md

Co-authored-by: Rodrigo Girão Serrão <5621605+rodrigogiraoserrao@users.noreply.github.com>

* rewording

* comment

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* Added note

---------

Co-authored-by: Dave Pearson <davep@davep.org>
Co-authored-by: Rodrigo Girão Serrão <5621605+rodrigogiraoserrao@users.noreply.github.com>
2023-05-02 16:17:40 +01:00

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"""
An implementation of a classic calculator, with a layout inspired by macOS calculator.
"""
from decimal import Decimal
from textual import events, on
from textual.app import App, ComposeResult
from textual.containers import Container
from textual.css.query import NoMatches
from textual.reactive import var
from textual.widgets import Button, Static
class CalculatorApp(App):
"""A working 'desktop' calculator."""
CSS_PATH = "calculator.css"
numbers = var("0")
show_ac = var(True)
left = var(Decimal("0"))
right = var(Decimal("0"))
value = var("")
operator = var("plus")
NAME_MAP = {
"asterisk": "multiply",
"slash": "divide",
"underscore": "plus-minus",
"full_stop": "point",
"plus_minus_sign": "plus-minus",
"percent_sign": "percent",
"equals_sign": "equals",
"minus": "minus",
"plus": "plus",
}
def watch_numbers(self, value: str) -> None:
"""Called when numbers is updated."""
self.query_one("#numbers", Static).update(value)
def compute_show_ac(self) -> bool:
"""Compute switch to show AC or C button"""
return self.value in ("", "0") and self.numbers == "0"
def watch_show_ac(self, show_ac: bool) -> None:
"""Called when show_ac changes."""
self.query_one("#c").display = not show_ac
self.query_one("#ac").display = show_ac
def compose(self) -> ComposeResult:
"""Add our buttons."""
with Container(id="calculator"):
yield Static(id="numbers")
yield Button("AC", id="ac", variant="primary")
yield Button("C", id="c", variant="primary")
yield Button("+/-", id="plus-minus", variant="primary")
yield Button("%", id="percent", variant="primary")
yield Button("÷", id="divide", variant="warning")
yield Button("7", id="number-7", classes="number")
yield Button("8", id="number-8", classes="number")
yield Button("9", id="number-9", classes="number")
yield Button("×", id="multiply", variant="warning")
yield Button("4", id="number-4", classes="number")
yield Button("5", id="number-5", classes="number")
yield Button("6", id="number-6", classes="number")
yield Button("-", id="minus", variant="warning")
yield Button("1", id="number-1", classes="number")
yield Button("2", id="number-2", classes="number")
yield Button("3", id="number-3", classes="number")
yield Button("+", id="plus", variant="warning")
yield Button("0", id="number-0", classes="number")
yield Button(".", id="point")
yield Button("=", id="equals", variant="warning")
def on_key(self, event: events.Key) -> None:
"""Called when the user presses a key."""
def press(button_id: str) -> None:
"""Press a button, should it exist."""
try:
self.query_one(f"#{button_id}", Button).press()
except NoMatches:
pass
key = event.key
if key.isdecimal():
press(f"number-{key}")
elif key == "c":
press("c")
press("ac")
else:
button_id = self.NAME_MAP.get(key)
if button_id is not None:
press(self.NAME_MAP.get(key, key))
@on(Button.Pressed, ".number")
def number_pressed(self, event: Button.Pressed) -> None:
"""Pressed a number."""
assert event.button.id is not None
number = event.button.id.partition("-")[-1]
self.numbers = self.value = self.value.lstrip("0") + number
@on(Button.Pressed, "#plus-minus")
def plus_minus_pressed(self) -> None:
"""Pressed + / -"""
self.numbers = self.value = str(Decimal(self.value or "0") * -1)
@on(Button.Pressed, "#percent")
def percent_pressed(self) -> None:
"""Pressed %"""
self.numbers = self.value = str(Decimal(self.value or "0") / Decimal(100))
@on(Button.Pressed, "#point")
def pressed_point(self) -> None:
"""Pressed ."""
if "." not in self.value:
self.numbers = self.value = (self.value or "0") + "."
@on(Button.Pressed, "#ac")
def pressed_ac(self) -> None:
"""Pressed AC"""
self.value = ""
self.left = self.right = Decimal(0)
self.operator = "plus"
self.numbers = "0"
@on(Button.Pressed, "#c")
def pressed_c(self) -> None:
"""Pressed C"""
self.value = ""
self.numbers = "0"
def _do_math(self) -> None:
"""Does the math: LEFT OPERATOR RIGHT"""
try:
if self.operator == "plus":
self.left += self.right
elif self.operator == "minus":
self.left -= self.right
elif self.operator == "divide":
self.left /= self.right
elif self.operator == "multiply":
self.left *= self.right
self.numbers = str(self.left)
self.value = ""
except Exception:
self.numbers = "Error"
@on(Button.Pressed, "#plus,#minus,#divide,#multiply")
def pressed_op(self, event: Button.Pressed) -> None:
"""Pressed one of the arithmetic operations."""
self.right = Decimal(self.value or "0")
self._do_math()
assert event.button.id is not None
self.operator = event.button.id
@on(Button.Pressed, "#equals")
def pressed_equals(self) -> None:
"""Pressed ="""
if self.value:
self.right = Decimal(self.value)
self._do_math()
if __name__ == "__main__":
CalculatorApp().run()