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93 lines
2.9 KiB
Python
93 lines
2.9 KiB
Python
import functools
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from typing import Iterable, Tuple, cast
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from rich.cells import cell_len
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from rich.color import Color
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from rich.console import Console, ConsoleOptions, RenderableType, RenderResult
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from rich.segment import Segment
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from rich.style import Style
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from textual.renderables._blend_colors import blend_colors
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@functools.lru_cache(maxsize=1024)
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def _get_blended_style_cached(
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bg_color: Color, fg_color: Color, opacity: float
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) -> Style:
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"""Blend from one color to another.
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Cached because when a UI is static the opacity will be constant.
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Args:
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bg_color: Background color.
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fg_color: Foreground color.
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opacity: Opacity.
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Returns:
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Resulting style.
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"""
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return Style.from_color(
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color=blend_colors(bg_color, fg_color, ratio=opacity),
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bgcolor=bg_color,
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)
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class TextOpacity:
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"""Blend foreground in to background."""
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def __init__(self, renderable: RenderableType, opacity: float = 1.0) -> None:
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"""Wrap a renderable to blend foreground color into the background color.
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Args:
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renderable: The RenderableType to manipulate.
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opacity: The opacity as a float. A value of 1.0 means text is fully visible.
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"""
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self.renderable = renderable
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self.opacity = opacity
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@classmethod
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def process_segments(
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cls, segments: Iterable[Segment], opacity: float
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) -> Iterable[Segment]:
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"""Apply opacity to segments.
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Args:
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segments: Incoming segments.
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opacity: Opacity to apply.
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Returns:
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Segments with applied opacity.
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"""
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_Segment = Segment
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_from_color = Style.from_color
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if opacity == 0:
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for text, style, control in cast(
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# use Tuple rather than tuple so Python 3.7 doesn't complain
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Iterable[Tuple[str, Style, object]],
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segments,
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):
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invisible_style = _from_color(bgcolor=style.bgcolor)
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yield _Segment(cell_len(text) * " ", invisible_style)
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else:
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for segment in segments:
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# use Tuple rather than tuple so Python 3.7 doesn't complain
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text, style, control = cast(Tuple[str, Style, object], segment)
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if not style:
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yield segment
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continue
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color = style.color
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bgcolor = style.bgcolor
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if color and color.triplet and bgcolor and bgcolor.triplet:
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color_style = _get_blended_style_cached(bgcolor, color, opacity)
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yield _Segment(text, style + color_style)
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else:
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yield segment
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def __rich_console__(
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self, console: Console, options: ConsoleOptions
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) -> RenderResult:
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segments = console.render(self.renderable, options)
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return self.process_segments(segments, self.opacity)
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