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mirror of https://github.com/3b1b/videos.git synced 2022-02-13 01:35:58 +03:00

Resume efforts on shadows project

This commit is contained in:
Grant Sanderson
2021-11-08 21:49:06 -08:00
parent 718b2c2f78
commit 13c782f30a
2 changed files with 145 additions and 121 deletions

View File

@@ -2,20 +2,60 @@ from manim_imports_ext import *
# Helpers
def get_shadow(mobject, opacity=0.5):
def project_to_xy_plane(p1, p2):
"""
Draw a line from source to p1 to p2. Where does it
intersect the xy plane?
"""
x1, y1, z1 = p1
x2, y2, z2 = p2
if z2 < z1:
z2 = z1 + 1e-2 # TODO, bad hack
vect = p2 - p1
return p1 - (z2 / vect[2]) * vect
def flat_project(point):
return [*point[:2], 0]
def get_pre_shadow(mobject, opacity):
result = mobject.deepcopy()
result.apply_function(lambda p: [p[0], p[1], 0])
result.clear_updaters()
color = interpolate_color(
mobject.get_fill_color(), BLACK,
mobject.get_fill_opacity()
mobject[0].get_fill_color(), BLACK,
mobject[0].get_fill_opacity()
)
# color = BLACK
result.set_fill(color, opacity=opacity)
result.set_stroke(BLACK, 0.5, opacity=opacity)
result.set_shade_in_3d(False)
for sm in result.family_members_with_points():
sm.set_fill(color, opacity=opacity)
sm.set_stroke(BLACK, 0.5, opacity=opacity)
sm.set_gloss(sm.get_gloss() * 0.5)
sm.set_shadow(0)
sm.set_reflectiveness(0)
return result
def update_shadow(shadow, mobject, light_source):
lp = light_source.get_center() if light_source is not None else None
def project(point):
if lp is None:
return flat_project(point)
else:
return project_to_xy_plane(lp, point)
for sm, mm in zip(shadow.family_members_with_points(), mobject.family_members_with_points()):
sm.set_points(np.apply_along_axis(project, 1, mm.get_points()))
def get_shadow(mobject, light_source=None, opacity=0.5):
shadow = get_pre_shadow(mobject, opacity)
shadow.add_updater(lambda s: update_shadow(s, mobject, light_source))
return shadow
def get_boundary_points(shadow, n_points=20):
points = shadow.get_points_defining_boundary()
return np.array([
@@ -36,72 +76,98 @@ def get_area(planar_mobject):
]))
def get_xy_plane_projection_point(p1, p2):
"""
Draw a line from source to p1 to p2. Where does it
intersect the xy plane?
"""
vect = p2 - p1
return p1 - (p1[2] / vect[2]) * vect
# Scenes
class ShowShadows(ThreeDScene):
CONFIG = {
"object_center": [0, 0, 3],
"area_label_center": [0, -1.5, 0],
"surface_area": 6.0,
"num_reorientations": 10,
"camera_config": {
"light_source_start_point": 10 * OUT,
"frame_center": [0, 0, 0.5],
},
"initial_orientation_config": {
"phi": 60 * DEGREES,
"theta": -120 * DEGREES,
}
class ShadowScene(ThreeDScene):
object_center = [0, 0, 3]
frame_center = [0, 0, 2]
area_label_center = [0, -1.5, 0]
surface_area = 6.0
num_reorientations = 10
plane_dims = (20, 20)
plane_style = {
"stroke_width": 0,
"fill_color": GREY_A,
"fill_opacity": 0.5,
"gloss": 0.5,
"shadow": 0.2,
}
inf_light = False
glow_radius = 10
glow_factor = 10
def setup(self):
self.camera.frame.reorient(-30, 75)
self.camera.frame.move_to(self.frame_center)
self.add_plane()
self.setup_orientation_trackers()
self.setup_object_and_shadow()
self.add_shadow_area_label()
self.add_surface_area_label()
self.add_solid()
self.add_shadow()
self.setup_light_source()
def add_plane(self):
plane = self.plane = Rectangle(
width=FRAME_WIDTH,
height=24.2,
stroke_width=0,
fill_color=WHITE,
fill_opacity=0.35,
)
plane.set_sheen(0.2, DR)
width, height = self.plane_dims
plane = self.plane = Rectangle(width, height)
plane.set_style(**self.plane_style)
grid = NumberPlane(
color=GREY_B,
secondary_color=GREY_D,
y_radius=int(plane.get_height() / 2),
stroke_width=1,
secondary_line_ratio=0,
x_range=(-width // 2, width // 2, 2),
y_range=(-height // 2, height // 2, 2),
background_line_style={
"stroke_color": GREY_B,
"stroke_width": 1,
},
faded_line_ratio=4,
)
grid.axes.match_style(grid.background_lines)
grid.set_flat_stroke(True)
plane.add(grid)
plane.add(VectorizedPoint(10 * IN))
plane.set_shade_in_3d(True, z_index_as_group=True)
self.add(plane)
def setup_orientation_trackers(self):
# Euler angles
self.alpha_tracker = ValueTracker(0)
self.beta_tracker = ValueTracker(0)
self.gamma_tracker = ValueTracker(0)
def add_solid(self):
self.solid = self.get_object()
self.solid.move_to(self.object_center)
self.solid.add_updater(lambda m: self.sort_to_camera(m))
self.add(self.solid)
def setup_object_and_shadow(self):
self.obj3d = always_redraw(self.get_reoriented_object)
self.shadow = always_redraw(lambda: get_shadow(self.obj3d))
def get_object(self):
cube = VCube()
cube.deactivate_depth_test()
cube.set_height(2)
cube.set_stroke(WHITE, 0.5)
cube.set_fill(BLUE_E, 0.8)
cube.set_reflectiveness(0.3)
cube.set_gloss(0.1)
cube.set_shadow(0.5)
# Wrap in group so that strokes and fills
# are rendered in separate passes
cube = self.cube = Group(*cube)
return cube
def add_shadow(self):
light_source = None if self.inf_light else self.camera.light_source
shadow = get_shadow(self.solid, light_source)
self.add(shadow, self.solid)
self.shadow = shadow
def setup_light_source(self):
self.light = self.camera.light_source
glow = self.glow = TrueDot(
radius=self.glow_radius,
glow_factor=self.glow_factor,
)
glow.set_color(interpolate_color(YELLOW, WHITE, 0.5))
glow.add_updater(lambda m: m.move_to(self.light))
self.add(glow)
def sort_to_camera(self, mobject):
cl = self.camera.get_location()
mobject.sort(lambda p: -get_norm(p - cl))
for sm in mobject:
sm.refresh_unit_normal()
return mobject
# TODO
def add_shadow_area_label(self):
text = TexText("Shadow area: ")
decimal = DecimalNumber(0)
@@ -129,6 +195,7 @@ class ShowShadows(ThreeDScene):
self.add(label)
self.add(decimal)
# TODO
def add_surface_area_label(self):
text = TexText("Surface area: ")
decimal = DecimalNumber(self.surface_area)
@@ -142,65 +209,7 @@ class ShowShadows(ThreeDScene):
self.surface_area_label = label
self.add_fixed_orientation_mobjects(label)
def construct(self):
# Show creation
obj3d = self.obj3d.copy()
obj3d.clear_updaters()
temp_shadow = always_redraw(lambda: get_shadow(obj3d))
self.add(temp_shadow)
self.move_camera(
**self.initial_orientation_config,
added_anims=[
LaggedStartMap(DrawBorderThenFill, obj3d)
],
run_time=2
)
self.begin_ambient_camera_rotation(0.01)
self.remove(obj3d, temp_shadow)
average_label = self.get_average_label()
# Reorient
self.add(self.obj3d, self.shadow)
for n in range(self.num_reorientations):
self.randomly_reorient()
if n == 3:
self.add_fixed_in_frame_mobjects(average_label)
self.play(Write(average_label, run_time=2))
else:
self.wait()
def randomly_reorient(self, run_time=3):
a, b, c = TAU * np.random.random(3)
self.play(
self.alpha_tracker.set_value, a,
self.beta_tracker.set_value, b,
self.gamma_tracker.set_value, c,
run_time=run_time
)
#
def get_object(self):
cube = Cube()
cube.set_height(1)
# cube.set_width(2, stretch=True)
cube.set_stroke(WHITE, 0.5)
return cube
def get_reoriented_object(self):
obj3d = self.get_object()
angles = [
self.alpha_tracker.get_value(),
self.beta_tracker.get_value(),
self.gamma_tracker.get_value(),
]
vects = [OUT, RIGHT, OUT]
center = self.object_center
obj3d.move_to(center)
for angle, vect in zip(angles, vects):
obj3d.rotate(angle, vect, about_point=center)
return obj3d
# TODO
def get_average_label(self):
rect = SurroundingRectangle(
self.shadow_area_decimal,
@@ -223,7 +232,21 @@ class ShowShadows(ThreeDScene):
return VGroup(rect, words)
class ShowInfinitelyFarLightSource(ShowShadows):
class IntroduceShadow(ShadowScene):
def construct(self):
light = self.light
cube = self.cube
self.play(
light.animate.next_to(cube, OUT, 2),
run_time=5,
)
self.wait()
self.embed()
class ShowInfinitelyFarLightSource(ShadowScene):
CONFIG = {
"num_reorientations": 1,
"camera_center": [0, 0, 1],
@@ -345,7 +368,7 @@ class ShowInfinitelyFarLightSource(ShowShadows):
return lines
class CylinderShadows(ShowShadows):
class CylinderShadows(ShadowScene):
CONFIG = {
"surface_area": 2 * PI + 2 * PI * 2,
"area_label_center": [0, -2, 0],
@@ -382,7 +405,7 @@ class CylinderShadows(ShowShadows):
return cylinder
class PrismShadows(ShowShadows):
class PrismShadows(ShadowScene):
CONFIG = {
"surface_area": 3 * np.sqrt(3) / 2 + 3 * (np.sqrt(3) * 2),
"object_center": [0, 0, 3],

View File

@@ -18,4 +18,5 @@ style:
camera_qualities:
default_quality: "ultra_high"
window_position: UR
window_monitor: 0
window_monitor: 0
full_screen: False