* update vendor directory, add go.opencensus.io
* update imports
* oops
* s/opentracing/opencensus/ & remove prometheus / zipkin stuff & remove old stats
* the dep train rides again
* fix gin build
* deps from last guy
* start in on the agent metrics
* she builds
* remove tags for now, cardinality error is fussing. subscribe instead of register
* update to patched version of opencensus to proceed for now TODO switch to a release
* meh
fix imports
* println debug the bad boys
* lace it with the tags
* update deps again
* fix all inconsistent cardinality errors
* add our own logger
* fix init
* fix oom measure
* remove bugged removal code
* fix s3 measures
* fix prom handler nil
*) Limit response http body or json response size to FN_MAX_RESPONSE_SIZE (default unlimited)
*) If limits are exceeded 502 is returned with 'body too large' in the error message
while escape analysis didn't lie that the bytes underlying this string escaped
to the heap, the reference to them died and led to us getting an undefined
byte array underlying the string.
sadly, this makes 4 allocs here (still down from 31), but only adds 100ns per
op. I still don't get why 'buf' and 'byts' escape to the heap, blaming faulty
escape analysis code.
this one is kind of impossible to write a test for.
found this from doing benchmarking stuff and was getting weird behavior at the
end of runs where calls didn't find a slot, ran bisect on a known-good commit
from a couple weeks ago and found that it was this. voila. this could explain
the variance from the slack dude's benchmarks, too. anyway, confirmed that
this fixes the issue.
* fix up response headers
* stops defaulting to application/json. this was something awful, go stdlib has
a func to detect content type. sadly, it doesn't contain json, but we can do a
pretty good job by checking for an opening '{'... there are other fish in the
sea, and now we handle them nicely instead of saying it's a json [when it's
not]. a test confirms this, there should be no breakage for any routes
returning a json blob that were relying on us defaulting to this format
(granted that they start with a '{').
* buffers output now to a buffer for all protocol types (default is no longer
left out in the cold). use a little response writer so that we can still let
users write headers from their functions. this is useful for content type
detection instead of having to do it in multiple places.
* plumbs the little content type bit into fn-test-util just so we can test it,
we don't want to put this in the fdk since it's redundant.
I am totally in favor of getting rid of content type from the top level json
blurb. it's redundant, at best, and can have confusing behaviors if a user
uses both the headers and the content_type field (we override with the latter,
now). it's client protocol specific to http to a certain degree, other
protocols may use this concept but have their own way to set it (like http
does in headers..). I realize that it mostly exists because it's somewhat gross
to have to index a list from the headers in certain languages more than
others, but with the ^ behavior, is it really worth it?
closes#782
* reset idle timeouts back
* move json prefix to stack / next to use
this somewhat minimally comes up in profiling, but it was an itch i needed to
scratch. this does 10x less allocations and is 3x faster (with 3x less bytes),
and they're the small painful kind of allocation. we're only reading these
strings so the uses of unsafe are fine (I think audit me). the byte array
we're casting to a string at the end is also heap allocated and does
escape. I only count 2 allocations, but there's 3 (`hash.Sum` and
`make([]string)`), using a pool of sha1 hash.Hash shaves 120 byte and an alloc
off so seems worth it (it's minimal). if we set a max size of config vals with
a constant we could avoid that allocation and we could probably find a
checksum package that doesn't use the `hash.Hash` that would speed things up a
little (no dynamic dispatch, doesn't allocate in Sum) but there's not one I
know of in stdlib.
master:
```
✗: go test -run=yodawg -bench . -benchmem -benchtime 1s -cpuprofile cpu.out
goos: linux
goarch: amd64
pkg: github.com/fnproject/fn/api/agent
BenchmarkSlotKey 200000 6068 ns/op 696 B/op 31 allocs/op
PASS
ok github.com/fnproject/fn/api/agent 1.454s
```
now:
```
✗: go test -run=yodawg -bench . -benchmem -benchtime 1s -cpuprofile cpu.out
goos: linux
goarch: amd64
pkg: github.com/fnproject/fn/api/agent
BenchmarkSlotKey 1000000 1901 ns/op 168 B/op 3 allocs/op
PASS
ok github.com/fnproject/fn/api/agent 2.092s
```
once we have versioned apps/routes we don't need to build a sha or sort
configs so this will get a lot faster.
anyway, mostly funsies here... my life is that sad now.
* http now buffers the entire request body from the container before copying
it to the response writer (and sets content length). this is a level of sad i
don't feel comfortable talking about but it is what it is.
* json protocol was buffering the entire body so there wasn't any reason for
us to try to write this directly to the container stdin manually, we needed to
add a bufio.Writer around it anyway it was making too many write(fd) syscalls
with the way it was. this is just easier overall and has the same performance
as http now in my tests, whereas previously this was 50% slower [than http].
* add buffer pool for http & json to share/use. json doesn't create a new
buffer every stinkin request. we need to plumb down content length so that we
can properly size the buffer for json, have to add header size and everything
together but it's probably faster than malloc(); punting on properly sizing.
* json now sets content type to the length of the body from the returned json
blurb from the container
this does not handle imposing a maximum size of the response returned from a
container, which we need to add, but this has been open for some time
(specifically, on json). we can impose this by wrapping the pipes, but there's
some discussion to be had for json specifically we won't be able to just cut
off the output stream and use that (http we can do this). anyway, filing a
ticket...
closes#326 :(((((((
i would split this commit in two if i were a good dev.
the pprof stuff is really useful and this only samples when called. this is
pretty standard go service stuff. expvar is cool, too.
the additional spannos have turned up some interesting tid bits... gonna slide
em in
we have been getting these from attach all this time and never needed these
anyway.
I ran cpu profiles of dockerd and this was 90% of docker cpu usage (json
logs). woot. this will reduce i/o quite a bit, and we don't have to worry
about them taking up any disk space either.
from tests i get about 50% speedup with these off. the hunt continues...
previously we would retry infinitely up to the context with some backoff in
between. for hot functions, since we don't set any dead line on pulling or
creating the image, this means it would retry forever without making any
progress if e.g. the registry is inaccessable or any other temporary error
that isn't actually temporary. this adds a hard cap of 10 retries, which
gives approximately 13s if the ops take no time, still respecting the context
deadline enclosed.
the case where this was coming up is now tested for and was otherwise
confusing for users to debug, now it spits out an ECONNREFUSED with the
address of the registry, which should help users debug without having to poke
around fn logs (though I don't like this as an excuse, not all users will be
operators at some point in the near future, and this one makes sense)
closes#727
* return bad function http resp error
this was being thrown into the fn server logs but it's relatively easy to get
this to crop up if a function user forgets that they left a `println` laying
around that gets written to stdout, it garbles the http (or json, in its case)
output and they just see 'internal server error'. for certain clients i could
see that we really do want to keep this as 'internal server error' but for
things like e.g. docker image not authorized we're showing that in the
response, so this seems apt.
json likely needs the same treatment, will file a bug.
as always, my error messages are rarely helpful enough, help me please :)
closes#355
* add formatting directive
* fix up http error
* output bad jasons to user
closes#729
woo
* fn: hot container timer improvements
With this change, now we are allocating the timers
when the container starts and managing them via
stop/clear as needed, which should not only be more
efficient, but also easier to follow.
For example, previously, if eject time out was
set to 10 secs, this could have delayed idle timeout
up to 10 secs as well. It is also not necessary to do
any math for elapsed time.
Now consumers avoid any requeuing when startDequeuer() is cancelled.
This was triggering additional dequeue/requeue causing
containers to wake up spuriously. Also in startDequeuer(),
we no longer remove the item from the actual queue and
leave this to acquire/eject, which side steps issues related
with item landing in the channel, not consumed, etc.
closes#317
we could fiddle with this, but we need to at least bound these. this
accomplishes that. 1m is picked since that's our default max log size for the
time being per call, it also takes a little time to generate that many bytes
through logs, typically (i.e. without trying to). I tested with 0, which
spiked the i/o rate on my machine because it's constantly deleting the json
log file. I also tested with 1k and it was similar (for a task that generated
about 1k in logs quickly) -- in testing, this halved my throughput, whereas
using 1m did not change the throughput at all. trying the 'none' driver and
'syslog' driver weren't great, 'none' turns off all stderr and 'syslog' blocks
every log line (boo). anyway, this option seems to have no affect on the
output we get in 'attach', which is what we really care about (i.e. docker is
not logically capping this, just swapping out the log file).
using 1m for this, e.g. if we have 500 hot containers on a machine we have
potentially half a gig of worthless logs laying around. we don't need the
docker logs laying around at all really, but short of writing a storage driver
ourselves there don't seem to be too many better options. open to idears, but
this is likely to hold us over for some time.
* pipe swapparoo each slot
previously, we made a pair of pipes for stdin and stdout for each container,
and then handed them out to each call (slot) to use. this meant that multiple
calls could have a handle on the same stdin pipe and stdout pipe to read/write
to/from from fn's perspective and could mix input/output and get garbage. this
also meant that each was blocked on the previous' reads.
now we make a new pipe every time we get a slot, and swap it out with the
previous ones. calls are no longer blocked from fn's perspective, and we don't
have to worry about timing out dispatch for any hot format. there is still the
issue that if a function does not finish reading the input from the previous
task, from its perspective, and reads the next call's it can error out the
second call. with fn deadline we provide the necessary tools to skirt this,
but without some additional coordination am not sure this is a closable hole
with our current protocols since terminating a previous calls input requires
some protocol specific bytes to go in (json in particular is tricky). anyway,
from fn's side fixing pipes was definitely a hole, but this client hole is
still hanging out. there was an attempt to send an io.EOF but the issue is
that will shut down docker's read on the stdin pipe (and the container). poop.
this adds a test for this behavior, and makes sure 2 containers don't get
launched.
this also closes the response writer header race a little, but not entirely, I
think there's still a chance that we read a full response from a function and
get a timeout while we're changing the headers. I guess we need a thread safe
header bucket, otherwise we have to rely on timings (racy). thinking on it.
* fix stats mu race
* Improve deadline handling in streaming protocols
* Move special headers handling down to the protocols
* Adding function format documentation for JSON changes
* Add tests for request url and method in JSON protocol
* Fix protocol missing fn-specific info
* Fix import
* Add panic for something that should never happen
* add spans to async
* clean up / add spans to agent
* there were a few methods which had multiple contexts which existed in the same
scope (this doesn't end well, usually), flattened those out.
* loop bound context cancels now rely on defer (also was brittle)
* runHot had a lot of ctx shuffling, flattened that.
* added some additional spans in certain paths for added granularity
* linked up the hot launcher / run hot / wait hot to _a_ root span, the first
2 are follows from spans, but at least we can see the source of these and also
can see containers launched over a hot launcher's lifetime
I left TODO around the FollowsFrom because OpenCensus doesn't, at least at the
moment, appear to have any idea of FollowsFrom and it was an extra OpenTracing
method (we have to get the span out, start a new span with the option, then
add it to the context... some shuffling required). anyway, was on the fence
about adding at least.
* resource waiters need to manage their own goroutine lifecycle
* if we get an impossible memory request, bail instead of infinite loop
* handle timeout slippery case
* still sucks, but hotLauncher doesn't leak anything. even the time.After timer goroutines
* simplify GetResourceToken
GetCall can guard against the impossible to allocate resource tasks entering
the system by erroring instead of doling them out. this makes GetResourceToken
logic more straightforward for callers, who now simply have the contract that
they won't ever get a token if they let tasks into the agent that can't run
(but GetCall guards this, and there's a test for it).
sorry, I was going to make this only do that, but when I went to fix up the
tests, my last patch went haywire so I fixed that too. this also at least
tries to simplify the hotLaunch loop, which will now no longer leak time.After
timers (which were long, and with signaller, they were many -- I got a stack
trace :) -- this breaks out the bottom half of the logic to check to see if we
need to launch into its own function, and handles the cleaning duties only in
the caller instead of in 2 different select statements. played with this a
bit, no doubt further cleaning could be done, but this _seems_ better.
* fix vet
* add units to exported method contract docs
* oops
we were using the httputil.DumpRequest when there is a perfectly good
req.Write method hanging out in the stdlib, that even does the chunked thing
that a few people ran into if they don't provide a content length:
https://golang.org/pkg/net/http/#Request.Write -- so we shouldn't run into
that issue again. I hit this in testing and it was not very fun to debug, so
added a test that repro'd it on master and fixes it here. of course, adding a
content length works too. tested this and it appears to work pretty well, also
cleaned up the control flow a little bit in http protocol.
*) Stopped using latency previous/current stats, this
was not working as expected. Fresh starts usually have
these stats zero for a long time, and initial samples
are high due to downloads, caches, etc.
*) New state to track: containers that are idle. In other
words, containers that have an unused token in the slot
queue.
*) Removed latency counts since these are not used in
container start decision anymore. Simplifies logs.
*) isNewContainerNeeded() simplified to use idle count
to estimate effective waiters. Removed speculative
latency based logic and progress check comparison.
In agent, waitHot() delayed signalling compansates
for these changes. If the estimation may fail, but
this should correct itself in the next 200 msec
signal.
* fn: resource and slot cancel and broadcast improvements
*) Context argument does not wake up the waiters correctly upon
cancellation/timeout.
*) Avoid unnecessary broadcasts in slot and resource.
* fn: limit scope of context in resource/slot calls in agent
since we were sending a signal before checking if a slot was available, even
in the case of serial calls locally I was seeing 2 containers launch. if we
only send a signal after first checking if a slot is available, this goes
away. 1 usec should not be too offensive of an additional wait, all things
considered here.
* fn: cancellations in WaitAsyncResource
Added go context with cancel to wait async resource. Although
today, the only case for cancellation is shutdown, this cleans
up agent shutdown a little bit.
* fn: locked broadcast to avoid missed wake-ups
* fn: removed ctx arg to WaitAsyncResource and startDequeuer
This is confusing and unnecessary.
this was getting bloated with various contexts and spans and stats
administrivia that obfuscated what was going on a lot. this makes some helper
methods to shove most of that stuff into, and simplifies the context handling
around getting a slot by moving it inside of slot acquisition code. also
removed most uses of `call.Model()` -- I'll kill this thing some day, but if a
reason is needed, then the overhead of dynamic dispatch is unnecessary, we're
inside of the implementee for the agent, we don't want to use the interface
methods inside of that.
*) revert executor wait queue size comparison. This is too
aggresive and with stall check below, now unnecessary.
*) new container logic now checks if stats are constant, if
this is the case, then we assume the system is stalled (eg
running functions that take long time), this means we need
to make progress and spin up a new container.
* Change basic stats to use opentracing rather than Prometheus API directly
* Just ran gofmt
* Extract opentracing access for metrics to common/metrics.go
* Replace quotes strings with constants where possible
Latency stats are not always read-time updated and
if calls are stuck in waiting state, isNewContainerNeeded()
needs to be a bit more aggresive if the wait queue grows.
possible breakages:
* `FN_HEADER` on cold are no longer `s/-/_/` -- this is so that cold functions
can rebuild the headers as they were when they came in on the request (fdks,
specifically), there's no guarantee that a reversal `s/_/-/` is the original
header on the request.
* app and route config no longer `s/-/_/` -- it seemed really weird to rewrite
the users config vars on these. should just pass them exactly as is to env.
* headers no longer contain the environment vars (previously, base config; app
config, route config, `FN_PATH`, etc.), these are still available in the
environment.
this gets rid of a lot of the code around headers, specifically the stuff that
shoved everything into headers when constructing a call to begin with. now we
just store the headers separately and add a few things, like FN_CALL_ID to
them, and build a separate 'config' now to store on the call. I thought
'config' was more aptly named, 'env' was confusing, though now 'config' is
exactly what 'base_vars' was, which is only the things being put into the env.
we weren't storing this field in the db, this doesn't break unless there are
messages in a queue from another version, anyway, don't think we're there and
don't expect any breakage for anybody with field name changes.
this makes the configuration stuff pretty straight forward, there's just two
separate buckets of things, and cold just needs to mash them together into the
env, and otherwise hot containers just need to put 'config' in the env, and then
hot format can shove 'headers' in however they'd like. this seems better than
my last idea about making this easier but worse (RIP).
this means:
* headers no longer contain all vars, the set of base vars can only be found
in the environment.
* headers is only the headers from request + call_id, deadline, method, url
* for cold, we simply add the headers to the environment, prepending
`FN_HEADER_` to them, BUT NOT upper casing or `s/-/_/`
* fixes issue where async hot functions would end up with `Fn_header_`
prefixed headers
* removes idea of 'base' vars and 'env'. this was a strange concept. now we just have
'config' which was base vars, and headers, which was base_env+headers; i.e.
they are disjoint now.
* casing for all headers will lean to be `My-Header` style, which should help
with consistency. notable exceptions for cold only are FN_CALL_ID, FN_METHOD,
and FN_REQUEST_URL -- this is simply to avoid breakage, in either hot format
they appear as `Fn_call_id` still.
* removes FN_PARAM stuff
* updated doc with behavior
weird things left:
`Fn_call_id` e.g. isn't a correctly formatted http header, it should likely be
`Fn-Call-Id` but I wanted to live to fight another day on this one, it would
add some breakage.
examples to be posted of each format below
closes#329
Since by policy we require timeout/2 remaining time
before we can execute the request, we should also
bound the slot wait time by timeout/2 to avoid
waiting for full timeout in slot wait phase.