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https://github.com/pyscript/pyscript.git
synced 2022-05-01 19:47:48 +03:00
point WIP more python less js
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@@ -15,7 +15,6 @@
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<script>
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var group;
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var container;
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var particlesData = [];
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var camera, scene, renderer, obc;
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var positions, colors;
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var particles;
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@@ -23,6 +22,7 @@
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var particlePositions;
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var linesMesh;
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var particlesData = [];
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var maxParticleCount = 1000;
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var particleCount = 500;
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var r = 800;
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@@ -37,60 +37,7 @@
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particleCount: 500
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};
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function init() {
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container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 );
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camera.position.z = 1750;
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//obc = new THREE.OrbitControls();
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scene = new THREE.Scene();
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group = new THREE.Group();
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scene.add( group );
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var helper = new THREE.BoxHelper( new THREE.Mesh( new THREE.BoxGeometry( r, r, r ) ) );
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helper.material.color.setHex( 0x101010 );
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helper.material.blending = THREE.AdditiveBlending;
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helper.material.transparent = true;
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group.add( helper );
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var segments = maxParticleCount * maxParticleCount;
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positions = new Float32Array( segments * 3 );
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colors = new Float32Array( segments * 3 );
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var pMaterial = new THREE.PointsMaterial( {
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color: 0xFFFFFF,
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size: 3,
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blending: THREE.AdditiveBlending,
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transparent: true,
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sizeAttenuation: false
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} );
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particles = new THREE.BufferGeometry();
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particlePositions = new Float32Array( maxParticleCount * 3 );
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for ( let i = 0; i < maxParticleCount; i ++ ) {
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var x = Math.random() * r - r / 2;
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var y = Math.random() * r - r / 2;
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var z = Math.random() * r - r / 2;
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particlePositions[ i * 3 ] = x;
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particlePositions[ i * 3 + 1 ] = y;
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particlePositions[ i * 3 + 2 ] = z;
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particlesData.push( {
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velocity: new THREE.Vector3( - 1 + Math.random() * 2, - 1 + Math.random() * 2, - 1 + Math.random() * 2 ),
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numConnections: 0
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} );
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}
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function init(container, scene, group, camera, helper, segments, positions, colors, pMaterial, particles, particlePositions) {
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particles.setDrawRange( 0, particleCount );
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particles.setAttribute( 'position', new THREE.BufferAttribute( particlePositions, 3 ).setUsage( THREE.DynamicDrawUsage ) );
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@@ -122,6 +69,7 @@
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renderer.outputEncoding = THREE.sRGBEncoding;
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container.appendChild( renderer.domElement );
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renderer.render( scene, camera );
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}
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function animate() {
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@@ -203,7 +151,6 @@
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pointCloud.geometry.attributes.position.needsUpdate = true;
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requestAnimationFrame( animate );
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render();
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}
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@@ -213,12 +160,9 @@
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var time = Date.now() * 0.001;
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group.rotation.y = time * 0.5;
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renderer.render( scene, camera );
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}
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init();
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animate();
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</script>
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<py-script>
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from pyodide import create_proxy, to_js
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@@ -228,7 +172,58 @@ from js import THREE
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from js import performance
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from pyodide import to_js
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from js import Object, Float32Array
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from js import init, animate, render
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from js import group, container, camera, scene, renderer, obc, positions, colors, particles, pointCloud, particlePositions, linesMesh
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particlesData = [];
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maxParticleCount = 1000;
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particleCount = 500;
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r = 800;
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rHalf = r / 2;
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container = document.getElementById( 'container' );
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camera = THREE.PerspectiveCamera.new( 45, window.innerWidth / window.innerHeight, 1, 4000 );
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camera.position.z = 1750;
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scene = THREE.Scene.new();
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group = THREE.Group.new();
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scene.add( group );
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helper = THREE.BoxHelper.new( THREE.Mesh.new( THREE.BoxGeometry.new( r, r, r ) ) );
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helper.material.color.setHex( 0x101010 );
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helper.material.blending = THREE.AdditiveBlending;
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helper.material.transparent = True;
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group.add( helper );
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segments = maxParticleCount * maxParticleCount;
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positions = Float32Array.new( segments * 3 );
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colors = Float32Array.new( segments * 3 );
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points_perms = {"color": 0xFFFFFF,"size": 3,"blending": THREE.AdditiveBlending,"transparent": True,"sizeAttenuation": False}
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points_perms = Object.fromEntries(to_js(points_perms))
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pMaterial = THREE.PointsMaterial.new(points_perms);
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particles = THREE.BufferGeometry.new();
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particlePositions = Float32Array.new( maxParticleCount * 3 );
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i = 0
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while i < len(particlePositions):
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x = Math.random() * r - r / 2;
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y = Math.random() * r - r / 2;
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z = Math.random() * r - r / 2;
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particlePositions[ i * 3 ] = x;
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particlePositions[ i * 3 + 1 ] = y;
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particlePositions[ i * 3 + 2 ] = z;
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particlesData.append( {"velocity": THREE.Vector3.new( - 1 + Math.random() * 2, - 1 + Math.random() * 2, - 1 + Math.random() * 2 ), "numConnections": 0} );
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i += 1
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init(container, scene, group, camera, helper, segments, positions, colors, pMaterial, particles, particlePositions)
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</py-script>
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</body>
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</html>
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