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Add docs for CSS variables
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@@ -1,17 +1,20 @@
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# Textual CSS
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Textual uses CSS to apply style to widgets. If you have any exposure to web development you will have encountered CSS, but don't worry if you haven't: this section will get you up to speed.
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Textual uses CSS to apply style to widgets. If you have any exposure to web development you will have encountered CSS,
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but don't worry if you haven't: this section will get you up to speed.
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## Stylesheets
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CSS stands for _Cascading Stylesheets_. A stylesheet is a list of styles and rules about how those styles should be applied to a page. In the case of Textual, the stylesheet applies [styles](./styles.md) to widgets but otherwise it is the same idea.
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CSS stands for _Cascading Stylesheets_. A stylesheet is a list of styles and rules about how those styles should be
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applied to a page. In the case of Textual, the stylesheet applies [styles](./styles.md) to widgets but otherwise it is
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the same idea.
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!!! note
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Depending on what you want to build with Textual, you may not need to learn Textual CSS at all. Widgets are packaged with CSS styles so apps may not need any additional CSS.
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When Textual loads CSS it sets attributes of your widgets's `style` object. The effect is the same as if you had set attributes in Python.
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When Textual loads CSS it sets attributes of your widgets's `style` object. The effect is the same as if you had set
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attributes in Python.
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CSS is typically stored in an external file with the extension `.css` alongside your Python code.
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@@ -19,11 +22,12 @@ Let's look at some Textual CSS.
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```sass
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Header {
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dock: top;
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dock:top;
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height: 3;
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content-align: center middle;
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background: blue;
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color: white;
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content-align:center middle;
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background:blue;
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color:white;
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}
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```
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@@ -41,7 +45,8 @@ Header {
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}
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```
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The first line is a _selector_ which tells Textual which widget(s) to modify. In the above example, the styles will be applied to a widget defined by the Python class `Header`.
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The first line is a _selector_ which tells Textual which widget(s) to modify. In the above example, the styles will be
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applied to a widget defined by the Python class `Header`.
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```sass hl_lines="2 3 4 5 6"
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Header {
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@@ -53,15 +58,21 @@ Header {
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}
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```
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The lines inside the curly braces contains CSS _rules_, which consist of a rule name and rule value separated by a colon and ending in a semi-colon. Such rules are typically written one per line, but you could add additional rules as long as they are separated by semi-colons.
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The lines inside the curly braces contains CSS _rules_, which consist of a rule name and rule value separated by a colon
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and ending in a semi-colon. Such rules are typically written one per line, but you could add additional rules as long as
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they are separated by semi-colons.
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The first rule in the above example reads `"dock: top;"`. The rule name is `dock` which tells Textual to place the widget on an edge of the screen. The text after the colon is `top` which tells Textual to dock to the _top_ of the screen. Other valid values for `dock` are "right", "bottom", or "left"; but "top" is most appropriate for a header.
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The first rule in the above example reads `"dock: top;"`. The rule name is `dock` which tells Textual to place the
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widget on an edge of the screen. The text after the colon is `top` which tells Textual to dock to the _top_ of the
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screen. Other valid values for `dock` are "right", "bottom", or "left"; but "top" is most appropriate for a header.
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## The DOM
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The DOM, or _Document Object Model_, is a term borrowed from the web world. Textual doesn't use documents but the term has stuck. In Textual CSS, the DOM is an arrangement of widgets you can visualize as a tree-like structure.
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The DOM, or _Document Object Model_, is a term borrowed from the web world. Textual doesn't use documents but the term
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has stuck. In Textual CSS, the DOM is an arrangement of widgets you can visualize as a tree-like structure.
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Some widgets contain other widgets: for instance, a list control widget will likely also have item widgets, or a dialog widget may contain button widgets. These _child_ widgets form the branches of the tree.
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Some widgets contain other widgets: for instance, a list control widget will likely also have item widgets, or a dialog
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widget may contain button widgets. These _child_ widgets form the branches of the tree.
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Let's look at a trivial Textual app.
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@@ -76,7 +87,8 @@ Let's look at a trivial Textual app.
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```{.textual path="docs/examples/guide/dom1.py"}
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```
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This example creates an instance of `ExampleApp`, which will implicitly create a `Screen` object. In DOM terms, the `Screen` is a _child_ of `ExampleApp`.
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This example creates an instance of `ExampleApp`, which will implicitly create a `Screen` object. In DOM terms,
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the `Screen` is a _child_ of `ExampleApp`.
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With the above example, the DOM will look like the following:
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@@ -84,7 +96,8 @@ With the above example, the DOM will look like the following:
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--8<-- "docs/images/dom1.excalidraw.svg"
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</div>
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This doesn't look much like a tree yet. Let's add a header and a footer to this application, which will create more _branches_ of the tree:
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This doesn't look much like a tree yet. Let's add a header and a footer to this application, which will create more _
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branches_ of the tree:
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=== "dom2.py"
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@@ -109,7 +122,8 @@ With a header and a footer widget the DOM looks the this:
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Both Header and Footer are children of the Screen object.
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To further explore the DOM, we're going to build a simple dialog with a question and two buttons. To do this we're going import and use a few more builtin widgets:
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To further explore the DOM, we're going to build a simple dialog with a question and two buttons. To do this we're going
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import and use a few more builtin widgets:
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- `texual.layout.Container` For our top-level dialog.
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- `textual.layout.Horizontal` To arrange widgets left to right.
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@@ -122,7 +136,9 @@ To further explore the DOM, we're going to build a simple dialog with a question
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--8<-- "docs/examples/guide/dom3.py"
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```
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We've added a Container to our DOM which (as the name suggests) is a container for other widgets. The container has a number of other widgets passed as positional arguments which will be added as the children of the container. Not all widgets accept child widgets in this way. A Button widget doesn't require any children, for example.
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We've added a Container to our DOM which (as the name suggests) is a container for other widgets. The container has a
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number of other widgets passed as positional arguments which will be added as the children of the container. Not all
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widgets accept child widgets in this way. A Button widget doesn't require any children, for example.
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Here's the DOM created by the above code:
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@@ -136,7 +152,8 @@ Here's the output from this example:
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```
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You may recognize some of the elements in the above screenshot, but it doesn't quite look like a dialog. This is because we haven't added a stylesheet.
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You may recognize some of the elements in the above screenshot, but it doesn't quite look like a dialog. This is because
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we haven't added a stylesheet.
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## CSS files
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@@ -146,15 +163,18 @@ To add a stylesheet we pass the path to the app with the `css_path` parameter:
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--8<-- "docs/examples/guide/dom4.py"
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```
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You may have noticed that some of the constructors have additional keyword argument: `id` and `classes`. These are used by the CSS to identify parts of the DOM. We will cover these in the next section.
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You may have noticed that some of the constructors have additional keyword argument: `id` and `classes`. These are used
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by the CSS to identify parts of the DOM. We will cover these in the next section.
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Here's the CSS file we are applying:
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```sass
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--8<-- "docs/examples/guide/dom4.css"
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--8 < -- "docs/examples/guide/dom4.css"
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```
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The CSS contains a number of rule sets with a selector and a list of rules. You can also add comments with text between `/*` and `*/` which will be ignored by Textual. Add comments to leave yourself reminders or to temporarily disable selectors.
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The CSS contains a number of rule sets with a selector and a list of rules. You can also add comments with text
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between `/*` and `*/` which will be ignored by Textual. Add comments to leave yourself reminders or to temporarily
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disable selectors.
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With the CSS in place, the output looks very different:
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@@ -164,35 +184,45 @@ With the CSS in place, the output looks very different:
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### Why CSS?
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It is reasonable to ask why use CSS at all? Python is a powerful and expressive language. Wouldn't it be easier to set styles in your `.py` files?
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It is reasonable to ask why use CSS at all? Python is a powerful and expressive language. Wouldn't it be easier to set
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styles in your `.py` files?
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A major advantage of CSS is that it separates how your app _looks_ from how it _works_. Setting styles in Python can generate a lot of spaghetti code which can make it hard to see the important logic in your application.
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A major advantage of CSS is that it separates how your app _looks_ from how it _works_. Setting styles in Python can
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generate a lot of spaghetti code which can make it hard to see the important logic in your application.
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A second advantage of CSS is that you can customize builtin and third-party widgets just as easily as you can your own app or widgets.
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A second advantage of CSS is that you can customize builtin and third-party widgets just as easily as you can your own
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app or widgets.
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Finally, Textual CSS allows you to _live edit_ the styles in your app. If you run your application with the following command, any changes you make to the CSS file will be instantly updated in the terminal:
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Finally, Textual CSS allows you to _live edit_ the styles in your app. If you run your application with the following
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command, any changes you make to the CSS file will be instantly updated in the terminal:
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```bash
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textual run my_app.py --dev
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```
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Being able to iterate on the design without restarting the application makes it easier and faster to design beautiful interfaces.
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Being able to iterate on the design without restarting the application makes it easier and faster to design beautiful
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interfaces.
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## Selectors
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A selector is the text which precedes the curly braces in a set of rules. It tells Textual which widgets it should apply the rules to.
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A selector is the text which precedes the curly braces in a set of rules. It tells Textual which widgets it should apply
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the rules to.
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Selectors can target a kind of widget or a very specific widget. For instance you could have a selector that modifies all buttons, or you could target an individual button used in one dialog. This gives you a lot of flexibility in customizing your user interface.
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Selectors can target a kind of widget or a very specific widget. For instance you could have a selector that modifies
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all buttons, or you could target an individual button used in one dialog. This gives you a lot of flexibility in
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customizing your user interface.
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Let's look at the selectors supported by Textual CSS.
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### Type selector
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The _type_ selector matches the name of the (Python) class. For example, the following widget can be matched with a `Button` selector:
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The _type_ selector matches the name of the (Python) class. For example, the following widget can be matched with
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a `Button` selector:
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```python
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from textual.widgets import Widget
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class Button(Static):
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pass
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```
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@@ -201,16 +231,19 @@ The following rule applies a border to this widget:
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```sass
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Button {
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border: solid blue;
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border:solid blue;
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}
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```
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The type selector will also match a widget's base classes. Consequently a `Static` selector will also style the button because the `Button` Python class extends `Static`.
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The type selector will also match a widget's base classes. Consequently a `Static` selector will also style the button
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because the `Button` Python class extends `Static`.
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```sass
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Static {
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background: blue;
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border: rounded white;
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background:blue;
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border:rounded white;
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}
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```
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@@ -218,11 +251,15 @@ Static {
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The fact that the type selector matches base classes is a departure from browser CSS which doesn't have the same concept.
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You may have noticed that the `border` rule exists in both Static and Button. When this happens, Textual will use the most recently defined sub-class within a list of bases. So Button wins over Static, and Static wins over Widget (the base class of all widgets). Hence if both rules were in a stylesheet, the buttons would be "solid blue" and not "rounded white".
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You may have noticed that the `border` rule exists in both Static and Button. When this happens, Textual will use the
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most recently defined sub-class within a list of bases. So Button wins over Static, and Static wins over Widget (the
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base class of all widgets). Hence if both rules were in a stylesheet, the buttons would be "solid blue" and not "rounded
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white".
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### ID selector
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Every Widget can have a single `id` attribute, which is set via the constructor. The ID should be unique to it's container.
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Every Widget can have a single `id` attribute, which is set via the constructor. The ID should be unique to it's
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container.
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Here's an example of a widget with an ID:
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@@ -230,19 +267,23 @@ Here's an example of a widget with an ID:
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yield Button(id="next")
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```
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You can match an ID with a selector starting with a hash (`#`). Here is how you might draw a red outline around the above button:
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You can match an ID with a selector starting with a hash (`#`). Here is how you might draw a red outline around the
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above button:
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```sass
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#next {
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outline: red;
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outline:red;
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}
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```
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A Widget's `id` attribute can not be changed after the Widget has been constructed.
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A Widget's `id` attribute can not be changed after the Widget has been constructed.
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### Class-name selector
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Every widget can have a number of class names applied. The term "class" here is borrowed from web CSS, and has a different meaning to a Python class. You can think of a CSS class as a tag of sorts. Widgets with the same tag will share styles.
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Every widget can have a number of class names applied. The term "class" here is borrowed from web CSS, and has a
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different meaning to a Python class. You can think of a CSS class as a tag of sorts. Widgets with the same tag will
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share styles.
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CSS classes are set via the widget's `classes` parameter in the constructor. Here's an example:
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@@ -250,20 +291,24 @@ CSS classes are set via the widget's `classes` parameter in the constructor. Her
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yield Button(classes="success")
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```
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This button will have a single class called `"success"` which we could target via CSS to make the button a particular color.
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This button will have a single class called `"success"` which we could target via CSS to make the button a particular
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color.
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You may also set multiple classes separated by spaces. For instance, here is a button with both an `error` class and a `disabled` class:
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You may also set multiple classes separated by spaces. For instance, here is a button with both an `error` class and
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a `disabled` class:
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```python
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yield Button(classes="error disabled")
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```
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To match a Widget with a given class in CSS you can precede the class name with a dot (`.`). Here's a rule with a class selector to match the `"success"` class name:
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To match a Widget with a given class in CSS you can precede the class name with a dot (`.`). Here's a rule with a class
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selector to match the `"success"` class name:
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```sass
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.success {
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background: green;
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color: white;
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background:green;
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color:white;
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}
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```
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@@ -271,23 +316,28 @@ To match a Widget with a given class in CSS you can precede the class name with
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You can apply a class name to any widget, which means that widgets of different types could share classes.
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Class name selectors may be _chained_ together by appending another full stop and class name. The selector will match a widget that has _all_ of the class names set. For instance, the following sets a red background on widgets that have both `error` _and_ `disabled` class names.
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Class name selectors may be _chained_ together by appending another full stop and class name. The selector will match a
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widget that has _all_ of the class names set. For instance, the following sets a red background on widgets that have
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both `error` _and_ `disabled` class names.
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```sass
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.error.disabled {
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background: darkred;
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background:darkred;
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}
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```
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Unlike the `id` attribute, a widget's classes can be changed after the widget was created. Adding and removing CSS classes is the recommended way of changing the display while your app is running. There are a few methods you can use to manage CSS classes.
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Unlike the `id` attribute, a widget's classes can be changed after the widget was created. Adding and removing CSS
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classes is the recommended way of changing the display while your app is running. There are a few methods you can use to
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manage CSS classes.
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- [add_class()][textual.dom.DOMNode.add_class] Adds one or more classes to a widget.
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- [remove_class()][textual.dom.DOMNode.remove_class] Removes class name(s) from a widget.
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- [toggle_class()][textual.dom.DOMNode.toggle_class] Removes a class name if it is present, or adds the name if it's not already present.
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- [toggle_class()][textual.dom.DOMNode.toggle_class] Removes a class name if it is present, or adds the name if it's not
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already present.
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- [has_class()][textual.dom.DOMNode.has_class] Checks if a class(es) is set on a widget.
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- [classes][textual.dom.DOMNode.classes] Is a frozen set of the class(es) set on a widget.
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### Universal selector
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The _universal_ selector is denoted by an asterisk and will match _all_ widgets.
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@@ -296,21 +346,26 @@ For example, the following will draw a red outline around all widgets:
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```sass
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* {
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outline: solid red;
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outline:solid red;
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}
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```
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### Pseudo classes
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Pseudo classes can be used to match widgets in a particular state. Psuedo classes are set automatically by Textual. For instance, you might want a button to have a green background when the mouse cursor moves over it. We can do this with the `:hover` pseudo selector.
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Pseudo classes can be used to match widgets in a particular state. Psuedo classes are set automatically by Textual. For
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instance, you might want a button to have a green background when the mouse cursor moves over it. We can do this with
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||||
the `:hover` pseudo selector.
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```sass
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Button:hover {
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background: green;
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background:green;
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}
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```
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The `background: green` is only applied to the Button underneath the mouse cursor. When you move the cursor away from the button it will return to its previous background color.
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The `background: green` is only applied to the Button underneath the mouse cursor. When you move the cursor away from
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the button it will return to its previous background color.
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Here are some other pseudo classes:
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@@ -319,11 +374,13 @@ Here are some other pseudo classes:
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## Combinators
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More sophisticated selectors can be created by combining simple selectors. The logic used to combine selectors is know as a _combinator_.
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More sophisticated selectors can be created by combining simple selectors. The logic used to combine selectors is know
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as a _combinator_.
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### Descendant combinator
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If you separate two selectors with a space it will match widgets with the second selector that have an ancestor that matches the first selector.
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If you separate two selectors with a space it will match widgets with the second selector that have an ancestor that
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matches the first selector.
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Here's a section of DOM to illustrate this combinator:
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||||
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@@ -331,7 +388,8 @@ Here's a section of DOM to illustrate this combinator:
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||||
--8<-- "docs/images/descendant_combinator.excalidraw.svg"
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</div>
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Let's say we want to make the text of the buttons in the dialog bold, but we _don't_ want to change the Button in the sidebar. We can do this with the following rule:
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||||
Let's say we want to make the text of the buttons in the dialog bold, but we _don't_ want to change the Button in the
|
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sidebar. We can do this with the following rule:
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||||
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||||
```sass hl_lines="1"
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#dialog Button {
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||||
@@ -339,19 +397,22 @@ Let's say we want to make the text of the buttons in the dialog bold, but we _do
|
||||
}
|
||||
```
|
||||
|
||||
The `#dialog Button` selector matches all buttons that are below the widget with an ID of "dialog". No other buttons will be matched.
|
||||
The `#dialog Button` selector matches all buttons that are below the widget with an ID of "dialog". No other buttons
|
||||
will be matched.
|
||||
|
||||
As with all selectors, you can combine as many as you wish. The following will match a `Button` that is under a `Horizontal` widget _and_ under a widget with an id of `"dialog"`:
|
||||
As with all selectors, you can combine as many as you wish. The following will match a `Button` that is under
|
||||
a `Horizontal` widget _and_ under a widget with an id of `"dialog"`:
|
||||
|
||||
```css
|
||||
#dialog Horizontal Button {
|
||||
text-style: bold;
|
||||
text-style: bold;
|
||||
}
|
||||
```
|
||||
|
||||
### Child combinator
|
||||
|
||||
The child combinator is similar to the descendant combinator but will only match an immediate child. To create a child combinator, separate two selectors with a greater than symbol (`>`). Any whitespace around the `>` will be ignored.
|
||||
The child combinator is similar to the descendant combinator but will only match an immediate child. To create a child
|
||||
combinator, separate two selectors with a greater than symbol (`>`). Any whitespace around the `>` will be ignored.
|
||||
|
||||
Let's use this to match the Button in the sidebar given the following DOM:
|
||||
|
||||
@@ -363,29 +424,37 @@ We can use the following CSS to style all buttons which have a parent with an ID
|
||||
|
||||
```sass
|
||||
#sidebar > Button {
|
||||
text-style: underline;
|
||||
text-style:underline;
|
||||
|
||||
}
|
||||
```
|
||||
|
||||
## Specificity
|
||||
|
||||
It is possible that several selectors match a given widget. If the same style is applied by more than one selector then Textual needs a way to decide which rule _wins_. It does this by following these rules:
|
||||
It is possible that several selectors match a given widget. If the same style is applied by more than one selector then
|
||||
Textual needs a way to decide which rule _wins_. It does this by following these rules:
|
||||
|
||||
- The selector with the most IDs wins. For instance `#next` beats `.button` and `#dialog #next` beats `#next`. If the selectors have the same number of IDs then move to the next rule.
|
||||
- The selector with the most IDs wins. For instance `#next` beats `.button` and `#dialog #next` beats `#next`. If the
|
||||
selectors have the same number of IDs then move to the next rule.
|
||||
|
||||
- The selector with the most class names wins. For instance `.button.success` beats `.success`. For the purposes of specificity, pseudo classes are treated the same as regular class names, so ".button:hover" counts as _2_ class names. If the selectors have the same number of class names then move to the next rule.
|
||||
- The selector with the most class names wins. For instance `.button.success` beats `.success`. For the purposes of
|
||||
specificity, pseudo classes are treated the same as regular class names, so ".button:hover" counts as _2_ class names.
|
||||
If the selectors have the same number of class names then move to the next rule.
|
||||
|
||||
- The selector with the most types wins. For instance `Container Button` beats `Button`.
|
||||
|
||||
### Important rules
|
||||
|
||||
The specificity rules are usually enough to fix any conflicts in your stylesheets. There is one last way of resolving conflicting selectors which applies to individual rules. If you add the text `!important` to the end of a rule then it will "win" regardless of the specificity.
|
||||
The specificity rules are usually enough to fix any conflicts in your stylesheets. There is one last way of resolving
|
||||
conflicting selectors which applies to individual rules. If you add the text `!important` to the end of a rule then it
|
||||
will "win" regardless of the specificity.
|
||||
|
||||
!!! warning
|
||||
|
||||
Use `!important` sparingly (if at all) as it can make it difficult to modify your CSS in the future.
|
||||
|
||||
Here's an example that makes buttons blue when hovered over with the mouse, regardless of any other selectors that match Buttons:
|
||||
Here's an example that makes buttons blue when hovered over with the mouse, regardless of any other selectors that match
|
||||
Buttons:
|
||||
|
||||
```sass hl_lines="2"
|
||||
Button:hover {
|
||||
@@ -395,4 +464,45 @@ Button:hover {
|
||||
|
||||
## CSS Variables
|
||||
|
||||
TODO: Variables
|
||||
You can define variables to reduce repetition and encourage consistency in your CSS.
|
||||
Variables in Textual CSS are prefixed with `$`.
|
||||
Here's an example of how you might define a variable called `$border`:
|
||||
|
||||
```scss
|
||||
$border: wide green;
|
||||
```
|
||||
|
||||
With our variable assigned, we can now write `$border` and it will be substituted with `wide green`.
|
||||
For example, consider the following snippet:
|
||||
|
||||
```scss
|
||||
#foo {
|
||||
border: $border;
|
||||
}
|
||||
```
|
||||
|
||||
This will be translated into:
|
||||
|
||||
```scss
|
||||
#foo {
|
||||
border: wide green;
|
||||
}
|
||||
```
|
||||
|
||||
Variables allow us to define reusable styling in a single place.
|
||||
If we decide we want to change some aspect of our design in the future, we only have to update a single variable.
|
||||
|
||||
!!! note
|
||||
|
||||
Variables can only be used in the _values_ of a CSS declaration. You cannot, for example, refer to a variable inside a selector.
|
||||
|
||||
Variables can also refer to other variables.
|
||||
For example, say we define a variable `$success: lime;`.
|
||||
Our `$border` variable could then be updated to `$border: wide $success;`, which will
|
||||
be translated to `$border: wide lime;`.
|
||||
|
||||
Textual CSS ships with a number of builtin variables.
|
||||
These can be used in CSS without any additional imports or declarations.
|
||||
For more information on these builtin variables, see [this page](#).
|
||||
|
||||
[//]: # (TODO: Fill in the link above when builtin style variables are documented)
|
||||
|
||||
@@ -1,8 +1,13 @@
|
||||
$box_color: darkmagenta;
|
||||
$success: lime;
|
||||
$border: wide $success;
|
||||
|
||||
Screen {
|
||||
background: darkslategrey;
|
||||
}
|
||||
|
||||
.box1 {
|
||||
background: darkmagenta;
|
||||
background: $box_color;
|
||||
border: $border;
|
||||
width: auto;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user