[clock] Add a centralised Clock, responsible for anything related to time

This makes time quite easier to mock during integration tests :-)
This commit is contained in:
Olivier Philippon
2022-05-17 17:07:06 +01:00
parent 5789816333
commit 4549f2d478
7 changed files with 180 additions and 126 deletions

View File

@@ -49,7 +49,7 @@ includes = "src"
asyncio_mode = "auto"
testpaths = ["tests"]
markers = [
"integration_test: marks tests as slow integration tests(deselect with '-m \"not integration_test\"')",
"integration_test: marks tests as slow integration tests (deselect with '-m \"not integration_test\"')",
]
[build-system]

View File

@@ -35,7 +35,7 @@ class Introduction(Widget):
}
"""
def render(self) -> RenderableType:
def render(self, styles) -> RenderableType:
return Text(
"Press keys 0 to 9 to scroll to the Placeholder with that ID.",
justify="center",

View File

@@ -7,6 +7,7 @@ from typing import Any, Callable, TypeVar
from dataclasses import dataclass
from . import _clock
from ._easing import DEFAULT_EASING, EASING
from ._timer import Timer
from ._types import MessageTarget
@@ -179,9 +180,9 @@ class Animator:
raise AttributeError(
f"Can't animate attribute {attribute!r} on {obj!r}; attribute does not exist"
)
assert not all(
(duration, speed)
), "An Animation should have a duration OR a speed, received both"
assert (duration is not None and speed is None) or (
duration is None and speed is not None
), "An Animation should have a duration OR a speed"
if final_value is ...:
final_value = value
@@ -247,4 +248,4 @@ class Animator:
"""Get the current wall clock time, via the internal Timer."""
# N.B. We could remove this method and always call `self._timer.get_time()` internally,
# but it's handy to have in mocking situations
return self._timer.get_time()
return _clock.get_time()

58
src/textual/_clock.py Normal file
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@@ -0,0 +1,58 @@
import asyncio
from time import monotonic
"""
A module that serves as the single source of truth for everything time-related in a Textual app.
Having this logic centralised makes it easier to simulate time in integration tests,
by mocking the few functions exposed by this module.
"""
# N.B. This class and its singleton instance have to be hidden APIs because we want to be able to mock time,
# even for Python modules that imported functions such as `get_time` *before* we mocked this internal _Clock.
# (so mocking public APIs such as `get_time` wouldn't affect direct references to then that were done during imports)
class _Clock:
def get_time(self) -> float:
return monotonic()
async def aget_time(self) -> float:
return self.get_time()
async def sleep(self, seconds: float) -> None:
await asyncio.sleep(seconds)
# That's our target for mocking time! :-)
_clock = _Clock()
def get_time() -> float:
"""
Get the current wall clock time.
Returns:
float: the value (in fractional seconds) of a monotonic clock, i.e. a clock that cannot go backwards.
"""
return _clock.get_time()
async def aget_time() -> float:
"""
Asynchronous version of `get_time`. Useful in situations where we want asyncio to be
able to "do things" elsewhere right before we fetch the time.
Returns:
float: the value (in fractional seconds) of a monotonic clock, i.e. a clock that cannot go backwards.
"""
return await _clock.aget_time()
async def sleep(seconds: float) -> None:
"""
Coroutine that completes after a given time (in seconds).
Args:
seconds (float): the duration we should wait for before unblocking the awaiter
"""
return await _clock.sleep(seconds)

View File

@@ -5,23 +5,19 @@ import weakref
from asyncio import (
CancelledError,
Event,
sleep,
Task,
)
from time import monotonic
from typing import Awaitable, Callable, Union
from rich.repr import Result, rich_repr
from . import events
from ._callback import invoke
from . import _clock
from ._types import MessageTarget
TimerCallback = Union[Callable[[], Awaitable[None]], Callable[[], None]]
# /!\ This should only be changed in an "integration tests" context, in which we mock time
_TIMERS_CAN_SKIP: bool = True
class EventTargetGone(Exception):
pass
@@ -106,32 +102,23 @@ class Timer:
"""Result a paused timer."""
self._active.set()
@staticmethod
def get_time() -> float:
"""Get the current wall clock time."""
# N.B. This method will likely be a mocking target in integration tests.
return monotonic()
@staticmethod
async def _sleep(duration: float) -> None:
# N.B. This method will likely be a mocking target in integration tests.
await sleep(duration)
async def _run(self) -> None:
"""Run the timer."""
count = 0
_repeat = self._repeat
_interval = self._interval
start = self.get_time()
start = await _clock.aget_time()
try:
while _repeat is None or count <= _repeat:
next_timer = start + ((count + 1) * _interval)
if self._skip and _TIMERS_CAN_SKIP and next_timer < self.get_time():
now = await _clock.aget_time()
if self._skip and next_timer < now:
count += 1
continue
wait_time = max(0, next_timer - self.get_time())
now = await _clock.aget_time()
wait_time = max(0, next_timer - now)
if wait_time:
await self._sleep(wait_time)
await _clock.sleep(wait_time)
count += 1
try:
await self._tick(next_timer=next_timer, count=count)

View File

@@ -1,10 +1,10 @@
from __future__ import annotations
from time import monotonic
from typing import ClassVar
import rich.repr
from . import _clock
from .case import camel_to_snake
from ._types import MessageTarget
@@ -39,7 +39,7 @@ class Message:
self.sender = sender
self.name = camel_to_snake(self.__class__.__name__.replace("Message", ""))
self.time = self._get_time()
self.time = _clock.get_time()
self._forwarded = False
self._no_default_action = False
self._stop_propagation = False
@@ -99,9 +99,3 @@ class Message:
"""
self._stop_propagation = stop
return self
@staticmethod
def _get_time() -> float:
"""Get the current wall clock time."""
# N.B. This method will likely be a mocking target in integration tests.
return monotonic()

View File

@@ -3,7 +3,6 @@ from __future__ import annotations
import asyncio
import contextlib
import io
import sys
from math import ceil
from pathlib import Path
from time import monotonic
@@ -13,16 +12,11 @@ from unittest import mock
from rich.console import Console
from textual import events, errors
from textual._clock import _Clock
from textual.app import App, ComposeResult, WINDOWS
from textual._context import active_app
from textual.driver import Driver
from textual.geometry import Size
if sys.version_info >= (3, 8):
from typing import Protocol
else:
from typing_extensions import Protocol
from textual.geometry import Size, Region
# N.B. These classes would better be named TestApp/TestConsole/TestDriver/etc,
# but it makes pytest emit warning as it will try to collect them as classes containing test cases :-/
@@ -31,12 +25,6 @@ else:
CLEAR_SCREEN_SEQUENCE = "\x1bP=1s\x1b\\"
class MockedTimeMoveClockForward(Protocol):
async def __call__(self, *, seconds: float) -> tuple[float, int]:
"""Returns the new current (mocked) monotonic time and the number of activated Timers"""
...
class AppTest(App):
def __init__(
self,
@@ -80,7 +68,7 @@ class AppTest(App):
time_mocking_ticks_granularity_fps: int = 60, # i.e. when moving forward by 1 second we'll do it though 60 ticks
waiting_duration_after_initialisation: float = 1,
waiting_duration_after_yield: float = 0,
) -> AsyncContextManager[MockedTimeMoveClockForward]:
) -> AsyncContextManager[ClockMock]:
async def run_app() -> None:
await self.process_messages()
@@ -88,29 +76,33 @@ class AppTest(App):
async def get_running_state_context_manager():
with mock_textual_timers(
ticks_granularity_fps=time_mocking_ticks_granularity_fps
) as move_clock_forward:
) as clock_mock:
run_task = asyncio.create_task(run_app())
# We have to do this because `run_app()` is running in its own async task, and our test is going to
# run in this one - so the app must also be the active App in our current context:
self._set_active()
await move_clock_forward(seconds=waiting_duration_after_initialisation)
await clock_mock.move_clock_forward(
seconds=waiting_duration_after_initialisation
)
# make sure the App has entered its main loop at this stage:
assert self._driver is not None
await self.force_screen_update()
await self.force_full_screen_update()
# And now it's time to pass the torch on to the test function!
# We provide the `move_clock_forward` function to it,
# so it can also do some time-based Textual stuff if it needs to:
yield move_clock_forward
yield clock_mock
await move_clock_forward(seconds=waiting_duration_after_yield)
await clock_mock.move_clock_forward(
seconds=waiting_duration_after_yield
)
# Make sure our screen is up to date before exiting the context manager,
# so tests using our `last_display_capture` for example can assert things on an up to date screen:
await self.force_screen_update()
await self.force_full_screen_update()
# End of simulated time: we just shut down ourselves:
assert not run_task.done()
@@ -161,14 +153,21 @@ class AppTest(App):
return segment.text[0]
return ""
async def force_screen_update(
async def force_full_screen_update(
self, *, repaint: bool = True, layout: bool = True
) -> None:
try:
screen = self.screen
except IndexError:
return # the app may not have a screen yet
# We artificially tell the Compositor that the whole area should be refreshed
screen._compositor._dirty_regions = {
Region(0, 0, screen.size.width, screen.size.height),
}
screen.refresh(repaint=repaint, layout=layout)
# We also have to make sure we have at least one dirty widget, or `screen._on_update()` will early return:
screen._dirty_widgets.add(screen)
screen._on_update()
await let_asyncio_process_some_events()
@@ -254,6 +253,9 @@ class DriverTest(Driver):
pass
# It seems that we have to give _way more_ time to `asyncio` on Windows in order to see our different awaiters
# properly triggered when we pause our own "move clock forward" loop.
# It could be caused by the fact that the time resolution for `asyncio` on this platform seems rather low:
# > The resolution of the monotonic clock on Windows is usually around 15.6 msec.
# > The best resolution is 0.5 msec.
# @link https://docs.python.org/3/library/asyncio-platforms.html:
@@ -264,80 +266,92 @@ async def let_asyncio_process_some_events() -> None:
await asyncio.sleep(ASYNCIO_EVENTS_PROCESSING_REQUIRED_PERIOD)
class ClockMock(_Clock):
def __init__(
self,
*,
ticks_granularity_fps: int = 60,
):
self._ticks_granularity_fps = ticks_granularity_fps
self._single_tick_duration = 1.0 / ticks_granularity_fps
self._start_time = self._current_time = None
self._pending_sleep_events: list[tuple[float, asyncio.Event]] = []
def get_time(self) -> float:
if self._current_time is None:
self._start_clock()
# let's make the time advance _very_ slightly between 2 consecutive calls of this function,
# within the same order of magnitude than 2 consecutive calls to ` timer.monotonic()`:
self._current_time += 1.1e-06
return self._current_time
async def sleep(self, seconds: float) -> None:
event = asyncio.Event()
target_event_monotonic_time = self._current_time + seconds
self._pending_sleep_events.append((target_event_monotonic_time, event))
# Ok, let's wait for this Event
# (which can only be "unlocked" by calls to `move_clock_forward()`)
await event.wait()
async def move_clock_forward(self, *, seconds: float) -> tuple[float, int]:
"""
Artificially moves the Textual clock forward.
Args:
seconds: for each second we will artificially tick `ticks_granularity_fps` times
Returns:
tuple[float, int]: a tuple giving the new mocked current time and the number of sleep awaiters
that were unblocked by this call to `move_clock_forward`
"""
if self._current_time is None:
self._start_clock()
ticks_count = ceil(seconds * self._ticks_granularity_fps)
activated_timers_count_total = 0
for tick_counter in range(ticks_count):
self._current_time += self._single_tick_duration
activated_timers_count = self._check_sleep_timers_to_activate()
activated_timers_count_total += activated_timers_count
# Let's give an opportunity to asyncio-related stuff to happen,
# now that we likely unlocked some occurrences of `await sleep(duration)`:
if activated_timers_count:
await let_asyncio_process_some_events()
await let_asyncio_process_some_events()
return self._current_time, activated_timers_count_total
def _start_clock(self) -> None:
# N.B. `start_time` is not used, but it is useful to have when we set breakpoints there :-)
self._start_time = self._current_time = monotonic()
def _check_sleep_timers_to_activate(self) -> int:
activated_timers_count = 0
for i, (target_event_monotonic_time, event) in enumerate(
self._pending_sleep_events
):
if self._current_time < target_event_monotonic_time:
continue # not time for you yet, dear awaiter...
# Right, let's release this waiting event!
event.set()
activated_timers_count += 1
# ...and remove it from our pending sleep events list:
del self._pending_sleep_events[i]
return activated_timers_count
def mock_textual_timers(
*,
ticks_granularity_fps: int = 60,
) -> ContextManager[MockedTimeMoveClockForward]:
single_tick_duration = 1.0 / ticks_granularity_fps
pending_sleep_events: list[tuple[float, asyncio.Event]] = []
) -> ContextManager[ClockMock]:
@contextlib.contextmanager
def mock_textual_timers_context_manager():
# N.B. `start_time` is not used, but it is useful to have when we set breakpoints there :-)
start_time = current_time = monotonic()
# Our replacement for "textual._timer.Timer._sleep":
async def sleep_mock(duration: float) -> None:
event = asyncio.Event()
target_event_monotonic_time = current_time + duration
pending_sleep_events.append((target_event_monotonic_time, event))
# Ok, let's wait for this Event
# (which can only be "unlocked" by calls to `move_clock_forward()`)
await event.wait()
# Our replacement for "textual._timer.Timer.get_time" and "textual.message.Message._get_time":
def get_time_mock() -> float:
nonlocal current_time
# let's make the time advance slightly between 2 consecutive calls of this function,
# within the same order of magnitude than 2 consecutive calls to ` timer.monotonic()`:
current_time += 1.1e-06
return current_time
async def move_clock_forward(*, seconds: float) -> tuple[float, int]:
nonlocal current_time, start_time
ticks_count = ceil(seconds * ticks_granularity_fps)
activated_timers_count_total = 0
for tick_counter in range(ticks_count):
current_time += single_tick_duration
activated_timers_count = check_sleep_timers_to_activate()
activated_timers_count_total += activated_timers_count
# Let's give an opportunity to asyncio-related stuff to happen,
# now that we likely unlocked some occurrences of `await sleep(duration)`:
if activated_timers_count:
await let_asyncio_process_some_events()
await let_asyncio_process_some_events()
return current_time, activated_timers_count_total
def check_sleep_timers_to_activate() -> int:
nonlocal pending_sleep_events
activated_timers_count = 0
for i, (target_event_monotonic_time, event) in enumerate(
pending_sleep_events
):
if current_time < target_event_monotonic_time:
continue # not time for you yet, dear awaiter...
# Right, let's release this waiting event!
event.set()
activated_timers_count += 1
# ...and remove it from our pending sleep events list:
del pending_sleep_events[i]
return activated_timers_count
with mock.patch("textual._timer._TIMERS_CAN_SKIP", new=False), mock.patch(
"textual._timer.Timer._sleep", side_effect=sleep_mock
), mock.patch(
"textual._timer.Timer.get_time", side_effect=get_time_mock
), mock.patch(
"textual.message.Message._get_time", side_effect=get_time_mock
):
yield move_clock_forward
clock_mock = ClockMock(ticks_granularity_fps=ticks_granularity_fps)
with mock.patch("textual._clock._clock", new=clock_mock):
yield clock_mock
return mock_textual_timers_context_manager()