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https://github.com/Textualize/textual.git
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32
examples/calculator.css
Normal file
32
examples/calculator.css
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@@ -0,0 +1,32 @@
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Screen {
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overflow: auto;
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}
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#calculator {
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layout: table;
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table-size: 4;
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table-gutter: 1 2;
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table-columns: 1fr;
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table-rows: 2fr 1fr 1fr 1fr 1fr 1fr;
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margin: 1 2;
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min-height:25;
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min-width: 26;
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}
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Button {
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width: 100%;
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height: 100%;
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}
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#numbers {
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column-span: 4;
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content-align: right middle;
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padding: 0 1;
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height: 100%;
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background: $primary-lighten-2;
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color: $text-primary-lighten-2;
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}
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#number-0 {
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column-span: 2;
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}
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142
examples/calculator.py
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142
examples/calculator.py
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@@ -0,0 +1,142 @@
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from decimal import Decimal
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from textual.app import App, ComposeResult
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from textual import events
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from textual.layout import Container
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from textual.reactive import Reactive
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from textual.widgets import Button, Static
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class CalculatorApp(App):
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"""A working 'desktop' calculator."""
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numbers = Reactive.var("0")
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show_ac = Reactive.var(True)
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left = Reactive.var(Decimal("0"))
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right = Reactive.var(Decimal("0"))
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value = Reactive.var("")
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operator = Reactive.var("plus")
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KEY_MAP = {
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"+": "plus",
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"-": "minus",
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".": "point",
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"*": "multiply",
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"/": "divide",
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"_": "plus-minus",
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"%": "percent",
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"=": "equals",
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}
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def watch_numbers(self, value: str) -> None:
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"""Called when numbers is updated."""
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# Update the Numbers widget
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self.query_one("#numbers", Static).update(value)
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def compute_show_ac(self) -> bool:
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"""Compute switch to show AC or C button"""
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return self.value in ("", "0") and self.numbers == "0"
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def watch_show_ac(self, show_ac: bool) -> None:
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"""Called when show_ac changes."""
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self.query_one("#c").display = not show_ac
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self.query_one("#ac").display = show_ac
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def compose(self) -> ComposeResult:
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"""Add our buttons."""
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yield Container(
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Static(id="numbers"),
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Button("AC", id="ac", variant="primary"),
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Button("C", id="c", variant="primary"),
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Button("+/-", id="plus-minus", variant="primary"),
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Button("%", id="percent", variant="primary"),
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Button("÷", id="divide", variant="warning"),
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Button("7", id="number-7"),
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Button("8", id="number-8"),
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Button("9", id="number-9"),
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Button("×", id="multiply", variant="warning"),
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Button("4", id="number-4"),
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Button("5", id="number-5"),
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Button("6", id="number-6"),
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Button("-", id="minus", variant="warning"),
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Button("1", id="number-1"),
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Button("2", id="number-2"),
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Button("3", id="number-3"),
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Button("+", id="plus", variant="warning"),
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Button("0", id="number-0"),
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Button(".", id="point"),
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Button("=", id="equals", variant="warning"),
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id="calculator",
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)
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def on_key(self, event: events.Key) -> None:
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"""Called when the user presses a key."""
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def press(button_id: str) -> None:
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self.query_one(f"#{button_id}", Button).press()
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self.set_focus(None)
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key = event.key
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if key.isdecimal():
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press(f"number-{key}")
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elif key == "c":
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press("c")
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press("ac")
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elif key in self.KEY_MAP:
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press(self.KEY_MAP[key])
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def on_button_pressed(self, event: Button.Pressed) -> None:
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"""Called when a button is pressed."""
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button_id = event.button.id
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assert button_id is not None
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self.bell() # Terminal bell
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def do_math() -> None:
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"""Does the math: LEFT OPERATOR RIGHT"""
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try:
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if self.operator == "plus":
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self.left += self.right
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elif self.operator == "minus":
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self.left -= self.right
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elif self.operator == "divide":
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self.left /= self.right
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elif self.operator == "multiply":
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self.left *= self.right
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self.numbers = str(self.left)
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self.value = ""
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except Exception:
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self.numbers = "Error"
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if button_id.startswith("number-"):
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number = button_id.partition("-")[-1]
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self.numbers = self.value = self.value.lstrip("0") + number
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elif button_id == "plus-minus":
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self.numbers = self.value = str(Decimal(self.value or "0") * -1)
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elif button_id == "percent":
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self.numbers = self.value = str(Decimal(self.value or "0") / Decimal(100))
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elif button_id == "point":
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if "." not in self.value:
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self.numbers = self.value = (self.value or "0") + "."
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elif button_id == "ac":
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self.value = ""
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self.left = self.right = Decimal(0)
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self.operator = "plus"
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self.numbers = "0"
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elif button_id == "c":
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self.value = ""
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self.numbers = "0"
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elif button_id in ("plus", "minus", "divide", "multiply"):
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self.right = Decimal(self.value or "0")
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do_math()
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self.operator = button_id
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elif button_id == "equals":
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if self.value:
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self.right = Decimal(self.value)
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do_math()
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app = CalculatorApp(css_path="calculator.css")
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if __name__ == "__main__":
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app.run()
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@@ -251,6 +251,19 @@ class DOMQuery:
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if isinstance(node, filter_type):
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yield node
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def set_class(self, add: bool, *class_names: str) -> DOMQuery:
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"""Set the given class name(s) according to a condition.
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Args:
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add (bool): Add the classes if True, otherwise remove them.
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Returns:
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DOMQuery: Self.
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"""
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for node in self:
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node.set_class(add, *class_names)
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return self
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def add_class(self, *class_names: str) -> DOMQuery:
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"""Add the given class name(s) to nodes."""
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for node in self:
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@@ -705,6 +705,17 @@ class DOMNode(MessagePump):
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"""
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return self._classes.issuperset(class_names)
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def set_class(self, add: bool, *class_names: str) -> None:
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"""Add or remove class(es) based on a condition.
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Args:
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add (bool): Add the classes if True, otherwise remove them.
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"""
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if add:
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self.add_class(*class_names)
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else:
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self.remove_class(*class_names)
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def add_class(self, *class_names: str) -> None:
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"""Add class names to this Node.
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@@ -74,6 +74,21 @@ class Reactive(Generic[ReactiveType]):
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"""
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return cls(default, layout=layout, repaint=repaint, init=True)
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@classmethod
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def var(
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cls,
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default: ReactiveType | Callable[[], ReactiveType],
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) -> Reactive:
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"""A reactive variable that doesn't update or layout.
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Args:
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default (ReactiveType | Callable[[], ReactiveType]): A default value or callable that returns a default.
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Returns:
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Reactive: A Reactive descriptor.
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"""
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return cls(default, layout=False, repaint=False, init=True)
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@classmethod
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async def initialize_object(cls, obj: object) -> None:
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"""Call any watchers / computes for the first time.
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@@ -18,8 +18,8 @@ from ..message import Message
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from ..reactive import Reactive
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from ..widget import Widget
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ButtonVariant = Literal["default", "success", "warning", "error"]
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_VALID_BUTTON_VARIANTS = {"default", "success", "warning", "error"}
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ButtonVariant = Literal["default", "primary", "success", "warning", "error"]
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_VALID_BUTTON_VARIANTS = {"default", "primary", "success", "warning", "error"}
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class InvalidButtonVariant(Exception):
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@@ -57,6 +57,29 @@ class Button(Widget, can_focus=True):
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background: $panel;
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border-bottom: tall $panel-lighten-2;
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border-top: tall $panel-darken-2;
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tint: $background 30%;
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}
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/* Primary variant */
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Button.-primary {
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background: $primary;
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color: $text-primary;
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border-top: tall $primary-lighten-3;
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border-bottom: tall $primary-darken-3;
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}
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Button.-primary:hover {
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background: $primary-darken-2;
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color: $text-primary-darken-2;
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}
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Button.-primary.-active {
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background: $primary;
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border-bottom: tall $primary-lighten-3;
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border-top: tall $primary-darken-3;
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}
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@@ -188,14 +211,18 @@ class Button(Widget, can_focus=True):
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label.stylize(self.text_style)
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return label
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async def on_click(self, event: events.Click) -> None:
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async def _on_click(self, event: events.Click) -> None:
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event.stop()
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if self.disabled:
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self.press()
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def press(self) -> None:
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"""Respond to a button press."""
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if self.disabled or not self.display:
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return
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# Manage the "active" effect:
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self._start_active_affect()
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# ...and let other components know that we've just been clicked:
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await self.emit(Button.Pressed(self))
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self.emit_no_wait(Button.Pressed(self))
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def _start_active_affect(self) -> None:
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"""Start a small animation to show the button was clicked."""
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@@ -204,7 +231,7 @@ class Button(Widget, can_focus=True):
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self.ACTIVE_EFFECT_DURATION, partial(self.remove_class, "-active")
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)
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async def on_key(self, event: events.Key) -> None:
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async def _on_key(self, event: events.Key) -> None:
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if event.key == "enter" and not self.disabled:
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self._start_active_affect()
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await self.emit(Button.Pressed(self))
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