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Screen docs (#2579)
* screen docs * docstrings * modal example * docstring * docstrings * Apply suggestions from code review Co-authored-by: Dave Pearson <davep@davep.org> --------- Co-authored-by: Dave Pearson <davep@davep.org>
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@@ -42,6 +42,7 @@ class ModalApp(App):
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yield Footer()
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def action_request_quit(self) -> None:
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"""Action to display the quit dialog."""
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self.push_screen(QuitScreen())
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57
docs/examples/guide/screens/modal03.py
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57
docs/examples/guide/screens/modal03.py
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@@ -0,0 +1,57 @@
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from textual.app import App, ComposeResult
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from textual.containers import Grid
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from textual.screen import ModalScreen
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from textual.widgets import Button, Footer, Header, Label
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TEXT = """I must not fear.
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Fear is the mind-killer.
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Fear is the little-death that brings total obliteration.
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I will face my fear.
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I will permit it to pass over me and through me.
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And when it has gone past, I will turn the inner eye to see its path.
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Where the fear has gone there will be nothing. Only I will remain."""
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class QuitScreen(ModalScreen[bool]): # (1)!
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"""Screen with a dialog to quit."""
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def compose(self) -> ComposeResult:
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yield Grid(
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Label("Are you sure you want to quit?", id="question"),
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Button("Quit", variant="error", id="quit"),
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Button("Cancel", variant="primary", id="cancel"),
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id="dialog",
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)
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def on_button_pressed(self, event: Button.Pressed) -> None:
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if event.button.id == "quit":
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self.dismiss(True)
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else:
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self.dismiss(False)
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class ModalApp(App):
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"""An app with a modal dialog."""
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CSS_PATH = "modal01.css"
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BINDINGS = [("q", "request_quit", "Quit")]
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def compose(self) -> ComposeResult:
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yield Header()
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yield Label(TEXT * 8)
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yield Footer()
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def action_request_quit(self) -> None:
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"""Action to display the quit dialog."""
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def check_quit(quit: bool) -> None:
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"""Called when QuitScreen is dismissed."""
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if quit:
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self.exit()
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self.push_screen(QuitScreen(), check_quit)
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if __name__ == "__main__":
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app = ModalApp()
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app.run()
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@@ -219,3 +219,40 @@ Let's see what happens when we use `ModalScreen`.
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Now when we press ++q++, the dialog is displayed over the main screen.
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The main screen is darkened to indicate to the user that it is not active, and only the dialog will respond to input.
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## Returning data from screens
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It is a common requirement for screens to be able to return data.
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For instance, you may want a screen to show a dialog and have the result of that dialog processed *after* the screen has been popped.
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To return data from a screen, call [`dismiss()`][textual.screen.dismiss] on the screen with the data you wish to return.
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This will pop the screen and invoke a callback set when the screen was pushed (with [`push_screen`][textual.app.push_screen]).
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Let's modify the previous example to use `dismiss` rather than an explicit `pop_screen`.
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=== "modal03.py"
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```python title="modal03.py" hl_lines="15 27-30 47-50 52"
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--8<-- "docs/examples/guide/screens/modal03.py"
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```
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1. See below for an explanation of the `[bool]`
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=== "modal01.css"
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```sass title="modal01.css"
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--8<-- "docs/examples/guide/screens/modal01.css"
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```
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In the `on_button_pressed` message handler we call `dismiss` with a boolean that indicates if the user has chosen to quit the app.
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This boolean is passed to the `check_quit` function we provided when `QuitScreen` was pushed.
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Although this example behaves the same as the previous code, it is more flexible because it has removed responsibility for exiting from the modal screen to the caller.
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This makes it easier for the app to perform any cleanup actions prior to exiting, for example.
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Returning data in this way can help keep your code manageable by making it easy to re-use your `Screen` classes in other contexts.
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### Typing screen results
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You may have noticed in the previous example that we changed the base class to `ModalScreen[bool]`.
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The addition of `[bool]` adds typing information that tells the type checker to expect a boolean in the call to `dismiss`, and that any callback set in `push_screen` should also expect the same type. As always, typing is optional in Textual, but this may help you catch bugs.
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@@ -1416,7 +1416,7 @@ class App(Generic[ReturnType], DOMNode):
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Args:
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screen: A Screen instance or the name of an installed screen.
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callback: An optional callback function that is called if the screen is dismissed with a result.
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callback: An optional callback function that will be called if the screen is [dismissed][textual.screen.Screen.dismiss] with a result.
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Returns:
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An optional awaitable that awaits the mounting of the screen and its children.
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@@ -768,6 +768,9 @@ class Screen(Generic[ScreenResultType], Widget):
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def dismiss(self, result: ScreenResultType | Type[_NoResult] = _NoResult) -> None:
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"""Dismiss the screen, optionally with a result.
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If `result` is provided and a callback was set when the screen was [pushed][textual.app.push_screen], then
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the callback will be invoked with `result`.
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Args:
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result: The optional result to be passed to the result callback.
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@@ -775,12 +778,6 @@ class Screen(Generic[ScreenResultType], Widget):
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ScreenStackError: If trying to dismiss a screen that is not at the top of
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the stack.
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Note:
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If the screen was pushed with a callback, the callback will be
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called with the given result and then a call to
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[`App.pop_screen`][textual.app.App.pop_screen] is performed. If
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no callback was provided calling this method is the same as
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simply calling [`App.pop_screen`][textual.app.App.pop_screen].
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"""
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if self is not self.app.screen:
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from .app import ScreenStackError
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