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textual/docs/guide/reactivity.md
2022-10-04 08:55:25 +01:00

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Reactivity

Textual's reactive attributes are attributes with superpowers. In this chapter we will look at how reactive attributes can simplify your apps.

!!! quote

With great power comes great responsibility.

— Uncle Ben

Reactive attributes

Textual provides an alternative way of adding attributes to your widget or App, which doesn't require adding them to your class constructor (__init__). To create these attributes import [reactive][textual.reactive.reactive] from textual.reactive, and assign them in the class scope.

The following code illustrates how to create reactive attributes:

from textual.reactive import reactive
from textual.widget import Widget

class Reactive(Widget):

    name = reactive("Paul")  # (1)!
    count = reactive(0) # (2)!
    is_cool = reactive(True)  # (3)!
  1. Create a string attribute with a default of "Paul"
  2. Creates an integer attribute with a default of 0.
  3. Creates a boolean attribute with a default of True.

The reactive constructor accepts a default value as the first positional argument.

!!! information

Textual uses Python's _descriptor protocol_ to create reactive attributes, which is the same protocol used by the builtin `property` decorator. 

You can get and set these attributes in the same way as if you had assigned them in a __init__ method. For instance self.name = "Jessica", self.count += 1, or print(self.is_cool).

Dynamic defaults

You can also set the default to a function (or other callable). Textual will call this function to get the default value. The following code illustrates a reactive value which will be automatically assigned the current time when the widget is created:

from time import time
from textual.reactive import reactive
from textual.widget import Widget

class Timer(Widget):

    start_time = reactive(time)  # (1)!
  1. The time function returns the current time in seconds.

Typing reactive attributes

There is no need to specify a type hint if a reactive attribute has a default value, as type checkers will assume the attribute is the same type as the default.

You may want to add explicit type hints if the attribute type is a superset of the default type. For instance if you want to make an attribute optional. Here's how you would create a reactive string attribute which may be None:

    name: reactive[str | None] = reactive("Paul")

Smart refresh

The first superpower we will look at is "smart refresh". When you modify a reactive attribute, Textual will make note of the fact that it has changed and refresh automatically.

!!! information

If you modify multiple reactive attribute, Textual will only do a single refresh to minimize updates.

Let's look at an example which illustrates this. In the following app, the value of an input is used to update a "Hello, World!" type greeting.

=== "refresh01.py"

```python hl_lines="7-13 24"
--8<-- "docs/examples/guide/reactivity/refresh01.py"
```

=== "refresh01.css"

```sass 
--8<-- "docs/examples/guide/reactivity/refresh01.css"
```

=== "Output"

```{.textual path="docs/examples/guide/reactivity/refresh01.py" press="tab,T,e,x,t,u,a,l"}
```

The Name widget has a reactive who attribute. When the app modifies that attribute, a refresh happens automatically.

!!! information

Textual will check if a value has really changed, so assigning the same value wont prompt an unnecessary refresh.

### Disabling refresh

If you don't want an attribute to prompt a refresh or layout but you still want other reactive superpowers, you can use [var][textual.reactive.var] to create an attribute. You can import var from textual.reactive.

The following code illustrates how you create non-refreshing reactive attributes.

class MyWidget(Widget):
    count = var(0)  # (1)!
  1. Changing self.count wont cause a refresh or layout.

Layout

The smart refresh feature will update the content area of a widget, but will not change its size. If modifying an attribute should change the size of the widget, you should set layout=True on the reactive attribute. This ensures that your CSS layout will update accordingly.

The following example modifies "refresh01.py" so that the greeting has an automatic width.

=== "refresh02.py"

```python hl_lines="10"
--8<-- "docs/examples/guide/reactivity/refresh02.py"
```

1. This attribute will update the layout when changed. 

=== "refresh02.css"

```sass hl_lines="7-9"
--8<-- "docs/examples/guide/reactivity/refresh02.css"
```

=== "Output"

```{.textual path="docs/examples/guide/reactivity/refresh02.py" press="tab,n,a,m,e"}
```

If you type in to the input now, the greeting will expand to fit the content. If you were to set layout=False on the reactive attribute, you should see that the box remains the same size when you type.

Validation

The next superpower we will look at is validation. If you add a method that begins with validate_ followed by the name of your attribute, it will be called when you assign a value to that attribute. This method should accept the incoming value as a positional argument, and return the value to set (which may be the same or a different value).

A common use for this is to restrict numbers to a given range. The following example keeps a count. There is a button to increase the count, and a button to decrease it.

=== "validate01.py"

```python hl_lines="12-18 30 32"
--8<-- "docs/examples/guide/reactivity/validate01.py"
```

=== "validate01.css"

```sass 
--8<-- "docs/examples/guide/reactivity/validate01.css"
```

=== "Output"

```{.textual path="docs/examples/guide/reactivity/validate01.py"}
```

If you click the buttons in the above example it will show the current count. When self.count is modified in the button handler, Textual runs validate_count which limits self.count` to a maximum of 10, and stops it going below zero.

Watch methods

Watch methods are another superpower. Textual will call watch methods when reactive attributes are modified. Watch methods begin with watch_ followed by the name of the attribute. If the watch method accepts a positional argument, it will be called with the new assigned value. If the watch method accepts two positional arguments, it will be called with both the old value and the new value.

The follow app will display any color you type in to the input. Try it with a valid color in Textual CSS. For example "darkorchid" or `"#52de44".

=== "watch01.py"

```python hl_lines="17-19 28"
--8<-- "docs/examples/guide/reactivity/watch01.py"
```

1. Creates a reactive [color][textual.color.Color] attribute.
2. Called when `self.color` is changed.
3. New color is assigned here.

=== "watch01.css"

```sass 
--8<-- "docs/examples/guide/reactivity/watch01.css"
```

=== "Output"

```{.textual path="docs/examples/guide/reactivity/watch01.py" press="tab,d,a,r,k,o,r,c,h,i,d"}
```

The color is parsed in on_input_submitted and assigned to self.color. Because color is reactive, Textual also calls watch_color with the old and new values.

Compute methods

Compute methods are the final superpower offered by the reactive descriptor. Textual runs compute methods to calculate the value of a reactive attribute. Compute methods begin with compute_ followed by the name of the reactive value.

You could be forgiven in thinking this sounds a lot like Python's property decorator. The difference is that Textual will cache the value of compute methods, and update them when any other reactive attribute changes.

The following example uses a computed attribute. It displays three inputs for the each color component (red, green, and blue). If you enter numbers in to these inputs, the background color of another widget changes.

=== "computed01.py"

```python hl_lines="25-26 28-29"
--8<-- "docs/examples/guide/reactivity/computed01.py"
```

1. Combines color components in to a Color object.
2. The compute method is called when the _result_ of `compute_color` changes.

=== "computed01.css"

```sass 
--8<-- "docs/examples/guide/reactivity/computed01.css"
```

=== "Output"

```{.textual path="docs/examples/guide/reactivity/computed01.py"}
```

Note the compute_color method which combines the color components into a [Color][textual.color.Color] object. When the result of this method changes, Textual calls watch_color which uses the new color as a background.

!!! note

You should avoid doing anything slow or cpu-intensive in a compute method. Textual calls compute methods on an object when _any_ reactive attribute changes, so it can known when it changes.