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textual/README.md
Will McGugan 85bee408de readme
2021-08-07 08:41:38 +01:00

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Textual

screenshot

Textual is a TUI (Text User Interface) framework for Python inspired by modern web development. Currently a work in progress, but usable by brave souls who don't mind some API instability between updates.

Textual will be eventually be cross platform, but for now it is MacOS / Linux only. Windows support is in the pipeline.

Follow @willmcgugan for progress updates, or post in Discussions if you have any requests / suggestions.

How it works

Textual uses Rich to render rich text and formatting and asyncio to manage asynchronous events handling.

Textual borrows technologies from the web development world; layout is done with CSS grid and (soon) the theme may be customized with CSS. Textual is also influenced by modern JS frameworks such as Vue and React where modifying the state will automatically update the display.

Installation

You can install Textual via pip (pip install textual), or by checking out the repo and installing with poetry.

poetry install

Examples

Until I've written the documentation, the examples are the best way to learn Textual. Run any of the Python files in examples and read the code to see how it works.

Building Textual applications

Click to expand

This guide is a work in progress

Let's look at the simplest Textual app which does something:

from textual.app import App


class Beeper(App):
    async def on_key(self, event):
        self.console.bell()


Beeper.run()

Here we can see a textual app with a single on_key method which will receive key events. Any key event will result in playing a beep noise. Hit ctrl+C to exit.

Event handlers in Textual are defined by convention, not by inheritance (so you won't find an on_key method in the base class). Each event has a name attribute which for the key event is simply "key". Textual will call the method named on_<event.name> if it exists.

Lets look at a slightly more interesting example:

from textual.app import App


class ColorChanger(App):
    async def on_key(self, event):
        if event.key.isdigit():
            self.background = f"on color({event.key})"


ColorChanger.run(log="textual.log")

This example also handles key events, and will set App.background if the key is a digit. So pressing the keys 0 to 9 will change the background color to the corresponding ansi color.

Note that we didn't need to explicitly refresh the screen or draw anything. Setting the background attribute is enough for Textual to update the visuals. This is an example of reactivity in Textual. To make changes to the terminal interface you modify the state and let Textual update the visuals.

Widgets

To make more interesting apps you will need to make use of widgets, which are independent user interface elements. Textual comes with a (growing) library of widgets, but you can also develop your own.

Let's look at an app which contains widgets. We will be using the built in Placeholder widget which you can use to design application layouts before you implement the real content. They are very useful for testing.

from textual import events
from textual.app import App
from textual.widgets import Placeholder


class SimpleApp(App):

    async def on_mount(self, event: events.Mount) -> None:
        await self.view.dock(Placeholder(), edge="left", size=40)
        await self.view.dock(Placeholder(), Placeholder(), edge="top")


SimpleApp.run(log="textual.log")

This app contains a single event handler on_mount. The mount event is sent when the app or widget is ready to start processing events. We can use it for initializing things. In this case we are going to call self.view.dock to add widgets to the interface. More about the view object later.

Here's the first line in the mount handler:

await self.view.dock(Placeholder(), edge="left", size=40)

Note this method is asynchronous like almost all API methods in Textual. We are awaiting self.view.dock which takes a newly constructed Placeholder widget, and docks it on to the "left" edge of the terminal with a size of 40 characters. In a real app you might use this to display a side-bar.

The following line is similar:

await self.view.dock(Placeholder(), Placeholder(), edge="top")

You will notice that this time we are docking two Placeholder objects on the top edge. We haven't set an explicit size this time so Textual will divide the remaining size amongst the two new widgets.

The last line calls the run class method in the usual way, but with an argument we haven't seen before: log="textual.log" tells Textual to write log information to the given file. You can tail textual.log to see the events being processed and other debug information.

If you run the above example, you will see something like the following:

widgets

If you move the mouse over the terminal you will notice that widgets receive mouse events. You can click any of the placeholders to give it input focus.

The dock layout feature is good enough for most purposes. For more sophisticated layouts we can use the grid API. See the calculator.py example which makes use of Grid.

Creating Widgets

You can create your own widgets by subclassing the textual.widget.Widget class and implementing a render() method which should return anything that can be rendered with Rich, including a plain string which will be interpreted as console markup.

Lets look at an example with a custom widget:

from rich.panel import Panel

from textual import events
from textual.app import App
from textual.reactive import Reactive
from textual.widget import Widget


class Hover(Widget):

    mouse_over: Reactive[bool] = Reactive(False)

    def render(self) -> Panel:
        return Panel("Hello [b]World[/b]", style=("on red" if self.mouse_over else ""))

    async def on_enter(self, event: events.Enter) -> None:
        self.mouse_over = True

    async def on_leave(self, event: events.Leave) -> None:
        self.mouse_over = False


class HoverApp(App):
    """Hover widget demonstration."""

    async def on_mount(self, event: events.Mount) -> None:
        hovers = (Hover() for _ in range(10))
        await self.view.dock(*hovers, edge="top")


HoverApp.run(log="textual.log")

The Hover class is a custom widget which displays a panel containing the classic text "Hello World". The first lin ein the Hover class may seem a little mysterious at this point:

mouse_over: Reactive[bool] = Reactive(False)

This adds an mouse_over attribute to your class which is a bool which defaults to False. The typing part (Reactive[bool]) is not required, but will help you find bugs if you are using a tool like Mypy. If you modify self.mouse_over Textual will update the Widget render automatically.

The following render() method is where you set how the widget should be displayed. In the Hover widget we return a Panel containing rich text with a background that changes depending on the value of mouse_over. The goal here is to add a mouseover effect to the widget, which we can achieve by handling two events: Enter and Leave which are sent when the mouse enters the widget and leaves it. Here are the two event handlers again:

    async def on_enter(self, event: events.Enter) -> None:
        self.mouse_over = True

    async def on_leave(self, event: events.Leave) -> None:
        self.mouse_over = False

The app class has a Mount handler where we dock 10 of these custom widgets from the top edge. If you run this script you will see something like the following:

widgets

If you move your mouse over the terminal you should see that the widget under the mouse cursor changes to a red background.

Actions

TODO

Events

TODO

Timers and Intervals

TODO

Developer VLog

Since Textual is a visual medium, I'll be documenting new features and milestones here.

Update 1 - Basic scrolling

Textual update 1

Update 2 - Keyboard toggle

Textual update 2

Update 3 - New scrollbars, and smooth scrolling

Textual update 3

Update 4 - Animation system with easing function

Now with a system to animate a value to another value. Here applied to the scroll position. The animation system supports CSS like easing functions. You may be able to tell from the video that the page up / down keys cause the window to first speed up and then slow down.

Textual update 4

Update 5 - New Layout system

A new update system allows for overlapping layers. Animation is now synchronized with the display which makes it very smooth!

Textual update 5

Update 6 - New Layout API

New version (0.1.4) with API updates and the new layout system.

Textual update 6

Update 7 - New Grid Layout

11 July 2021

Added a new layout system modelled on CSS grid. The example demonstrates how once created a grid will adapt to the available space.

Textual update 7

Update 8 - Tree control and scroll views

6 Aug 2021

Added a tree control and refactored the renderer to allow for widgets within a scrollable veiew

Textual update 8