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Devtools
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If you don't have the `textual` command on your path, you may have forgotten to install with the `dev` switch.
See [getting started](../getting_started.md#installation) for details.
Textual comes with a command line application of the same name. The textual command is a super useful tool that will help you to build apps.
Take a moment to look through the available sub-commands. There will be even more helpful tools here in the future.
textual --help
Run
You can run Textual apps with the run subcommand. If you supply a path to a Python file it will load and run the application.
textual run my_app.py
The run sub-command will first look for a App instance called app in the global scope of your Python file. If there is no app, it will create an instance of the first App class it finds and run that.
Alternatively, you can add the name of an App instance or class after a colon to run a specific app in the Python file. Here's an example:
textual run my_app.py:alternative_app
!!! note
If the Python file contains a call to app.run() then you can launch the file as you normally would any other Python program. Running your app via `textual run` will give you access to a few Textual features such as live editing of CSS files.
Live editing
If you combine the run command with the --dev switch your app will run in development mode.
textual run --dev my_app.py
One of the features of dev mode is live editing of CSS files: any changes to your CSS will be reflected in the terminal a few milliseconds later.
This is a great feature for iterating on your app's look and feel. Open the CSS in your editor and have your app running in a terminal. Edits to your CSS will appear almost immediately after you save.
Console
When building a typical terminal application you are generally unable to use print when debugging (or log to the console). This is because anything you write to standard output will overwrite application content. Textual has a solution to this in the form of a debug console which restores print and adds a few additional features to help you debug.
To use the console, open up two terminal emulators. Run the following in one of the terminals:
textual console
You should see the Textual devtools welcome message:
In the other console, run your application with textual run and the --dev switch:
textual run --dev my_app.py
Anything you print from your application will be displayed in the console window. Textual will also write log messages to this window which may be helpful when debugging your application.
Increasing verbosity
Textual writes log messages to inform you about certain events, such as when the user presses a key or clicks on the terminal. To avoid swamping you with too much information, some events are marked as "verbose" and will be excluded from the logs. If you want to see these log messages, you can add the -v switch.
textual console -v
Decreasing verbosity
Log messages are classififed in to groups, and the -x flag can be used to exclude all message from a group. The groups are: EVENT, DEBUG, INFO, WARNING, ERROR, PRINT, SYSTEM, and LOGGING. The group a message belongs to is printed after its timestamp.
Multiple groups may be excluded, for example to exclude everything except warning, errors, and print statements:
textual console -x SYSTEM -x EVENT -x DEBUG -x INFO
Textual log
In addition to simple strings, Textual console supports Rich formatting. To write rich logs, import log as follows:
from textual import log
This method will pretty print data structures (like lists and dicts) as well as Rich renderables. Here are some examples:
log("Hello, World") # simple string
log(locals()) # Log local variables
log(children=self.children, pi=3.141592) # key/values
log(self.tree) # Rich renderables
Textual log messages may contain console Markup:
log("[bold red]DANGER![/] We're having too much fun")
Log method
There's a convenient shortcut to log available on the App and Widget objects. This is useful in event handlers. Here's an example:
from textual.app import App
class LogApp(App):
def on_load(self):
self.log("In the log handler!", pi=3.141529)
def on_mount(self):
self.log(self.tree)
if __name__ == "__main__":
LogApp().run()
Logging handler
Textual has a [logging handler][textual.logging.TextualHandler] which will write anything logged via the builtin logging library to the devtools. This may be useful if you have a third-party library that uses the logging module, and you want to see those logs with Textual logs.
!!! note
The logging library works with strings only, so you won't be able to log Rich renderables such as `self.tree` with the logging handler.
Here's an example of configuring logging to use the TextualHandler.
import logging
from textual.app import App
from textual.logging import TextualHandler
logging.basicConfig(
level="NOTSET",
handlers=[TextualHandler()],
)
class LogApp(App):
"""Using logging with Textual."""
def on_mount(self) -> None:
logging.debug("Logged via TextualHandler")
if __name__ == "__main__":
LogApp().run()